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185s | hello everyone I think we're live hello |
188s | uh well thanks to your patience and |
190s | welcome a r weekly live stream it's me |
192s | muli it's been a while I'm the Le less |
195s | charismatic uh CM host uh your usual |
198s | Modi is off doing other things uh it's |
200s | very lovely to be here with you um but |
202s | he'll be back next week to give you all |
204s | good things there speaking of |
205s | charismatic people they may not be hosts |
207s | but they are definitely are charismatic |
209s | devs we've got two great gifts with us |
211s | today we have the legendary mods too |
214s | hello love it to be here and we also |
216s | have the legendary I I can't not call |
219s | you that as well mod Breezy Breezy hello |
222s | everyone |
223s | hello as you can see I'm also the |
225s | internal hyp man but it it's lovely to |
226s | have you with us thanks for being with |
228s | us while we sorted some tech issues my |
230s | fault on uh some internet problems but |
233s | we're here we're ready to talk about 110 |
235s | we're cutting and Fletching our second |
236s | 110 update really cool to have you here |
239s | over the next kind of 45 minutes or so |
241s | we're going to talk to you about the |
242s | update celebrate it hopefully we having |
244s | a lot of fun out there with it talk to |
246s | the developers behind it about what |
247s | we're into it cover your questions as |
250s | they come in live just generally have a |
251s | bit of a hangout if you want to join us |
253s | Breezy where can they where can they |
255s | find us right |
257s | now you can join us on world 84 uh right |
260s | up North vles Peak where all the lovely |
262s | Eternal magic trees are you can see have |
263s | big golden Care Pack hanging about as |
267s | me okay awesome uh by the way I I stand |
271s | I'm under water I'm sorry I replaced my |
274s | call center mic as everyone called it |
275s | and again apparently I'm still uh not |
278s | sounding great so I just need a proper |
280s | stream mic is what it sounds like so |
283s | anyway off that subject it is lovely to |
286s | get into this stuff so this is 110 wood |
289s | cutting and Fletching but also kind |
291s | of and I know had some questions what |
296s | like we've gone to 110 not everyone knew |
298s | we were doing that on fire making |
300s | why are we not marketing it and kind of |
302s | talking about it in the same breath as |
304s | was kind reflection you want to go a |
305s | little bit into that point first I think |
307s | it's probably important |
310s | we uh yeah so so with one fire making um |
314s | when we started talking about the |
316s | project and we started to get into |
317s | design um and looking at all how the |
321s | different mechanics would work and how |
322s | everything would work together obviously |
324s | a new log then BS a question of what |
326s | happens with that log uh so we've got |
328s | fledging as part of it makes sense as |
330s | part of the update um that's what we're |
332s | taking to 110 but then when we look at |
336s | what else there is so logs can be made |
338s | into planks or logs can be burned as |
340s | well and we look at the um the relative |
343s | skills for those uh construction and Fir |
345s | making we look at this the discussions |
348s | were basically what can we do for those |
350s | is it is it is it possible to make those |
352s | things work uh do we need to support it |
354s | now are they something that we need to |
355s | address later on um and Fir making was |
358s | one of the weird ones because whereas |
359s | construct ction really deserves its own |
361s | sort of update for having furniture or |
363s | items to be able to create with the |
366s | Eternal logs and eternal planks uh fir |
368s | making is more of a sort of like the log |
370s | can be burnt and that's basically um |
374s | which which we fought made sense to do |
376s | um you should be able to run the log it |
377s | adds a nice another usage to the log for |
379s | now rather than just letting logs sit |
380s | there only for Fletching um for the |
383s | foreseeable so we added in the sport do |
386s | that basically um it did come down to a |
388s | conversation of like should players be |
389s | able to or or should players need to |
391s | boost for it or should players just be |
393s | able to get up to 110 fire making and we |
395s | decided it's better to just do on fire |
399s | making don't make you know players boost |
402s | for it have to keep on reapplying boost |
404s | and so on and so forth and then the |
407s | question was okay if if we're doing that |
409s | what else do we need to be able to |
410s | support for that to happen so it made |
412s | sense to do a new pvm Hub uh campfire um |
416s | any sort of scaling mechanics with with |
419s | things like uh smiing um and yeah things |
422s | like that and that's and that's where it |
424s | came about now obviously in and of |
425s | itself the 11 fir making portion isn't |
428s | something to like go crazy about in |
430s | market like here's 11 fir making and |
433s | here's all this stuff coming with it it |
434s | is very much a case of it just works |
437s | with fire making and we're bringing that |
439s | to 110 as well and allowing you to use |
441s | that XP to reach a new goal uh basically |
445s | so it wasn't something that we felt was |
447s | very deserved to shout about and you |
449s | know make can make a big commotion about |
452s | because yeah it was it's yeah it's a |
455s | very basic sort of um integration so to |
458s | speak yeah I mean from a development |
460s | perspective uh look look at like well |
463s | the amount of effort involved and I |
464s | bring you this another skill to 11 while |
467s | we've got all the files open and we're |
468s | testing all the one 110 elements adding |
470s | another one was fairly trivial and then |
472s | the amount of effort that we took that |
473s | it took to um add additional log and so |
476s | forth was about the same as it would |
477s | have been to prevent you from being able |
478s | to burn those logs at all so might as |
479s | well all go in the direction that gives |
481s | the players the maximum amount of new |
483s | content um but yeah say didn't want to |
485s | be disingenuous and like presented us as |
487s | being um an update with with three |
490s | skills of of of equal um attention and |
493s | focus because you know it was was uh |
496s | primarily wood cutting and farm making |
498s | sorry wood cutting |
499s | Fletching majority of our time far was |
502s | like we'll spend a day on this one Ed as |
504s | well kind of thing so yeah that's what |
507s | we do that um the uh sorry there was |
511s | just a question that we got that came in |
513s | uh sorry cra's been asking it a lot um |
515s | so I'm going to go slightly off piece |
517s | here and then we'll go back to the main |
518s | update um K's asking did you not want to |
520s | involve solak somehow in this |
524s | update um that's a good question it's |
528s | not something that came across the mind |
530s | uh to be honest with you when we thought |
532s | of where to place things like the wood |
534s | spirits uh and the Turnal ones |
536s | especially definitely saw that came to |
537s | mind the nature the nature beings in |
539s | general um but no in terms of anything |
542s | else it's no no I mean bit tweaking on |
546s | drop table at one point if I remember |
548s | rightly did we add them to so yeah we |
550s | added we added I believe it's Elder and |
552s | eternal ones to it branches what type of |
555s | spirit it uses yeah but um yeah I mean |
557s | you know it's a pvm update sorry it's a |
559s | Skilling update primarily don't know why |
560s | I keep in inverting what I'm I'm |
562s | focusing on um you know it's it's this |
564s | is predominantly something for for |
566s | skillers um so yeah uh by way a couple |
570s | things on Tech side um yeah branch is |
574s | good one uh so couple things we're |
