about 6 years
ago -
RuneScape
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0s | hello everyone welcome welcome welcome |
---|---|
3s | it's a special stream here today we're |
5s | gonna be covering some big questions and |
7s | big topics we are gonna get it out of |
9s | the way |
9s | rougher do quick introductions everyone |
12s | is here for the first time in while nine |
14s | months I want to say we finally might |
19s | get big thing I'm gonna make it a big |
22s | thing I still exist yes not then you |
25s | know I don't know the chat roasted it's |
29s | been eating that's many one slowly |
32s | inflating until my head looks like a |
34s | thumb that balls I can join you on the |
36s | dad board it's fine I can sympathize |
38s | with a left is my cab do my bike and of |
44s | course modoch LP so we have a fair bit |
48s | to go through just for we get into of |
49s | course and trying to mention and if you |
51s | haven't checked out the game update from |
52s | yesterday which was the PBM |
54s | revitalization week as part of the ninja |
56s | fiend month of game jam updates they've |
58s | been doing this as the final one for |
60s | March is an amazing job that's now our |
62s | alum D incense burners and of course the |
65s | fire spirits updates as well became a |
67s | bit so a really bumper updates that came |
69s | about personal favorite mine was the |
71s | freedom camera mode and an interest a |
72s | hit F at this absolutely amazing yes |
74s | good reddit post about man I love that |
76s | and also I don't know of course loot |
78s | scope as always we find out at the end |
80s | that will give you a random parcel from |
82s | the pastures of the hedges contents from |
84s | small all the way it's a huge very lucky |
86s | so our best look for that so I want to |
88s | kick this off right now I have just to |
90s | my left as I mention more camera mode |
91s | Mike and essentially going into the |
95s | Valkyries team section so before we get |
99s | into fins just want to make a note if |
100s | you refresh runescape calm there's now |
102s | gonna make news post life while you guys |
104s | digest that news pose I mean we can now |
106s | talk about that yes so its relation to a |
109s | Vic report will trailer so can we kinda |
112s | go into where yes yes so this is a new |
116s | service that we're trying out in April |
119s | so this is going to come I think it's |
122s | the day after the bank holidays so this |
126s | is a new service that we want to |
127s | introduce the game which is a paid |
131s | service using bonds and it allows play |
134s | to summon Vic the trader at times when |
136s | it's convenient for them so the reason |
138s | we're doing this in the past a lot of |
140s | people told us they've got you know |
141s | unused bonus xp and skills that they |
144s | don't need it and stuff like that and |
145s | this came you know a lot off the back of |
147s | some of the things we've done with |
148s | treasure hunter and they wanted an |
151s | outlet for that so we we had to think |
154s | about what's the best way we can do that |
155s | so we've kind of made Vic into a kind of |
158s | convenient portable form so yeah there's |
161s | details of how it works in the in the |
163s | news posts mob cams probably got a bit |
165s | more detail about how you know what the |
167s | mechanics of it are yeah sure so it's |
169s | pretty simple it's it's gonna come back |
171s | the same way you do with any kind of |
172s | bond redemption type things so once you |
174s | have a bond in your inventory you can |
175s | then redeem it which will open up the |
177s | interface and from that you will be able |
178s | to get a summoning stone and using the |
181s | summoning stone you can summon Vic which |
183s | would be would basically work exactly |
184s | the same way |
185s | pick the trader does but it'll be the |
187s | portable trader it's the way it's kind |
189s | of the name we've dubbed it at the |
190s | moment it'll be slightly boosted on your |
193s | first use so it's it's kind of like an |
194s | extra reward for for using the service |
196s | but this doesn't interfere with any |
199s | plans we have to run the free BIC The |
201s | Vic will still come back will still come |
203s | back still be available this is just |
204s | just for players who died need to burn |
209s | through some XP now some folks XP know |
211s | so i did--when i mentioned i'll say that |
214s | we're very when we come in i are on the |
216s | topic itself so in the news post there |
218s | will be a link to the discord server we |
220s | have a specific channel some of these |
222s | guys actually be in the channel itself |
225s | for the next week or so to keep an eye |
227s | out on that and they'll try and respond |
228s | when possible obviously during with |
230s | times they're gonna be doing other |
232s | things but they'll try and drop in where |
233s | possible obviously to answer that so |
235s | just want to make that clear as well so |
237s | you know by all means jump in that disco |
239s | channel and less they'll get involved in |
241s | the discussion also and know about our |
244s | frits place i believe the first time |
245s | they can use vic and free to play as |
247s | well it is that's true yes yes we played |
249s | couldn't access as well it early before |
251s | the freeze play specific said that free |
253s | space is the service so you know we |
257s | mentioned this the first time we got |
259s | like this bonds you know and using bonds |
261s | for in the future yeah we we wanted to |
264s | do more stuff with bonds for a while now |
267s | last year we spent a lot of time talking |
269s | to players about the monetization in the |
271s | game particularly with off the back of |
273s | some of the things that happened with |
274s | treasure hunter we want it to explore |
277s | alternatives and we've tried various or |
279s | experiments but this year we want to |
280s | have a focus on things that players are |
283s | comfortable with kind of service level |
285s | that you can use bonds so you know it |
288s | can be either earned or paid for and if |
291s | they're successful then we'll |
293s | reintroduce them as permanent options so |
295s | it's worth pointing out with the Vic |
296s | thing this is gonna be for a four-week |
298s | period to start off with and then like |
300s | we said if it's popular then we'll bring |
302s | it back permanently and then over time |
305s | you know these things work and we see an |
308s | improvement then you know it might mean |
309s | we can you know because we've come |
311s | become quite dependent on treasure |
312s | hunter and we you know we know that |
315s | players have had concerns about that and |
317s | we want to deal with it so this is the |
320s | you know one of the first steps that |
321s | we're making to tackle that |
323s | so the Solomons kind of factored in as |
325s | well you know as of late that we were on |
327s | a competition where we yeah and I think |
332s | we're gonna look at new ways of getting |
336s | that content into the game and |
338s | especially with you know how to access |
340s | that stuff on mobile there'll be some |
341s | changes that we're making later in the |
343s | year so you know some exciting stuff |
345s | going to happen there awesome I just |
348s | want to touch upon ideas for things such |
350s | as double xp weekend yeah yeah I think |
355s | there's a new type of weekend that we're |
358s | planning in May is it that's going to |
360s | happen in May so who wants to talk about |
363s | the mechanics of that one yeah we like |
370s | the idea of taking the voice of Saron |
372s | effects that you've got from top city |
374s | and kind of applying it to the whole |
375s | game world so the idea that you would |
377s | have certain skills or certain kind of |
379s | categories of skills in focus and it |
381s | given time which might mean there's |
383s | increased XP maybe increased kind of |
385s | almost them winter weekend style buffs |
387s | that kind of thing but in certain hours |
389s | or certain time periods then it moves |
391s | over to another |
391s | that means we hopefully will get Blatz |
393s | of people who are jack-of-all-trades you |
394s | know like moving from one skill to |
395s | another over the course of the day and |
397s | the aim being there's kind |
399s | kind of fun yeah a bit variety social |
402s | you you are bits yeah takes over to like |
404s | mining Oh ever and then everyone's in |
406s | the mining cabins or Webber yeah all |
408s | chained to each other as they mine and |
410s | then they will move on to agility I |
417s | really like the idea of like waiting for |
420s | that out that like that timed her it |
422s | took over presumably you get some sort |
425s | of message and I think it's um you can |
429s | reduce it but that's it's similar |
430s | overlay that's right yeah have we got |
435s | people gun |
435s | so you mentioned I'm see kind of in the |
437s | same vein as like winter weekends is |
438s | this kind of like the replacement is it |
440s | is this trial yeah it's a trial and we |
444s | can just already call us to love them so |
445s | how I do my slam like it's just trying |
451s | out like keeping things fresh I if you |
454s | want to do something new that weekend |
455s | pop in I love the community aspect |
458s | behind it personally I mean like Cal P |
459s | touch honey I just think it's really |
461s | cool that you could all just meet up and |
462s | focus on one specific category of a |
