over 2 years ago - RuneScape - Direct link

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1s foreign
9s tastic mod sponge who's going to be
11s talking to us about rewards cool
14s um yeah so I'm mod sponge
16s um AKA Brad
18s um on the combat Council currently uh
21s I'm a Content developer previously QA uh
24s boom dragons for issues I know I'm
27s currently heavily involved in a large
30s majority of the rewards that makes it
32s into game yeah so just for some you know
35s background contacts the majority of the
37s pvm related or a number of the people
38s related words that the elder god was
40s dungeon were were you know designed in
43s part by you as well as some loot tables
44s as well yeah
46s um so kind of from
49s I want to say Rex between Rex matriarchs
52s and kind of Zuck I was kind of involved
55s with a majority of the items that made
57s it into the game at that point
60s um and then since then
63s um I've had some involvement in things
64s like the the Dyna arrows
66s um
67s and just a large chunk to be honest yeah
70s yeah I mean I mean I you've had a hand
72s in a hole yeah kind of everybody
75s but uh if we can get into some some
77s specific ones yeah absolutely sure uh
79s you were behind examinated and safe here
81s I think early ones from City of senison
84s yep sentistan I should say
87s um
87s so what was the inspiration kind of
89s behind those spells because I think they
92s really transformed the approach to Magic
93s in the way you play the game
95s so when I got brought on to City of
99s Centerstone
100s um there was some
102s vague ideas for awards already
105s um and it was very much let's
107s celebrate the past quests so like
110s um I think it's template sentenced and
112s we had ancient curses it's like the
114s rewards at that point were
116s Loosely upgrades to ancient curses
119s um but there was kind of a roadblock
121s there in
123s how do you buff ancient curses like
125s especially when you have already tier 99
127s exactly when you have things like the
129s the next ones
130s we can't we can't go more powerful than
132s that because then you just completely
134s eviscerate in the next yeah
137s um
138s had some ideas but ultimately it changed
141s to where let's celebrate a different
143s part of the same series with ancient
145s Magics
146s um and we don't have to worry about that
147s problem right now
149s um so it very much was a homage to
151s ancient Magics that's why it's obviously
153s in the book
154s um but introducing what is essentially
156s upgrades that
157s was supposed to make players feel the
160s same way that they felt when they first
161s did ancients and got those obviously ice
162s barrages iconic right even the sound of
165s it I can still hear I'm not sure if
166s that's a nightmare or a good thing
168s um
168s but going from there
172s um first designing them they were
174s actually kind of all the same
177s um where they were called shift spells
180s and oh what was the other yeah
183s it was shift and I think it was storm so
187s it was like I shift blood shift Shadow
189s shift and just very much following the
191s exact same Suite as uh ancient Magics
195s um but it was boring yeah it was just
197s the exact same thing they had some other
199s unique Buffs
200s um
202s but this kind of transpired to where
206s I wanted to do things a little bit
207s differently not just do flat effects and
210s have more player interaction
212s um so that's why we've exsanguinate and
214s insight fear you have the stack building
216s you get you have decision making on when
218s you actually release these effects
219s obviously Insight fear has the the
221s passive part of it shooting out the
223s spikes
224s but
225s you also have the tsunami portion which
227s is obviously you have choice and when
228s you you use that and at this point
230s tsunami wasn't really used
232s um so that one of my goals was to have
236s some lesser used abilities actually mean
239s something again
240s um and ultimates is something that
243s I personally feel kind of passionate
246s about because I feel like
248s up until that point RuneScape plays a
249s kind of railroad into just using damage
251s boosting alts and nothing else
253s um so I really wanted to yeah the game
255s has all these but the majority of them
257s are just they're just useless exactly
259s um so I wanted to make them feel useful
261s and try to slowly push players away from
264s the damage boosting same rotation every
267s time just get that up unload
270s um but yeah that's kind of where they
272s came from I I think they really
275s transformed the way that you approach
277s playing RuneScape with magic just in the
281s sense of accumulating stacks on hit yeah
283s and I think the the big pointer I think
286s it made a significant difference in
287s previous sort of Stack based reward
289s spaces they clear after like five
291s seconds yeah six seconds yeah and
293s because of that you feel like you have
295s to consistently let's say for a mutated
297s dazing shot you have to use it basically
299s off cooldown or else it takes everything
301s and that was you know I think for a lot
303s of places that wasn't very fun or easy
305s to do you miss a game tick to lose all
306s of the stacks
308s and I think it's a really good it's in a
312s good place where your Stacks retain for
313s I believe it's 20 seconds something like
315s that could even be more than that at one
