about 7 years ago - /u/JagexLiam - Direct link

Originally posted by CrumpledStar

Posted this on the forums too, should be nicer to read on here though. :)


What do you like about it, what would you like to change?

As someone who's interested in absolute completion the achievement system is perfect for me, sadly this isn't what I hoped for at all.

Current issues:

  • Path system seems useless to me as a high level player.
  • Some of the paths seem redundant, just completed two different ones where all I had to do was teleport to GWD and Tollheim
  • Pictures are pointlessly large. The majority don't convey any useful information e.g. I don't know which task set level, easy, medium, etc most tasks belong to. The rest appear to be the same basic image of the logo. Also the image of the teleport symbol are horribly stretched (see picture). Comp/trim/MQC should use pictures of the cape.

  • Layout isn't great: Tracker doesn't shrink well at all, and has to be larger than most other UI boxes.

  • Only being able to pin 3 different achievements at a time, I have 4 trim reqs left so it's most inconvenient. Ideally pinning as many as I want would be nice

  • Achievements still being located in the hero tab when they fit under adventures much better.

  • More filtering options, I have few achievements left, someone with lots left is going to be completely overwhelmed. e.g. Needs a 'only show stuff I have reqs for'

  • 'Almost there...' section doesn't link anywhere

  • With 'Hide completed' checked the cape achievements should hide completed stuff. Like this.

  • Drop down menus off Areas and PvM should close if you click on them again

  • There should be an indication of which drop down menu you're currently viewing


Current bug I found:

I'm still comped but now that elite seers task is displaying as incomplete... You were too slow at fixing it and growing some potatoes in Catherby ticked off the achievement. However my total achievements completed has now decreased by 2. Pretty sure it should be 1189. I've bug reported this. Fixed after update! :)


What sort of paths do you think we be useful for yourself or for a player coming back from a long absence?

Needs a what's new section, that'd be useful for everyone.

The way the system was described with always being able to give players something to do, if we could have that, e.g. generate us a path, that'd be really cool. So if I had a comp reqs left it would suggest the next fastest thing for me to do.


What kinds of new achievements would get you excited in the future?

Adding stuff that isn't currently tracked but is complete-able. Some things off the top of my head would be:

  • GWD2 reputation
  • (Insane) Final Boss & other Death unlocks that aren't part of trim
  • other unlock-able titles e.g. hidden prif ones, surivior title from dom tower etc
  • unlocking all abilities + prayers
  • Arc progress
  • outfits e.g. xp boosting sets
  • mini-game rewards
  • PoH costume room and potentially other storage areas too
  • 120 / 200m in skills

Thanks for the feedback, I've seen it in most of the places you have posted it :)

A few comments and questions;

"Path system seems useless to me as a high level player." The path system is primarily aimed at new and returning players. It's there to give them a set of short term goals to reach high level achievements. As a high level player yourself you probably wont benefit from it as much. That being said, what kinds of paths would interest you as a high level player?

Some of the paths seem redundant, just completed two different ones where all I had to do was teleport to GWD and Tollheim This ties into the point above. You're a high level player coming to that path, probably after gaining access to GWD and killing a boss or two. All that was left was for you to use the teleport again to unlock an achievement. Imagine this from a new player's perspective though and the path system becomes something that gives you small, achievable goals to get you to this awesome dungeon everyone talks about.

Also thanks for the UI feedback. We're taking it all on board and will see what improvements and new features we can implement to enhance what we have.

And thanks to everyone else for the feedback! We are reading it, but might not have time to reply to everyone :)