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RuneScape
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1s | foreign |
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9s | tastic mod sponge who's going to be |
11s | talking to us about rewards cool |
14s | um yeah so I'm mod sponge |
16s | um AKA Brad |
18s | um on the combat Council currently uh |
21s | I'm a Content developer previously QA uh |
24s | boom dragons for issues I know I'm |
27s | currently heavily involved in a large |
30s | majority of the rewards that makes it |
32s | into game yeah so just for some you know |
35s | background contacts the majority of the |
37s | pvm related or a number of the people |
38s | related words that the elder god was |
40s | dungeon were were you know designed in |
43s | part by you as well as some loot tables |
44s | as well yeah |
46s | um so kind of from |
49s | I want to say Rex between Rex matriarchs |
52s | and kind of Zuck I was kind of involved |
55s | with a majority of the items that made |
57s | it into the game at that point |
60s | um and then since then |
63s | um I've had some involvement in things |
64s | like the the Dyna arrows |
66s | um |
67s | and just a large chunk to be honest yeah |
70s | yeah I mean I mean I you've had a hand |
72s | in a hole yeah kind of everybody |
75s | but uh if we can get into some some |
77s | specific ones yeah absolutely sure uh |
79s | you were behind examinated and safe here |
81s | I think early ones from City of senison |
84s | yep sentistan I should say |
87s | um |
87s | so what was the inspiration kind of |
89s | behind those spells because I think they |
92s | really transformed the approach to Magic |
93s | in the way you play the game |
95s | so when I got brought on to City of |
99s | Centerstone |
100s | um there was some |
102s | vague ideas for awards already |
105s | um and it was very much let's |
107s | celebrate the past quests so like |
110s | um I think it's template sentenced and |
112s | we had ancient curses it's like the |
114s | rewards at that point were |
116s | Loosely upgrades to ancient curses |
119s | um but there was kind of a roadblock |
121s | there in |
123s | how do you buff ancient curses like |
125s | especially when you have already tier 99 |
127s | exactly when you have things like the |
129s | the next ones |
130s | we can't we can't go more powerful than |
132s | that because then you just completely |
134s | eviscerate in the next yeah |
137s | um |
138s | had some ideas but ultimately it changed |
141s | to where let's celebrate a different |
143s | part of the same series with ancient |
145s | Magics |
146s | um and we don't have to worry about that |
147s | problem right now |
149s | um so it very much was a homage to |
151s | ancient Magics that's why it's obviously |
153s | in the book |
154s | um but introducing what is essentially |
156s | upgrades that |
157s | was supposed to make players feel the |
160s | same way that they felt when they first |
161s | did ancients and got those obviously ice |
162s | barrages iconic right even the sound of |
165s | it I can still hear I'm not sure if |
166s | that's a nightmare or a good thing |
168s | um |
168s | but going from there |
172s | um first designing them they were |
174s | actually kind of all the same |
177s | um where they were called shift spells |
180s | and oh what was the other yeah |
183s | it was shift and I think it was storm so |
187s | it was like I shift blood shift Shadow |
189s | shift and just very much following the |
191s | exact same Suite as uh ancient Magics |
195s | um but it was boring yeah it was just |
197s | the exact same thing they had some other |
199s | unique Buffs |
200s | um |
202s | but this kind of transpired to where |
206s | I wanted to do things a little bit |
207s | differently not just do flat effects and |
210s | have more player interaction |
212s | um so that's why we've exsanguinate and |
214s | insight fear you have the stack building |
216s | you get you have decision making on when |
218s | you actually release these effects |
219s | obviously Insight fear has the the |
221s | passive part of it shooting out the |
223s | spikes |
224s | but |
225s | you also have the tsunami portion which |
227s | is obviously you have choice and when |
228s | you you use that and at this point |
230s | tsunami wasn't really used |
232s | um so that one of my goals was to have |
236s | some lesser used abilities actually mean |
239s | something again |
240s | um and ultimates is something that |
