Halloween is back at Draynor Manor, with a new miniquest and even more creepy cosmetics for brave skillers!
https://secure.runescape.com/m=news/halloween-is-here---this-week-in-runescape
External link →Halloween is back at Draynor Manor, with a new miniquest and even more creepy cosmetics for brave skillers!
https://secure.runescape.com/m=news/halloween-is-here---this-week-in-runescape
External link →Halloween is back at Draynor Manor, with a new miniquest and even more creepy cosmetics for brave skillers!
https://secure.runescape.com/m=news/halloween-is-here---this-week-in-runescape
External link →Battery and Wi-Fi indicators have been added to the nobile UI.
With so many typos getting fixed this patch, this is a little funny lmao
Should be updated.
Should h'oddments store be available?
I believe it becomes available once the Grim Harvest promotion is active which begins on Thursday the 27th
Reclassified Pieces of Hate's difficulty from Master to Grandmaster, as it requires multiple 80+ skills. This moves the pirate finale in the timeline sort from Legendary to Mythic, alongside the finales to the elf, dwarf and myreque series.
Pieces of Hate makes much more sense as a Grandmaster quest. It's strange it was not billed as one until now. Did they have plans on creating yet another Pirate quest to be a sequel at some point?
I didn't develop Pieces of Hate, so can only speculate (maybe Mod Rowley recalls and could chip in) why the pirate finale released as a Master quest.
I think it might've been because either there'd been a lot of Grandmaster quest releases at the time, or as a concern of managing expectations (Grandmaster difficulty tends to get compared to fond memories of While Guthix Sleeps, which Mod Tytn developed for about a year, and quests typically need to go from design to release in about 3-4 months).
Certainly the previous quest in the pirate series is Master, so I don't think would've been due to jumping requirement brackets too quickly, and Pieces of Hate was definitely intended to be the pirate series finale.
Our internal definition of a Grandmaster is that it typically has 80+ skill requirements, which applies to all of the skills required for Pieces of Hate.
I'm glad you're happy with this reclassification. :)
Anyone else get rolled back to around 20 minutes prior to update? Many people in Aus Worlds missing drops/xp etc
We are investigating reports of this situation currently.
Hi Mod Stu! By that standard can we also relabel Twilight of the Gods as a Grandmaster as well? As a quest that :
1) Has an L80 requirement 2) Actually requires a GM quest as a prerequisite 3) Massive story implications and big adventure
I think it meets the criteria perfectly.
According to our guidelines, Twilight's one 80 req puts it on the fence where it could go either way. But given the other req is 60 and its role in that arc, I'd say Twilight's in the right place at Master.
Requiring a Grandmaster quest doesn't necessarily mean that a quest itself is Grandmaster.
From a seasonal cadence perspective, despite the lore implications, IMO Twilight is more of an epilogue resolving the consequences of the climactic events in Extinction.
Massive story implications and big adventure are certainly how many players would describe a Grandmaster, but it's never been our criteria for bracketing its Difficulty.
To be honest, we'd be keen to remove the Difficulty field from the quest overview and quest sort, now that there are so many other ways to sort the quest list.
There's now much more information available to make an informed decision of how difficult a quest is according to your own criteria.
As this conversation illustrates, we all have slightly different perspectives of what makes a quest difficult and specifically the identity of a Grandmaster.
Now that we can sort by length and timeline and combat difficulty and series etc, I wonder if Difficulty serves us any more.