577s | working on the uh background shop um it |
581s | looks like it's a an upload bit rate |
583s | thing that we're we're looking into |
584s | fixing so um bear with us on that the |
586s | other thing is do I sound better I'm now |
588s | coming through a microphone on the |
590s | webcam rather than my headset s c than |
594s | yeah |
597s | sound I mean okay people say s about |
599s | okay so this microphone is just for show |
601s | at this point so uh another thing I need |
604s | to fix okay great um and hopefully the |
606s | background will be better soon as well I |
608s | can see I'm now lagging a little bit |
610s | which is concerning uh right um so yeah |
613s | so you were talking about um the scale |
615s | of these updates right I think something |
618s | that I really loved seeing coming from |
620s | 110 mining smithing was how much of that |
622s | fa feedback you took on board um what |
626s | were when you were kind of coming into |
627s | this like there is a challenge of we |
629s | have to keep these you know when we |
631s | introduced them we talked about them |
633s | being something that we want to deliver |
634s | every 3 months roughly that we want to |
637s | have this kind of regular release and |
638s | doing one are smaller but we have to be |
640s | responsible with how we kind of size |
641s | them to make sure we deliver these as |
643s | regular updates what was the kind of |
646s | biggest chy face kind of bringing in |
648s | some of this really important player |
650s | feedback that we had from R smithing and |
652s | balancing that with the need to kind of |
653s | keep the schedule of delivery that |
654s | people been looking for on one |
657s | t okay I so I think Julie you dropped |
660s | that a little bit there so I'll just |
662s | reiterate some of the question there so |
663s | Julie was asking um about uh what what |
667s | is it we've taken from onetime Mining |
669s | and smithing um and sort of try to |
672s | improve on it in a way within the same |
674s | sort of uh time frame that we initially |
679s | uh started with um |
682s | so we looked at so just like the |
685s | gameplay elements to begin with um what |
688s | is it about the one time ending smithing |
690s | update and the way we approach that and |
692s | the design of that um versus you know |
695s | what what what is it that the players |
698s | you are asking for um what what what is |
702s | it that you would like out of that what |
703s | is it that makes makes something |
704s | deserving of being um pulled up to 110 |
708s | um what other gameplay elements can we |
709s | add to make things interesting um what |
712s | we're doing when we expand these uh |
715s | skills to 110 is adding in a sort of |
718s | Base |
720s | uh resource something that fits within |
722s | that tier and uh I gives you that new |
724s | goal things to use and interact with to |
727s | um get to 110 and and and Beyond um so |
732s | if that's sort of the Baseline The Next |
734s | Step Above That which we which we took |
736s | as the approach for this update was what |
739s | could make that more interesting what |
741s | could make it feel new what's What's um |
744s | unique what what feels more novel um are |
748s | there cool little things we can add well |
750s | I don't want to say little might be cool |
752s | big things that we add uh which which |
754s | feel nicer to engage with um which feel |
757s | nicer to talk about and investigate and |
761s | uh you know Brew up some conspiracies on |
765s | or anything like that I I think those |
766s | are things that make uh RuneScape |
769s | updates fun and that's precisely the |
772s | approach we took to this sort of stuff |
774s | was let's |
776s | reimagine um if we're focusing on the |
778s | 100 to 110 let's let's sort of |
781s | reimagine what would would cutting feel |
783s | like in this in this area what could it |
785s | feel like in sort of I don't want to say |
787s | necessarily modern but just sort of more |
789s | interesting mechanics and things just to |
791s | make the actual gameplay Loop of your |
793s | journey from 100 to 110 or 199 to 110 |
796s | where um more interesting um and and fun |
800s | and that's where a lot of the mechanics |
803s | uh came about really um so you know the |
806s | the Lumberjack's intuition having to |
807s | move around the tree uh the tree timers |
810s | themselves these are sort of additions |
812s | to the WID cutting aspect um you still |
815s | got the core wi cutting mechanics that |
817s | all work you got your you know the |
819s | actual just chopping of the tree and |
820s | getting logs uh you've got your bird's |
822s | nests and things like that so what we |
823s | wanted to do was just look at that and |
825s | say okay what is there is there things |
827s | that we can add on to that tweak with it |
829s | and and make that Loop um feel better |
832s | overall um and and like I say feel feel |
835s | interesting and fun to interact with um |
837s | and that's that's that's where a lot of |
839s | our |
840s | um approach came from obviously our |
843s | challenge as a development team was is |
845s | is is is to look at how do we manage |
847s | that what's the design of that um what |
850s | works what doesn't what can we take from |
852s | things that we've done in the past what |
854s | new things can we try uh and so on and |
856s | so forth so yeah a big a big a big part |
859s | of our approach was that basically |
862s | um yeah hopefully answer the question no |
864s | it did very comprehensively Su I was |
867s | going to say it was it was a really |
869s | great opportunity experiment I was quite |
870s | impressed with the design that you know |
872s | that you're really pushing beyond the |
874s | the limits of what we would identify as |
876s | how as uh recognizably Fletching thus |
879s | far to trying new upgrading systems um |
882s | applying leveling benefits at each level |
884s | so that there's always always something |
885s | that that you're working towards at the |
886s | next level taking all that that feedback |
888s | that we got from theand um and smithing |
890s | 110 and um sort of setting us up for the |
893s | future if if players like this |
895s | particular approach to um this tier |
897s | potentially we could duplicate it at |
899s | lower tier but if we do take advantage |
902s | of the fact that we're only doing one |
903s | tier so we can do that as an optimal |
905s | test case and we can tune that and and |
907s | see and refine that before necessarily |
909s | doing something much broader so it's a |
911s | very pragmatic use bit I think yeah I |
914s | think I think that's a really important |
915s | part actually that that I miss |
917s | completely is that is that um all of our |
920s | Endeavor throughout this update is |
923s | to think about what 1 to 99 is and um |
928s | almost like like you said sort of plan |
930s | for the future and plan ahead and look |
932s | at like what could this look like if |
933s | apply to the rest of the skill in the |
935s | future um build it in ways both in a |
938s | design sense and in a development sense |
939s | build it in ways where where where it |
941s | could be you know one day sort of retro |
943s | retroactively added to some extent to |
946s | the skills maybe that's 1 to 99 maybe |
947s | that starts at a certain point level |
949s | level 60 or whatever um but basically |
953s | make our lives easier in the future and |
955s | and you know and and if if we were to |
957s | update this and and again not I don't |
959s | want to say like a full-on like skill |
961s | rework but if if we were do something |
963s | like a a version of a rework or maybe |
965s | even a full-on rework what could that |
967s | look like and how could we make that an |
968s | easier process um I kind of like using |
971s | it as an example last year with the |
973s | Grove update we rered the trees um and |
977s | then this year we're doing this sort of |
979s | stuff next year the year after whenever |
982s | um we'd be able to sort of complete that |