464s | skill whatever you do that and then go |
466s | to another one yeah I think it's really |
467s | awesome I love that should we talk about |
471s | the or sale we've mean obviously |
472s | mentioned there in between so just a bit |
474s | of detailing on the or sale on what we |
476s | can expect them out yeah sure thing so |
479s | this was for the January sales we did an |
482s | or sale where we did sort of like a flat |
484s | discount on Tier four and five or as as |
487s | well as a couple of Tier three ones as |
488s | well and a couple of questions came from |
490s | that sort of relating to Lords commentry |
493s | work and worry work and that kind of |
495s | stuff |
495s | and some place was saying is this is |
498s | this what that is |
500s | whereas actually I mean basically I |
503s | think at the time we just wanted to do |
504s | something nice that we knew that we |
505s | could do right away and so for me in my |
507s | power at the time all I could do you |
511s | know was I could make an auto sale |
513s | happen yeah hey welcome so yeah we we |
517s | let players know in advance that it was |
518s | happening so you have time to build it |
519s | up and then we'd do it like a blanket |
522s | discount and it was pretty popular |
524s | we had huge engagement with a service in |
527s | my state again so rework is still still |
532s | regular having regular discussions about |
534s | it but until then this is just something |
536s | that we can do in the meantime |
537s | the kinder even like the because there's |
542s | acknowledgement opposite of how high how |
543s | much you gotta wait to get those or it's |
545s | our way to kind of - yeah absolutely |
547s | just just I just want to get them in |
548s | players hands quicker until we have like |
549s | a proper permanent solution awesome okay |
553s | from what I've got here a family munch |
555s | touch bone everything being quite |
557s | efficient in going through them which |
558s | I'm very happy with but I mean if |
559s | there's anything I might missed by all |
561s | means my think I mean the most important |
563s | is to read the news post definitely |
564s | there just went live for sure yeah M |
566s | relay in relation to the perpetrator of |
568s | a perpetrator and again as I mentioned |
570s | you know we have that this called |
572s | channel where Mike and camel and others |
574s | will be in there and getting involved in |
577s | discussions and stuff so like please do |
579s | that for sure but yes I know you know |
583s | it's just gonna say it's gonna be you |
585s | know interesting hear what people think |
586s | we're going to try out some new things |
587s | this year so we're going to experiment |
589s | with sort of various things throughout |
590s | the year so you know give us your |
593s | feedback let us know what you think |
594s | works what doesn't work and we'll take |
596s | it and see what we can do okay well I |
603s | know you alright let's scoot over this |
611s | is it with a microphone go that far |
613s | I'm waiting for the tug I'm just what |
614s | yeah okay so just before we dive into |
622s | where will likely get Osbourne helping |
625s | it Mike more involved just on a section |
627s | on player support I was hoping to get |
629s | represent of the play sport operations |
631s | team on they unfortunately know them |
633s | were able to make it for the time so |
635s | you're gonna rattle off a couple fins |
637s | here so I just don't make a very good |
638s | point first of all the player port blog |
641s | that went out last week please give that |
642s | read on the website as we mentioned in |
646s | that message we're gonna be looking to |
648s | do for development blogs there'll be a |
649s | cross both old-school admirin scape and |
652s | in a overview they're gonna be focusing |
654s | on upgrading our systems account |
657s | security recovering lost items |
658s | challenging myths about customer support |
660s | and toxicity in game but also we're |
663s | gonna be used in surveys and some of |
664s | them we've done a lot more this year |
666s | more sir beige ribbon stuff so we're |
668s | gonna use this as a chance to get in |
670s | touch we wall and get a three back from |
672s | the surveys and they wanted me to |
676s | mention that yes we you know you guys |
678s | have heard this all before but nothing's |
679s | happening but you haven't heared it like |
681s | this I think that's safe to say it's |
683s | plans these guys really want to do it in |
686s | like the place poor guys are really |
687s | going a hardcore on trying to get stuff |
691s | so because they know how much you guys |
692s | are passionate about good player support |
694s | so very important to keep that in mind |
697s | I'm one of a point on what I mentioned |
699s | is in relation to excuse me the toxicity |
703s | so what do we mean by toxic the toxicity |
705s | which is in the early days of runescape |
708s | you could say the most basic things |
710s | again muted and stuff now it's a lot |
712s | more open I guess in that sense but at |
714s | the same time we want to find out what |
716s | you guys consider to be toxic so we can |
718s | help address that now what a ton fun |
720s | environment when you talk to people and |
722s | see nonsense being said and stuff like |
724s | that and also the final notes with those |
727s | blogs were releasing we're gonna be |
728s | hoping to get to play one member of the |
730s | players poor team on to kind of go into |
732s | detail on those blogs so you guys could |
733s | see that progress as well so there's a |
735s | lot more openness in that regard from |
737s | these guys which is very exciting |
739s | alright I rambled on a bit there next up |
742s | let's jump into and rinse game about and |
746s | impact on PC developments so a couple |
749s | questions rattle off years I think is |
750s | very important to hammer home on this |
752s | some mobile updates have affected the |
754s | experience desktop users having game is |
756s | there more of a plan to stop this |
757s | happening as much all we've been talking |
761s | about that lot stay actually so don't |
763s | you know there will be things that we're |
765s | trying to tackle that will have an |
767s | impact on desktop about we're trying to |
768s | be really careful with that with things |
771s | that that change the way people play the |
772s | game so if there's anything that's going |
774s | to impact sort of systems and the way |
777s | people are used to doing things then |
779s | we'll be very careful to get that in |
780s | front of people to have a look at first |
782s | and we'll you know we'll talk about it |
785s | rather than just drop it in the game and |
786s | you know so where that's happened you |
788s | know we should sort of hold our hands up |
790s | and say sorry you know that's |
791s | unintentional but there are lots of |
793s | changes happening you know because |
795s | cramming a whole you know complex game |
797s | like runescape into a mobile is |
800s | huge challenge so yeah just kind of bear |
803s | with us but at the same time you if |
806s | there are some changes that we've made |
807s | on mobile that aren't on desktop and you |
809s | really like them these do say do let us |
811s | know because I think there is some |
813s | awesome stuff and you we do want to make |
815s | sure that yeah yeah we're not upsetting |
817s | the kind of desktop experience but we're |
819s | also fairly confident that these will |
822s | actually be some things that play as one |
823s | on desktop as well I mean if we look at |
827s | some of the stuff that's come out of |
827s | mobile that's actually helped on the |
829s | desktop experience I mean you have the |
831s | Lewton interface update where it's now |
833s | colored on desktop according to the |
835s | value you get in the loop value and of |
836s | course I'm mobile that's more detail but |
838s | that's just one little thing then you go |
839s | from there these are the little things |
840s | to kind of add up as well so I mean it's |
842s | some stuff allow which is I think |
844s | awesome to have and very important to |
846s | highlight we've had this question many a |
848s | time before by that what is the status |
850s | on iOS for mobile well we will the |
857s | intention is to have both Android and |
859s | iOS versions at launch so that will |
861s | happen in terms of when we'll have the |
863s | first versions to test on iOS I can't |
865s | give Bates yet but it's in development |
867s | it's coming along really well it looks |
869s | really good |
869s | so yeah it's it's exciting stuff but in |
873s | terms of yeah when it's a bit early to |
875s | say yet because it's still loads of work |
876s | it's one of the scenarios way ously if |
878s | we could chop a hole we would I mean |
879s | there's no reason for us to keep |
881s | something like that quiet cuz we only |
882s | appeal for them but it's about getting - |
885s | I guess and now that in - yeah hope he's |
891s | not running throughout them no no and |
894s | now that the beta cap has been raised |
896s | for Android what are the next steps for |
897s | runescape on Android sorry I was being |
903s | asked to look here by someone and then |
905s | what think so what I missed I missed the |
908s | question okay Ron by the way we'll talk |
911s | about yeah most of this stuff that's |
916s | been worked on at the moment is around |
917s | the the user interface and tackling the |
