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RuneScape
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1s | [Music] |
---|---|
13s | hello and welcome runescapers this week |
15s | our friends from steamforged games have |
17s | taken over the runescape weekly |
18s | livestream for a digital playthrough of |
20s | our new board game and development |
22s | runescape kingdom's shadow of elvarg is |
24s | a cooperative campaign board game which |
27s | is coming to kickstarter on the 31st of |
29s | may this is a cooperative campaign game |
32s | for one to five players explore asgardia |
34s | and mr lydden from above go on quests |
37s | level up your skills and take on bosses |
39s | today's dream will be the first time |
41s | we're giving an actual look at gameplay |
43s | through a digital tabletop so we're |
44s | passing over to jamie at steamforged |
46s | games to start the game |
49s | thank you very much monster um so |
51s | thank you very much for letting us come |
53s | on and as you say take over your stream |
54s | for the afternoon or at least the next |
56s | hour |
57s | what we're going to be doing uh over the |
59s | next hour is we're going to be taking |
60s | this through a couple of pre-scripted |
62s | turns through the game uh to have a look |
64s | at how some of the game mechanics |
65s | operate uh obviously um the viewers |
67s | might not realize this but mods do and |
69s | mod raven haven't actually had a lot of |
70s | contact with this board game before now |
72s | so they're very much coming into it as |
73s | new learners like everyone that's |
75s | viewing uh doing the channel so the |
77s | intention here is that we'll play |
78s | through some turns and we're gonna take |
79s | our really take our time with it and ask |
81s | as many questions and talk about things |
83s | as we go through as possible so i've |
85s | given person too much to you and my |
86s | raven to ask as many questions as they |
88s | can think of us as we watch into it um |
91s | the reason why we're doing a couple of |
92s | scripted turns is because the um the |
95s | gameplay from runescape kingdom is |
96s | actually quite quite expansive like |
98s | playing through a whole campaign can |
100s | probably take you |
101s | up to uh or perhaps beyond three hours |
104s | so |
104s | it's very much intended to be a game |
106s | that you engage with a little bit you |
108s | pack it when you box uh in its currently |
110s | played format and then break it out |
112s | again for your next session and continue |
114s | from where you were so because of that |
115s | we're just going to break it down to a |
117s | couple of but walk through a couple of |
118s | turns instead uh to show you how to |
120s | charge some of the game mechanics and |
122s | we're also going to have a look at some |
123s | stuff to do with the the boss fights |
124s | later on as well so we're going to get |
125s | to get to grips with karen draynor |
127s | himself towards towards the end of the |
128s | stream so um so i think what we can do |
131s | actually is we can we can just jump |
132s | straight into things and what we've |
133s | asked um to do is to take over control |
136s | of the knight for us |
138s | and moderate is going to take over |
139s | control of the wizard for us um |
142s | just to let um fans know as well is that |
144s | when you play one of these uh particular |
146s | miniatures it doesn't it doesn't |
147s | describe you to like a predetermined |
149s | play style they're very much blank |
150s | slates uh these characters you can you |
153s | can have them um leveled up in skilling |
155s | in whatever you like |
157s | um so just because if you're playing |
159s | with the knight uh miniature as your |
160s | adventurer doesn't actually prevent you |
162s | from say leveling up in magic or |
163s | crafting it's very much just the |
165s | characters |
166s | makes you play with our game board so if |
168s | we can have a look at taking the first |
169s | turn with the knight um we're going to |
171s | be playing cooperatively through the |
173s | vampire slayer campaign |
174s | um what that basically means is we've |
176s | taken some of the iconic quests from the |
179s | video games and we've turned those into |
181s | sort of larger overarching stories as |
183s | you're playing through the board game um |
185s | smaller elements of quests like gertrude |
187s | scat etc here are side quests but some |
189s | of the big ones like vampire slayer or |
191s | the long ones or other appear as your |
193s | campaign quest and that gives you like |
195s | your overall team objective of what |
196s | you're trying to accomplish and i |
197s | mentioned earlier that we're going to be |
198s | working towards that boss fight with |
200s | with count draynor so um what we think |
203s | the knights has decided to do with their |
204s | first turn is they're actually going to |
205s | go and try to achieve that first |
207s | objective on the campaign board to |
209s | complete vampire slayer which is to go |
211s | to speak to morgan so what they would do |
213s | is they would go straight to the |
213s | campaign board |
215s | and have a read actually of the area it |
217s | says speak to morgan that should tell |
218s | you what to do do you mind having to |
219s | read about first please um |
221s | so speak to morgan people of draenor |
223s | village live in constant terror their |
225s | numbers are dwindling all due to the |
227s | foul creature lurking in the manor to |
230s | the north known as a vampire one |
232s | villager morgan seeks aid |
237s | you want to read the rest as well |
239s | please yeah please do yeah okay if that |
241s | wasn't true just start alex parker okay |
243s | an adventure in draenor village with uh |
245s | one |
246s | defense or more i'm guessing can perform |
248s | the following action speak to morgan by |
250s | collecting vault card one |
253s | okay so what we'd then do uh actually |
255s | because the knight is currently stood on |
257s | lumbridge and um this is one of the |
258s | regions of the game ball that they can |
260s | be positioned in there's a couple of |
262s | there's a line of black dots that's |
263s | connecting the uh lumbridge to draenor |
265s | village so what we're going to do is |
266s | move the knight over to draenor village |
268s | as their movement whenever you take your |
270s | turn you can move to an adjacent region |
273s | which is connected by the black dots |
274s | once you've moved to a new region you |
276s | can do one of two things usually one of |
278s | them is explore the region so that would |
279s | be drawing an exclamation card and |
281s | interacting with whatever random event |
282s | occurs in that region game board the |
284s | other thing you can do is interact with |
286s | an ongoing quest whether it's a side |
287s | quest or a campaign quest is what we're |
290s | doing at the moment so because you've |
291s | moved to draenor village which is what |
293s | the campaign quest says um you can do |
295s | your quest action speak to morgan which |
297s | allows you to draw vault card number one |
298s | which i'll just draw for you |
301s | okay so we'll bring volt card one over |
303s | here we can have a look at that i've |
304s | drawn it already down near the campaign |
306s | board |
307s | if we have a double click of that we can |
309s | have a read of that would you mind |
310s | reading out for us please again |
311s | certainly |
312s | uh i wonder what morgan sounds like he's |
315s | been such an old character um i'll make |
317s | him fairly whiny um please please help |
319s | this bold adventurer our little village |
322s | has been dreadfully ravaged by an evil |
324s | vampire |
325s | he lives in the basement of the manor to |
326s | the north we need someone to get rid of |
328s | him once and for all |
331s | i have a friend who is a retired vampire |
333s | hunter his name is dr harlow he may be |
336s | able to give you some tips he can |
338s | normally be found in the blue moon inn |
340s | in vrok |
342s | apparently i've gained three coins and |
344s | one defense from that |
346s | you have indeed so what we can do now is |
348s | we can discard this fault card because |
350s | we've used that now and your character |
351s | has gained |
353s | those elements for completing that quest |
354s | so we'll take an experience points and |
356s | we'll put that down under defense if we |
357s | want to go down to the next character |
359s | sheets |
360s | just drag one these experience tokens |
362s | over |
