Currently using death skulls on a target if you have high dodge chance (or any for that matter) death skulls will bounce between you and target but END if you dodge the hit to yourself. So your death skulls may be ending pre-maturely
External link →Currently using death skulls on a target if you have high dodge chance (or any for that matter) death skulls will bounce between you and target but END if you dodge the hit to yourself. So your death skulls may be ending pre-maturely
External link →Hey, I had a look, this doesn't appear to be a thing. (death skulls doesn't actually attack the player to trigger a dodge) (tested on my dev world when setting dodge to 100% to be sure)
I'd hazard a guess that it could instead be either: you were standing outside of skull range, or boss was immune, setting the skull damage to 0
- As a note we're looking into both of these issues :)
There's another issue with dodge - if you dodge an attack it doesn't trigger auto-retaliate. Is this possible to be fixed or is it an unfortunate consequence of the dodge system?
We've got a bug in to fix this! thanks for the heads up nonetheless