920s | challenges of that on mobile so still |
922s | you know lots of work happening there's |
924s | there's so much of the game that needs |
925s | to be looked at to work well on mobile |
928s | so so that's where most of our attention |
930s | is at the moment I |
931s | it's an 18 year old game yes massive in |
934s | regards to everything that in there you |
936s | have content still in the game from 2004 |
938s | for example then has to be polished up |
939s | and every feels kalbi just to bring you |
941s | up to speed the question was next steps |
943s | for one skip an android but i think you |
945s | know what's actually really exciting is |
947s | it's bringing about some new stuff in |
950s | terms of how it looks and how it feels |
951s | and just making the whole thing feel a |
953s | bit more alive and more modern and you |
955s | know in a respectful way so it's not |
957s | like we're gonna change it so you don't |
959s | recognize it but it will kind of bring |
961s | it to you know make it exciting for new |
963s | players who are going to see it for the |
964s | first time so it's cool cool alright |
966s | let's go on to some general stuff I've |
969s | got a note added to my script just now |
972s | which is about you guys saying a lot of |
974s | our stone spirits and chat and I mean |
976s | the best thing I can say is to reiterate |
977s | what I said on stream last week which is |
979s | the design itself is in the works I had |
983s | a message that I write now just as the |
985s | stream ended last Tuesday so it was good |
986s | tiring but yes the design is in the |
988s | works and we don't want to say we're |
992s | gonna be doing X Y & Z unless it's |
993s | absolutely certain because I mean that |
995s | would not help in any way whatsoever but |
997s | yes the topic is there and it is |
1000s | acknowledged but that's about baseline |
1002s | as I can be on that one for now I think |
1004s | I believe my jack is on discord talking |
1006s | about yes moaning yeah so if you have |
1008s | got no opinion on it are these aired |
1010s | some of the potential design solutions |
1012s | on there cool okay first question go |
1015s | what are you doing to try and |
1017s | accommodate the new player experience a |
1020s | lot is that I think it's fair to say |
1022s | we're we've over like definitely like |
1026s | the rest of this year we're gonna be |
1028s | focusing on a lot you know especially in |
1031s | like lead-up to you the full commercial |
1034s | or to mobile you were you hoping that |
1037s | will you will get you brand new audience |
1040s | mobile audience and you it's definitely |
1042s | something where we're dressing I think |
1044s | you'll see changes throughout the year |
1048s | iterations improvements to the first you |
1050s | are the first time user experience |
1053s | yeah it's about you know what the |
1055s | players see on that first day of playing |
1057s | in the game and what what what is it |
1059s | that makes them come out the next day so |
1061s | that that's the thing we really need to |
1062s | crack is like get people back the second |
1064s | and then take it from there so we're |
1066s | putting a lot of attention on you know |
1067s | what what you know happens that early |
1069s | part the game and and how how the flow |
1072s | works and you know how do you teach |
1074s | people how to play runescape yes yeah |
1076s | the important part of that is actually |
1079s | representing runescape as the game I |
1081s | think you if kindness sometimes built in |
1084s | the many kinds of tutorials and stuff |
1086s | we've done in the past that maybe the |
1088s | tutorial is teaching players about a |
1090s | slightly different game and then you |
1091s | release them into the quite world space |
1095s | of like what do i do like there goes |
1099s | beyond the to tour doesn't it yeah you |
1100s | know it's what happens after that are |
1102s | really important as well that's where I |
1104s | mean I mean if we look at brief I say |
1107s | recent in like the last six nine months |
1109s | I mean tutorial Island coming back in an |
1111s | essence whereas of course we used happy |
1113s | ol - Dale quest sorry |
1114s | tutorial but it's now of course tutorial |
1116s | islands with steps Stephanie something |
1118s | to mention what is your word sorry just |
1121s | a good yeah we're definitely looking at |
1122s | we've done a lot on tutorials in the |
1124s | past are kind of next steps are to look |
1126s | beyond the tutorial but we will based on |
1129s | how well that goes then we're probably |
1131s | at some stage probably look better |
1132s | tutorial it very much depends on how you |
1136s | monitor you play progression through the |
1138s | game and make decisions based on that |
1141s | now suppose I you look at their main |
1143s | storyline is a closed environment you're |
1145s | obviously kind of forced on what you do |
1147s | and then of course when you release them |
1148s | into the big bad wild of the game it's |
1150s | like okay this is yeah there's a lot to |
1152s | take in |
1152s | yeah what is your strategy to bringing |
1156s | in new players to runescape and okay |
1159s | let's that sons house excuse me let's |
1160s | answer that question first so you know |
1161s | does that kind of tie into the first |
1163s | question I guess their opening game |
1164s | experience really yeah yeah I mean in |
1167s | terms of bringing players in I mean once |
1169s | someone that she joins the game we're |
1171s | trying to make you the best experience |
1174s | possible for them I think we I think |
1176s | most people know that there's a number |
1178s | of issues there so we're looking to |
1181s | improve on there will be very much |
1182s | looking at you you play progression I |
1184s | said and you may be doing a/b tests and |
1188s | stuff there and testing it out and |
1189s | making changes and iterating upon that |
1192s | obviously you for us |
1194s | kind of like mobile is a very big |
1197s | of hey we're opening the game out to a |
1199s | new platform so we're hoping to you |
1202s | you've been in the game to a big new |
1205s | audience there so that is a big kind of |
1206s | like milestone for ourselves like we |
1208s | really want to get the the new pirate |
1212s | experience kind of top notch and time |
1214s | for them yeah I'm so working towards |
1216s | that so that's kind you that's a that's |
1219s | a big kind of like goal but all those |
1223s | changes aren't just from overall |
1224s | therefore desktop as well so we expect |
1226s | to see you know the improvements would |
1228s | be for both platforms we expect to see |
1230s | you like new players coming into desktop |
1233s | being having a much nicer experience as |
1236s | well and what will the company do if |
1239s | mobile doesn't attract as many new |
1241s | players has hoped well I think with that |
1244s | we're pretty confident because when you |
1246s | look at the the launch of old school and |
1248s | how well that's done we've got really |
1250s | good data on how that's performed and |
1253s | you know that all the indicators are |
1255s | that we will you know see a good number |
1258s | of new players incoming so you know |
1261s | we're really confident based on how old |
1263s | schools performed and you know we're |
1264s | hoping with runescape you know it's |
1265s | going to do even better so yeah awesome |
1269s | and maybe a question few here was born |
1272s | what will we receive news about the |
1274s | summer update or the upcoming care |
1276s | package as quest ease that room for |
1277s | excited questions yeah summer update you |
1281s | you might be surprised to hear that we |
1283s | have got something planned but we don't |
1285s | have they'll be released in the summer |
1288s | we you know we want to pick the right |
1291s | time stroke that out at the times now |
1292s | it's it's sexy we're very excited about |
1301s | it but yeah I'm sure they'll be all the |
1302s | kind of road to X you know to get you |
1306s | excited and things like that but what's |
1308s | the second party coming Caravan jazz |
1310s | quest yeah yeah the law council are |
1312s | still really interested in telling |
1313s | stories about jazz Sin Cara pack we |
1315s | haven't got anything kind of in the |
1316s | works for them yet but we have got kind |
1319s | of core series stories to tell in the |
1322s | near future so yeah keep an eye on |
1324s | awesome is there any update I mean very |
1327s | open-ended question is but is there any |
1328s | update to the game tech system in the |
1330s | world |
1331s | I mean it's if players are expecting us |
1336s | to completely rewrite the Texas and |
1337s | that's not going to happen that's a huge |
1340s | technical thing and it was completely |
1342s | changed what is runescape really however |
1346s | you would like to look into improving |
1352s | the kind of things that can be done |
1358s | there with with the game engine that can |
1359s | improve that so it feels a bit slicker |
1361s | and more responsive but you wouldn't |
1363s | want to mess with any of the timings or |
1364s | anything because it just has impact on |
1366s | so many parts of the game you don't win |
1368s | skip the FPS that's that's that's still |
1374s | a massive thing and it's you is |
1378s | something we like to do but that doesn't |
1379s | you don't expect |
1382s | just don't expect okay I mean I think |
1385s | that's me do dark sky Josh yes with the |
1390s | modern spin rework being one of the most |
