Original Post — Direct link

What this means is that Animate Dead is WAAAAAAAAY more effective in Legacy than EoC.

Unfortunately, as Funny as it is to see Telos and Araxxor hit Single Digits, I've not really found a good use for this quirk yet, since most late game bosses have some kind of Mechanic that makes Legacy impractical.

The only thing I've found, is that it makes Orikalka AFKable like Rathis, since Animate Dead reduces both her Tailspin and Fissures to negligible levels in Legacy with even a little bit of healing, like a Blood Spell. While still keeping about a 1-2 min kill time.

Anyone have any Ideas for where this might be useful?

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almost 3 years ago - /u/JagexSponge - Direct link

Hey, I took a look at this, (kinda spooked me that something had gone drastically wrong) - i believe this is actually working as intended. I can show some the math below:

With full achto, and ovl i sit at 384 damage reduction from Animate.

  • example Ripper demon attacks for 1000 damage
  • Achto + Defence level brings this down by 18.9% = ~811 damage
  • Protect melee brings this down to ~405 (~324 if using souls/eof)
  • 405 gets reduced by Animate down to 101.25 (75% reduction cap)

This all occurs the same in legacy, however your end result 101.25 is shown divided by 10 because hp is shown as 1/10 in legacy - this will therefore appear as 10.

almost 3 years ago - /u/JagexSponge - Direct link

Originally posted by TheKunst

I think op is suggesting that that 384 dmg reduction is not being divided by 10 like everything else in legacy, making it 10x more effective. Could you check that?

Threw some debug in my world to check the input and output numbers, - I can confirm it's working as expected

almost 3 years ago - /u/JagexSponge - Direct link

Originally posted by Imolldgreg

Whats up with this spells scaling? Currently if I wear full gano you get 209 damage reduction, putting on gano boots and static gloves moves me to 294. why is 192 armor giving me 850 armor worth of damage reduction? Tested it with black wizard gloves and boots, 14 armor provides 67 damage reduction(670 armor worth)

Whats up with this spells scaling? Currently if I wear full gano you get 209 damage reduction, putting on gano boots and static gloves moves me to 294. why is 192 armor giving me 850 armor worth of damage reduction? Tested it with black wizard gloves and boots, 14 armor provides 67 damage reduction(670 armor worth)

Each piece gives a reduction based on its armor value AND your defense level. The 33% defense is for each piece worn, that's the extra value your gaining there.