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Please note that this hasn't been a 100% trend with a number of the last quests.

Yes, there has been a trend to start awarding optional XP via lamps or allowing you to choose to do follow up activities to claim/access rewards for a few years now.

But Desperate Times, Violet is Blue, Curse of the Black Stone, and The Needle Skips have all awarded Prismatic XP Lamps of Various sizes or Generic XP lamps of fixed amounts. (Pieces of Hate and Chef's Assistant awarded XP in skills relevant to the quests ... ie: cooking)

Is this a trend you'd like to see going forward? Not just the XP lamps, but more generalized XP rewards that allow you to choose where it goes?

Please also note: we'd probably still see quest rewards that give XP in the relevant skill(s) to that quest if it fits the theme (ie: Cooking XP lamps for a quest about cooking, Mining/Smithing XP lamps for a quest about mining and smithing)

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over 5 years ago - /u/JagexTimbo - Direct link

Worth adding my opinion on this as this is typically my decision. There are a few reasons why these quests in particular had XP lamps over awarding XP in general.

For quests like Needle Skips, Violet is Blue and Desperate Times - they have no, or very low, requirements meaning that anyone at the stage of their character can complete them. This would mean that if straight XP would be awarded, it would need to be balanced against someone completing it with very low stats meaning that it wouldn't award any significant amount of XP for mid-high levels. With lamps, they already automatically scale to the level that you want to apply the XP to thus meaning a more rewarding benefit to anyone doing the quest. There is an argument that a bunch of small/medium lamps aren't rewarding enough anyway but it is better than getting 500-1k XP in a skill of your choice.

I can appreciate, however, that lamps aren't exactly the most exciting reward to get - especially as you're extremely likely to be exposed to lamps all the time thanks to Treasure Hunter and the like. I'd be interested to see/hear alternatives to the issue I posted above.

over 5 years ago - /u/JagexTimbo - Direct link

Originally posted by SexualHarassadar

It's definitely an interesting issue. Quest EXP has always been kinda wonky in terms of how much you get VS how hard the quest is (Waterfall Quest and The Knight's Sword are two big standouts there)

Personally, I like XP Lamps as a reward, but I also like it when the item that awards the XP after the quest is related to the quest itself, like an NPC giving you a tome that awards XP instead of everyone inexplicably carrying magic lamps. That bit of flavor might be enough to change perception towards them without having to bump up the XP rewards.

Yeah I think there are two points here. First, we would definitely still award chunks of XP appropriate for the requirement(s) of the quest in relevant skills - that isn't going anywhere. Secondly, there should potentially be more of a nod towards making the "lamps" more tied in with the quest.

over 5 years ago - /u/JagexTimbo - Direct link

Originally posted by spiderbois

The thing I don't like about the lamps is the fact that they scale. Unfortunately it puts efficient minded players in a tough spot because if they're account isn't at the right level to truly take advantage of the xp scaling, it feels wasted. This same feeling is delivered to new players that might not understand (doing an entry level quest) and feel cheated out of that lamp as it gave miniscule xp on let's say a level 1 skill.

The problem to me is that as developers you said you want as many people engaging with new content and quests going forward and reducing barriers like quest and skill walls. If this is true than that means we'll never see juicy quest rewards ever again simply because of that decision.

I for one am a huge fan of quests that require high skill requirements and quests. It makes doing that quest have a lot of value and you know everyone else that has done that quest, deserved it and experienced everything up to that point. That's why I'm not super excited about recommended requirements personally (but 100% understand why you do it)

It's interesting because I've had a few chats about giving out lamps as rewards due to the efficient nature of leaving lamps until you're a higher level (which happened independently of this thread). The lamp scale is a percentage of the amount of XP you need for the next level so technically, although probably not practically, you're still earning the same amount of level effort regardless of level. Of course, however, earning 9k at 99 feels much nicer and would take longer than earning only hundreds of XP at lower levels. Giving away lamps is probably the worse out of the two options in my original comment but I wanted to weigh in on why.

I can see where you're coming from regarding juicy XP values but I don't think that would be the case. There are still plans for quests to have requirements and then awarding the over-the-top but traditional large amounts of XP on completion. Obviously the proof is in the puddin' so you'd have to wait and see.

over 5 years ago - /u/JagexTimbo - Direct link

Originally posted by deltaslug

Tbh, I'm "ok" with it.

I don't have a problem with the size of the XP lamp scaling to the difficulty of the quest. That's no different than the previous era reward mechanics. Lvl 1-10 quests generally gave out a small amount of XP, Lvl 30-50 quests gave enough XP to be able to go like Level 50 to 51. Higher Level quests would give "more" XP. There was some balance, but one could never predict just how generous ya'll would be.

As a few have pointed out, it does avoid the weirdness of quests that are something you can do at Level 1, but give out 5-20k XP in a skill, thus letting you jump to Level 20 or 30+ in just 1 quest.

I can also appreciate those that have the "max efficiency" mindset as well and would prefer to hold off on the quest reward until they reach that next level.

Another route you can go is giving out BXP over fixed XP. You can use the XP if you want, and doesn't affect you if you're already 99/120/200m xp. In addition, you also have to do activities if you want the XP. Plus, BXP stars/rewards tend to give out a little more than their fixed XP counterparts. You can also do it so if the quest was F2P, even they wouldn't "miss out on the reward" since they would still have the BXP in their bank rather than having to discard or potentially forget about the reward XP.

Bonus XP would be an interesting angle and makes sense, its worth considering. My immediate concern would be that a player needs to 'work' to earn their reward, regardless of the fact that they're leveling faster - there's no immediate reward but a delayed payoff.

Still, thanks for the thread - nice to have discussions like this.