1391s | well-liked updates in recent memory do |
1393s | you have any plans to rework and update |
1395s | more dilapidated skills such as |
1396s | construction plans or plans hmm it's |
1403s | definitely a bit more open-ended |
1408s | question we have they given us like |
1410s | inspiration to look up yes a lot of time |
1414s | went into mining smithing and so you |
1417s | have to when we look at hey do we rework |
1420s | our stuff and it's not just skills |
1422s | there's other content in the game that |
1423s | we can look we look at rework and yeah |
1426s | it definitely it's definitely a big |
1428s | consideration when we're making plans on |
1430s | what should we work on next |
1431s | what should we prioritize against |
1433s | hundreds of other ideas that we got so |
1437s | yes it's definitely a consideration we |
1439s | haven't planned as of this time there's |
1442s | nothing nothing in the plans to actually |
1444s | do that there's maybe some other little |
1445s | bits there's some over here is like |
1447s | complicate you know like that's an area |
1449s | that will came to kind of rework |
1452s | modernize a bit by making stuff with an |
1455s | aim to make a fire-making just worth |
1456s | training give you miles day yes and |
1458s | we've got plans for that you know |
1460s | similar categories of stuff that's not |
1461s | maybe yeah as big as two skills which |
1463s | mining in smithing effectively |
1464s | but I mean it's not just about it's not |
1466s | just about skills you know they might |
1469s | not even be about reworking a skill and |
1470s | tightening as you mentioned it could |
1471s | just be about fine yeah yeah we've |
1474s | definitely got things that coming up |
1475s | they're doing that kind of thing yeah |
1476s | but for me I like personally my eyes |
1478s | were a bit open by morning and smithing |
1480s | I think there's a certain thing that I |
1481s | expected for mining smithing which was |
1482s | no good sentiment you know maybe maybe |
1485s | some people popping back in and then |
1486s | leaving again afterwards just to see |
1488s | what was what was there may make my own |
1489s | opinions that kind of thing and it |
1491s | definitely did more than that and that's |
1493s | I think that was bit of an eye-opener we |
1495s | didn't expect much from it necessarily |
1497s | it was it was great and I love what it's |
1500s | done to the community awesome a room |
1504s | Fest 2017 you announced you would be |
1506s | working on community-centric updates for |
1508s | concept art of clans in the background |
1510s | any update on this I mean I guess we |
1513s | always again keep in mind |
1515s | community-centric stuff in what we're |
1517s | doing |
1517s | we like to where possible build social |
1520s | experiences as for clans we do have some |
1525s | smaller stuff coming out in the near |
1527s | future this where you want to poke up I |
1530s | mean oh we all we can wait until Friday |
1532s | well yeah you know we have videos yeah I |
1536s | mean I think that's I mean I think |
1538s | that's the best I believe it yeah yeah |
1541s | again is I mean you're gonna hear a lot |
1544s | in these big question live streams from |
1546s | myself at least it's always gonna be |
1549s | there's a lot of ideas out there there's |
1551s | a lot of things we can do and we have to |
1553s | prioritize them against each other and |
1556s | you that I mean I've loved to do all |
1559s | these things but we can't do everything |
1561s | and so we we have to continue to |
1563s | prioritize certain things against others |
1566s | and you I don't either the other thing |
1570s | is like I don't want to create |
1572s | expectations that we're gonna do self |
1574s | you probably notice that a bit more |
1576s | you've done that a lot over the years we |
1578s | go to Memphis we talk about hey here's |
1580s | what our grand ideas but we do them just |
1583s | live streams like this that's why I'm |
1585s | not allowed out at the Box anymore oh |
1587s | come on |
1589s | and you we talk about these ideas and |
1592s | then even if they're just us you put one |
1596s | kind of little suggestion and stuff you |
1598s | they they gain some traction and it's |
1600s | good to see in one hand it's good to see |
1602s | what people are interested in but then |
1604s | sometimes these things turn into |
1606s | expectations that were actually gonna |
1608s | deliver that and that's what I want to |
1610s | kind of not create those a no I think I |
1614s | think that's a very I mean we dug |
1616s | ourselves into a hole in the past with |
1618s | expectations of XY and Z coming out so I |
1620s | think that's much more sensible yeah in |
1623s | that sense and managing those |
1624s | expectations of yes you can actually |
1626s | look forward to this yes it's gonna |
1627s | happen not yes you can look forward to |
1629s | this oh wait no we've you know it's been |
1631s | pushed back also and there there's a |
1633s | number of things that like are going on |
1635s | behind the scenes but we don't really |
1638s | want to actually talk about them until |
1641s | we're actually no they're they're pretty |
1643s | much done and we can confident that they |
1645s | are actually getting released because |
1646s | there have been times where we've worked |
1648s | on stuff we've got excited about it and |
1650s | we've started talking about it like Bank |
1652s | rework is a very big example of that we |
1655s | get excited about I would tell everyone |
1656s | hey this is coming something hit some |
1658s | big technical issue that we can't |
1660s | actually resolve I mean the biggest he |
1662s | don't want that we're about and we have |
1664s | to like back dragon start over again and |
1666s | then the friction point that we're still |
1668s | trying to kind of get into a nice sweet |
1669s | spot about is that there are certain |
1670s | things we want to want to show even talk |
1672s | about I'm sure everybody design |
1674s | documents you're on disk or that kind of |
1675s | thing it's a company works and to be |
1677s | honest that's why we talked about Bank |
1679s | rework early yeah was because we want to |
1680s | play feedback on it cuz it's a change to |
1682s | core gameplay insist news what you like |
1684s | so we need to find the right right space |
1687s | for that those are the danger box yeah |
1688s | and also giving them enough space to be |
1691s | done you know really well some money |
1693s | smithing is a great example we took the |
1694s | time make sure we get it right and you |
1697s | know I think there's so many of these |
1698s | ones are really really big you know that |
1700s | if they're rushed and we get it wrong |
1702s | then you know it's it's a real problem |
1704s | so you know we've got to pick the right |
1706s | ones do them with the right way and talk |
1707s | about them when you know when we've got |
1709s | something really solid to talk about |
1711s | it's a recent example but it's not |
1712s | nowhere near in a skilled minds for him |
1714s | but we didn't release in simple incense |
1716s | burners last Monday but we had last |
1719s | minute issues and it wasn't that polish |
1721s | it needed and I'm seeing Jen we've |
1722s | released |
1723s | this week and that's just an example of |
1724s | that so you know being confident enough |
1726s | to push back if we're not happy with it |
1728s | actually I think serving that's |
1730s | important to make that irregular yeah we |
1732s | need to go ahead of ourselves so we |
1734s | obviously mentioned bank lyric a few |
1735s | bits there to read jump on for the bank |
1736s | rework section now I guess just you know |
1738s | Brattle ease off while we're on the |
1740s | topic okay |
1742s | last bank rework outrage resulting you |
1744s | guys stating a place holder model was |
1747s | being tested and whatever happened to |
1749s | this well we have been doing stuff as I |
1753s | was kind of just kind of saying there is |
1755s | stuff going on behind the scenes but I |
1759s | don't want to I know this is not the |
1762s | answer people particularly want to hear |
1763s | but you I really don't want to talk |
1766s | about it because Bank rework has burnt |
1769s | us several times in the past and as I |
1774s | was just saying like it's the it's the |
1775s | big example of where we've got confident |
1778s | we've talked about it then we've hit |
1780s | technical hurdles and you more times |
1784s | than players realize we've actually gone |
1786s | taking a couple step forwards away yes |
1788s | this is gonna happen and then BAM and |
1790s | you're like ah crap and you have to kind |
1792s | of like almost like we start again |
1795s | so I don't want to create like as they |
1798s | want to create expectations they're |
1800s | doing the great excitement for something |
1801s | that might not happen so we continue to |
1804s | work on it it's not on any shelf |
1806s | I've got shelves we've got plants we've |
1810s | got all your ball games but there's no |
1811s | bank we work on the show we are working |
1816s | really like we're not gonna say anything |
1819s | until like this is an update there I've |
1822s | said right from the start that we would |
1824s | put for a beta because it's quite |
1825s | dangerous with when you're working with |
1827s | bank stuff you have to put for a beta |
1828s | first of all and make sure we're |
1830s | confident stress testing hundreds of |
1833s | players and software that like the you |
