Hey, happy to chat around this.
Im still trying to understand the devs decision to pick the bleed/DOT effect.
- It wasn't really our decision; we reached out to CM to gather / relay to us overall sentiments towards the 3 offered: essentially they just told us which the favored was
- (obviously the initial design was our doing*) and the initial design was an exploration of can magic be something that isn't just crit / how can we offer different play patterns within styles. I can chat on the reaosns why this can be a good thing if needed.
Obviously bleeds/dots have alot of issues like youve stated, the primary being group pvm (IMO).
Stuff like sunshine etc are alot easier to fix (if we think they're 'issues') We could for arguments sake have every ability apply all buffs the same since the combat rebalance project -> but this leads into some balancing questions (IS EZK+Roar+Zerk fair?) and playstyle questions (is it interesting if bleeds are always good to use no matter what? With melee inparticular i think its slightly interesting the DoT priority goes down in berserk) -> That being said there are some clear buffs that IMO should work with everything; like prayers
We absolutely could have gone with the WM effect (if that's what the overall sentiment was) but I think it's fair to say it felt more like glove/boot slot effect that you'd want to use alongside FSOA/crit stuff and something we can revist for future rewards
I think the devs just have a hate boner for magic and want to see it suffer because of 4TAA mechanics, thoughts?
Magics personally my favourite style (though I'm not a fan of 4T like you stated - but I want magic to feel good inspite of that)
HMU if anything you want to discuss