almost 2 years ago - /u/Jagex_Stu - Direct link

I'm happy to report that one of the passion projects I developed in December's game jam yesterday passed Release Candidate testing and should go live in this coming Monday's update (27th Feb).

As interface changes can be a little contentious, I thought it wise to inform you in advance of this change, so it doesn't come as much of a surprise when released.

A small bug bear of mine is that, although there are various options to filter and sort the quest list child interface, you have to go into the Adventures->Quests parent interface to access them.

The filter checkboxes have also got a bit unwieldy over time, crammed into the top-left corner of the quest interface, and some of their phrasing is a little unclear due to space constraints.

To address this, I've:

  • Moved the "Can complete", "Hide done", "Hide quests", "Hide miniquests" into an overlay panel toggled by a funnel button:
    • Renamed the filters to "Show Locked", "Show Completed", "Show Quests", "Show Miniquests" to be consistent with the positive UX language in eg the achievement interface
    • Removed the "Recommended" checkbox and thumbs-up symbol on certain quests.
      • The idea behind the Recommended filter was to hide certain older quests that could be a frustrating first experience for new players. In practice this didn't work out too well as some rougher quests are still nonetheless considered meta and this filter made it harder to find them. Consequently, the criteria for recommendation blurred over time.
      • There've been many quest reworks and improvement projects in the years since then (including a couple more QIPs developed in game jam releasing with this update!), as well as more options to choose the order in which you complete quests. So this seemed a good time to retire the Recommended feature, to reduce quest interface clutter.
  • With the parent interface space made available by doing so...
    • Extended the width of the quest sort dropdown (which was cut off in some localised languages)
    • Increased the height of the parent quest list so you can view more quests at a time
  • Added these filter and sorting components to the quest list child interface... So, you'll be able to sort your quest list, from your quest list!

I hope you enjoy these changes on Monday. :) Happy 'Scaping!

Quest List Filters, Before and After

External link →
almost 2 years ago - /u/Jagex_Stu - Direct link

I'm happy to report that one of the passion projects I developed in December's game jam yesterday passed Release Candidate testing and should go live in this coming Monday's update (27th Feb).

As interface changes can be a little contentious, I thought it wise to inform you in advance of this change, so it doesn't come as much of a surprise when released.

A small bug bear of mine is that, although there are various options to filter and sort the quest list child interface, you have to go into the Adventures->Quests parent interface to access them.

The filter checkboxes have also got a bit unwieldy over time, crammed into the top-left corner of the quest interface, and some of their phrasing is a little unclear due to space constraints.

To address this, I've:

  • Moved the "Can complete", "Hide done", "Hide quests", "Hide miniquests" into an overlay panel toggled by a funnel button:
    • Renamed the filters to "Show Locked", "Show Completed", "Show Quests", "Show Miniquests" to be consistent with the positive UX language in eg the achievement interface
    • Removed the "Recommended" checkbox and thumbs-up symbol on certain quests.
      • The idea behind the Recommended filter was to hide certain older quests that could be a frustrating first experience for new players. In practice this didn't work out too well as some rougher quests are still nonetheless considered meta and this filter made it harder to find them. Consequently, the criteria for recommendation blurred over time.
      • There've been many quest reworks and improvement projects in the years since then (including a couple more QIPs developed in game jam releasing with this update!), as well as more options to choose the order in which you complete quests. So this seemed a good time to retire the Recommended feature, to reduce quest interface clutter.
  • With the parent interface space made available by doing so...
    • Extended the width of the quest sort dropdown (which was cut off in some localised languages)
    • Increased the height of the parent quest list so you can view more quests at a time
  • Added these filter and sorting components to the quest list child interface... So, you'll be able to sort your quest list, from your quest list!

I hope you enjoy these changes on Monday. :) Happy 'Scaping!

Quest List Filters, Before and After

External link →
over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Erifoloh

Looks good! I don't suppose Desperate Creatures quest has been moved to the correct place in the quest timeline sort with this update?

Thank you. :) I slipped that Timeline adjustment into the next Fort Forinthry quest I'm currently helping to finish off (as needed to tweak some Timeline there anyway), so you'll have to wait a little bit longer for that - but it's in-flight.

(Revising quest list filters is something I did during the last game jam in Dec 2022, which is going out with other release-ready game jam updates on Monday.)

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Xcel1995

Just a heads up, for city of sentisten, even though azanadras quest was removed from the requirements it still made me to do it before Arian would show up at the heart for the quest start.

As in this issue? https://www.reddit.com/r/runescape/comments/118duc6/quest_start_is_missing_any_ideas/

I wrote a bugfix for that yesterday. Is awaiting an RC build, though may not make it in this week as Release Candidate QA have got quite a lot of game jam stuff to test this week.

Worth noting the fix is to add Azzanadra's Quest to City of Senntisten's requirements so Ariane relocates as expected during the previous quest, so if you completed Battle of the Monolith before Azzanadra's Quest was added to its requirements, you'll need to complete Azzanadra's Quest regardless.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Disheartend

did you fix the bug with the building edgeville miniquest?

ATM it tells you to go to a place where the NPC isn't and theres just a note there.