1835s | said you didn't want to talk about it |
1836s | yeah I'm just and basically we wouldn't |
1843s | actually come out and say we're ready |
1845s | we're working on it it's gonna happen |
1847s | until we're actually ready to announce a |
1848s | victor and right now there's no be as |
1850s | scheduled so don't expect any I mean to |
1853s | your point other baits ever be a with |
1855s | the bank's I mean |
1856s | and while the mines beat it happened |
1858s | mainly to work or part it was because of |
1861s | all the player that work with banks in |
1864s | there where we didn't warn obviously one |
1867s | issue to happen with the bank works we |
1869s | did then there would be massive problems |
1870s | so you know to help his point yes very |
1874s | important that you know if the bank work |
1876s | happens there you know it would |
1878s | absolutely be better be it because we |
1880s | want to ever want to imagine you guys |
1882s | logging in and losing all of your |
1884s | valuable banks lots for sure |
1886s | we one more questions Bank we were topic |
1888s | are you planning to ever increase the |
1890s | players say file size so we could get |
1892s | maybe more bank space or action bars or |
1894s | Bank presets and so on |
1896s | I'm not really a technical person but I |
1898s | think not all those things are linked to |
1902s | save space and stuff we have done this |
1905s | there haven't we we did it last year and |
1907s | there was some extra Bank boosters and |
1909s | stuff like that so yeah we focused the |
1911s | logo on items as well that safe space |
1912s | admittedly that's not bank space I know |
1914s | the people don't necessarily consider it |
1915s | the same thing but you know it is |
1917s | helping it's all stuff that we're aware |
1918s | of the people one we warned ourselves |
1921s | yeah a lot of technical issues is |
1923s | actually on the amount time it takes to |
1926s | open the bank yeah probably so and it's |
1928s | just cuz if loading each of those items |
1929s | yeah it's not quite as efficient is it |
1932s | sure people could be there's a deal of |
1933s | work to make sure that that doesn't you |
1935s | know overload so I'm not very technical |
1937s | so I'm using wrong term is been given |
1938s | idea and that and that kind of is part |
1940s | of the reason why we have problems with |
1941s | working with the bank stuff is hey |
1943s | you've got we've got a possible way of |
1945s | doing something bad she it makes things |
1946s | less efficient yeah therefore we have |
1947s | pawns you if we look at obviously the |
1951s | last time the bank was update was when |
1952s | we added did the yang go and costume |
1954s | room stuff through that and I know that |
1955s | was tough because obviously that what |
1958s | there was to do and obviously what it |
1959s | comes down to is the efficiency of it |
1961s | and if you look at a bank space it's why |
1964s | we have stuff like the barn update we |
1966s | released recently for play around farms |
1967s | and that's an alternative to storing it |
1970s | yeah got a couple more of those in that |
1972s | in the works okay cool |
1974s | let's come back to general stuff do you |
1976s | think one scape will ever rework the |
1979s | wilderness there wilderness it's good |
1982s | question yeah I mean there are different |
1983s | to be honest like they're two very |
1985s | there's one big group he just wants us |
1988s | to reclaim it in some ways there's a lot |
1989s | of space that could be |
1990s | used another passion of minority greed |
1992s | people just really wants us to get it |
1993s | right for once |
1995s | I think that we haven't got anything |
1997s | active in moment about how to resolve |
1998s | that but we're currently chatting about |
1999s | it a little bit about what we might do |
2002s | there are things that I like you know |
2004s | I'm championing things like big fan of |
2006s | safe PvP in that suit serene escape a |
2008s | big fan of opt-in PvP but world event |
2010s | been the beast yep yeah the idea that |
2013s | you know you set a flag but I could |
2015s | maybe use the wilderness for those who |
2017s | haven't opted to opt it for PvP I love |
2020s | dark scape you know I love getting you |
2021s | know game modes and servers that |
2023s | dedicate to PvP but um it might be that |
2025s | we kind of play around with rule sets or |
2027s | do something there I know that there's |
2028s | actually um something I wanted to wear |
2031s | something what hunt has been pitching |
2032s | which is a wilderness death rework so |
2036s | reworked depth to the mechanics of what |
2038s | happens when you die okay so it love to |
2040s | wear it just kind of give it give you |
2041s | feedback whatever on on radio etc and |
2044s | discord it's is that |
2047s | I'll go get this right now death in the |
2050s | wilderness would mean you would drop the |
2051s | amount of gold that you would have to |
2052s | pay to reclaim your items so instead of |
2055s | dropping the items it looks at the value |
2057s | cost side reclaim so it robs that as I |
2060s | tossed out when you cross into the |
2061s | wilderness it would have you'd have to |
2062s | have that gold on you okay you'd have to |
2064s | have that amount on you otherwise you |
2066s | won't be able to you just paint be would |
2067s | be yeah effectively that so a player who |
2071s | dies would actively lose their items |
2074s | twice so that's pretty heavy penalty so |
2078s | he still gives that sense of hazard but |
2080s | love people thoughts or ideas on that a |
2083s | lot of people seem to like that I did I |
2093s | think what we could do here is I'm sure |
2095s | one hunter won't mind me saying this is |
2097s | when that post goes out maybe I'll get |
2100s | him to pop onto our post and maybe |
2101s | explain it in full just your case so I |
2103s | assume I've no doubt you probably |
2105s | summarized it fine but yes I think it's |
2107s | important just in case there are gonna |
2108s | be nuances in it yes about know |
2110s | definitely yeah I'll see what I can do |
2113s | for that be interesting that's sounds |
2115s | really awesome there actually there any |
2118s | plans to bring a popular old-school |
2120s | updates to runescape such as their |
2122s | construction additions they've made |
2124s | or how their bank works or even fossil |
2126s | Island so note fossil Island but |
2130s | construction construction updates that |
2132s | there's some really nice stuff that |
2133s | they've done with kind of leaving rooms |
2134s | yes in particular a lot of the kind of |
2136s | the benefits themselves to be having |
2138s | other places in our game you know like |
2141s | the teleporting but like moving the |
2144s | rooms the problem is that as you |
2146s | probably expect it's simpler in |
2147s | old-school so to do that takes a huge |
2150s | amount of work would likely come with a |
2151s | full construction we work in a isn't off |
2153s | the cards okay so just a minute just to |
2154s | clarify the reason why its simplest |
2156s | because of course they haven't had the |
2157s | POA traditions that come into ruins mm |
2161s | yeah we're a victim of own release |
2162s | schedule in the sounds and also to be |
2164s | honest it's the same on to the bank |
2165s | we've had so given so many benefits and |
2168s | perks and things like that and there's |
2169s | so many additional items you know not |
2171s | see that's on us but that makes the |
2174s | placeholder system that o XR ice has got |
2176s | far far more difficult and possible to |
2179s | implement there in scale we have to take |
2180s | a different route cool are there any |
2183s | plans to remove more minigames like |
2185s | mobilizing armies I want to kind of |
2188s | throw it open personally like I'm the |
2190s | mobilizing Army's felt like it was a |
2192s | clear right garrovick I know there are a |
2194s | couple of champions of it but I'd love |
2198s | to know if there's any other many games |
2199s | that people feel passionate living like |
2200s | that really needs to go like it's great |
2202s | or project really like kind of |
2203s | absolutely loving trouble brewing does |
2205s | that have absolutely thinking that go |
2209s | regardless like yeah it's certainly an |
2212s | option because I think that we're going |
2213s | to become braver to take out things |
2215s | daunt but certainly with kind of new |
2217s | players coming in and the benefits that |
2219s | might bring we're gonna get braver about |
2220s | taking up I always been work I wouldn't |
2222s | conquest in there if you want to do yeah |
2225s | there are some people who've got |
2226s | perfectly valid argument that is it's |
2228s | not hurting anyone |
2229s | conquest isn't hurting anyone but it's |
2231s | noisy a lot people go to it and might |
2233s | well you know just play anything alone |
2235s | it's not fun those rewards lock behind |
2237s | them some people are boosting them which |
2239s | doesn't look great I may be wrong I mean |
2241s | a chat correct me I'm pretty sure |
2242s | conquest is I mean in the current comp |
2245s | stuff we have in conquest is tied into |
2247s | trim comp I figure I may be wrong though |
2250s | yeah which might be a reason why it's |
2252s | frustrating as well yeah so I'm |
2254s | obviously very well aware of like the |
2256s | trim come from complex |
2258s | it's in there but when I'm thinking |
2259s | about noisy bad minigames often it's |