362s | and you gain a point of experience in |
364s | defense so what as you can imagine uh |
367s | when you build up experience tokens |
368s | along your character sheets when you |
369s | effectively fill those tokens up you can |
371s | gain an entire level in that skill and |
373s | that will help you um be more successful |
376s | in skill tests and other things you'll |
377s | get to do later on in the game so |
379s | and also we have gained some coins as |
381s | well i believe so we'll take over three |
383s | coins um these can be spent on resources |
385s | performing other actions and sort of |
387s | stuff you can do this it's resources you |
388s | can spend later in the game |
390s | okay that would actually |
393s | absolutely absolutely that so that would |
394s | uh complete your turn with the knight um |
396s | one of the things i do want to point out |
398s | by the way is that this uh this demo is |
400s | very much using it's a number of |
402s | placeholder graphics uh so for example |
403s | that headshot we have there of morgan |
405s | that's not intended to be shown as is in |
407s | the final game we very much intend to |
408s | replace those with something a little |
409s | bit more finalized when we come to |
411s | putting the game into your hands and |
413s | this is just what we have let's play |
414s | solder for now |
416s | um okay so |
418s | um don't forget by the way if there's |
419s | any questions or anything that's come up |
420s | or anything you want to ask about as |
421s | we're going through just just stop us |
423s | and then we can we can talk about it as |
424s | we're going going through there |
426s | um |
428s | but if that all seems straightforward we |
430s | can carry on and pass over to um |
433s | fraser and mod raven who are going to |
434s | show us to take us through the wizard's |
436s | turn |
438s | yes thank you jamie so we're going to do |
439s | the wizard's turn |
441s | the wizard has picked up a sidequest |
444s | goblin diplomacy previously in the game |
446s | and they're going to make moves towards |
448s | completing it so we'll bring that up as |
450s | i have a look at it |
453s | it's on the top left it's just just here |
456s | there we go uh if you could read the |
458s | just the bold italic text at the top for |
460s | me please |
461s | okay |
463s | generals bent nose and wart face can't |
465s | agree on which color their tribe should |
467s | wear |
468s | help them solve their dispute so the |
470s | world doesn't have to worry about |
472s | writing goblins |
475s | so there we go it's really um world |
478s | ending stuff |
480s | but the wizard to |
482s | continue this quest is gonna have to get |
483s | to goblin village |
485s | uh if we go back to the game board we'll |
487s | see that the wizard is in lumbridge |
490s | umbridge is not adjacent to the goblin |
492s | village |
493s | they'll have to travel through ice |
495s | mountain to get there so that's what |
497s | we're going to do we're going to take |
498s | the the wizards uh miniature we're going |
500s | to move it on to ice mountain |
504s | oh like jimmy said there's two things we |
506s | can do uh when we move on to a region we |
509s | can request action if there is one or we |
512s | can explore it in this case there isn't |
514s | the quest action so we'll be exploring |
516s | it |
517s | uh each uh |
520s | region belongs to an area |
523s | uh earth orb falador edgeville lumbridge |
527s | or varrock |
528s | uh |
529s | ice mountain belongs to edgeville so |
531s | we'll take uh |
535s | uh edgeville exploration card we'll draw |
537s | it we'll flip it over and we'll see what |
539s | it says |
540s | we're on ice mountain so we'll resolve |
543s | the section of it that corresponds that |
545s | corresponds to that region so if we can |
547s | read the uh ice mountain text please |
551s | an ice fiend charges towards you stand |
554s | your ground or scare it off with magic |
559s | okay |
561s | okay and this brings us to the first |
564s | example of a skill test |
566s | skill tests usually have a pass and fail |
568s | passes a reward fail usually is bad |
571s | you'll suffer wins or you'll get |
573s | pickpocketed or something like that |
575s | um how would you pass or fail it uh |
578s | depends on how you get on the skill test |
580s | you'll see there's these two columns to |
582s | the side |
583s | one with the sword in it and one with a |
584s | hat in it |
585s | the sword is a belly skill test uh the |
588s | hat is a magic skill test |
591s | and you'll see there's two numbers in |
592s | each scale test one the top and one on |
594s | the bottom |
595s | the top number is the skill test |
597s | complexity |
599s | uh that's to determine the number of |
601s | dice that you get to roll in the test |
603s | the more dice you get to roll the more |
604s | chance you have of passing it |
606s | if your skill level uh in the skill is |
611s | lower than the complexity of the test |
612s | your one dice if it's the same you'll |
614s | roll two dice and if it's higher than |
617s | you'll roll three dice and on any one |
620s | individual dice you're looking to roll |
622s | the number on the bottom uh the |
624s | difficulty of the test so if we choose |
626s | to if we choose to take a melee test we |
628s | would need to roll seven if we should |
630s | take a magic task we need to rule of |
631s | four |
633s | uh mod raven uh normally i would leave |
635s | this up to you to pick between them but |
637s | we've scripted it's gonna be the magic |
639s | test so that's what we're gonna take |
641s | um so we'll have a look at the wizards |
644s | magic skill |
647s | uh which is two |
649s | less than three so we're only going to |
651s | get through all one dice um let's |
653s | pretend we did that off screen in a |
655s | lovely scripted manner and we rolled the |
658s | let's say the nine that said that's this |
660s | they're sitting nicely three year old |
662s | for us |
664s | so we've passed the scale test our |
666s | reward was a coin so we'll collect one |
668s | from the |
670s | the bank let's call it |
672s | uh and we'll get so okay roll it for you |
674s | it was a time |
677s | thank you |
678s | all screen as well it's just that would |
679s | do it |
680s | um |
682s | okay now when you take a skill test pass |
685s | or fail you gain an experience point in |
687s | that skill |
689s | so the wizard will |
691s | in an experience in magic |
694s | which nicely |
696s | adds the third skill this third |
698s | experience point in magic so we remove |
700s | each other through each of the three |
701s | skill tokens |
703s | and we'll |
704s | level the scale up by one |
706s | easy is that not not so bad for |
708s | exploring a random mountain |
711s | well that's not finished |
714s | yes very very well the well explored |
717s | um that's not all we get to do when we |
719s | explore we'll see each of the |
722s | region banners has an icon on it at the |
724s | bottom |
725s | i'll move the |
728s | uh wizard figures slightly so we can see |
730s | uh the cooking icon that will either be |
733s | a skill icon or a resource icon for the |
736s | resource icon we would have gained the |
737s | resource because it's a skill icon |
739s | instead we can spend resources to gain |
741s | experience points in that icon |
744s | up to three up to three skill points |
746s | and each resource that we spend has to |
748s | be different |
750s | the wizard |
751s | if we have a look to the side of the |
752s | character sheet has two metal |
755s | so we can't |
756s | spend both of those because of the same |
759s | we'll spend one of them still |
761s | uh so we flip that to spend it |
764s | from the plate with two on it so with |
765s | one on it if that is actually the case |
768s | no okay so we'll ditch that one |
772s | and replace it with a one |
776s | beginner experience in |
779s | cooking |
783s | and that's how we interact with uh |
785s | skilling points throughout the map |
788s | uh that brings the wizard's turn to an |
790s | end |
792s | they've just said something it doesn't |
793s | matter what resource you you spend it |
795s | can be anything |
797s | it can be any resource you want as long |
800s | as they're as long as they're different |
801s | for each skill point you gain |
803s | right |
804s | yes |
805s | so the main reason for that is a couple |
807s | of different things one is because this |
808s | when you look at the the video games for |
810s | runescape and old school escape there's |
812s | quite a huge number of resources |