985s | by um putting in the like the mechanics |
988s | that we have now for for example and we |
990s | don't have any like concrete plans for |
992s | that when it happens how it looks what |
993s | the design is for that um but we're just |
997s | make sure that future stew future Breezy |
999s | and future other JS um have a have a |
1002s | nicer time when it when it comes to it |
1004s | and we've done some of that work ahead |
1005s | of it yeah and Building Systems that we |
1007s | can use in the future as opposed to only |
1009s | things that are short-term solution for |
1010s | this this one tier so we've built |
1011s | infrastructure that we can apply with |
1013s | the tear in the future uh it's also |
1015s | something that um it shaped how we |
1018s | prioritize things so for um one time |
1022s | Ming and smithing um there's a lot of |
1024s | emphasis there on the Primal armor and |
1026s | and make making that that look um |
1029s | authentically similar to the silhouette |
1030s | of the original but but remastered and a |
1032s | lot of iteration that that um that brzy |
1035s | went went went through with with that |
1036s | the artist and with the players getting |
1037s | that that locked down um in this case |
1040s | the was more about building assets that |
1041s | we could use across multiple tiers in |
1044s | the future so that um so rather than |
1046s | very very bespoke for this one tier it's |
1048s | say the week we can texture for |
1050s | traditional tiers later um so more of a |
1052s | a moderate average looking sort of thing |
1054s | that we can get more value out of in the |
1056s | long term so it's yeah it's a different |
1058s | um set of priorities this time |
1061s | around so yeah it's like almost I I hate |
1064s | to use this word as if you don't do this |
1065s | all the time but developing smartly |
1067s | right like making sure that we're |
1069s | thinking about how it can be leveraged |
1071s | again if we had more time like you said |
1072s | to go back and revisit and I remember |
1074s | Breezy am I right saying that like one |
1076s | of the things with these 110s is a |
1079s | desire to see if people even like what |
1082s | we introduced to the one before |
1083s | introducing them backwards if we ever |
1085s | did that right is it also to this idea |
1087s | of make sure we're not messing with the |
1089s | skill by introducing something that |
1091s | actually people might go man it's fine |
1093s | as a 10 level experience but I wouldn't |
1095s | want this going to my 120 or yeah you |
1098s | know what have you is that part of the |
1099s | intent as well yeah I mean comenting on |
1102s | it it's kind of like a byproduct of all |
1105s | in a in a sense of like if we did the |
1107s | full rework one day just as an example |
1109s | example if like um we did a rework like |
1111s | with Mining and smithing we did uh we |
1113s | did multiple betas um but yeah like if |
1116s | if if we just started off with a rework |
1118s | project we would just do it release it |
1120s | we might have a beta and then release it |
1122s | and then that's basically it we'd have |
1123s | some sort of P release period where we |
1126s | address that feedback the a a byproduct |
1129s | advantage of doing it this way um is um |
1133s | we put out what we think works we put |
1136s | out things that we've discussed with the |
1138s | players have been you know I've been |
1139s | I've been I've been talking to players |
1140s | uh on Discord Reddit Twitter for months |
1143s | now on on this sort of stuff we um we |
1146s | put it out it works how we want it to |
1149s | now give us the feedback and that's all |
1151s | all that feedback is stuff that we could |
1153s | take into if we did in the future |
1156s | reapply it to 1 to 99 in some way we can |
1159s | incorporate that feedback then and then |
1161s | you've got an even better fine-tuned um |
1164s | update out of that than if you just done |
1165s | it off the rip um so yeah yeah that's |
1169s | definitely |
1170s | Advantage great uh Pap asking where do |
1173s | we give feedback for the update the |
1175s | latest Discord channel is a great space |
1176s | you can also jump on Reddit uh reply to |
1179s | us on social on one of our posts about |
1180s | it we're kind of reading everywhere and |
1182s | anywhere we can um so there's not really |
1185s | a centralized location we use because we |
1187s | don't want to force people to use a |
1188s | certain platform I would probably say |
1190s | Discord usually best and I know both of |
1192s | you have been very uh active on Reddit |
1194s | too right um Breezy and Stu so I'm |
1197s | guessing those two as preferred is that |
1200s | fair from your side yep um you can add |
1204s | me I'm pretty sure you can add Ste uh on |
1206s | Twitter as well or X as they call it now |
1209s | oh yes yeah we're always we're always |
1211s | looking at our own personal accounts as |
1212s | well I always forget to mention personal |
1214s | J1 accounts so yeah that's another one |
1216s | too um okay so a question I have uh that |
1220s | I know this one was a big one obviously |
1223s | we ended up going uh uh into kind of |
1225s | early December in terms of our release |
1227s | window oh sorry I need to film my |
1230s | magical books um what was the most |
1232s | difficult part of development what was |
1234s | really hard to bring together on this |
1237s | one um for me |
1242s | uh I think it was |
1245s | making the mechanics thematically |
1248s | appropriate for what we have um it it |
1252s | took quite quite quite a bit of time and |
1254s | refinement and feedback all throughout |
1255s | the RuneScape team you know there's a |
1257s | whole bunch of J mods involved in giving |
1258s | feedback I mean I mean we always like |
1259s | play test each other's contents and have |
1261s | like bi-weekly reviews and stuff but um |
1265s | getting that to the stage where it felt |
1266s | really nice for wood cutting and |
1268s | Fletching and theming it appropriately |
1270s | you know for example like the burial |
1272s | versus uh the the Marshall process um or |
1276s | in this case like we have what players |
1279s | have dubbed uh opportunities |
1283s | um we have that mechanic uh which which |
1286s | which we've called the Lumberjack's |
1287s | intuition as as a anyway um making that |
1291s | feel good like is it is it just a repeat |
1293s | of a opportunity where you just click on |
1294s | the tree again um is it is it themed |
1297s | more to like how would it feel being a |
1299s | lumberjack or in in a in a in a fancy |
1302s | world like this like do you you sense |
1304s | that there's a better side of the tree |
1306s | to walk over to and chop that um how |
1308s | does that look how do we communicate |
1309s | that to the player how do we tell them |
1311s | to go here what sort of visual effects |
1314s | do we use and things like that so that |
1315s | that was a really like fun challenge to |
1317s | be honest um it was it was fun |
1319s | challenges but it but that was |
1321s | definitely a challenge for |
1323s | myself all right you steu what was your |
1325s | big one uh I'm going to be honest I was |
1328s | answering some questions in chat and got |
1329s | distracted what was the question what |
1331s | was your what was the most difficult |
1332s | part of developing this update for you |
1333s | what was the biggest challenge oh |
1336s | biggest challenge |
1338s | um I guess honestly like maning and |
1341s | smithing are in a really good place |
1342s | they've had a recent rework |
1344s | um these skills haven't largely haven't |
1347s | been touched adding a bit of content |
1349s | here and here and there over the years |
1350s | so things like um adding an upgrading |
1352s | system uh the notion of leveling |
1354s | benefits to Def Fletching was was |
1355s | certainly uh quite challenging um |
1358s | fortunately we managed to get mod Ramen |
1360s | to uh join us on the on the project |
1362s | towards the latter end and he really |
1363s | took some of the pressure off took um |