2261s | more towards the kind of newer players |
2262s | but yeah my I would love to make |
2268s | minigames worthwhile with more of a kind |
2269s | of blanket update the idea of you know |
2271s | I'd love a minigame up I would |
2272s | that's a deal of work I know it's gonna |
2274s | get prioritize any game that's got to |
2276s | get prioritized against another staff |
2277s | but also making mini games rewarding |
2279s | like it easier to get creeps and stuff |
2280s | like that but yeah he's got to come |
2282s | against the other staff cool so Wow I |
2286s | was about to read that question and JD's |
2288s | just taken it off right at the bottom |
2291s | okay highlight it delete it put it on |
2294s | the bottom I guess that's gonna be one |
2295s | of the last questions be asked are there |
2297s | any specific plans to add the wood |
2299s | cutting and hunter oolitic and aphids |
2301s | in-game for invention yes yes I think we |
2304s | yeah we sat on a couple of those what |
2305s | sat on them for a bit right waiting for |
2307s | the right operate to put them with I |
2308s | think yeah less of a concern cool last |
2313s | year you asked players about their |
2314s | feeling on reason someone into 120 is |
2316s | this something that's still considered |
2319s | it's the one the backlog hasn't been |
2322s | removed yeah no I mean all these sort of |
2324s | things are considerations |
2326s | I'd love to eat sorry mmm you know I'd |
2329s | love to do 120 but also change it from |
2331s | pouch escape you know it's not just |
2333s | that's not necessarily how you train it |
2335s | or maybe that's like training from 99 to |
2336s | 120 so infusing pouches you mean ya have |
2339s | to bring out a knight when 20 with a bit |
2341s | for summoning we work at the same time |
2342s | you know like using your pet your your |
2345s | familiars he's the way to Train it just |
2347s | seems so sensible to me |
2348s | such a shame it's not that when are we |
2352s | getting some sort of combat style |
2354s | diversity update presumably this |
2355s | question was asked of course because of |
2356s | what was shown at Game Jam so yeah yeah |
2360s | it's gonna happen it's gonna happen yeah |
2363s | amazing so yeah I don't wanna be mod |
2366s | though so yeah we are going to be |
2372s | looking into it |
2373s | timeframe wise it's it's not going to be |
2376s | like next couple months where is some is |
2380s | another one those updates where we would |
2381s | want to do it Beecher as well so |
2385s | that would be along at some point to |
2388s | Euro see like the balancing of that you |
2391s | want Ignatius I run get feedback on that |
2393s | stuff |
2394s | make sure stuff is worthwhile because if |
2396s | we're adding these shoes to different |
2398s | weapons and then you the feedback is |
2400s | that actually why the hell would ever |
2402s | use a mace then there's a lot of issues |
2407s | that crop up yes such like from changing |
2410s | significantly the styles of how certain |
2414s | weapon types working for now so yeah I |
2415s | think a bit be awesome so we do one of |
2420s | those at some point yeah sorts of |
2422s | expects particularly about the connie |
2423s | getting involved with the designs I |
2425s | think they'll be or prophesieth I'll be |
2427s | soon in the actual orange awesome he |
2433s | sometimes he gets rid of questions as I |
2435s | read it doesn't escape work has been a |
2438s | controversial topic over the last few |
2439s | weeks and many players feel that while |
2441s | the feedback may change the slight |
2442s | details the core design that we've come |
2445s | up with isn't subject to change how true |
2448s | is that it's not true so it's actually |
2449s | in a critical point so we have greed as |
2453s | a team we sat together that it's it it's |
2457s | not endangered necessarily but there are |
2460s | two core things that need to be resolved |
2461s | one is it's too complex and another is |
2463s | there are a lot of people who don't feel |
2464s | like it's solving problems that need to |
2466s | be solved obviously those two are |
2468s | connected so what we're going to do is |
2471s | we're going to put out a video blog so |
2473s | we're going to strip it all down to the |
2474s | simplest elements put out a video blog |
2476s | we just the core parts of what we're |
2477s | looking to do because really there are |
2479s | only core things are the stats on the |
2481s | comp on the Cape particularly |
2483s | problematic for me so the result those |
2485s | well put out there we're going to survey |
2487s | it in game so in the same structure as |
2490s | that blog and then it's make-or-break if |
2493s | if there are core elements that people |
2495s | don't want if we if it's salvageable and |
2497s | then we put it out but if there's kind |
2499s | of fundamental kind of turn against it |
2501s | then we'll or ditch it |
2502s | so yeah I'm substantial changes could |
2505s | well be made cool there are any plans to |
2509s | release a strictly solo boss within the |
2512s | next 12 months yeah yeah we released we |
2517s | tend to release bosses |
2519s | we mainly cigrip I've been frequency at |
2521s | least there's a couple of bosses every |
2522s | year seems to be kind of where we're at |
2524s | I mean obviously I'm early dungeons is |
2526s | kind of muddy that a little bit like how |
2527s | do they work with it but by that |
2530s | frequency yeah should be there and the |
2532s | next one we want to do is probably so no |
2533s | coins anymore |
2535s | amazing okay oh why that excites me |
2538s | where does the game head towards once |
2541s | 299 and weaponry slash armor is added |
2544s | and tail off a question do we ever see |
2547s | combat skills from 2020 we are we're a |
2549s | little way off that got quite way off |
2551s | guarantee and those because we're at in |
2554s | breadth and I think that and weapon |
2555s | diversity is gonna be huge like combat |
2558s | diversity really helps us in that these |
2560s | weapons worth all different people will |
2561s | want those items will want to be you |
2564s | know try now or war hammer does for once |
2565s | you know that kind of thing so that's |
2569s | gonna be a big thing also got other |
2570s | ideas for introducing breadth which |
2572s | means that 99 you know a few years off |
2574s | folks well here's the frame that and I |
2575s | need to preface this this point a lot |
2578s | yeah 99 does not correspond to does not |
2582s | necessarily have to correspond to a |
2583s | level we could make 100 and 220 that |
2586s | doesn't mean uni hundreds equip it so |
2588s | just to clear up that assumption that |
2590s | could require in something else |
2591s | yes you know yeah so just a very so if |
2595s | let's say God knows when we released |
2597s | here 105 armor in do I need a hundred |
2600s | and five defense right that might not |
2602s | necessarily be the point and you're |
2603s | gonna just could be acutely aware that |
2604s | if players have this kind of geared and |
2606s | they're gonna need combat targets that |
2607s | suiter like you know you don't just be |
2610s | chewing through solare mobs and get into |
2611s | a ninety nine in the specs of a day you |
2613s | know he we we've got to put in targets |
2614s | that make me know the suit bad and |
2617s | that's better work as well going to 120 |
2619s | in combat but just boggles my mind just |
2621s | trying to think you know each of the |
2623s | combats goes to 120 you right okay magic |
2625s | emerged as well right okay all the |
2627s | content that goes with that and making |
2628s | those fill up boggles my mind yeah so |
2632s | lots of finger burst |
2634s | why the hesitation to re-release the |
2637s | magic aura because we said everyone |
2640s | going to exclusive mmm really right yeah |
2643s | I mean it was yeah it was aimed for a |
2647s | you for probably a couple members who |
2651s | made not going to now |
2652s | yeah and it was also it's a bit |
2654s | overpowered and it's you know we felt it |
2657s | was unbalancing the game and we yeah we |
2659s | said we were gonna many kind of aura we |
2661s | work we might reopen it mmm I might be |
2663s | conversation we have yeah you could come |
2664s | back in a different form but for now |
2667s | yeah I mean it's the same reason why I |
2670s | mean I do notice that people mention my |
2672s | rapper haven't mentioned it has a |
2674s | Pantheon's or they're 12 and instincts |
2676s | and stuff of that those uneven Hellion |
2678s | for example these are auras of course |
2679s | that well haven't been we released for |
2681s | those I think the reason why Madara is |
2683s | mentioned the law is because people |
2686s | loved extra damage without having to |
2688s | suffer damage right he's not having a |
2690s | maniacal aura so I assume that's why |
2692s | there's a shout for it yeah yeah I'm |
2696s | combat auras and all of that we need to |
2697s | resolve and the points off |
2699s | inaccessibility off and factory |
2701s | interoperable okay I think we were |
2703s | mistaken though some people have it and |
2706s | they can still use it yes yes so members |
2709s | if you still have it alright still use |
2711s | it it's just in a reduced so is it could |
2714s | it be released for players with Brian |
2716s | get up so I can get the aura mm-hmm |
2718s | which I guess there's a whole different |
2720s | topic in its own right that's how I mean |
2722s | let's leave that to a bigger job and |