813s | throughout the game all different kinds |
814s | of resources like just a number of |
816s | different balls alone when you're |
817s | creating different metals it's like |
820s | five six seven eight of those if there's |
822s | more than those when you include things |
823s | like coal as well it's like |
824s | supplementary materials there's so many |
825s | different resources in the game we |
826s | needed to to bring those down to a |
829s | shorter list of things that we could use |
830s | that would still apply to the majority |
832s | of things using the game so we've got to |
833s | think it was about 12 different |
834s | resources that we can pick up which |
835s | things like flour eggs and then there's |
837s | more generic one like metal which |
839s | represents all different metals you can |
840s | pick up |
841s | when it comes to skilling obviously |
843s | there's quite a lot of those resources |
844s | that are required to use in skilling so |
846s | when i come back to the earlier version |
848s | if you were leveling up you know mining |
849s | in the video games you would be making |
851s | use of different walls that you found to |
853s | create metal bars and smith them later |
854s | on to increase your smithing experience |
857s | um we've in this case we basically know |
860s | that you will quite often sort of import |
862s | resources to gain experience out of the |
864s | games um and you'll often sort of gain |
866s | other resources in return taking my |
867s | example like a mental bar |
869s | um this is why in this instance we've |
872s | made it a little bit simple for players |
873s | to suspend any of the resources that |
875s | they've got to to access these sort of |
876s | skilling points on the game board um |
880s | yeah |
881s | so there's an abstraction that like |
883s | you're selling those little bars to then |
884s | acquire some raw food |
886s | behind the scenes that you then be |
887s | cooking for the cooking skill but kind |
888s | of skipping a step for simplicity's sake |
891s | exactly exactly yes |
895s | yeah thank you very much very much it so |
898s | also in terms of the game experience in |
899s | game dance it also means that you should |
901s | never really have any kind of useless |
902s | resources that you've collected you can |
903s | always use them for something even if |
904s | it's just discarding them to gain some |
906s | experience in this skill |
908s | okay |
909s | so as fraser said that brings us to the |
912s | end of the wizards turns that means we |
914s | have to move on to the skiller who was |
915s | who fraser is going to pilot himself for |
917s | us that's okay fraser |
919s | uh yeah so back to me again |
922s | oh what we're going to have a look at |
924s | for the skiller's turn is their leather |
926s | body |
927s | um which is an equipment card |
930s | uh the reason i bring this up is because |
932s | equipment card is something that we've |
933s | not really gone over yet equipment can |
935s | do a lot of different things in the game |
937s | this one allows us to add an extra diet |
940s | equipment die special die to |
943s | defense skill tests |
945s | but |
946s | only for defense skill tests of |
948s | complexity 2 or lower |
952s | obviously at the moment we're early days |
954s | that's okay but as the campaigns go on |
957s | and get more dangerous the complexity |
959s | numbers are going to get higher uh so |
961s | we're going to look to upgrade this |
963s | equipment to |
964s | take us further safely into the |
967s | campaign so see there there's a number |
969s | of upgrade resource resources we need uh |
972s | two leather metal and a thread |
975s | and then beside that there is a skill |
977s | test listed to upgrade the equipment so |
980s | if |
981s | any character has |
983s | the |
984s | upgrade resources |
986s | uh in their inventory they can attempt |
989s | to during their turn at any point uh |
991s | take that scaling test |
993s | to upgrade the equip |
995s | the scaler has almost everything they |
997s | need |
999s | they've got three leather |
1000s | more than the two they need they've got |
1002s | one metal they just need the thread so |
1004s | what they're going to do is try and go |
1006s | and get some thread so we'll go back to |
1008s | the map and we'll see that the thread |
1010s | icon is on valador |
1013s | fortunately that region is adjacent to |
1015s | where they are just now uh entirely |
1018s | because you know scripted turns are |
1020s | great |
1021s | so we're going to move from tower league |
1024s | to falador |
1025s | and we'll explore explore it to get the |
1027s | thread |
1028s | we've just seen in the wizards turn what |
1030s | happens when we explore a province |
1032s | region those are the ones with small |
1033s | banners |
1034s | falador is a capital region big banner |
1038s | uh and we explore those in a slightly |
1040s | different way |
1042s | first of all we don't draw an |
1043s | exploration card uh it's more |
1045s | predictable what's going to happen these |
1047s | tend to be bigger more |
1050s | i don't want to say civilized but |
1051s | ordered places um |
1053s | on the map where you can tend to predict |
1056s | what will happen |
1058s | so there's three things that we we need |
1060s | to do first of all we're going to get |
1061s | the thread that we came for because |
1062s | that's important |
1063s | so i'm going to pick that up |
1065s | and drop it down by my |
1067s | character |
1069s | and not off screen so people can see it |
1074s | then |
1075s | i'm going to |
1078s | advance the escalation track which i |
1080s | have to do every time we explore a car |
1083s | uh |
1084s | major region that's this track off to |
1086s | the side with the the runescape token on |
1088s | it so that moves up by one so the moment |
1091s | that's not doing anything fortunately |
1093s | when this token gets to the top of the |
1095s | track we'll draw a campaign card which |
1097s | are the cards just above it |
1099s | these tend to be quite nasty they tend |
1102s | to be in in this case it'll be something |
1104s | to do with count draenor being a vampire |
1107s | and drinking blood and generally being |
1108s | not nice person |
1111s | and it makes the game board a more |
1112s | dangerous place to be so the longer we |
1114s | spend on it the more time the more |
1116s | dangerous things get the more |
1118s | um the longer we're not dealing with |
1120s | current draenor the more problems he |
1122s | causes |
1124s | we haven't got it off the track yet so |
1125s | we don't need to worry about that just |
1126s | now |
1128s | um the other thing we can do is |
1131s | like we've seen in province regions we |
1133s | can gain experience |
1134s | except this time we gain them by |
1136s | spending coins |
1138s | and it shows on the banner uh banners to |
1140s | the side |
1141s | uh which |
1143s | ex which skills we can get experiencing |
1147s | uh in falador's case we can get a |
1150s | crafting experience for one coin |
1152s | gathering experience or two cooking |
1154s | experience also for two to a maximum of |
1156s | one |
1157s | for each different skill |
1160s | so we need to make a decision here about |
1162s | what |
1162s | experience we're gonna get uh since |
1165s | we're just about to take a crafting cast |
1166s | for the leather body i'm definitely |
1168s | gonna spend that coin |
1170s | uh to gain one experience in |
1173s | uh crafting |
1176s | which brings me just shy of leveling |
1178s | that skill |
1180s | uh i can also get cooking from |
1183s | fardor that's more expensive that's two |
1185s | coins but i will level it up if i spend |
1187s | the coins so i'm gonna do that i'm gonna |
1189s | spend the two coins |
1191s | i'm gonna get my one experience here the |
1193s | third one would be placed there |
1195s | they would all be |
1197s | removed |
1201s | i'm cooking with with level up to three |
1203s | which is nice |
1205s | so that's us finished exploring uh |
1207s | falador |
1208s | well with turns not finished yet because |
1210s | we want to try not we've now got the the |
1211s | resources we need we can try and upgrade |
1213s | this leather body so |
1216s | uh let's see how we let's see how we get |
1218s | on uh jamie if you could roll me some |
1220s | dice off screen again so i can cheat |
1222s | yes need how many dicks are up |
1224s | uh i have crafting too and it's a |
1226s | complexity too so two dice |
1233s | great we didn't even have to cheat |
1234s | you're all the six so six is what we |
1236s | need to pass the test |