1365s | did the upera system did the uh |
1368s | intuitions mechanic on on the trees and |
1369s | so forth um really um productive work on |
1373s | his part and um uh really good iteration |
1376s | so yeah that was great shot in the the |
1377s | arm for the project but um |
1379s | yeah we did did um quite a lot of uh |
1381s | review of the code ahead of time um |
1383s | during pre-production to to get an |
1385s | assessment of um where the plugin point |
1387s | would be watch things are going to wind |
1388s | up taking longer than others so we were |
1390s | well prepared for for that that sort of |
1392s | thing but um yeah there's subtle things |
1395s | behind the scenes you need to be mindful |
1398s | of like for example there's um the |
1401s | hatchets that you can store in your tool |
1403s | belt when they were originally were |
1404s | added they didn't anticipate would have |
1406s | as many hatchets as we do so the |
1407s | variable um space was allocated for that |
1410s | um I think allowed maybe seven hatchets |
1413s | or something like that because they |
1414s | thought oh you're never going to go |
1415s | beyond ruin it'll be fine um and uh so |
1419s | yeah had to create another variable that |
1421s | this lot for that to do a login check |
1423s | and um Shuffle the IDS so that we |
1426s | preserve the items on on your tool belt |
1428s | and have room for uh the future so yeah |
1432s | well I'm also glad you let me take my en |
1433s | camoo Hatchet out of my tool belt |
1435s | because that would have it was bad |
1437s | enough I had to go grind 4,000 harmonic |
1439s | dust again like that would have also |
1441s | killed me getting the pieces from the uh |
1443s | bird nest again would have been harsh |
1445s | yeah I'm really glad we're able to work |
1447s | little things like that and where they |
1448s | don't actually take much development |
1449s | time but they they really do add a big |
1451s | impact to the |
1453s | project yeah those those were oh sorry |
1456s | no good those were two two two really |
1458s | big uh requests like when we when we |
1460s | originally asked uh the players months |
1463s | ago now I put a tweet and St asking |
1465s | players what we what we what what what |
1468s | what they would like sorry from from the |
1469s | update um the smial hatchets and |
1472s | removing hatchets from Tool belts were |
1475s | the highest so to be able to get them in |
1476s | was really nice um yeah it's good no I |
1480s | love little touches of that though I am |
1481s | surprised both you gave such like real |
1484s | answers about development I was |
1486s | expecting one of you to be like the |
1487s | worst bit was having to come up with a |
1489s | name that you thought people would love |
1491s | and just and and for the hatchets the |
1494s | pressure on those |
1497s | hatchets well we did go through several |
1499s | iterations of the names I'll be I'll be |
1501s | honest I think I think we got up to like |
1502s | version three or four by the time we |
1503s | released um so I I I came back to the |
1507s | project off the game jam and I I was |
1508s | like two generations backward in my own |
1510s | mind is what we were calling them and I |
1512s | I started like um doing some |
1514s | documentation and referred to them as a |
1515s | previous version of of the name and so |
1517s | forth because I forgot the project in in |
1519s | those two weeks yeah it it's it it's |
1521s | funny it's like there I know obviously |
1524s | we're a game that's always been work |
1526s | like very close to the community and |
1527s | stuff it it does make me laugh that like |
1531s | you know our players are that present |
1533s | this sounds like I'm I'm trying to to |
1536s | amp up the shudio reputation here I'm |
1537s | not it's just like I just find it really |
1539s | amusing that we're like so into what our |
1541s | players say that like the pressure on |
1543s | that name was like Skyhigh after the |
1545s | feedback on M&S it was like so funny to |
1548s | see that there was just so much like |
1550s | should it be this is this cool is that |
1552s | good so four iterations can you give me |
1555s | one that was on The Cutting Room floor |
1557s | uh nature and spirit we had for a brief |
1559s | period of time and I know there's a |
1560s | couple of players out there who really |
1561s | wanted that one um growth in Decay I |
1564s | also know was a very popular choice |
1565s | growth in Decay is very cool as well |
1566s | yeah but I think so we did have that in |
1568s | for a while but I think the blue and in |
1570s | BL is is an improvement on it I agree I |
1572s | agree um just for people in chat uh I am |
1576s | shame me I don't have mine augmented but |
1578s | uh I have it at least and also uh if I I |
1582s | meant to I just totally didn't look over |
1584s | this I apologize for the shorts in |
1585s | Winter I was going for the very uh |
1588s | British thing if you've ever been to |
1589s | England in Winter there's always someone |
1591s | running around in |
1592s | shorts even when it's like minus five so |
1595s | I thought I'd pay homage to that in the |
1596s | look today I don't actually know if |
1598s | you've got have you got a christmy your |
1600s | JM account got a uh Christmasy look on |
1603s | right now Breezy no my group Iron Man |
1606s | does he's in he's he's in his Christmas |
1608s | Jammies |
1612s | but I'm still wearing the the thing I |
1614s | had to wear for for Halloween in order |
1615s | to get to do the quest got Chang ever |
1618s | since it's like |
1620s | a female character for um I'm blanking I |
1624s | should know the name of this Quest the |
1625s | quest you know the quest I |
1627s | mean back in the day and bothering to do |
1630s | back then again um I've had quite a few |
1632s | questions in the um in the chat about |
1635s | where in the world is this and I'd |
1637s | actually like to add to uh your answer |
1640s | to that why here why did you pick this |
1644s | area um so we originally wanted to have |
1646s | well I wanted to have it in multiple |
1648s | areas |
1649s | um I don't know about the rest of the |
1651s | team but when we put it out uh to the to |
1654s | the Wilder RuneScape team um we we |
1658s | started to talk about like sort of |
1659s | creating hubs of players you know it's |
1661s | nice to see people around um it's nice |
1663s | to have it to one area um and then from |
1667s | those sorts of conversations it led on |
1669s | to okay if if it's in one area where is |
1670s | it um and the RuneScape world is |
1673s | honestly quite packed by there's a lot |
1675s | on the surface World um and it can be |
1678s | very hard to pick a spot where you know |
1680s | not even a few tals away there's |
1681s | something completely different going on |
1684s | um so the spot up here felt nice given |
1688s | that the whole sort of Eagles Peak |
1690s | piscatorius area and the bit beyond it |
1693s | for the needle skips Quest is all very |
1696s | you know it's it's all Forest it's all |
1697s | Greenery it's used for Hunter and things |
1700s | like that um so that all felt really |
1702s | nice um there's a few rare trees here |
1705s | you can see the elder tree um this felt |
1708s | like a really nice spot to put it in |
1709s | there was nothing too crazy going on um |
1712s | I mean of course you know just just a |
1713s | few tiles away you've got uh the |
1715s | memorial to CICS and all that going on |
1717s | but at least where it is we felt it was |
1720s | a a good spot uh to have it and then |
1723s | have a few other trees uh as well like |
1726s | when we when we |
1728s | designed when I was putting forth the |
1730s | sort of idea for the trees towards the |
1732s | artists and we were communicating know |
1735s | what what what is it we want the trees |
1736s | to look like or the area to feel like |
1738s | wanted the area to to feel like you've |
1740s | stepped into a different uh spot from |
1743s | where you are um elsewhere we wanted the |
1746s | like for example the grass and the |