2724s | always shut resolve that okay one year |
2728s | ago in exactly the same month you shared |
2730s | survey results of our potential updates |
2732s | brackets with our promises considering |
2735s | you've already released a good amount of |
2736s | previously poll content like quest point |
2737s | shop player on farm and mum others since |
2740s | then have your priorities changed a lot |
2742s | or if some of those remaining ideas |
2743s | still on your to-do list if you look at |
2746s | what we've got upcoming which you can't |
2748s | because we haven't talked about you'll |
2750s | see that there's a lot of familiarity |
2752s | there like a lot of stuff that has been |
2753s | on norm you know we've talked about for |
2755s | a while so it's not as if they're all |
2757s | new jersey going off in new directions |
2761s | there's some good like legacy sorry |
2765s | legacy in that in that sense but legacy |
2768s | runescape stuff things we promised so um |
2770s | that doesn't stop the fact that we you |
2772s | know we could do with refreshing the |
2774s | backlog i think an annual survey or more |
2775s | kind of we've been doing kind of more |
2777s | directed surveys recently also if they |
2779s | work like that maybe build about clogged |
2781s | polls we still could do with refreshing |
2782s | the backlog and say we may be talking to |
2784s | you guys I'm seeing |
2785s | what is or what are the next steps in |
2788s | the five-year skilling plan and what is |
2789s | the stance on high intensity skilling |
2791s | will it get any more interesting than |
2793s | clicking X Martok's for example mining |
2795s | and Hall of memories yes yes yeah we got |
2798s | we got I can think of a particular |
2799s | update that really does nail this |
2802s | but like I'm it's interesting seeing the |
2804s | journey of the five-year skimming plan |
2806s | in particular with the intensity because |
2808s | like that some of the first things we |
2809s | did like I'm sorry fishing frenzy |
2812s | Frankie's missing frenzies floored like |
2815s | it's the least played of the old content |
2816s | in there because it's that kind of it |
2819s | doesn't hit the sweet spot - it hits the |
2821s | bitter spot between kind of intensity in |
2824s | boredom or grinding and it was a bad mix |
2827s | and then we go to kind of horror |
2828s | memories which is kind of half getting |
2830s | it right still elements that still |
2832s | against it in that spot but then you get |
2835s | things like rocker tuna tease and a lot |
2837s | what mining smithing did does and I |
2839s | think we're getting it right a little |
2841s | bit of strategy but there's we're |
2843s | pushing the boat out and there's going |
2844s | to be something is truly in it |
2846s | innovative in that space in the next |
2848s | three or four months so kind of watch |
2850s | out for it I think fish and frenzy |
2851s | suffers from a reward factor as well |
2854s | yeah I mean yes of course you get better |
2857s | XP an hour but is the effort versus |
2859s | reward worth it in that sense I mean |
2860s | that gotta hurt |
2861s | yeah you're absolutely right we're |
2863s | coming to terms with balancing triangle |
2865s | which is in the Triangle because it's |
2866s | it's probably a hexagon actually there's |
2868s | so many different elements there but |
2870s | like you really have to have almost |
2871s | exponential reward if you are super |
2873s | intensive but you know not much |
2875s | gratification for being that as you play |
2878s | it cool when do we see the Java clients |
2882s | going away hopefully sometime soon I |
2888s | think |
2889s | hang on surd questions on this fairly |
2891s | recently is something we're wanting to |
2894s | close for good we're getting there |
2897s | yeah we've been monitoring ever since |
2900s | NXT the amount of users who are using |
2903s | Java there's there's still a small |
2906s | percentage but it's yeah it's really |
2908s | it's now a point where it's would you is |
2912s | we don't have a date but it's gonna |
2915s | happen sometime soon |
2916s | okay we are you want to be nice to those |
2923s | who are still using Java and try and get |
2926s | them moving over to NXT in an I swear |
2928s | guess making sure we find out what the |
2931s | issues are trying to address those if |
2934s | this still we've got some engine updates |
2936s | that hopefully improve some lists as |
2938s | well coming you were coming up fairly |
2941s | soon but there becomes a point where |
2945s | where there's some players who are not |
2947s | moving over and it might be because they |
2949s | are you well I don't know why hopefully |
2953s | we'll find that out but somebody that |
2954s | might be just that there just can't be |
2957s | bothered oh ho you know I'm not doing |
2959s | into until they're forced to do it so at |
2961s | some point we will have to just actually |
2963s | kind of post people over em the newest |
2967s | it's the effort compared to well people |
2972s | still using something so when they're at |
2974s | that point now where it's kind of like |
2975s | we're we're definitely in the closing |
2977s | stages I think it's important to mention |
2978s | I'll see what we'll be able to do with |
2981s | NXT once of course Java is gone as well |
2984s | because you have to very important them |
2987s | to considers that some people forget is |
2989s | the content because Java is still |
2991s | supported we still have to make content |
2992s | that works in Java which can be a bit of |
2995s | a a hamper on certain things like |
2997s | sometimes we do 17 NXT we then have to |
3000s | make a specific change for make it work |
3002s | in general we try and like take care of |
3005s | stuff in Java as well but we don't |
3006s | really support anymore |
3008s | so that's been the case for a while now |
3009s | so it's like the same reason why we got |
3011s | rid of the compiler because he lives |
3014s | HTML no it's row 5 yeah which we didn't |
3019s | nothing else touched so it's kind of |
3021s | like every time we change something that |
3023s | might change channel something like that |
3024s | would never like do those changes and no |
3026s | you know one's really looking at HTML 5 |
3029s | so it's kind of like paint in the ass |
3031s | how much I remove these things that just |
3033s | slowing down our development our ability |
3035s | to produce things it's gonna be great so |
3038s | you guys said shortly after the deft |
3040s | touch top and excuse me Steph touched |
3042s | our promo you'd be discussing Simon |
3044s | freshens deft touch starts being abused |
3045s | a tell us what happened in that meeting |
3047s | you said you had |
3049s | not the tyranny bad question is always a |
3052s | tree yeah I've actually got a yes answer |
3056s | to this which is lovely so I do believe |
3059s | that it's in QA the Death Watch starts |
3061s | and tell us it is that's right I don't |
3063s | think he went out with this game update |
3064s | nope right okay |
3065s | so that is imminent which is great and |
3068s | the science of life I believe this is |
3071s | why banks CSO essentially the issue is |
3074s | I'm at a loss I take I miss hold still |
3078s | and I use my life assigned life and then |
3080s | I can quickly use it and get another |
3081s | sign of life ready in development kill |
3083s | that said so I'm that has been picked up |
3085s | I can't remember they had a fight over |
3086s | who wanted to do it see the more drama |
3088s | nor more pie I would at ramen wondered |
3090s | he and surprised actually in that fight |
3092s | I would have well I mean not little |
3097s | fight a little fire in them oh I mean |
3098s | I'm imagining it now I can't stop but I |
3100s | would win that yeah that's that's being |
3104s | done so I'm not necessarily as imminent |
3106s | but um seem to him you'll be ten quid |
3110s | for that fight game glass so I think the |
3121s | important thing to mention to those |
3123s | points is Cotton's will go out ahead of |
3126s | time like I want to make sure the |
3127s | comments got ahead of time for these |
3128s | changes yes important enough where we |
3131s | should probably give them a heads up yes |
3132s | it's comes yeah or let's say that is a |
3134s | cracking point because you know I love |
3137s | my drama cabins so from The Diplomats |
3138s | yes exactly so you mentioned ever my |
3141s | let's say step backs obviously this |
3142s | issue as a baseline came from the fact |
3145s | when the different mag change was |
3147s | released we didn't inform players ahead |
3149s | of time give me a visibility and stuff |
3150s | about see as we acknowledged there we |
3153s | were gonna do bearer |
3154s | stuff that's considered contentious |
3156s | we're gonna let them know ahead of time |
3157s | I think this is your smirk on that's |
3158s | you're exactly right and this is part of |
3160s | it yeah cool just wanted to make that |
3162s | point clear |
3163s | do we see a player named cleanup plan Oh |
3167s | a play named cleanup happening anytime |
3169s | soon that's all no it's not been |
3172s | something that we've discussed no as far |
3175s | as I'm aware yeah there are issues with |
3176s | the last and I think there's a slight |
3179s | orientation I mean it may still happen |
3180s | in future but there's slight orientation |
3182s | towards |
3183s | I love me a lot of people to come back |
3184s | to reclaim their accounts particularly |
3186s | mobile it's got to be aware of that |
3187s | awesome |