1239s | um |
1240s | so we so we've passed that |
1242s | past class effect as we collect uh vault |
1244s | car 20 discard of the all the resources |
1247s | listed above and this card so we've got |
1249s | to get rid of the thread the metal and |
1252s | two of our leather |
1257s | we have |
1258s | upgraded our leather body so that's |
1260s | that's now gone and we now have the nice |
1264s | uber protective studded body |
1267s | which gives us more protection against |
1270s | uh defense skill tests with higher |
1272s | complexity |
1273s | so that was good |
1275s | and |
1276s | like all other skill tests we've been |
1278s | with we've taken it so we've gained an |
1279s | experience in crafting that's the third |
1282s | one there we go excellent that will now |
1284s | level up as well |
1285s | so that was a |
1286s | fairly |
1287s | fruitful turn |
1292s | and with that |
1294s | the scale return is finished and we go |
1296s | back to |
1297s | the night |
1299s | just before we do that |
1301s | yeah sure that's what i should say just |
1303s | before we jump into that we've mentioned |
1304s | develop deck a couple of times it's |
1306s | probably just good we're spending a |
1307s | minute talking about that in general |
1308s | because we've drawn |
1309s | both the morgan card and we drew the |
1311s | studded leather as well from the vault |
1313s | deck um so there's actually quite a lot |
1315s | of different kinds of cards you can find |
1317s | in the vault deck there you'll only ever |
1319s | draw cards from the vault deck when |
1320s | you're instructed to buy the game it's |
1321s | where we store a lot of the games kind |
1322s | of episodic um both narrative and |
1325s | upgraded versions of equipment it's also |
1327s | where we'll store things like additional |
1329s | exploration cards that can get shuffled |
1331s | into the next year in the game it stores |
1332s | quite a lot of things that we want to |
1333s | keep hidden for the time being um |
1336s | we also thought it'd be quite comical to |
1337s | leave the gnome child on top there's |
1338s | actually no mechanic in the game that |
1340s | tells you to draw the gnome child card |
1341s | so it's going to stare at you the whole |
1342s | time um okay so you're supposed to tell |
1345s | people that that was meant to be a |
1346s | secret |
1348s | it was just too funny to me i just |
1349s | enjoyed it quite a lot um |
1358s | so what we can do now is we can get on |
1359s | with the knight's second turn um so what |
1361s | the knight wants to do |
1362s | is start moving towards their side quest |
1364s | as well which is the bandit hunting card |
1366s | then |
1368s | the bottom left-hand corner so that what |
1369s | they're gonna do is start moving towards |
1370s | the black knights fortress and towards |
1373s | that they've got quite a long way to go |
1374s | but they're happy to just do some |
1375s | exploration along the way so we're going |
1377s | to move the knights from draenor village |
1378s | over to draenor manor which is just |
1380s | quite just next to it and hopefully not |
1382s | pumping to countering or in the process |
1384s | yes indeed well it's funny you mentioned |
1386s | that so what we're going to do is |
1387s | because we haven't currently got a quest |
1388s | interacts with draenorman and what we're |
1390s | going to do is we're going to draw an |
1391s | exploration card for uh for lumbridge |
1393s | instead which we'll have drain our |
1394s | banner sections on it so uh let's have a |
1396s | look at the top card from lumbridge deck |
1398s | just draw that and bring it down here |
1401s | flip that over and we'll read from the |
1403s | lumber section now um you'll notice that |
1406s | there's a section for general village |
1407s | and the wizards tower lumbridge would uh |
1409s | sorry not number sorry uh draenor mana |
1411s | would actually come at the top of this |
1412s | card but it says random event |
1414s | okay so sometimes you'll see cards that |
1416s | say draw a random event now where the |
1418s | exploration cards are normally coded to |
1420s | the area you draw them from so for |
1422s | draenor village train or mana you know |
1424s | the wizards tower those are in the |
1425s | lumbridge deck and you'll very much |
1426s | encounter thematic |
1428s | elements that are specific to those |
1430s | regions of the game board if you're in |
1432s | you know the wizards tower you'll |
1433s | probably interact with wizard for |
1434s | example to take a really clear one when |
1437s | it says to draw a random event this is |
1438s | when something completely random that |
1440s | can happen to say you might run into the |
1442s | evil chicken or you might run into the |
1444s | sandwich lady for example something |
1446s | completely off script and off region can |
1448s | occur there so in this instance we've |
1450s | drawn an event card and i'm going to |
1451s | flip it over and let you have a read of |
1453s | that let's do |
1455s | just going off the side over here there |
1458s | you go give coins for sword plz the |
1460s | goateed man says with a blank expression |
1462s | on his default features |
1465s | you may take him up on his offer by |
1466s | discarding two coins if you do collect |
1468s | vault card 33 and remove this card from |
1471s | the game |
1473s | okay so in this instance this is a good |
1476s | example of where you've got a choice for |
1477s | the players that isn't related to a |
1478s | skill test you actually get to decide |
1480s | whether you're going to do this based on |
1481s | the resources that you have um you'll |
1483s | get choices like this quite often in the |
1485s | board game not all of them are good um |
1486s | so some some |
1488s | we're going to be very intentionally |
1489s | this occasion we're going to not draw |
1491s | that card because i want to leave that |
1492s | bit of content for another time but it's |
1493s | just to give you an example of the kind |
1495s | of things that you can run into in the |
1496s | event deck |
1497s | and some other places in the game um |
1500s | that would result |
1501s | or not all of them again |
1503s | not definitely not all of them are good |
1505s | yes um quite a lot of them are you can |
1507s | find some very cool equipment |
1510s | definitely definitely yeah um |
1512s | okay so um |
1514s | so the knights has moved and has done |
1516s | their explanation because we've now |
1517s | resolved their exploration card and i |
1520s | believe that's gonna end their turn |
1523s | okay |
1523s | yeah |
1525s | so |
1527s | we now want to move on to the wizard |
1529s | once again |
1531s | right so we're back to the wizard |
1534s | the wizard now is in a region adjacent |
1536s | to the goblin village so that's where |
1538s | we'll be going |
1539s | do we move there we have a quest that um |
1543s | requires us to be in that region so |
1545s | we'll not be exploring we'll be doing |
1546s | the quest so let's bring up goblin |
1548s | diplomacy |
1550s | uh or raven if you if you will |
1555s | um can we read out again or am i doing |
1557s | the next page oh we've uh |
1558s | uh |
1560s | uh |
1561s | dealer's choice |
1563s | uh so we had a read of this before so we |
1566s | probably want to read the set the middle |
1567s | section onwards that's okay |
1569s | so if this adventure is in goblin |
1571s | village they can perform the following |
1574s | action |
1575s | steal their old clothes and present them |
1578s | back the generals as an alternative |
1579s | option |
1581s | i've got a skill check of |
1583s | one complexity |
1585s | against a target of five thieving |
1588s | yeah so we've got we've got we've got a |
1591s | skill one which gives uh sorry skill uh |
1594s | theme skill two which actually lets us |
1595s | roll three days because that's higher |
1598s | um and we only need to get one five to |
1600s | successfully swipe the general's clothes |
1603s | and |
1604s | present them back to them as if it's a |
1606s | new shiny option for their |
1608s | um colors for their stripe to wear |
1611s | we've got a seven so we've passed that |
1614s | excellent |
1615s | let's bring the quest back up we've |
1616s | passed |
1619s | uh if you could read the pass effect |
1621s | please |
1622s | the goblins agree that brown is best the |
1625s | quest is complete |
1626s | [Music] |
1628s | terrific so when we pass a quest we gain |
1632s | the rewards showing the top the the |
1634s | banner on the top in this case we'll get |
1636s | five experience in thieving plus the one |