1748s | flowers around it to have changed based |
1750s | on you know like the trees are so |
1752s | powerful and and it like they're |
1753s | affecting the things around it um and |
1755s | and for that to have really worked we we |
1758s | wanted to have quite a few trees in the |
1759s | area not just one not just two um so |
1762s | again this the sort of place felt like |
1764s | an appropriate spot for it no I for me |
1767s | just emotionally I remember back in the |
1769s | day the point where I could cut magic |
1771s | trees just felt so special like it was |
1773s | like I can cut Magics and they'd be a |
1776s | nightmare to you know take a million it |
1778s | felt like a million minutes to get one |
1780s | log out of it at the time and then |
1782s | obviously the tree would disappear and |
1783s | back then obviously the tree timers were |
1785s | like I think it was like 10 minutes five |
1787s | minutes 10 minutes it was a long time I |
1788s | remember um what I love about this is it |
1791s | feels like that oh my God I'm cutting |
1794s | these trees like feeling again right it |
1796s | just feels very RuneScape very kind of |
1799s | like okay this is a special tree I'm |
1800s | cutting I know that sounds weird but |
1802s | there is an importance I think in that |
1803s | in skills right it's that emotional kind |
1805s | of wow this is kind of cool what I'm |
1807s | doing yeah I to that's actually a really |
1810s | good point too because a lot of the |
1811s | things that we're trying to do with the |
1812s | 110s is that the like in in the world |
1816s | the player is you know like a master of |
1819s | these skills not not many other folk in |
1821s | the world in the in the in the RuneScape |
1824s | World on gillor for example are masters |
1826s | of skills apart from like the people who |
1828s | can hand out like the quest capes sorry |
1830s | not the quest capes the skill capes um |
1834s | the the idea is that you as the player |
1836s | are the Pioneer you are the person who |
1838s | knows how to use these resources and |
1841s | chop them and find them and so on and so |
1843s | forth so having them being a unique |
1845s | Place one place only uh for the for the |
1848s | time being anyway feels like you say it |
1850s | feels special it feels unique um there's |
1853s | there's there's this one spot to get |
1854s | them they're rare they're not everywhere |
1857s | um so on and so forth now I that's not |
1858s | to say that we that we won't or we can't |
1860s | add them to anywhere else I'm sure in |
1862s | time we will uh but but for the time |
1864s | being this yeah this is a good spot for |
1867s | it was there ever a tree either of you |
1870s | considered or like was on is in the |
1872s | early drafts of this where it wasn't |
1874s | going to be a very like a a magic base |
1877s | tree for example any other crazy ideas |
1880s | left on The Cutting Room floor I don't |
1882s | know if you want to share them more in |
1883s | case they end up in a potential 120 in |
1885s | the future but conting feels like a last |
1888s | time ago but yeah now that you mentioned |
1889s | it we did have a a concert border we |
1891s | through lots of different trees at the |
1893s | wall um I know the lot of the Lord disc |
1894s | School of RI and was trying to work |
1896s | Witchwood into there um which is why I |
1898s | have a bit of a concession to that with |
1899s | the um hatch creation process uh there |
1903s | was oh nice that's |
1905s | why I can't remember half of them now |
1910s | uh I mean we had things like yeah |
1913s | Witchwood Witchwood was definitely up |
1914s | there we also looked at any other sorts |
1916s | of trees from |
1918s | Runescape or RuneScape low any real |
1922s | world trees that were you know |
1923s | particularly strong or unique um uh |
1928s | things like that and I mean I think |
1931s | bloodweed was at one point up there as |
1933s | well I think we had conversations of |
1936s | like do we bring bloodweed |
1938s | into uh this skill as more of a core |
1941s | sort of resource and make it a 110 and |
1943s | then how do we deal with that and so on |
1944s | and so forth um before we SED on what |
1948s | what what we have now um I don't know if |
1951s | we can do it in this live stream or |
1952s | maybe in in in a future one but I can |
1953s | show off some of the concepts for what |
1955s | the Eternal Magic Tree stuff looked like |
1957s | originally in in in concept at least of |
1959s | the different |
1960s | variations uh yeah we can we can |
1962s | definitely do that in a future one we uh |
1964s | so for everyone who uh doesn't know you |
1967s | may notice that for a long time our |
1968s | remote streams didn't have uh remote |
1969s | gameplay we've been setting up a new |
1972s | remote system uh to do this sort of |
1974s | stuff uh from the comfort of our own |
1976s | home that we can do that production |
1978s | whether someone's in the studio or not |
1979s | ironically we have two people in the |
1981s | studio today some people were saying |
1983s | that Stu looks like uh mod Stu looks |
1986s | like he's at a land no that's the GX |
1988s | studio right behind so the magic |
1991s | happens um etal mag yeah there you go |
1995s | always got the lines hum is but we'll |
1998s | definitely have to make sure we can |
2000s | level up our Productions through that |
2001s | very soon thanks being with us on this |
2003s | um both ourselves and our us are |
2006s | figuring out this new system so give us |
2007s | a little bit time |
2009s | um on that note I want to you mentioned |
2011s | about the bloom and blight Journey um |
2014s | this is a personal question I haven't |
2015s | seen anyone in the community ask it I |
2017s | apologize self-indulgent but like one of |
2019s | my favorite things about these updates |
2020s | is going chasing the new best Hatchet or |
2023s | the best pickaxe whatever and go through |
2026s | that process um how do you approach |
2028s | designing that is there like a I know |
2030s | there's a similar kind of DNA in terms |
2032s | of the approach overall but like how |
2034s | where do you even start and going okay |
2036s | these are the things we think people |
2037s | should do to bring it all together and |
2039s | to to make it so that someone can uh |
2041s | make the best Hatchet in the |
2043s | game so it started way back on the |
2046s | pickax with with one time Mining and |
2048s | smithing um the way that so the approach |
2052s | is we we we start by first looking at |
2055s | how how the tools work in RuneScape |
2056s | right we have an established uh |
2059s | precedent for for tools you've got your |
2060s | M candle Crystal um Earth and song or |
2063s | like time and space um how are those |
2066s | made what type of things are they gained |
2067s | from um how do they look you know Bas |
2070s | based off of what type of thing they are |
2072s | um and then we said okay cool if it's a |
2074s | tier 100 uh item level 100 item now what |
2079s | is deserving of the creation process you |
2081s | know how how complex how lengthy should |
2084s | it be um what does it look like what |
2086s | does it involve um if like for example |
2090s | proof proof came along with like various |
2091s | Crystal items I know I know there were a |
2093s | few Crystal items before PRI PRI came uh |
2095s | along for a few Crystal items uh the |
2098s | stuff is specific to um uh the dwarves |
2101s | and you have to go at least for the |
2103s | dwarf and pick the the the mandle |
2105s | pickaxe you have to go and find uh |
2108s | pieces of the pickaxe um from the is it |
2112s | the lava flow mine I think it's called |
2115s | um and things like that so so we look at |
2117s | formatics we look at like what is it |
2119s | that the player's making what makes |
2121s | fmatic sense um and then we looked at |
2125s | what do we want now right so we want a |
2127s | powerful to |
2129s | what makes sense with our sort of recent |
2131s | content recent RuneScape lure where the |
2133s | game is at um how do we incorporate |