I'm sure you can still do it, just find it funny that it he tells ya to come talk to him in edge but hes not there.

Could you submit a bug report for that, please? If you haven't already. I've not seen a JIRA in our live bug library for that one. (Presumably a consequence of Mandrith being relocated in the wilderness refresh.)

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by SalixRS

Makes sense.

Yeah, Quest Improvement Projects. As in touching up old quests to improve what's already there, modernising and applying newer quest design guidelines to them. As opposed to full quest reworks where one quest is replaced with entirely different gameplay loosely inspired by the original.

For example, many moons ago when the objects in Cook's Assistant were converted from tradeable items to quest items and more info was added to the map to help find them. Most of the F2P quests have had multiple QIPs over the years that trickle out in patch notes.

We've got a couple of Quest Improvement Projects from recent game jams coming in Monday's update (Icthlarin's Little Helper from me and Olaf's Quest from Mod Desert).

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by yuei2

Is overhauling or the removal of quest points a quest improvement project you’d like to do? It feels like the quest point system has caused more frustration than anything at this point. Or is that too big a project for like a game jam?

I've JIRAed a backlog of possible Quest QoL projects to explore in future game jams.

Replacing quest points with tracking number of completed quests is one of them. (Though certainly there's nothing stopping another developer from picking that up if they have the passion for it and get to it before I do.)

I'd estimate it's something doable by one dev in a game jam week, maybe two at most.

For the next game jam, I currently aim to continue with a project I started in the last one suggested by Kobra and Rubic - removing unnecessary requirements from various quests.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by yuei2

For the ignorant such as myself what’s JIRA mean?

It’s cool to hear it’s possible in such a short time! On the player end will we still see the system represented as quest points you think and this will just be an internal change? Or will quest points as a whole just be gone and replaced with a quest completed number? How will that affect stuff like the quest caravan?

Looking forward to the requirements clean up when/if it manages to come through! You are doing wonderful work Mod Stu.

Thank you! It'd be one of those projects that'd no doubt have to go through some design refinement and iteration, as there'll be a fair few usages of quest points to consider and translate.

My first thought is to, as you implied, use the number of quests completed as an approximate equivalent to quest points.

Eg perhaps the quest point shop currency might be some weighted combination of each completed quest's difficulty and length to try and get a similar conversion table to your current QPS unlocks.

That's just a first thought, though. No design or investigation work done as yet.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by KobraTheKing

Since this is actually very recent, this wasn't part of the original list:

Succession doesn't have extra requirements, but it essentially lists 5 requirements when one could do.

Succession lists the following:

  • Daughter of Chaos
  • Civil War 1
  • Civil War 2
  • Civil War 3
  • Infernal Puzzle Box tier 5.

However, Civil War 3 is what unlocks Infernal Puzzle Box Tier 5 (I think the step in zamorakian undercity is auto-skipped with Daughter of Chaos).

Civil War 3 also require Civil War 2 that require Civil War 1 that require Daughter of Chaos.

So Succession should probably just list Civil War 3, unless I am missing something.

Yeah, it was touch and go throughout Succession development whether the civil war miniquests (which weren't on the schedule when setting up the quest) would require each other or if the infernal puzzle box would require them. (Originally the puzzle box supported completing the season content in any order, then later in the season it was decided to make everything linearly require the previous thing.) The one certainty was the finale quest would require all the releases earlier in the Legacy of Zamorak season. So kept that in to cover our bases.

I'm past the point where I can change it in my current project, but will look for an opportunity to change it alongside future assignments. No harm in listing all the season requirements in the meantime.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Comptoneffect

Are there any way to sort by quest serie?

Yep. The dropdown box at the top of the quest list has an option to sort by quest series, among various other sorting options. :)

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by TTTonster

Love this post and reading all of your responses.

I would offer some additional insight into the idea of removing quest points. I am an avid quester and they are my single favorite thing about rs.

I also love slayer. Slayers system is incredibly tied in with quest points. I can see how non-avid quester could see this as a bad thing but I think it’s really cool to be optimizing your prefer/block list and have the option to complete more quests to prefer/block more tasks. I’m 200m slayer but I still have a long way to go until I’m done with my slayer journey due to the fact I’m working on ultimate slayer.

So please don’t eliminate the connection between QPs/quest completions and the slayer list.

Yeah, the aim would be to try and maintain milestone current rewards from quest completion. (Slayer slots are displayed as milestone rewards in the quest point shop, so in my view it falls under a similar concern as yuei2's QPS queries above.)

Obviously depending on the needs of combat/skilling/balancing councils. Eg it may be desirable to design it in such a way we don't create the expectation of additional block slots.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Do-u-diemuch

Any reason why my quest progression wouldnt show 320/320 when I have a master quest cape? Is it related to Dimension of disaster?

https://preview.redd.it/83no5nf002ka1.png?width=263&format=png&auto=webp&v=enabled&s=9a1f735e8667807d61fb38902004fab13d5c8525

Quests you can reset to replay (Dimension of Disaster, Gower Quest, perhaps Sliske's Endgame, etc) certainly seem like likely candidates.