almost 6 years ago - /u/Shaunyowns - Direct link

Originally posted by xxxgoblinslayer68

Currently, there is no way to prevent unwanted guests from spamming clan chats with F2P ALTs unless you disable guesting. A total level requirement would solve this problem.

In order to prevent harassment like this https://i.imgur.com/UkPLkWy.png , this https://i.imgur.com/nUC6RRc.png and this https://i.imgur.com/fi9EY3X.png to Clan Chats without permanently disabling guesting, Jagex should give Clan Leaders the ability to add a total level requirement to join Clan Chats as a Guest.

Mod Shauny has come up with a brilliant PIN idea, which is currently awaiting QA, however I do not believe that a PIN alone will solve the problem because PINs can easily be leaked and a PIN will also ban all players from the clan chat who do not know the PIN.

We want for guests who we have never met before to be able to join clan chats as a guest, which a total level requirement would allow, but a clan PIN would not allow. Therefore, the best solution to counter in-game harassment/cyber bullying via guesting in clan chats is to give clan ranks the ability to set a total level requirement for guesting in clan chats and joining clans.

I believe that this is a very necessary quality of life clan improvement and should be made a priority.

Without delving into to much (overpromising, etc) I have a plan for Clan QoL update 2 which will try to do exactly what you’re asking for

The update itself is awaiting QA but it’s quite a large one due to the multitude of new features on it

Hang tight we’re aware of the issue and hopefully it’ll release to literally help with this issue!

almost 6 years ago - /u/Shaunyowns - Direct link

Originally posted by minicl55

This is a general question about jagex, not specifically this issue... But when you say it's "awaiting QA" does that mean that it's feature complete and QA is testing it, then you fix the bugs and send it back to QA again, etc... Or are you waiting for QA to approve your idea (they're reviewing the quality of your idea, making sure it won't have some weird side effects on the economy, etc)?

Essentially the processes of making sure the update doesn’t go funky has been completed via the code review

When it comes to awaiting QA it has to be time costed, etc

This takes time and for something like Clans it’s more intimidating due to the systems in it.

Does that help explain it? :)

almost 6 years ago - /u/Shaunyowns - Direct link

Originally posted by Bladecom

would this also apply to friend chats?

Just Clan Chat, if any updates to Friends Chat happen it'll have to take place across both RS & OS as they share the same system