So, Jagex has said they're targeting the finale to the Wilderness questline for next month. This'll most likely mean they're going to release Tier 6 of the puzzle box. They've all but outright stated in a prior stream that it would turn the box's effects into passives. (Exact statement was that it would make the effects "easier to use", when they're already usable by just holding the box in your inventory.)
So, at this point, you'd have the ability to get a passive version of Persistent Rage that only requires 40 Archaeology/40 Divination/50 Farming, as opposed to 98 Archaeology (boostable from 90 with pulse cores) for the actual relic power. On top of that, the relic uses up 150 power and one of your 3 precious relic slots, along with taking ~600k coins in chronotes each time you want to activate it.
Basically, the relic is a straight downgrade in every way and, for the most part, much HARDER to get. Unless the new quest has some insane requirement to it, Persistent Rage will be useless in its current state, so it probably needs some new effects. They just did it for Sticky Fingers, so it's not unreasonable at all that they'd do the same for this.
As such, I'd like to look to our glorious community for ideas on what this should involve. I only have two suggestions myself, and they both seem...a little strong.
- Make it so you're able to do actions you normally can only do out of combat, even while in combat. (I mean, you're persistently full of rage. If angry mode is your default state, you'd figure out how to do the stuff that takes focus.)
- Make Thresholds a little cheaper to use, or make them activatable at lower adrenaline levels. Say, either 10% to use instead of 15%, or usable from 40% instead of 50%?
If anyone else has some good ideas, I'm open to 'em. Maybe we can get something out here before the quest goes live and we're just left with a sad, useless relic in the bottom of the pile.
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