over 5 years ago - /u/Shaunyowns - Direct link

Hey all,

You may have seen a patch note "Jadinkos can now spawn in Big Game Hunter." in today's game update.

I wanted to use this post to go into clarity on the patch note itself to try and avoid confusion on it when it goes live.

In single Big Game Hunter instances only you will now have a chance to see Jadinkos in the encounter at various points, sometimes the dinosaur will deviate it’s walking path to instead walk towards a jadinko snack. When the Dino eats the jadinko, the Dino’s detection is turned off, but right after it is done eating, detection will resume and the Dino will move back towards its original path.

I'd also like to use this post to gather feedback on this!

(The patch note will be updated to go into detail, which will likely involve linking to this post).

External link →
over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by xMr_Powerx

So essentially, solo BGH runs are more difficult?

When he does his Jadinko hunt his ring will disappear when he eats the poor thing so you'll have some time to prep/get away! So you could argue it could be easier if you're lucky :)

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by iputtheflexinreflex

so i assume it also turns off their detection?

For the Jadinko feed? Yeah, spot on!

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by mporubca

Does "chasing and eating Jadinkos" remove their "detection circle"?

If no i think it will ramp up difficulty of single-dino encounters which are already more difficult and less rewarding than 2-dino encounters.

It does indeed!

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by 5-x

BGH is already boring and repetitive and now you want to make it more annoying too?

Check my replies :)

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by druidzie

just did a hunt and the detection circle only went away when it was actually eating the jadinko, not while walking to it.

Yeah the post does say that, is it not clear enough? :o

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by FightTheThargReich

The post sounds like “during the time where it deviates path, eats jadinko, and returns, its detection ring is off”

Where it should probably say “Sometimes the dinosaur will deviate it’s walking path to instead walk towards a jadinko snack. When the Dino eats the jadinko, the Dino’s detection is turned off, but right after it is done eating, detection will resume and the Dino will move back towards its original path”

Consider that added!

over 5 years ago - /u/JagexCel - Direct link

Originally posted by DaklozeDuif

Not a huge fan of this. BGH already has enough going on.

How about adding this to, say 4 out of the 9 dino's? Would make them feel a bit more disrinct.

We're brain storming other ways of making things feel a bit different. No ETA atm but it's something we're *potentially* looking at. :)

over 5 years ago - /u/JagexCel - Direct link

Originally posted by MarkAntonyRs

Can we get a right click 'bait now' so we can bait without having to go through 2 dialogues when we don't have all traps armed

A "do not ask me again" option has been added with todays update

over 5 years ago - /u/JagexCel - Direct link

Hey, we've tweaked them slightly so there is a larger delay between when the dinosaur stops its path and when it tracks towards the Jadinkos. This should hopefully give you enough warning to react!

We will continue to monitor the change, and make adjustments where necessary.

over 5 years ago - /u/JagexCel - Direct link

Originally posted by rob7373

The important thing with the difficulity is the predictability. When a dino makes a b-line towards you with no warning, it makes it much harder and forces you to keep ahold of a surge just incase, making the process slower overall as you can afford to take fewer risks. The problem with doing that is the risks also tended to be fun - making a tactical play to get something built only to just escape the dino on red was exhilirating.

As it was before, getting caught was entirely fair - it was because you messed up or took a risk that was just a bit too much - You could blame nobody but yourself and strive to get better. As it is now, getting caught can be caused by bad luck in the dino doing a completely unwarned b-line towards you.

If there was some warning - e.g. the dino roars and you have an overhead notificaition on the jadinko, with about two seconds before it switched direction, it would be fine. As this mechanic is now, it has the potential for unfair losses and forces people to play more risk-adverse - Which makes it less fun and fair.

Thanks for the great feedback :) we've just deployed a hotfix to delay the dinosaur more before it moves. We'll be considering the other changes you've mentioned and a few more.