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We don't live in the era of 1280x720 monitors anymore. I have a 2560x1440 monitor, and it's absolutely fantastic. I can watch anything, read anything, play anything. Except for Runescape, because it's the last decent game left that still doesn't scale text according to the user's screen resolution.

For me, Runescape is almost unplayable just because the text is so tiny on my monitor. I have fantastic sight, read the lowest line of letters at the doctor's office and everything. But I can't read the game messages. I can't read the chat with my friends. I can't read what each ability does. And I absolutely can not f*cking see how many seconds are left on my super antifire so I don't die to dragons.

I have neck and back pain just from chatting with friends. If I move closer to the monitor, my eyes start to hurt and I always get a headache. If I set my windows display settings to 1920x1080 or 1280x720, reading becomes easier but the whole screen becomes a bit blurry, the mouse sensitivity changes, and my Runescape layout is completely ruined. If I use the windows key and the + key, the zoomed-in screen that pops up helps with reading chat, but it's completely unusable for PvM.

I know that it's very difficult to re-program the way text works in Runescape, but I think if they could pull off the bank re-work, then they can do this too.

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over 4 years ago - /u/JagexWarden - Direct link

I have the same challenge even with relatively good eye sight, and agree with your points!

We just started looking UI scaling and vector fonts to help with this. One of our engineers showed me a demo of UI scaling the other day and the potential looks really great! Lots of things to figure out still, for example what are the best out of the box experience for certain screen sizes i.e. 4K screen vs 1440p, should we even take a look at 1080p defaults now? Also we need to figure out what the user controls look like, I see us potentially giving some slider control to players. And what what point do our UI's look low quality upscaled. will have to look at uprezzing assets potentially.

Also if we combine this capability with vector fonts, will it present us other issues on the UI front, i.e. would some of them need to be re-done all together??

Mod Hypnose is looking at this and would expect for him to start demoing this capability on a future live stream, stay tuned!

Mod Warden