2136s | resources so so like um if we have a new |
2139s | resources it's the Primal rocks or the |
2143s | Eternal tree and so on and so forth how |
2146s | do we how do we incorporate that um for |
2150s | the tier 100 tools I wanted to design a |
2153s | process which felt I don't want to say |
2156s | like a mini Quest I don't want to say |
2157s | like a like a quest I don't want to say |
2159s | Masterwork CU Masterwork is the wrong |
2161s | term for it but we wanted to look at |
2163s | what is this involved you know thing |
2165s | that you have to go go out on almost |
2167s | like a quest um um and and start |
2171s | building things yourself and really like |
2172s | work towards having that that powerful |
2174s | tool and that's where we start to break |
2176s | it down for Okay cool so like in the |
2178s | case of the pickaxe um we wanted you to |
2182s | uh have uh necromancy involvement um so |
2186s | okay you install a Moonstone who do you |
2189s | speak to what do you have to do um and |
2191s | then the other parts are like let's look |
2193s | at what are some powerful things you |
2195s | have to get um what are some things that |
2197s | are related to mining so like the |
2199s | shooting star um |
2201s | and in the first part oh yeah the black |
2203s | SW lab um yeah that's that's the do |
2206s | there too so we we we looked at those |
2208s | sorts of thematics and like gameplay |
2210s | elements and how does that all fit and |
2213s | then when it came to the hatchet so so |
2216s | when we were designing the pickaxe we |
2217s | were already counting for the hatchet |
2219s | later on when it when it came to the |
2220s | hatchet it's like okay cool if if all |
2222s | tools are made in a similar way where |
2224s | you need a specific thing and a specific |
2226s | thing to make a thing that looks like an |
2229s | M candle thing um what does that look |
2232s | like for in in this format um and in |
2236s | that case that's that's that's that's |
2238s | that's where we took like a lot of the |
2239s | sort of black and blue and gold and |
2241s | things like that were were meant to give |
2243s | off that that feeling of power of you |
2246s | know like a sort of I think we've lost |
2249s | jul again um keep |
2251s | talking that um yeah what what what |
2254s | feels powerful what could give it that |
2256s | magic what could give it that power um |
2259s | and and how does that look for for a set |
2261s | of tools at at this uh |
2266s | stage uh while we're waiting for uh hul |
2270s | to come back I saw one question chat I |
2271s | don't if you have an answer for this one |
2273s | uh was from thak RS what is the purpose |
2275s | of Fletching stamina if it's only |
2277s | relevant for mark five plus |
2280s | items so I'm not actually sure that |
2282s | question I saw the same thing in the |
2284s | chat and I wasn't really sure what |
2285s | specifically that was yeah because I |
2287s | know that the St was more impactful um |
2290s | in an earlier balancing iteration um and |
2292s | then with how things have adjusted now |
2293s | it becomes more more prominent um at a |
2295s | later stage with the current balancing I |
2296s | guess it's something that could tune a |
2298s | bit but well you may be thinking that |
2300s | yeah Stam becomes more more something |
2301s | that becomes an impactful element later |
2304s | in the Journey of that item or yeah it |
2306s | it may just be a balancing thing to be |
2308s | honest in that uh yeah in the in the |
2311s | case of stamina it might just be a |
2312s | bouncing thing where I think I think |
2314s | where the question is getting at is that |
2316s | you don't necessarily feel the need for |
2317s | it because you can do so much within a |
2320s | single action before you're done um |
2322s | versus like smithing it has different |
2324s | rewards that plug into it you can |
2326s | activate your your super hit form |
2328s | prayers and so on and so forth there's |
2330s | leveling benefits where you start at a |
2331s | higher or just start with full heat and |
2334s | things like that um so yeah it's |
2336s | something to like review for sure sure |
2338s | uh we can review the numbers and then |
2340s | like when it comes to it in the future |
2342s | we can also just review the actual |
2344s | physical mechanics themselves and see |
2346s | what can make that more interesting more |
2348s | interactable and so on yeah yeah on the |
2350s | other hand it being FK particularly at |
2352s | the lower levels I think is quite quite |
2353s | advantageous because um fling is is a |
2355s | very active s sort of skill so um I |
2358s | quite like the way that youve balance it |
2359s | out personally at the moment so it's |
2361s | it's pretty low intensity until you get |
2362s | to that final |
2364s | burst uh what else questions can you |
2368s | hear me by the way yeah my back hello I |
2371s | was gonna ask yeah chat any questions |
2373s | any questions you've got uh C just got |
2376s | about eight minutes or so left I'd love |
2379s | to get any questions you have can we get |
2380s | a chat box message for Eternal Magic |
2382s | Tree hotspots I think we were talking |
2383s | about that earlier weren |
2385s | we H yeah if that's if that's a message |
2387s | for when uh the VFX appears yeah we did |
2391s | discuss that earlier um I think it was a |
2394s | no based on the fact that uh like things |
2396s | like rocket unities and time Sprites |
2398s | don't have that but we have been talking |
2400s | about the visuals and the ux of it all |
2403s | um you know there's a there's been a lot |
2405s | of feedback of like for example you need |
2406s | to turn your camera around to see it um |
2409s | then you need to click on the floor to |
2411s | go around to that side and then you need |
2413s | to click it again able to interact um so |
2416s | we've seen a lot of feedback we've been |
2417s | sort of collecting um things all about |
2420s | that um part of it is in the actual |
2422s | visuals itself part of it is in the |
2423s | mechanics and the actual physical um |
2426s | interactions itself so there's a few |
2428s | things that we have to tweak there uh |
2430s | but there's definitely things that we're |
2431s | taking on um and and to be honest a lot |
2433s | of this we also did discuss in |
2435s | development um early on like again when |
2438s | it we can show off in the future but we |
2440s | but we tried that a few things like we |
2442s | did multiply the amount of um visuals |
2445s | that appear so we made it the full free |
2446s | tiles for example we didn't like how |
2448s | that looked to begin with but I'm more |
2450s | than happy to put that out to players at |
2451s | some point and see like if we like that |
2454s | we can we can absolutely try and get |
2455s | something like that in we can add more |
2457s | leaves make things brighter and so on |
2459s | and so forth but so yeah we've we've got |
2461s | we've got like feedback to discuss there |
2463s | yeah yeah it's quite a challenge that |
2464s | you have this like uh prominent cylinder |
2467s | kind of obscuring your view of of the |
2469s | other sides from wherever you are so |
2470s | yeah I think we may have to go a bit |
2472s | more um Broad and the VIS visibility of |
2476s | something like that I've got a question |
2477s | I can answer um Cosmic Panda can you |
2479s | make it so perfect Eternal magic |
2481s | branches stack in the bank so I'm going |
2483s | to give you a boring technical answer to |
2484s | this one um so the primary function of |
2487s | the internal magic branches was to be |
2489s | used in the Masterwork bow creation |
2490s | process and the um the branches uh store |
2495s | how much progress you've made made |
2496s | toward towards that um I forget what the |
2499s | process was sharpening strengthening |
2501s | yeah anyway doing that death thing it St |
2503s | your progress so that if if you click |
2505s | away from it you can come come back and |
2506s | do it gradually um that object variable |
