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...And as a result you continuously lose xp if you don't immediately blow it up. Based on the news about community things being looked at, this is not even on their list.

Why not just revert the whole poison = no xp anyway? It was clearly a last minute thought when you even have a summon designed around spitting poison damage and the change serves no one. People are cranking out 2m+/h xp+ from rituals, Jagex is fine with it and somehow the line is drawn on poison giving you some extra XP/h (at <1m/h rates as it is) is too much.

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over 1 year ago - /u/JagexSponge - Direct link

As a heads up we're aware regarding poison sapping XP, but it's not a new thing we added with necro, it's always been a thing (admittedly it was less impactful before for non-irons, because damage channels were a little broken and so it only sapped 1% no matter what).

over 1 year ago - /u/JagexSponge - Direct link

Originally posted by tastybox4

Possible to have the passive zombie aoe deal regular conjure damage instead of poison?

It's an option yeah - either that or seeing if we can specify zombies poison to go into the necro damage channel (would give xp) but keep it kinda cool that it stacks with poison buffs