317s point it was reduced it was I think it
319s was only like six seconds at one point
320s and
322s um gaining sanguine Stacks reduced your
325s insights fear Stacks at one point yeah
329s um the idea obviously being that you
330s only used one and you kind of were set
333s in that
335s um
336s we opened that up because it just wasn't
338s fun to use and that was a big thing that
339s came out of play testing it was just
341s like just just release it make it more
343s fun so yeah I did that no I think it is
346s I think there's some really good counter
347s play between being able to use both and
349s most players won't use both if you do
351s you gain a little bit of extra exactly
354s yeah but it's not nearly in the same
356s category as something like having to
358s switch on a piece of gear for one
359s ability yes you can actually switch to
361s it continue that on for a very long time
363s you've got it's like 40 seconds on one
365s spell 20 on the other yeah and because
367s of that it's it's almost it's a form of
369s switchscape uh or a you know an input
372s you have to make but it feels very
374s valuable for what it is and also
376s conversely it doesn't feel like
377s something that you have to do I
379s personally don't do it and have never
380s done it that's that's the ideal
383s switchscape is where you can do it you
387s don't have to and you don't feel like
388s you have to
390s um obviously there is some issues with
391s it spells swapping our game's a bit
393s clunky
394s um it's something that I'd like to
395s address
397s um but it's also a kind of a cool reward
400s space where in the future we could
401s potentially open it up where I don't
403s know you have an item that lets you have
404s access to both at once or two different
406s spell effects um and it kind of it just
408s opens up for us it's yeah yeah for sure
410s along with that same update you've got
413s oh you're he's ready for it he's ready
415s for it we've also got the anime dead
419s spell I thought he's gonna say smart
420s clouds no
421s um yep yep
422s so anime dead changed a lot about the
426s game I think I mean the first thing it
428s did as a positive is it gave tank gear a
431s purpose for for a lot of players and
433s took something that was previously seen
435s as dead content and and gave it some
437s very you know high level effective
439s strong end game use cases and that I
443s mean I think most would would agree
445s that's a positive
446s um but it also
448s allowed for
450s effectively a tank based on your gear
453s setup as opposed to tanking based on
454s your ability to use the combat system
457s and the abilities that play Within it um
459s so how do you how do you feel about that
462s and being able to choose to tank based
464s on your class
466s or your gear equipped this is something
468s that I wanted very much where if I'm
472s playing as the tank I'm not going into
474s Power Armor because that's kind of odd
476s yeah um you don't you don't actually
477s know this but
479s um way back when before city of centers
481s and I actually jumped in your Twitch
483s chat and said hey Ryan or RS guy was
486s probably back then hey Horace guy what
488s do you think about tank armor you were
490s doing Telos at this point yeah I was
492s like what do you think about tank armor
494s I do not think it's kind of irrelevant
495s and he was like nah tank arm is fine
498s it's used at high and rage Telos 4K I
501s think players were using um the raids
503s armor it's used like oh it has its place
505s and that's kind of like it's very odd
507s though that to go from nothing up to 90
510s and there's no in between
513s um
514s so I really wanted to
516s to give what felt like a use to tank
518s armor because that it literally there
520s was no purpose to it right so you're
522s putting this on me this is all your
524s fault every every problem that there is
526s with the tank class and Anime dead
528s actually yeah it's caused by you
531s um no but
533s it is Def I'm I am happy with how it's
538s performing obviously it is on the strong
540s side right now but I like that players
542s see it as an option that if I want to be
545s bulky
546s I can do that and I change my gear I
548s don't just put on a shield and switch
550s for one second and do a red switch right
551s yeah um before this they're
554s in Niche cases there was tank class but
557s even then you probably just shoved on
558s the shield and power armor right
560s yeah I think it depends there are
562s certain bosses definitely across the
563s whole game where tank gear could have
565s had a use or could have been you know
568s needed or potentially helpful in
570s learning but not in the way that it is
572s now where if you're learning something
573s you're whether it's Crypt bloom or it's
576s ganodermic whatever it is you're gonna
577s be going in Magic and tank gear without
579s any dead and it's it's it just it
581s reduces so much damage I remember this
584s is such a such a niche thing I was
585s researching for solo Beastmaster on a
588s super under-leveled Iron Man that had
589s garbage gear and we did a calculation
591s it's an hour-long boss fight with the
594s world's worth setup and you're running
595s around and I'm doing 30k damage per
597s minute running around constantly yeah
600s and in that kind of setup we did a
603s calculation for how many hit Splats am I
605s taking and even though anime dead was