243s | I personally feel kind of passionate |
246s | about because I feel like |
248s | up until that point RuneScape plays a |
249s | kind of railroad into just using damage |
251s | boosting alts and nothing else |
253s | um so I really wanted to yeah the game |
255s | has all these but the majority of them |
257s | are just they're just useless exactly |
259s | um so I wanted to make them feel useful |
261s | and try to slowly push players away from |
264s | the damage boosting same rotation every |
267s | time just get that up unload |
270s | um but yeah that's kind of where they |
272s | came from I I think they really |
275s | transformed the way that you approach |
277s | playing RuneScape with magic just in the |
281s | sense of accumulating stacks on hit yeah |
283s | and I think the the big pointer I think |
286s | it made a significant difference in |
287s | previous sort of Stack based reward |
289s | spaces they clear after like five |
291s | seconds yeah six seconds yeah and |
293s | because of that you feel like you have |
295s | to consistently let's say for a mutated |
297s | dazing shot you have to use it basically |
299s | off cooldown or else it takes everything |
301s | and that was you know I think for a lot |
303s | of places that wasn't very fun or easy |
305s | to do you miss a game tick to lose all |
306s | of the stacks |
308s | and I think it's a really good it's in a |
312s | good place where your Stacks retain for |
313s | I believe it's 20 seconds something like |
315s | that could even be more than that at one |
317s | point it was reduced it was I think it |
319s | was only like six seconds at one point |
320s | and |
322s | um gaining sanguine Stacks reduced your |
325s | insights fear Stacks at one point yeah |
329s | um the idea obviously being that you |
330s | only used one and you kind of were set |
333s | in that |
335s | um |
336s | we opened that up because it just wasn't |
338s | fun to use and that was a big thing that |
339s | came out of play testing it was just |
341s | like just just release it make it more |
343s | fun so yeah I did that no I think it is |
346s | I think there's some really good counter |
347s | play between being able to use both and |
349s | most players won't use both if you do |
351s | you gain a little bit of extra exactly |
354s | yeah but it's not nearly in the same |
356s | category as something like having to |
358s | switch on a piece of gear for one |
359s | ability yes you can actually switch to |
361s | it continue that on for a very long time |
363s | you've got it's like 40 seconds on one |
365s | spell 20 on the other yeah and because |
367s | of that it's it's almost it's a form of |
369s | switchscape uh or a you know an input |
372s | you have to make but it feels very |
374s | valuable for what it is and also |
376s | conversely it doesn't feel like |
377s | something that you have to do I |
379s | personally don't do it and have never |
380s | done it that's that's the ideal |
383s | switchscape is where you can do it you |
387s | don't have to and you don't feel like |
388s | you have to |
390s | um obviously there is some issues with |
391s | it spells swapping our game's a bit |
393s | clunky |
394s | um it's something that I'd like to |
395s | address |
397s | um but it's also a kind of a cool reward |
400s | space where in the future we could |
401s | potentially open it up where I don't |
403s | know you have an item that lets you have |
404s | access to both at once or two different |
406s | spell effects um and it kind of it just |
408s | opens up for us it's yeah yeah for sure |
410s | along with that same update you've got |
413s | oh you're he's ready for it he's ready |
415s | for it we've also got the anime dead |
419s | spell I thought he's gonna say smart |
420s | clouds no |
421s | um yep yep |
422s | so anime dead changed a lot about the |
426s | game I think I mean the first thing it |
428s | did as a positive is it gave tank gear a |
431s | purpose for for a lot of players and |
433s | took something that was previously seen |
435s | as dead content and and gave it some |
437s | very you know high level effective |
439s | strong end game use cases and that I |
443s | mean I think most would would agree |
445s | that's a positive |
446s | um but it also |
448s | allowed for |
450s | effectively a tank based on your gear |
453s | setup as opposed to tanking based on |
454s | your ability to use the combat system |
457s | and the abilities that play Within it um |
