Original Post — Direct link

Summoning has always felt out of place as a combat skill to me.

It would make more sense if the skill leveled by using familiars in combat.

Summoning is such an underwhelming skill for what it could be, and it's almost never brought up in the combat convo.

I'd love to see summoning reimagined/ reworked/ updated.

RedAngelzx made a good post about this topic a few months ago.

Summoning has been on my mind a lot lately, so I felt like I should make a post.

I want to be excited to train summoning.. not just spamming pouches.

https://preview.redd.it/1et9ofzpb9nd1.png?width=656&format=png&auto=webp&s=33792394fede5200a56853d082319fc496fa624f

Thank you!

External link →

This is a very fair point/post! Summoning always has (in my short experience) been kinda left to one side, probably because its more support than core combat; in a similar kinda fashion to Prayer, it's just a seemingly random set of buffs without much tying it together. (Prayer at least has the benefit that you can have multiple active at once / different books, potential to tie prayer bonus in on effectiveness etc) Whereas summoning just sort of exists?

I would love to see it get a redesign to an extent and familiars reworked so we don't just see the same ~5 or so being used and thats it. Ways to level up your familiars to make even the lower level ones relevant could be interesting / add some extra variety to combat.