almost 6 years ago - /u/JagexRamen - Direct link

Originally posted by Sebastiaan_RS

I didn't mean "designed for 3-4" when I said inbalance. I said inbalance as in by making it 2/7man in this attempt it ended up being neither. It was piss poor balanced. Duo having same hp as erethdor as a 7man, but then easier everything else, not capping hp of shit in the realm, etc etc etc etc.. Of course this was all, mostly, addressed after release, but my entire comment was based on the fact he said he (ramen) was happy with release.

At some point it sounds like 7 man got the duo spider treatment: strictly for fun and personal challenge, not meant for gp or efficiency.

ye, but to combat 7 man being for fun, they also nerfed duo. lol.

That quote also answers nothing about mechanics being skipped. with mechanics being skipped, I meant the bugs on release with titans and poison, skipping the entire last phase. That even a 5 year old toddler would have caught in QA.

I didn't mean the "big dps" to one cycle the core or skip roots, apologies if that was unclear.

That quote also answers nothing about mechanics being skipped. with mechanics being skipped, I meant the bugs on release with titans and poison, skipping the entire last phase. That even a 5 year old toddler would have caught in QA.

You're wrong, you don't understand the underlying systems of combat code so don't act like you would have caught that yourself, also don't crap on the QA team when they're set up to fail... What you DON'T see is the stuff they do catch because none of that is ever player facing, but the minute you see something they miss it's the end of the world. They work bloody hard and I could not have wished for a better team.

Things go wrong and bugs go live, it happens across all games even on triple A titles. At the end of the day you can't test everything.

almost 6 years ago - /u/JagexRamen - Direct link

Originally posted by GamerSylv

I think Ramen was a bit in over his head thinking he could dive in and make the new endgame bosses with such a short time as a developer. I think for the next true boss (no Ed's, not Raids) he should work closely with Orion and the team to make something for more intimate teams like Seriyu, but with a much more ramped up difficulty.

I think ultimately, when releasing bosses and working on the current 'tier' of equipment, the bosses should be on relatively equal footing. The discrepancy and power gap between Telos, AoD, the Magister, and Solak is immense.

I think Ramen was a bit in over his head thinking he could dive in and make the new endgame bosses with such a short time as a developer.

For sure I was, but it's given me the room to learn and grow as a developer.

almost 6 years ago - /u/JagexRamen - Direct link

Originally posted by UnwillingRedditer

I'd kinda rather see the difficulty scale up rather than the loot, but same. Seriously, the last time Jagex polled this, solo and 2-3 covered the vast majority of people who do PvM at all, so Elite Dungeons were perfect.

Absolutely, though, 1-3 player bosses, with the emphasis on solo being possible, would absolutely nail it.

Sadly, Ramen's response linked in the OP is rather lacking in this since he commented that '3-4' is the best size.... (facepalm).

Don't hold me to that solid number