459s | so how do you how do you feel about that |
462s | and being able to choose to tank based |
464s | on your class |
466s | or your gear equipped this is something |
468s | that I wanted very much where if I'm |
472s | playing as the tank I'm not going into |
474s | Power Armor because that's kind of odd |
476s | yeah um you don't you don't actually |
477s | know this but |
479s | um way back when before city of centers |
481s | and I actually jumped in your Twitch |
483s | chat and said hey Ryan or RS guy was |
486s | probably back then hey Horace guy what |
488s | do you think about tank armor you were |
490s | doing Telos at this point yeah I was |
492s | like what do you think about tank armor |
494s | I do not think it's kind of irrelevant |
495s | and he was like nah tank arm is fine |
498s | it's used at high and rage Telos 4K I |
501s | think players were using um the raids |
503s | armor it's used like oh it has its place |
505s | and that's kind of like it's very odd |
507s | though that to go from nothing up to 90 |
510s | and there's no in between |
513s | um |
514s | so I really wanted to |
516s | to give what felt like a use to tank |
518s | armor because that it literally there |
520s | was no purpose to it right so you're |
522s | putting this on me this is all your |
524s | fault every every problem that there is |
526s | with the tank class and Anime dead |
528s | actually yeah it's caused by you |
531s | um no but |
533s | it is Def I'm I am happy with how it's |
538s | performing obviously it is on the strong |
540s | side right now but I like that players |
542s | see it as an option that if I want to be |
545s | bulky |
546s | I can do that and I change my gear I |
548s | don't just put on a shield and switch |
550s | for one second and do a red switch right |
551s | yeah um before this they're |
554s | in Niche cases there was tank class but |
557s | even then you probably just shoved on |
558s | the shield and power armor right |
560s | yeah I think it depends there are |
562s | certain bosses definitely across the |
563s | whole game where tank gear could have |
565s | had a use or could have been you know |
568s | needed or potentially helpful in |
570s | learning but not in the way that it is |
572s | now where if you're learning something |
573s | you're whether it's Crypt bloom or it's |
576s | ganodermic whatever it is you're gonna |
577s | be going in Magic and tank gear without |
579s | any dead and it's it's it just it |
581s | reduces so much damage I remember this |
584s | is such a such a niche thing I was |
585s | researching for solo Beastmaster on a |
588s | super under-leveled Iron Man that had |
589s | garbage gear and we did a calculation |
591s | it's an hour-long boss fight with the |
594s | world's worth setup and you're running |
595s | around and I'm doing 30k damage per |
597s | minute running around constantly yeah |
600s | and in that kind of setup we did a |
603s | calculation for how many hit Splats am I |
605s | taking and even though anime dead was |
607s | only minimizing my damage taken by like |
609s | 70 per hit which doesn't seem like a |
611s | whole lot when it adds up the fight it |
615s | was about a hundred thousand damage Yeah |
617s | Yeah a hundred thousand so yeah for for |
620s | learning things it's definitely it's got |
622s | its place yes |
624s | um probably a bit over tuned right now |
626s | I'm sure you'd agree |
628s | um |
629s | I'm not super keen on |
632s | how |
634s | how it's completely changed some matters |
636s | to be like you just AFK this thing now |
637s | because you you don't need enough damage |
639s | but that in part |
642s | in part I feel like that's also kind of |
644s | soul split to an extent yeah I like |
647s | um if you had one or the other you |
650s | wouldn't be able to AFK these situations |
651s | right you'd either be taking too much |
653s | damage where soul split can't sustain |
654s | you or you'd have no sustain at all |
657s | where you'd still die after a time |
660s | um I I would agree with that I think |
662s | they work well together because animate |
664s | dead allows you to take little enough |
666s | damage that saw split along with all the |
668s | other power creep allows you to deal |
669s | enough that your HP is going to be a net |
671s | positive at most bosses in the game yeah |
674s | um |
674s | so whilst I want to do something about |
678s | animate dead |
680s | um and I do think we should to an extent |
684s | um we could for any for example move |
