Consistently profitable common drops are a problem.
Jack proposed solution is to nerf all bosses, squishing all drops down, or adding a fixed boss respawn timer limiting kills per hour.
My proposed solution is Dynamic Common Drop Tables.
note: Rare, Unique drops and Pets will remain consistent
The idea: the more you kill a boss the less common drops you get.
for example: the first X number of the boss kills you get consistent common drops.
Every boss kill after X threshold your common drops will be reduced and it will keep dropping every kill till a min value.
This will unincentivize grinding 1 boss 16 hours a day 7 days a week. Incentivizing killing something else for better common drops spreading out the influx of common drops.
You could make an exception for kills while on reaper task so that they always give full common drops.
This the dynamic drops could reset daily, weekly, or slowly increase every hour that you don't kill the same boss.
There is a lot of room for balancing in the idea.
Id love to hear what you all think about it.
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