1639s | that we just got from taking the test so |
1640s | six in total and two coins |
1643s | so that immediately gives us |
1645s | two levels in thieving |
1651s | and they say the crown doesn't pay |
1653s | [Laughter] |
1656s | i think we've gained three levels and |
1658s | thieving |
1662s | there we go |
1663s | so completing sidequests give |
1665s | great rewards compared with just |
1667s | exploring but there are certain |
1668s | criterias you need to meet to finish |
1670s | them in this case go to some goblins and |
1672s | swipe some clothes some of them are |
1674s | considerably harder to consider really |
1676s | more time |
1677s | some of them like goblin diplomacy can |
1679s | be finished quite quickly and quite |
1680s | easily |
1682s | it varies from side quest to side quest |
1684s | we've also got our two coins |
1692s | and that |
1694s | because we didn't explore the region we |
1696s | don't get to um |
1699s | use the scaling point we would need to |
1700s | stay here next turn to explore it to get |
1702s | to use that feature um |
1705s | we've got nothing else to do that's the |
1706s | turn finished |
1708s | okay just to cover up one of the things |
1710s | that we didn't see during those turns um |
1712s | so when on when you exploring around the |
1715s | game board we did come across like a |
1717s | skilling icon when we went to ice |
1718s | mountain and we saw how you can spend |
1720s | resources to gain experience in cooking |
1722s | um in the different regions of the game |
1724s | board you'll notice that they're not |
1725s | just skilling icons there's actually |
1726s | number resource icons as well um when |
1728s | you explore those regions instead of |
1731s | gaining you know spending resources to |
1732s | gain skills you quite simply just gain |
1734s | that resource to add to your character |
1735s | instead so let's say for example um when |
1738s | the knight had moved um |
1740s | to |
1741s | uh i just realized i missed that when |
1742s | you moved to draenor manor what actually |
1744s | should have done there is um giving you |
1746s | um a herb resource as well because you |
1748s | just picked that up along the way so in |
1750s | addition to actually pulling an |
1751s | exploration card you'd have just gained |
1752s | that resource just removing that area |
1754s | and those also are kind of themed |
1757s | exactly free stuff |
1758s | there's a theme to the area you move |
1759s | into so if you move to the farmland |
1761s | you're getting some eggs for instance |
1764s | if you're going through carefully then |
1765s | inevitably you kill some cows at the cow |
1767s | fields on your way through that sort of |
1768s | thing |
1769s | exactly exactly you've got it you've got |
1771s | it okay so um what that's gonna do is |
1773s | that's gonna |
1774s | nothing nothing wasted result so that's |
1776s | that's gonna bring us to the to the end |
1777s | of the scripture turns onto the main |
1778s | game board um what we're going to do |
1781s | move on to a moment is we can actually |
1783s | have a look at how boss fight works now |
1784s | so what would happen um on the main game |
1788s | board is is you noticed on the vampire |
1789s | slayer campaign board and i've put an rs |
1791s | token by the speak to morgan element |
1793s | because we completed that earlier once |
1795s | you've completed all these objectives |
1796s | and filled the board with the rs tokens |
1798s | all the way down um towards the bottom |
1800s | so you've grabbed the stake you've got |
1802s | the hammer etc wreath of garlic and |
1803s | spoken to dr harlow |
1805s | then you'd come to the bottom area which |
1807s | is to is to actually go and have the |
1809s | encounter with cat draenor himself |
1811s | and where a player character needs to |
1812s | any one of the player characters can |
1814s | just move on to the draenor manor um |
1816s | space and that kicks off the the boss |
1819s | fight elements of the campaign |
1822s | okay so and so what we'll do is we're |
1824s | just going to pan right over to where |
1826s | we've set up a little boss fight to have |
1827s | a look up a concerns of how that works |
1829s | um i think as well it's probably a good |
1830s | idea to just have a good zoom in if you |
1832s | want to and have a good look at that |
1833s | count drain or miniaturize because i |
1834s | believe we've only just shown that off |
1836s | today i think you can go and have a look |
1837s | at the |
1838s | the vlogs that you've shown off today as |
1840s | well if people want to go and have a |
1841s | look at that miniature |
1843s | okay |
1845s | it's a good time we need to update the |
1846s | one in game |
1852s | we've had i believe we had russ charles |
1854s | on with us on some of the the week for |
1856s | streams with us um already but |
1858s | when we came on again we can definitely |
1859s | ask him some good questions about kind |
1861s | of what the inspirations were behind a |
1862s | number of the scopes that i look at and |
1864s | the bosses in particular it's been |
1865s | really fun to take a number of different |
1867s | visual references um from from a |
1869s | combination actually of runescape and |
1870s | also runescape there to create an |
1872s | interesting visual |
1873s | um it's not it's not really distinctly |
1875s | one or the other |
1876s | okay so um so we're going to have a look |
1879s | at a couple of turns of how boss fight |
1880s | works now um now these are quite |
1882s | different to how it works on the game |
1883s | board what we've tried to to bring |
1884s | across as many of the game mechanics as |
1886s | possible to keep it familiar so skill |
1888s | test is still a thing when it comes to |
1889s | boss fight for example um whereas you've |
1892s | got this kind of fast travel view of how |
1893s | the main game board works we really |
1895s | wanted to zoom into like an encounter or |
1897s | instance level perspective for how the |
1899s | boss fights work and really get you to |
1900s | grips with them so it can give you a an |
1902s | exciting interesting and different |
1904s | experience that's suited to that in |
1906s | particular boss so when it comes to |
1907s | current draenor we've very much set the |
1909s | game board the boss board that you're |
1910s | fighting him on as being in the crypt of |
1913s | count the crypt of draenor manor um and |
1915s | the terrain card that they're obviously |
1916s | specific to countering us you've got a |
1918s | coffin you've got some piles of bones in |
1920s | the corners of the room that are going |
1921s | to impact the fight in different ways |
1925s | in terms of how the turn order works uh |
1928s | it's it's quite similar to the game as |
1930s | well in terms of that you'll each get to |
1931s | take a turn you'll get to move and then |
1934s | pick one from the list of actions when |
1936s | it comes to your turn i think at this |
1937s | point i'm going to pass up the phrase |
1938s | just to talk us through how some of |
1940s | those actions work and to show us |
1941s | through the first turn of this combat |
1943s | actually |
1945s | right cool so like jamie said we can |
1948s | move and we can do an action moving is |
1951s | fairly simple so explain that first you |
1953s | can move one space uh along um a flat |
1956s | edge |
1957s | not diagonally or corner to corner um |
1962s | done that's it easy |
1964s | um |
1965s | the other thing you can do like in the |
1967s | mean |
1967s | the main campaign is after you've moved |
1970s | you can do an action |
1972s | but unlike the campaign |
1974s | um each boss fight has a bespoke list of |
1977s | combat actions that you can pick from to |
1979s | do and they'll each be skill tests and |
1981s | they'll each tell you what happens uh |
1983s | when you pass them there are never a |
1985s | fail effects uh in these it's always |
1987s | past it's always passes |
1989s | so we see here we've got a melee test a |
1993s | range test and a magic test all of these |
1995s | inflict damage uh on count draenor and |
1998s | so we'll need to land |
2000s | several of these uh to try and win the |
2002s | fight in reducing to zero health we can |
2004s | also use our gathering skill and our |
2006s | thieving skills to influence |
2009s | the the battleground in other ways |
2012s | and these can change from fight to fight |
2014s | quite dramatically |
2016s | to give you a consistent experience in |
2018s | terms of |
2020s | um what you what you do but a differing |
2023s | experience in terms of what your role is |