2509s | is using the data that would normally be |
2511s | used for the stack in the bank how many |
2513s | of those items that are in a single |
2514s | stack so essentially we can choose |
2516s | either one or the other we can e either |
2517s | use the object variable for soring St |
2518s | like progress or for stacking so |
2521s | unfortunately mechanically speaking no |
2523s | and uh due to how that works um can't |
2527s | stacked them in the bank but why are you |
2528s | stacking them though you know go hand |
2530s | them in for XP I mean why uh what's the |
2534s | use case there I'm I'm quite quite |
2535s | curious as to why you want to save them |
2536s | up when you could just have immediate |
2538s | gratification um Mr Skeletor is asking |
2541s | will there be more areas where the |
2542s | Eternal magic trees can be placed iul |
2545s | has just gone for good oh you kind kind |
2549s | floating thoughts you have as to things |
2551s | you might want to talk about or mention |
2553s | I can still uh I can still hear Julie oh |
2557s | okay right great so that's fun um the |
2561s | question that Julie asked was are there |
2562s | any more places we can add these uh |
2564s | Trees Too same same same sort of |
2567s | conversation that we were just having |
2568s | earlier uh absolutely in the future yeah |
2570s | there's there's like things we can look |
2572s | at placing these in different places |
2575s | maybe anonia maybe somewhere else um by |
2577s | all means for now they are where they |
2579s | are and that's that's that's where |
2581s | they're staying and it's it's going to |
2583s | be this single spot but we can we can |
2585s | definitely look at them elsewhere um I |
2587s | saw another comment on the tree sounds |
2590s | so we we know about a bug right now |
2593s | where you can hear other players um |
2595s | sounds of the of the opportunities the |
2597s | Lumberjack's intuition um so that's |
2599s | something that we're we've got on our |
2601s | list um I've got one here about what's |
2604s | up with the B limit on the eternals um |
2606s | that was something we tweet with the |
2608s | cold fix wasn't it the B limit got |
2609s | adjusted so that should hopefully be |
2610s | resolved |
2611s | now yeah we did the cold fix earlier |
2614s | today uh good few hours ago um which |
2617s | should have resolved being able to sell |
2619s | more than one uh Eternal magic log on |
2621s | the G |
2624s | MH I wondered it was so funny I forgot |
2627s | about that and then I tried to buy six |
2630s | for the wood box um because I was just |
2632s | running around trying to get is the |
2633s | horrifying voice in your head giving you |
2634s | any questions to ODS |
2638s | yeah I'm just an imaginary person now to |
2641s | Breezy just imagining me as a host um |
2644s | there was a question |
2647s | um thought I was trying to ask before I |
2650s | froze um give me a |
2654s | second um are there any plans to add new |
2658s | augmentable tools for other skills like |
2660s | would you ever consider a knife for |
2663s | ranged a chisel for crafting Etc so |
2665s | essentially expanding the kind of |
2667s | concept of that tool that you can aent |
2669s | and that ultimate version to other |
2671s | skills when we think about the future |
2675s | one you want to answer first to you got |
2677s | any ideas um I can't hear his question |
2681s | unfortun strange schizophrenic scenario |
2683s | going |
2684s | on is just imagining me now it's |
2687s | probably better okay so |
2690s | so this is going to be so funny if chat |
2692s | can't even hear me hully was asking uh |
2695s | would we like to add any other |
2696s | augmentable tools such as knives or |
2698s | anything else uh with any future 110s or |
2702s | or Beyond do you have any ideas on that |
2704s | yeah I've seen um some some things there |
2706s | uh people are very key on having an |
2708s | augment uh augmentable Crystal knife and |
2711s | so forth |
2712s | um I guess the honest answer is like |
2715s | these tools aren't really necessarily |
2717s | within the confines of what the one ts |
2720s | are supposed to be in terms of the core |
2721s | identity you know we're adding an um |
2725s | additional Hatcher to higher tiers but |
2726s | like if there was it wasn't really a |
2727s | progression of of nerves going upwards |
2730s | that's not there's not really that |
2731s | precedent that we're sort of building on |
2732s | for the the 110 thing structure so I |
2735s | kind I kind of see that one as being |
2737s | outside a scope um but you know |
2740s | depending on how the design goes we |
2742s | certainly could move in that more of a |
2743s | direction I imagine as we get into some |
2745s | of the thornier skills we're probably |
2746s | going to have to start building some of |
2747s | that infrastructure as as we go along to |
2750s | support the the ideal |
2752s | things I think yeah oh sorry S I think |
2757s | um |
2758s | I think the answer is is is is is that |
2761s | it's always possible I uh I think it's |
2763s | quite cool I um much much like Su said I |
2766s | think it's it's good to follow president |
2768s | first and see what uh is it is involved |
2772s | with the skill first look at where this |
2773s | skill is um I'd be cautious about adding |
2776s | tools to like every skill and just |
2778s | making everything like there's a crystal |
2779s | everything for every skill um I'd be |
2782s | cautious of doing that sort of thing um |
2784s | but I think like augmentable items I say |
2786s | augmentable items like sort of items |
2787s | that give an effect or let you do |
2789s | something faster or in a different way |
2791s | and so on so forth like these are these |
2792s | are these are interesting gameplay |
2793s | mechanics which we should never you know |
2795s | like um shout for any reason um yeah |
2799s | it's a case- by case basis I think I'd |
2800s | say they're cool absolutely we just need |
2803s | to be like does it make sense for what |
2805s | we're doing now um and how can we |
2807s | introduce it yeah I think we often kind |
2810s | of need design levers within the core of |
2812s | the skill for those modifiers to um then |
2815s | adapt so like in the case of um mining |
2817s | for example you know you have that that |
2819s | stamina mechanic that that you can then |
2821s | have things that alter your your stamina |
2823s | you have that versus your your your drop |
2825s | chance you have um the acquisition of um |
2830s | geodes and so forth so when these |
2832s | mechanics exist exist in the skill then |
2834s | we can have the tools associated with |
2836s | those modify those features but you know |
2838s | if if the the core game play as you |
2841s | click a thing it rolls a Rand a random |
2843s | thing you can increase the success |
2845s | chance there's not an awful lot of um |
2848s | different variables to play with there |
2850s | so in some cases it means would mean |
2852s | taking the skill and kind of changing |
2853s | fundamentally how some of these things |
2854s | are to support having that kind of |
2856s | reward space so yeah it's a tricky |
2859s | one uh a conscious of time um what do |
2863s | you say Breezy given our weird situation |
2867s | we indulge chat in uh you answer a |
2869s | question and Ste asked to guess what the |
2871s | question that was |
2873s | asked okay so so so what hully just said |
2876s | right now was uh let's play a game of I |
2878s | answer a question and you try and guess |
2880s | what that question is okay yeah sure so |
2883s | so chat I need a question that like Ste |
2886s | has a f so if I was hulie let's do do |
2889s | some Ro play so I have a terrible mic I |
2891s | sound like I'm under |
2892s | waterer I laugh at wee wax too easily oh |
2895s | you can't hear me what would what would |
2896s | hulie say what would hulie |
2900s | do uh I've got to make it something |
2903s | related to this okay when we we get to |
2905s | see par between uh I'm trying to see do |
2908s | you if you see a chat question Breezy |
