Original Post — Direct link
  • Crassian skipping his head cleave animation if stunned.
  • No loot given at Crassian if he dies while switching sides.
  • Effigies dropped from Crassian need to be telegrabbed.
  • One of my team has mentioned stuns not working on blackholes with the flanking perk.

Bonus request for melee users:

  • Can we make crassian less annoying or at least less punishing in md so we can actually use dual melee or zgs properly.
  • Can the ghost line at taraket not spawn on top of a melee player.
  • Let us kick that tiny little black stone scuttler, currently it says it's too large to knockback.
  • Can we change the colour of the blackholes at amby so people don't get confused and try to attack a zgs blackhole, not a big deal but it would be nice.
  • Let us melee The Sanctum Guardian and Seiryu, at least with a scythe.
  • Celestial dragons in ed2 take forever to kill with melee, can we do something about that.
External link β†’
almost 6 years ago - /u/JagexOrion - Direct link
  • Crassian skipping his head cleave animation if stunned.

We're looking at this - it's a weird issue

  • No loot given at Crassian if he dies while switching sides.

Fixed on test worlds

  • Effigies dropped from Crassian need to be telegrabbed.

Fixed on test worlds

  • One of my team has mentioned stuns not working on blackholes with the flanking perk.

Flanking is an Invention perk. It causes certain abilities to lose their stunning ability in exchange for dealing increased damage to a target that does not face the player.

  • Can we make crassian less annoying or at least less punishing in md so we can actually use dual melee or zgs properly.

It's not that annoying, it is mostly a scythe boss for melee, or at least a scythe switch when it does that mechanic.

  • Can the ghost line at taraket not spawn on top of a melee player.

Spawn locations for ghost walls are based on where the target is. You can figure it out if need be.

  • Let us kick that tiny little black stone scuttler, currently it says it's too large to knockback.

This is an odd request, but sure.

  • Can we change the colour of the blackholes at amby so people don't get confused and try to attack a zgs blackhole, not a big deal but it would be nice.

This is unlikely to happen due to animation/character art time constraints. I could perhaps slightly resize them in config.

  • Let us melee The Sanctum Guardian and Seiryu, at least with a scythe.

These bosses are meleeable.

  • Celestial dragons in ed2 take forever to kill with melee, can we do something about that.

There are in-game solutions to this already, ioth sigil/vuln/gstaff. I would agree that some of the NPCs in ED2 have slightly higher lifepoints than necessary, but only to the extent of around 10%.

We have also fixed a number issues not listed here, and I have a list of further things I want to address. I am currently prioritising my next project and am getting to these when I can.

Thanks!

almost 6 years ago - /u/JagexOrion - Direct link

Originally posted by Gamedolf

Flanking is an Invention perk. It causes certain abilities to lose their stunning ability in exchange for dealing increased damage to a target that does not face the player.

So when can we flank yaka north pool without killing our team?

There are probably completely different checks in place for this. I haven't looked at the code.

almost 6 years ago - /u/JagexOrion - Direct link

Originally posted by DashRip

Can we get a bank outside ED1? Or at least move the tele from tablet to the entrance not the start of the island?

Yeah I have a few changes in mind for the chests.

almost 6 years ago - /u/JagexOrion - Direct link

Originally posted by SaberrsRS

Can we talk about the BIGGEST fix that needs to happen at ed3? Ambassador resetting your defensive abilities if you kill it on it's mage onslaught attack. Solo, duo and trio