2025s | in the fight depending on what skills |
2027s | you've levelled up and how they interact |
2028s | with each individual fight |
2031s | the first turn we're going to take uh is |
2034s | the mages as determined by the |
2036s | initiative track so we'll come back to |
2038s | the game board and we'll have a look at |
2039s | these row of cards around down the |
2040s | bottom |
2041s | this is the initiative track which is |
2043s | shuffled and dealt a new ev every every |
2045s | round and it determines the turn order |
2048s | first initiative card up is the wizard |
2051s | the wizard takes first turn |
2053s | uh wizard is up here on the top uh |
2056s | uh mod raven uh what we're going to do |
2058s | is we're going to move the wizard to the |
2060s | left |
2061s | onto the bones card |
2064s | bones card is a little bit risky to move |
2066s | on to but we'll deal with that if it |
2068s | comes up which it might not given that i |
2071s | know the future because we scripted |
2072s | these |
2073s | um so that's the move |
2075s | now it's going to do the |
2077s | um my magic attack combat action |
2081s | um |
2082s | the wizard has |
2084s | uh magic of three |
2086s | so we get equal to the complexity so we |
2089s | can roll two dice for this |
2092s | uh we'll roll the dice and then pretend |
2094s | that one of them was at least a six |
2098s | it was |
2100s | thankfully |
2102s | so we've inflicted one point of damage |
2104s | on current draenor |
2106s | so we'll have a look at the top um board |
2109s | here we see we've got two health tracks |
2111s | uh one for the adventurers and one for |
2113s | the boss when we inflict a wound we move |
2116s | the we move the token down one if we |
2118s | inflict two moons we move it down two |
2120s | etc |
2121s | uh we're |
2122s | usually the goal in a boss fight will be |
2124s | to reduce their health to zero at which |
2125s | point you've won the fight while |
2127s | avoiding your health being reduced to |
2129s | zero |
2130s | uh in addition to the the wound we've |
2132s | inflicted um the special another effect |
2135s | of passing the |
2136s | magic attack skill test is we've blasted |
2138s | count draenor away |
2140s | so we'll take cameron push him away |
2144s | uh |
2145s | since the magic attack is reasonably |
2147s | short range it's usually a good idea to |
2149s | keep your radar away from uh the wizard |
2151s | afterwards so that's kind of nice |
2155s | that brings the wizard's turn to an end |
2157s | so we'll look back to the initiative |
2159s | track |
2160s | uh the next uh card |
2162s | is the encounter in our behavior card |
2164s | lash out so i'm gonna pass you back to |
2166s | jamie who will take on the role of kevin |
2168s | draynor for this fight |
2171s | okay so um country now is going to be |
2174s | moving one space and it shows a little |
2176s | gray symbol there which is an arrow it's |
2178s | going to be one space towards the |
2179s | adventures initiative card to the left |
2180s | which means it's going to move one space |
2181s | towards the wizard because that's the |
2183s | card which means it's going to be one |
2185s | space back up to here which is into the |
2187s | same space as the knight |
2190s | okay um once card drainer has moved |
2192s | they're going to be attacking |
2193s | horizontally which means that they're |
2194s | going to hit all three of these spaces |
2196s | where the knight is where the coffin is |
2198s | and where the skiller is um so you'll |
2200s | notice about a lot of the bosses attacks |
2202s | that they do hit quite a wide area so |
2204s | choosing where you stand is going to be |
2206s | quite an important part of the tactics |
2207s | here um |
2209s | so because the uh the boss doesn't |
2211s | actually roll dice we're still using our |
2213s | skill test we mentioned from earlier |
2215s | while that's going to happen it's going |
2216s | to cause both of those adventurers the |
2217s | knight and the skiller to have to take |
2219s | defense tests at complex c3 um and |
2222s | requiring a seven or more to pass it if |
2225s | this is where if there's a failure state |
2227s | is that you're going to suffer a wound |
2228s | because that means you fail to defend |
2229s | the attack and cap drain or has hit you |
2231s | so if we can have both the knight and |
2233s | the skill of taking those defense tests |
2234s | i think we can do the knight first whose |
2236s | defense is three which means because |
2238s | your skill is equal to the complexity |
2240s | you get to roll two dice |
2242s | and try to get a seven on one of them |
2244s | uh if you want to do that first mods do |
2247s | sure okay so two of these dots up |
2255s | here okay so in this instance you would |
2257s | have failed the test because we didn't |
2258s | get a seven which means that the party |
2260s | together will have suffered a wound so |
2262s | whereas it's whereas on the main game |
2264s | board uh each adventure has health |
2266s | individually uh when it comes to a boss |
2268s | fight it's it's success or failure |
2270s | together so everyone has a combined |
2271s | health pool um one thing that's |
2273s | interesting to note is |
2275s | the more damage the players have |
2276s | suffered on the campaign on the main |
2277s | sort of game board that that transfers |
2279s | into the boss fight with you so let's |
2280s | say that players would start on 20 |
2282s | health normally but between us we'd |
2284s | suffered five damage that means that our |
2286s | starting health and the boss i would be |
2287s | 15 instead of 20. so it's worth keeping |
2289s | track of the individual health as well |
2292s | okay we also need to have a defense |
2294s | skill test for the skiller as well |
2296s | and i believe the skiller has only one |
2299s | defense |
2300s | but they have these would actually have |
2302s | this studded leather body from earlier |
2304s | wouldn't they |
2305s | uh yep we would have that so we would |
2307s | actually get to add the special dice |
2309s | which is this um |
2310s | orange one on the bottom |
2316s | [Music] |
2320s | i get drilled both of these dice |
2323s | that one failed |
2325s | and that one was a success |
2328s | um had they both failed i could have |
2330s | relied on my |
2332s | garlic wreath the one of the uh |
2335s | equipment cards that we got we would |
2337s | have gotten during the the main campaign |
2340s | portion of the quest to have rerolled |
2342s | the dice of my choice so i could have |
2343s | rerolled one of them to try have another |
2344s | quote passing it |
2349s | okay |
2351s | so i believe that brings count draenor's |
2353s | turned to an end which means we go back |
2355s | to the next card of initiative track |
2356s | which is the skiller |
2359s | so |
2360s | um the scaler being who they are has not |
2362s | really leveled many |
2364s | combat stats the |
2367s | the melee the magic the range the |
2369s | defense so the skiller is not like |
2371s | feeling much like attacking don doesn't |
2373s | feel like it'll do |
2374s | all that much damage |
2376s | what they can do though is use one of |
2378s | the |
2379s | other skills uh the thieving or the |
2381s | gathering to |
2383s | um interact with the game with the the |
2385s | game board in a different way uh in this |
2388s | case we're going to use sleight of hand |
2389s | and i'll tell you why just now the next |
2393s | count drainer card on the initiative |
2395s | track is regenerate |
2396s | which allows which would count general |
2398s | will heal |
2400s | unless they have been wounded this round |
2403s | by an attack made with whichever |
2405s | adventurer has the stake which is the |
2407s | knight |
2408s | unfortunately the way that this |
2409s | initiative track was dealt the night's |
2411s | turn is going to be after the regenerate |
2414s | behavior so i'm going to use the sleight |
2416s | of hand |
2418s | uh to try and swap the places of those |
2422s | two cards to try and let the knight take |
2423s | their turn first to prevent the |
2424s | regenerate from uh actually killing |
2427s | countering or any any uh |
2430s | wounds |
2431s | so |
2432s | i've got |
2434s | a skill of three and it's complexity two |
2436s | so i get |
2437s | three die |
2439s | three dice |
2441s | and i'm looking for at least one six |
2444s | which i got on the on the zero which is |
2445s | a ten |
2448s | so i'm going to swap the knight with |
2451s | regenerate |
2460s | and that's the skillers turn finished as |
2461s | much as the skiller didn't do any damage |