687s | where animate dead calculates its damage |
689s | reduction to the beginning of the combat |
690s | system still at the end |
692s | um as an example say you've got a 2 000 |
695s | hit in coming you protect your melee cut |
697s | that in half and then animate dead |
699s | knocks 500 off the end your end hits |
701s | 500. if you throw that to the front 2K |
704s | becomes 1500 then half that you take a |
706s | 750 so yeah it kind of doesn't scale as |
709s | well with damage reduction and that is |
712s | an option |
713s | what I'd like to see before that is |
717s | there's obviously gonna be people that |
718s | don't like this and this is my opinion |
720s | but |
721s | if soul split is too strong especially |
723s | with the current DPS numbers that |
725s | players can output and whether that |
727s | should be addressed first |
729s | um although there is also arguments to |
731s | that I'd like to see what we can do with |
733s | Malay and range tanks before even |
736s | addressing that because obviously yes |
739s | you go every situation in Magic tank |
741s | armor now if if you want to be tanky but |
743s | that's because there's no good options |
744s | for Ranger melee and that kind of shows |
747s | where tank gear was before this right |
749s | yeah this this kind of shows the impact |
750s | it can have so what can we do with |
753s | Malian range tanks to make them cool and |
755s | effective and use them in all these |
756s | situations |
757s | I think when you're balancing animate |
760s | dead or anime dead and Bloom if you |
762s | want to kind of bunch them all together |
764s | as a as a 10 class |
766s | do you think that one of the reasons why |
768s | crippling around my dad get the label of |
770s | overpowered do you think it might be |
772s | because power gear isn't actually that |
775s | powerful |
776s | because the difference between wearing |
778s | full Crypt Bloom with animate dead and |
781s | wearing your set of tectonic it's off |
784s | the top of my head it's about a five |
785s | percent increase in damage output so do |
788s | you think another way to balance that |
789s | potentially would be to in the future |
791s | when you're looking at you know reward |
793s | spaces coming out with power gear that |
796s | is actually more powerful yes absolutely |
800s | um there's two kind of parts to this so |
802s | one is like a high tier power armor sets |
805s | ceramic and whatever |
808s | um they don't do anything they're kind |
809s | of they're kind of trash right they just |
811s | they're super vanilla they're super |
813s | boring they don't actually impact your |
815s | damage it's like I think the difference |
818s | between sirenica Elite sirenic is like |
820s | under one percent yeah it's it's |
821s | negligible it's functionally the air |
823s | equivalent |
824s | um so what do we do to make them more |
827s | impactful |
829s | um and there is some things that have |
831s | been discussed |
833s | um on what they can be at the same time |
835s | obviously you don't want to push players |
836s | power too high |
838s | um but there's another side of what |
840s | about making |
842s | spells and Buffs that impact the player |
845s | with power gear how they do like animate |
847s | dead impacts of power and player in tank |
849s | gear |
850s | so like people joke around animate life |
853s | or something |
855s | like that classic |
857s | um |
858s | but if if we had something like that or |
860s | if we had some abilities at scale with |
861s | how much power gear you're wearing you |
863s | yeah you suddenly split the classes more |
865s | yeah |
866s | um and you get more player choice in how |
869s | you want to play |
871s | um so I think we've got a lot of room in |
874s | how we can kind of make all power gear |
877s | better make make all gear better yeah |
880s | um more more tank Buffs that don't |
882s | affect the power side more power Buffs |
884s | that don't affect the tank side |
886s | um that's very diverse exactly thinking |
889s | things just off top my head like we |
891s | could do a better version of resonance a |
893s | that is far superior if you're wearing |
895s | tankier |
900s | already scales with Shield class it |
902s | would not be you know super far-fetched |
905s | to make it scale with your armor rate |
907s | exactly the type of gear that you have |
908s | on precisely yeah okay well thank you so |
911s | much for uh for joining us no probably |
913s | we will see you in the next one |