- Crassian skipping his head cleave animation if stunned.
We're looking at this - it's a weird issue
- No loot given at Crassian if he dies while switching sides.
Fixed on test worlds
- Effigies dropped from Crassian need to be telegrabbed.
Fixed on test worlds
- One of my team has mentioned stuns not working on blackholes with the flanking perk.
Flanking is an Invention perk. It causes certain abilities to lose their stunning ability in exchange for dealing increased damage to a target that does not face the player.
- Can we make crassian less annoying or at least less punishing in md so we can actually use dual melee or zgs properly.
It's not that annoying, it is mostly a scythe boss for melee, or at least a scythe switch when it does that mechanic.
- Can the ghost line at taraket not spawn on top of a melee player.
Spawn locations for ghost walls are based on where the target is. You can figure it out if need be.
- Let us kick that tiny little black stone scuttler, currently it says it's too large to knockback.
This is an odd request, but sure.
- Can we change the colour of the blackholes at amby so people don't get confused and try to attack a zgs blackhole, not a big deal but it would be nice.
This is unlikely to happen due to animation/character art time constraints. I could perhaps slightly resize them in config.
- Let us melee The Sanctum Guardian and Seiryu, at least with a scythe.
These bosses are meleeable.
- Celestial dragons in ed2 take forever to kill with melee, can we do something about that.
There are in-game solutions to this already, ioth sigil/vuln/gstaff. I would agree that some of the NPCs in ED2 have slightly higher lifepoints than necessary, but only to the extent of around 10%.
We have also fixed a number issues not listed here, and I have a list of further things I want to address. I am currently prioritising my next project and am getting to these when I can.
Thanks!