2464s | or do anything |
2465s | particularly flashy they have set the |
2468s | initiative track up um for the whole |
2470s | party to be successful |
2473s | i appreciate the sailors finish |
2478s | it's a team game we've mentioned |
2479s | cooperative once or twice |
2482s | um |
2483s | the |
2484s | scaler's finished um normally would be a |
2486s | country in our term but because we've |
2488s | used sleight of hand it's now another |
2490s | adventurous turn |
2491s | the night |
2493s | hey i'm helping |
2496s | so as we mentioned previously um |
2500s | we want the knight to be attacking |
2501s | country or with the melee action where |
2503s | they can use the stake |
2505s | milli action you need to be in the same |
2506s | space scandrino which they already are |
2509s | so we'll use the |
2510s | so we'll bring up the |
2512s | um |
2515s | the combat actions list again to have a |
2517s | look at melee attack which is complexity |
2519s | 5 |
2520s | and |
2521s | difficulty eight so that's normally |
2523s | really really hard fortunately we just |
2525s | had a look at the state card which |
2528s | lowers the complexity by two and the |
2532s | target number by three |
2534s | so actually this will be a complexity |
2537s | three on target number five test |
2540s | much easier |
2542s | uh we'll |
2543s | um since the knight has a skill four and |
2546s | melee higher we'll get roll three dice |
2549s | uh looking for fives |
2551s | uh so mod raven if you would like to |
2553s | roll |
2554s | or more special monsters this is the |
2555s | neighbor's mods too |
2557s | yes right |
2558s | so |
2560s | i can use the stay camera as well for |
2561s | like some sort of combo |
2564s | uh the statements the camera it doesn't |
2566s | have any effects on itself it just |
2567s | allows you to equip the oh i see it okay |
2570s | cool so we're using so it's all all of |
2572s | the |
2573s | effect is printed on the stake |
2575s | yeah |
2576s | so that's also worth pointing out as |
2578s | well that the the knights does have the |
2580s | long bronze long sword but the bronze |
2581s | alongside wouldn't it it would only work |
2583s | on complexity tests of two or lower so |
2584s | it's not gonna convection eye here but |
2586s | luckily you don't need it because you've |
2587s | just drilled some damage quite nicely on |
2588s | those dice yeah |
2590s | it was off screen but honestly i did |
2591s | just roll these for real |
2593s | quite high |
2596s | so |
2598s | something to know i'm glad you did that |
2600s | uh in boss in boss fights typically each |
2603s | individual success inflicts a wounds |
2605s | unlike in the campaign skill test where |
2608s | usually you only need one dice to be |
2610s | successful and then it's pat and then |
2611s | it's a pass fail from from that point so |
2614s | we've done three wins to kevin draynor |
2616s | with that |
2617s | attack which is |
2618s | quite impressive |
2620s | it's high roll |
2623s | and that brings the next turn to an end |
2626s | uh we're back to count draenor for the |
2628s | regenerate behavior |
2631s | we are indeed okay so um so can't draino |
2633s | uh heals a wound if he was wounded by a |
2635s | melee attack with an adventure made by |
2637s | an adventure equipped with the stake |
2638s | this round this effect is not applied so |
2640s | because he was winded by the stake just |
2642s | now you won't actually get to regenerate |
2643s | wound um can't drain is going to move |
2645s | onto the coffin terrain now because we |
2647s | were quite clever and we've adjusted the |
2649s | turn sequence to make sure i was doing |
2650s | the coffin |
2651s | that means that he's actually going to |
2652s | be attacking nobody because he attacks |
2654s | the same space |
2655s | it's a good example there of how looking |
2657s | ahead at the behavior cards and |
2658s | adjusting the turn sequence and where |
2660s | people stood can certainly benefit quite |
2661s | a lot however um |
2664s | even though he's attacked nobody with |
2665s | regenerate because we've shifted the |
2667s | turnovers and we had two adventure |
2669s | returns in terms of the skill in the |
2671s | night |
2672s | country is now going to get to do the |
2673s | same thing so he's just to regenerate as |
2675s | a behavior he's now going to move |
2676s | straight on to |
2677s | eternal fury so he's going to move one |
2679s | space |
2680s | towards the initiative card to his left |
2682s | which on the track which is the knight |
2684s | is going to come back he's going to have |
2685s | his revenge |
2688s | okay once he's gotten there he's going |
2689s | to be attacking vertically which means |
2691s | he attacks in a row this way so he's |
2692s | going to hit the mage and he's going to |
2693s | hit the knights as well the wizard sorry |
2696s | um |
2697s | and he's going to be attacking you both |
2699s | you you need to take a defense skill |
2701s | test um where it's complexity 3 and you |
2703s | need to roll the seven |
2705s | okay so should we have the the knight |
2706s | taking that test first |
2708s | okay so just throw one |
2710s | so your defense is three which means |
2712s | it's equal to the to the complexity |
2714s | schedule two dice |
2721s | average solder blue average |
2725s | so as you said was 7 before so is that |
2727s | too low |
2728s | yeah that's too low so in this instance |
2730s | that's going to cause you to the party |
2732s | to suffer the group probably suffer a |
2733s | wound so you've gone down to |
2735s | 12 health for all of you together um so |
2738s | you failed that that skill test we also |
2740s | now need for the wizard for moderate to |
2743s | take a test as well |
2745s | unfortunately the wizard because i've |
2746s | got to send him to i get one time |
2749s | that's correct yes you need to one night |
2750s | this you can still pass it we just got a |
2751s | little bit less chance i did seven |
2754s | nice hold on sure on the night how it's |
2756s | done |
2757s | um |
2759s | so you'd pass the test and that would |
2761s | mean that you don't take any damage um |
2763s | that would bring us to the end of our |
2764s | round in the boss fight what we would |
2766s | now do is pick up all those cards we'd |
2767s | shuffle the initiative cards for the |
2770s | players and we'd shuffle the behavior |
2771s | cards we can't drain or and we'd deal |
2772s | them out again in the same row of |
2774s | adventure followed by a behavior card so |
2776s | it gives you a different um turn order |
2778s | for the players and it gives you a |
2780s | different turn order for account drainer |
2781s | you might also see some different |
2782s | behavior cards for caltrain because he |
2784s | has more than just three behavior cards |
2786s | so it can change from round to round um |
2788s | and what would happen there is the |
2789s | players would continue to to go through |
2791s | and take turns like that until either |
2792s | countdreader has been defeated by going |
2794s | to zero health or the players have been |
2795s | defeated by also zero health um |
2798s | the |
2799s | other thing to point out is that if you |
2801s | have a quick look at the boss fights |
2803s | behavior the boss's behavior sorry uh |
2805s | the health um won't be tracking health |
2807s | um the fight number five is highlighted |
2810s | and that's because um in some boss |
2812s | fights they'll get to a certain point of |
2814s | health and they'll trigger particular |
2816s | mechanic and for um we can't drain or if |
2818s | we can bring up his reference sheet he |
2819s | has something called enrage effectively |
2822s | means he's realized that he's being |
2824s | overwhelmed he's starting to lose this |
2825s | fight he's going to get really angry and |
2826s | decides to |
2828s | change the game up this is where he'll |
2830s | jump into his coffin he's going to slam |
2831s | the door shut behind him and try to |
2833s | generate some health and then what we |
2834s | see from these um bones cards in the |
2837s | corners is they're going to flip over |
2838s | and become skeletons for you to fight |
2840s | and things get a little bit more |
2840s | difficult for you |
2845s | that's it yeah so basically what you |
2846s | have to at that point is someone with a |
2847s | high crafting skill has to come off the |
2849s | coffin and just literally wedge the |
2850s | coffin back over again to get cat drain |
2852s | or out um and the longer count drainage |
2854s | in there the more health he's going to |
2855s | regenerate whilst you whilst you start |