3189s | is there any info regarding new items |
3191s | Ken added to the rare item token store |
3194s | we've been talking about it anyway so |
3197s | not definite but yeah I think it's |
3200s | probably do a bit of refresh isn't it |
3202s | and a couple of last questions these are |
3205s | companies are very baseline questions |
3207s | from the chat that we've managed to pull |
3208s | where possible is there any news on |
3210s | group Iron Man at all what do I say what |
3220s | do I say it's in the same space is back |
3222s | pretty well yeah right the way we don't |
3224s | almost all the answers are the same I |
3225s | mean yes it's yeah I mean okay you |
3231s | answered it without even saying no once |
3233s | brilliant the answers not on though it's |
3237s | not on though it's not on the show it's |
3239s | not on the shelf yeah it's again it's |
3243s | one of those updates where he's we're |
3246s | not about to release it so what's |
3249s | positive sorry I don't know if I can say |
3250s | this but what's positive is don't score |
3252s | so 110 yeah and I was caught up you know |
3255s | looking for engine changes that will |
3256s | help may precipitate that and that helps |
3258s | us as well and yeah things really sit |
3262s | the same yeah it's complete sense to do |
3264s | that as well |
3265s | I mean both games want to do that in |
3267s | this case you know we can actually do it |
3269s | panda pen awesome would it be possible |
3272s | to add the option to change the font |
3273s | size of text I presume for people on |
3275s | high resolution monitors I need to so |
3278s | yeah I saw that the question in the chat |
3282s | as far as I am aware it's is on is still |
3288s | something that is on our backlogs you as |
3291s | part of like doing mobile stuff this is |
3292s | one of those kind of mobile benefits |
3294s | we've had to like look at chat like font |
3296s | sizes I haven't been working close |
3300s | enough to know what the current status |
3304s | of that is |
3305s | yeah the ridge work but I do remember |
3307s | someone asking me fairly recently been |
3309s | like you still wanting this and stuff |
3312s | and I was like yeah yeah this is you |
3314s | definitely something we want something |
3316s | and it's not I know it's like you for |
3319s | people who like bad eyesight and stuff |
3321s | it would be really beneficial but it's |
3323s | also beneficial as technology moves on |
3326s | and there was got that big 4k monitors |
3328s | and stuff that nice and stuff so yeah |
3334s | I've just I'm sorry I'm not sure where |
3336s | the priority lies all right whatever |
3340s | happened to the idea of a skilling type |
3342s | boss oh that sounds nice yeah it's it's |
3346s | something that surface multiple times in |
3347s | the polls wasn't it yeah can invoice as |
3350s | they're not promised but as a yeah what |
3353s | are your thoughts on it was kind of |
3354s | always the bridesmaid if the bride |
3355s | wasn't it's always like how do you how |
3358s | is it something more than evil tree like |
3361s | yeah |
3362s | bossing you're staking all your armor |
3365s | like the wealth that you're wearing or |
3367s | with your gear and stuff right yeah yeah |
3370s | but I'm noting them in the works it |
3373s | might mean sorry so I'm do we see any |
3375s | more graphical reworks happening oh |
3377s | definitely awesome yeah well thank you |
3381s | the approach we were kind of taking with |
3384s | kind of graphical rework so it talks |
3386s | about this last time I think is that |
3389s | where we're looking at high power asset |
3392s | production and improving our assets |
3395s | because over the years with runescape |
3399s | and and slowly improving graphics over |
3402s | time what that's led to is you've got |
3404s | like 400 different types of chair like |
3407s | 15,000 types of barrels |
3409s | ridiculous number of tables like every |
3412s | time we come to an update we'll go okay |
3414s | were new house and you create a new |
3416s | table walk away new chairs to go in the |
3418s | house and stuff as a result with all |
3421s | these assets and what we need to what |
3425s | we're looking to do is actually get rid |
3428s | of them all and have it so we've got |
3429s | some base assets though you can still |
3431s | add variations to but it also means that |
3435s | when you're updating |
3436s | graphically updating mass it updates to |
3438s | them across the worlds of thing so we're |
3440s | looking to they're better asset |
3441s | management and that would whilst it kind |
3445s | of |
3445s | I guess slows down the reworks at this |
3448s | stage it means in the future it'd be a |
3452s | lot more efficient but having said that |
3455s | there is an area that's getting |
3458s | graphically we worked at this moment I'm |
3460s | not going to tell you there any plans |
3466s | for a 120 or virtual skills cape |
3470s | no there isn't the plan but it can be a |
3474s | consideration I guess yeah there was |
3476s | there was legends I want to say so yes |
3481s | yeah I think like an awesome on I think |
3482s | remember like floating let elements on |
3484s | the top sorry let as in candles I'm not |
3489s | doing it kind of anyway but yeah it's |
3493s | really good one of the concerns we had |
3494s | was whether or not that's me saying |
3497s | these the goalposts that we expect |
3498s | people to go for now so there's that |
3500s | concern yeah a cape I guess as a Fairfax |
3504s | on it it's got additional perks even |
3507s | just having something cosmetic is that |
3509s | too much of a nod towards it say yeah |
3511s | that's where it is I think if the |
3513s | community turned to us and say you know |
3514s | what we'll write about it right then |
3517s | I'll be all over it just take basically |
3520s | that concept and do it awesome okay that |
3523s | will literally take us well it reads six |
3525s | o'clock and I think we've gone through a |
3527s | fair amount like stuff from a you know |
3531s | what's going on kind of thing I think is |
3532s | very important we've addressed them I |
3533s | think I'm very happy that we've been |
3535s | able to do that so unless there's |
3537s | anything you guys want to mention I'll |
3540s | see anything in the chat very quickly do |
3541s | you want to address then I think spring |
3545s | fair no spread fair no Springs fair |
3546s | that's cool sorry no I mean if you say |
3549s | anything just yell off but otherwise I |
3551s | probably get ready to wrap this up here |
3552s | to rework it's still the case that's uh |
3554s | it's something we want to do it's it's |
3558s | much larger process in terms of updating |
3562s | or work I like tools and stuff with |
3565s | heart so that we can you know we were |
3567s | using our all our old tools for a very |
3570s | long time and they weren't really |
3571s | industry standard we're making sure |
3573s | we're like much more industry standard |
3575s | using Myer and such |
3578s | and then once we've kind of done all the |
3581s | tools work you it means that we can do a |
3584s | big carry to work women hands broken |
3587s | these the horrible like you know me |
3591s | where works gays aren't they can't wait |
3594s | for it yeah and hopefully it means like |
3598s | I mean I guess we shouldn't say |
3600s | expectations but it's saying it but |
3602s | hopefully it means like you can have |
3603s | their facial expression gets more |
3605s | customization with that size something a |
3608s | bit more yeah industry said and easter |
3611s | is coming people asking easter is coming |
3614s | yeah I mean it goes without saying I'm |
3616s | saying you know as always final we're |
3619s | Friday of the month |
3620s | mum foreheads there and Daphne keep now |
3622s | for my pair them Friday because I of |
3624s | course dive into what you can expect for |
3626s | April which is very exciting and there's |
3629s | no April Fool's content I saw that go |
3631s | out night before know it force I miss I |
3637s | miss the old April Fool's conference |
3638s | okay that's fine |
3640s | bring back camels okay so what do we |
3645s | have okay |
3647s | I think apart from that when I wrap it |
3649s | up here but thank you guys so much for |
3653s | joining us on this and they're been able |
3655s | to answered and the stuff where we need |
3657s | well know the stuff to have you back on |
3660s | the stream Wow and I what what was that |
3665s | did you actually make a compliment to me |
3667s | I've been saving now yeah back to normal |
3673s | didn't even here love it that one time |
3676s | you sort of a nice I do you in the dress |
3677s | a oh here it okay so I think that'll do |
3680s | it everyone but yeah we've addressed as |
3682s | much as we can I do want to mention of |
3684s | course news post on the runescape calm |
3686s | which goes into what we addressed at the |
3688s | start stream which is Victor portal |
3689s | trader do read that do join the discord |
3692s | channel we have set up as Mike camera |
3695s | Nova's going to be in the disco channel |
3697s | trying to get involved in discussions |
3698s | where possible and apart from that as |
3701s | always we'll send out the loot scape at |
3703s | the end of the stream and we'll keep an |
3704s | out for the TL DW stuff that goes up and |
3706s | we'll start replying where possible but |
3708s | apart on that thank you so much for |
3709s | joining us everyone as always take care |
3711s | have a good one fluffy |
3714s | [Music] |
3733s | you |