607s only minimizing my damage taken by like
609s 70 per hit which doesn't seem like a
611s whole lot when it adds up the fight it
615s was about a hundred thousand damage Yeah
617s Yeah a hundred thousand so yeah for for
620s learning things it's definitely it's got
622s its place yes
624s um probably a bit over tuned right now
626s I'm sure you'd agree
628s um
629s I'm not super keen on
632s how
634s how it's completely changed some matters
636s to be like you just AFK this thing now
637s because you you don't need enough damage
639s but that in part
642s in part I feel like that's also kind of
644s soul split to an extent yeah I like
647s um if you had one or the other you
650s wouldn't be able to AFK these situations
651s right you'd either be taking too much
653s damage where soul split can't sustain
654s you or you'd have no sustain at all
657s where you'd still die after a time
660s um I I would agree with that I think
662s they work well together because animate
664s dead allows you to take little enough
666s damage that saw split along with all the
668s other power creep allows you to deal
669s enough that your HP is going to be a net
671s positive at most bosses in the game yeah
674s um
674s so whilst I want to do something about
678s animate dead
680s um and I do think we should to an extent
684s um we could for any for example move
687s where animate dead calculates its damage
689s reduction to the beginning of the combat
690s system still at the end
692s um as an example say you've got a 2 000
695s hit in coming you protect your melee cut
697s that in half and then animate dead
699s knocks 500 off the end your end hits
701s 500. if you throw that to the front 2K
704s becomes 1500 then half that you take a
706s 750 so yeah it kind of doesn't scale as
709s well with damage reduction and that is
712s an option
713s what I'd like to see before that is
717s there's obviously gonna be people that
718s don't like this and this is my opinion
720s but
721s if soul split is too strong especially
723s with the current DPS numbers that
725s players can output and whether that
727s should be addressed first
729s um although there is also arguments to
731s that I'd like to see what we can do with
733s Malay and range tanks before even
736s addressing that because obviously yes
739s you go every situation in Magic tank
741s armor now if if you want to be tanky but
743s that's because there's no good options
744s for Ranger melee and that kind of shows
747s where tank gear was before this right
749s yeah this this kind of shows the impact
750s it can have so what can we do with
753s Malian range tanks to make them cool and
755s effective and use them in all these
756s situations
757s I think when you're balancing animate
760s dead or anime dead and Bloom if you
762s want to kind of bunch them all together
764s as a as a 10 class
766s do you think that one of the reasons why
768s crippling around my dad get the label of
770s overpowered do you think it might be
772s because power gear isn't actually that
775s powerful
776s because the difference between wearing
778s full Crypt Bloom with animate dead and
781s wearing your set of tectonic it's off
784s the top of my head it's about a five
785s percent increase in damage output so do
788s you think another way to balance that
789s potentially would be to in the future
791s when you're looking at you know reward
793s spaces coming out with power gear that
796s is actually more powerful yes absolutely
800s um there's two kind of parts to this so
802s one is like a high tier power armor sets
805s ceramic and whatever
808s um they don't do anything they're kind
809s of they're kind of trash right they just
811s they're super vanilla they're super
813s boring they don't actually impact your
815s damage it's like I think the difference
818s between sirenica Elite sirenic is like
820s under one percent yeah it's it's
821s negligible it's functionally the air
823s equivalent
824s um so what do we do to make them more
827s impactful
829s um and there is some things that have
831s been discussed
833s um on what they can be at the same time
835s obviously you don't want to push players
836s power too high
838s um but there's another side of what
840s about making
842s spells and Buffs that impact the player
845s with power gear how they do like animate
847s dead impacts of power and player in tank
849s gear
850s so like people joke around animate life
853s or something
855s like that classic
857s um
858s but if if we had something like that or
860s if we had some abilities at scale with
861s how much power gear you're wearing you
863s yeah you suddenly split the classes more
865s yeah
866s um and you get more player choice in how
869s you want to play
871s um so I think we've got a lot of room in
874s how we can kind of make all power gear
877s better make make all gear better yeah
880s um more more tank Buffs that don't
882s affect the power side more power Buffs
884s that don't affect the tank side
886s um that's very diverse exactly thinking
889s things just off top my head like we
891s could do a better version of resonance a
893s that is far superior if you're wearing
895s tankier
900s already scales with Shield class it
902s would not be you know super far-fetched
905s to make it scale with your armor rate
907s exactly the type of gear that you have
908s on precisely yeah okay well thank you so
911s much for uh for joining us no probably
913s we will see you in the next one