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\"My guest arrives in the Underworld. Up the River of Souls...across the Lake of Memories...to the City of Um.\" - Rasial, The First Necromancer

The City of Um.

Originally founded by Death, the first being to die on Gielinor and so his memories built the foundations of the city. Remnants of his touch can be seen and felt throughout every facet of the city. As you progress through the story of Necromancy you will explore a beautiful, ethereal city that grows in population as you grow in power.

Check out our blog on the City of Um right here: https://secure.runescape.com/m=news/city-of-um-necromancy-insights-

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over 1 year ago - /u/JagexHooli - Direct link

Originally posted by BaseballEuphoria

I really hope next week we get more information on how the xp scaling is going to work (when we unlock 100% combat xp), what xp modifiers will work (such as torstol inc sticks, Inspire Awe relic, scrimshaws of sacrifice, etc) and if any other xp sources are getting nerfed (besides ed3, chickens & cows).

Next week is about Combat and there will definitely be information on XP stuff on the way shortly. We're going to make sure that information gets out there.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by SeaProgram2836

Is necromancy going to have an inverted skillcape on release?

It will not.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by SeaProgram2836

Have you guys made a decision 9n a higher total level world?

It's been raised as a topic but I don't have anything to confirm right now. I'd say doubtful for release based on where we are in development, but potentially post release.

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by Yellowchese

newspost implies a lodestone.

There is definitely a lodestone.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by [deleted]

[deleted]

We have explained this yes! Copying my last post that touched on this:

Necromancy is treated a little differently in the sense of comparing 99s to 120 across Combat Styles. It's one of those times we put the design of the experience first to make sure it had that lengthy, beefy levelling experience that people loved about Archaeology.

120 will be comparable to 99s in the other three Combat styles in many respects, though obviously it may be more or less optimal than other styles depending on the situation.

99 Necromancy will still be a powerful level to have, but 120 is more about peak potency.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Ik_oClock

I'm appreciating these blog posts but so far it's been very light on actionable information

The Combat one will have some more actionable information for sure.

Beyond confirming items and useful requirements, I should stress we're trying not to give so much away that people have full, bullet proof game plans for Necromancy launch where they know exactly what to do, when to do it, and where to do it. The XP changes are excluded from this so you can theory-craft on what might be a good levelling route.

The reason for this is we're balancing being open about a lot of aspects of the skill with protecting the element of player discovery that we all love about skill launches. Hopefully once launch comes you'll feel we hit the mark on balancing the two.

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by 5-x

The newspost dances around it and mostly shows off the visuals so I'll ask the obvious question:

Can we paddle the river?

I wanna go up and down the river in a boat like we did in the 2015 Halloween event.