Yes, we're taking steps to properly sunset Java. The blog has more information, but we'll keep an eye on this Reddit thread too.
Yes, we're taking steps to properly sunset Java. The blog has more information, but we'll keep an eye on this Reddit thread too.
will you finally update the ubuntu repository so we can play on NTX with newer ubuntu versions?
That is due to be released with the next NXT update
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Modifying the tick is a piece of work I'm hugely excited about - from my perspective, it's certainly not a carrot on a stick, but a genuine attempt at making Runescape feel like a game that belongs in the modern age. It's definitely a way off, and for as much work as we have been putting into it there's still plenty of unknowns, but it is a genuine effort to improve the game.
Can someone explain if "smoother player movement" is the improved player character animations or the faster tick rate revolution?
To explain the movement demos that were shown at the Runefest keynote:
Movement smoothing is a modification to how movement looks on the client. It looks and feels less jagged, and very slightly improves responsiveness. It's a relatively small change, so we have been able to deliver it quickly.
Movement prediction is a technique that lets the NXT client make a best-guess at where the server will move you to, so that it can start moving you immediately. It makes the game feel instantly responsive, even though it technically isn't. It's a big change, with a fairly significant change to how the game plays, so will need a while to research and develop.
Faster tick rate is the holy grail, where we make the game server process your inputs and the game logic multiple times faster. It makes the game much more responsive, on both the client AND the server. It's a huge change with a ton of complexities involved across the entire game, so we'll need your patience on this one!
EDIT: As Mod Pips stressed in the Runefest keynote, prediction and tick changes are still heavily experimental and we're still investigating feasability. We can't confirm IF they will ever be released at this time, let alone when, but we're giving them our best shot.
If the changes are processed client-side first, how does movement look to other players? Is it only personal movement that looks smoother? Excellent changes btw :)
Movement prediction would be on your end only. Smooth movement and tick changes would display to everyone.
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Correct. It may be necessary for us to disable it entirely in certain situations where this would be a big problem.
does droping java support means you will finally fix linux version of nxt?
the instructions on website how to install it are out of date for years and only cover ubuntu based distros
sure the client can still be installed with some workarounds but i think you shudnt need to manualy install out fo date libraries or use unoficial repacks of client...
The issue with out of date libraries will be resolved with this upcoming update
There are no plans to expand official support outside ubuntu/debian