2910s | that you think would |
2912s | work okay and make sure in your answer |
2915s | you don't uh you don't give it away too |
2918s | directly I was about to answer one and I |
2920s | thought the the first word I'm going to |
2921s | say is going to give it away yeah um |
2925s | okay so the there's a question here um |
2928s | and okay I'm going to answer it |
2931s | uh how do I answer that without without |
2934s | addressing it straight away um so the |
2937s | player the player makes it that at this |
2940s | point the player is a master of the |
2943s | skill um and they |
2946s | are you know they know everything got |
2948s | the highest skill level they can do |
2950s | everything so to speak um so the things |
2952s | that they make are are done by them like |
2956s | if if if we imagine your player |
2957s | character it's it's done by you it's not |
2960s | like this hasn't been made by a goblin |
2962s | by a Dragon Kin by an ilanin and that |
2966s | like how it looks and how it how it |
2967s | works in feels doesn't come from them it |
2970s | comes from the player so uh the |
2973s | background without using the word the |
2976s | background comes from that basically |
2978s | which is the approach we took to um the |
2981s | new weapon I think that might give too |
2982s | much away but the new weapon um and and |
2986s | anything that we've done in the past |
2987s | with that in mind too M can you guess |
2990s | what the question was to uh it was is |
2992s | there any underlying law to master workk |
2993s | items yes yes yes yes I saw a question |
2996s | about |
2997s | like well what's the law you're just |
2999s | making it yourself you know not |
3001s | everything necessarily is that deep but |
3004s | hey look we made you some ATT Tech issue |
3006s | thanks chat great idea um it's |
3008s | definitely a hard one not to to do so um |
3011s | on that note thank you very much joining |
3013s | us hope you've enjoyed just hanging out |
3015s | um we just wanted to make sure we |
3016s | celebrated this update we hope you're |
3018s | loving it uh I certainly am um I I guess |
3022s | Breezy if you want to let steers or |
3024s | anything I'm not saying things that are |
3026s | going to be interrupting I can't hear |
3028s | it's so good this is such a good Tech |
3030s | issue I love this uh but do you want to |
3033s | ask if |
3034s | Ste it's like we're not talking like Stu |
3037s | and I have had an argument and you're in |
3039s | the |
3039s | middle but do ask if steu wants to say |
3042s | anything about the update before we |
3043s | close out yeah so so Julie says to uh do |
3046s | you want to say anything about the |
3048s | update before we close |
3049s | out uh what do we want to |
3053s | say um I'm critically proud of what we |
3056s | we've produced honestly was a very very |
3058s | hetic project uh a lot of stuff come |
3060s | came came in U at the last minute uh we |
3064s | were a lot more ambitious this time time |
3065s | around um dealing with uh skills that |
3070s | need a lot more love a lot more rering |
3072s | at lower levels uh but despite that we |
3076s | we experimented with with some uh fancy |
3079s | new ideal ways of doing things got those |
3082s | infrastructural elements in place um |
3085s | included a lot of um small player |
3087s | requests like um some tweaks to uh |
3089s | free-to-play situ situation for example |
3091s | there were lift overs from the uh wood |
3093s | cutters Grove um so things I think on a |
3096s | much healthier Place we've got some |
3098s | really wonderful engagement people seem |
3099s | to be really enjoying it um we're making |
3101s | some uh tweaks and adjustments to |
3104s | feedback we've got uh this this week and |
3106s | some of that's already gone out in Hot |
3107s | fixes and the cold fix um and yeah I've |
3112s | really enjoyed working on this project |
3113s | and enjoy working Breezy and I hope to |
3115s | do more of it |
3119s | yeah I think I'll repeat what basically |
3122s | all of all of what St said um this has |
3124s | been a really uh challenging but fun |
3127s | project to work on or update um I think |
3131s | we've we've learned a lot I'm I'm I'm |
3133s | really happy with like what we were able |
3134s | to take from the feedback from one time |
3137s | Mining and smithing and how we were able |
3138s | to build on that here um it was really |
3141s | nice working with the players on Discord |
3143s | like just being able to just talk about |
3144s | ideas you know for the Masterwork bow |
3146s | for the Mechanics for for for everything |
3149s | just being able to ask what do you want |
3150s | to see in Enchanted buest what do you |
3153s | want to see here where should the um uh |
3156s | where should like wood spirits drop from |
3157s | Etc so on and so forth that's all been |
3159s | really fun um yeah I think I think just |
3163s | taking on the learnings uh the the |
3164s | approach we took um seeing all the all |
3167s | the like the fruits of our labor really |
3169s | um and I think the question that I'd put |
3171s | out on the end of that |
3173s | is to you as players how how how do you |
3177s | see it all and would you like us to take |
3178s | the same approach with with future 110 |
3181s | like with with um with ring crafting and |
3184s | like whatever comes Beyond it is this is |
3185s | this the type of thing that you'd like |
3187s | to see beyond or and and also is are |
3190s | there things that we can improve on um |
3193s | yeah let us know I think I think but |
3196s | like overall I am also proud of the team |
3199s | pulled through an amazing amount we we |
3201s | were able to serve on like the quality |
3203s | of life bits the the hatchets the things |
3205s | for free to playay and things like that |
3206s | so yeah I'm really happy with her |
3209s | then lovely lovely stuff and I I just |
3212s | want to also say as well to well um |
3215s | unless you're hearing anything else from |
3216s | The Voice your head I think we can |
3218s | probably close out there hully is |
3219s | talking right now |
3221s | ah so he is uh no it's uh I just want |
3225s | say um as well to all of you out there |
3227s | if you do want to be involved in these |
3229s | updates keep an eye out for rce um as |
3232s | breezy mentioned we're not just looking |
3234s | and talking to you on Discord we're also |
3235s | reading if you're talking to a song on |
3237s | Reddit on X whatever platform we live on |
3240s | we're reading those comments and the |
3241s | team we've done an amazing job really |
3243s | taking it seriously and and bring your |
3245s | feedback into production I know a lot of |
3247s | things that have already been talked |
3248s | about regarding R crafting 110s are |
3250s | active topics that go going on right now |
3253s | so you know even when we put this stuff |
3255s | out there we're looking for your |
3257s | feedback and your reaction so thank you |
3258s | to everyone who takes the time to do |
3260s | that um and hopefully you know we'll |
3263s | keep working really closely with you on |
3264s | these uh awesome updates uh a big thank |
3267s | you to Breezy and Stu for joining us |
3269s | today thank you all for spending some |
3271s | time with us I hope you had fun uh we |
3273s | just wanted to hang out and celebrate |
3274s | and I hope um you're having fun both in |
3276s | game and with us today and we'll be back |
3279s | uh I I can't remember if we're back next |
3280s | week actually I'll have to check in with |
3282s | the team I probably should have checked |
3283s | that one but um thank you very much for |
3284s | joining us either way big thanks RS guy |
3286s | for working out our remote Tech up set |
3289s | up today and uh we'll see you again soon |
3291s | and I hope I won't be too long so I see |
3292s | you on a stream preferably where Stu can |
3295s | hear me and uh my internet is dropping |
3297s | every five minutes goodbye Everybody |
3299s | Take Care stly said goodbye to everyone |
3302s | with with |
3305s | goodbye goodbye everyone |
3310s | [Music] |