2856s | fending off these skeletons um so it |
2858s | kind of it it really changes up the |
2861s | the pace of what's going on in the fight |
2864s | now this technically would have happened |
2865s | because we did |
2866s | sorry |
2868s | i say so you you can't skip that it has |
2870s | to happen if you drop the low five it |
2872s | still has to happen so you go from six |
2874s | to four |
2875s | that's correct |
2876s | yeah that's correct the reason i'm |
2877s | pointing out is because technically we |
2878s | would have had to play through that but |
2880s | uh me and fraser didn't actually |
2882s | anticipate us rolling so well on our |
2883s | attacks that we would actually trigger |
2884s | that rage um it's well done for that |
2888s | but i just feel like it was worth |
2889s | explaining because that's what would |
2890s | have happened normally had we've been |
2891s | playing through the game and fall |
2894s | okay that actually brings us to the end |
2896s | of our scripted turns we've kind of |
2898s | shown you the vast majority of the |
2899s | mechanics in the in the base game at |
2901s | this point um |
2903s | so that gives you kind of a good |
2904s | understanding of the kind of things |
2905s | you're going to be playing through we've |
2906s | only seen things obviously we've only |
2908s | seen things once um |
2910s | there's other elements to the game like |
2911s | you'll see the at the exploration decks |
2914s | evolving over time as more cards are |
2916s | shuffled in this as we mentioned the |
2918s | sort of the threat of the game board |
2919s | enhanced increases over over multiple |
2921s | turns as the longer it takes for us to |
2923s | get to can't drain out the more |
2924s | dangerous the game body is to move |
2925s | around on that means the motivation |
2927s | cards get shuffled in something called |
2929s | danger tokens come out of the game board |
2930s | or that makes your skill test more risky |
2933s | and other stuff that happens as well but |
2935s | we've really sort of taken through the |
2936s | majority of |
2938s | the software the basic stuff of the |
2939s | different terms of term so i guess |
2941s | really like careful from what's doing my |
2943s | raven how did you how did you feel about |
2944s | that and have you any kind of questions |
2946s | for us before we before we end the |
2947s | stream |
2950s | um personally |
2952s | a lot of fun |
2953s | um yeah |
2954s | i appreciate that it ties into a lot of |
2957s | um recognizable elements from runescape |
2958s | you've um got the elements from the |
2961s | quests themselves and so forth uh |
2963s | recognizable areas on the map um it |
2966s | feels very |
2967s | grounded and um |
2970s | yeah fairly intuitive mechanics there's |
2972s | certainly a lot of different elements |
2973s | you can play around with here um yeah |
2975s | i'm a fan you need to give it more of a |
2977s | go |
2978s | i'll put your rovin |
2980s | i definitely like the uh little side |
2982s | quest mechanics |
2985s | i can see myself being terribly |
2986s | obnoxious by just doing those all the |
2988s | time |
2989s | leonis is going no no we need to fight |
2991s | the vampire like no i need to bake a |
2993s | cake |
2996s | a variety of these quests |
2999s | we definitely have yeah uh and we've |
3001s | really wanted to give players kind of um |
3003s | the opportunity to |
3005s | kind of be indulge themselves as many |
3007s | different distractions as possible |
3008s | really so the side quests are really |
3009s | great example of that of they don't |
3011s | advance they don't really directly |
3012s | advance the campaign overall at all but |
3014s | they do give you a good amount of |
3016s | experience and and resources as you're |
3018s | going along and they're also just good |
3019s | fun and engaging with the narrative but |
3021s | but yeah it's kind of as you mentioned |
3023s | you can kind of just go i'm |
3024s | now you guys can all go and go and do |
3026s | the main quest meanwhile in the kitchen |
3029s | um |
3031s | is that okay so i don't know |
3033s | is there a reason |
3035s | for the |
3036s | orange dice to be separate is it just |
3038s | that that just means it's the special |
3040s | one you get from objects or does it have |
3042s | any kind of other functionality |
3045s | um for the time being it mainly just |
3047s | signifies that you're you're using it as |
3049s | it's being used with a piece of |
3050s | equipment now the reason we have to |
3052s | change the color for it is because there |
3053s | are often limitations on the lower level |
3055s | weapons you get so if we take the bronze |
3058s | long sword that's a good example it says |
3060s | you can add the weapon die to a melee |
3062s | test only it has to be complexity two or |
3064s | less but your maximum result is six so |
3066s | let's say for example you had a melee |
3068s | test where you had to get a seven or an |
3070s | eight the bronze long side wouldn't help |
3072s | you because it's not good enough it |
3073s | can't roll higher than a six okay um so |
3075s | it has a different color so that we know |
3076s | which die the equipment |
3081s | dies yeah that makes sense |
3084s | so i'm curious about this this very |
3086s | large card you got there for for vampire |
3087s | slayer which basically has the |
3088s | objectives to it um |
3090s | yeah maybe this is a quest i shouldn't |
3092s | be asking so feel free to stop me but |
3093s | does it just mean like there's multiple |
3095s | quest cards available and like you like |
3098s | roll one randomly at the start or is |
3100s | there one dedicated to a particular |
3102s | campaign story or |
3104s | yeah so so the the campaign board is if |
3107s | you think of uh imagine if you had a |
3108s | side quest that was that was really long |
3111s | which you actually do have some of those |
3112s | in the game what will happen is you'll |
3113s | get to the end of the first part of the |
3115s | side quest and you'll be told to draw |
3116s | the next card from the vault to continue |
3118s | the side quest when it came to the |
3120s | campaigns we really wanted you to have a |
3121s | holistic view of what's going on with |
3123s | the campaigns overall so this is kind of |
3125s | imagine if you've taken there's like |
3127s | there's like six cards worth of quests |
3129s | on that campaign board we wanted you to |
3130s | be able to see the whole quest at once |
3132s | as you're plotting through it um because |
3134s | if you say because you're working as a |
3135s | group together maybe if one of you is |
3137s | trying to complete the speak to dr |
3138s | harlow elements and they're trying to |
3140s | level up their thieving another player |
3141s | could look ahead at what's needed later |
3143s | in the quest and go oh at some point |
3144s | later on for the wreath of garlic we're |
3145s | going to need someone with a higher |
3146s | cooking skill so i'm going to focus on |
3148s | that element and i can kind of prepare |
3149s | for what's coming up and it's also |
3151s | um for say once you've spoken to dr |
3154s | harlow uh as a lot of runescape and also |
3156s | old-school runes get quests do they have |
3158s | yourself splitting off in different |
3159s | directions to go and go and find |
3160s | different things around the world um so |
3162s | the wreath of garlic the steak and the |
3164s | hammer those are all three quests that |
3166s | happen simultaneously so you can all |
3167s | split off and go okay i'm going to be |
3168s | the person that's best suited to go and |
3169s | get the hammer i'm the person that's |
3170s | best to go and get the stake etc and you |
3172s | can you can kind of divide and conquer |
3174s | as a team |
3175s | um does that design to your question or |
3177s | it does yeah yeah thank you |
3179s | so to determine sort of the order you're |
3181s | supposed to do them and it's sort of the |
3182s | sort of vertical rows or horizontal rows |
3185s | right |
3186s | and then yes multiple ones in the same |
3188s | row you can live in any order |
3190s | that's correct yeah that's correct so |
3191s | top top to bottom and then if they're on |
3193s | the same row any audio like |
3197s | this is going to be a noob question but |
3198s | um |
3199s | when you start the game each time do you |
3201s | start with all of the um levels and so |
3203s | forth off your character so it's |
3204s | essentially like a it's a |
3206s | it's a fresh character each time you |
3208s | time you play or is there maybe some |
3211s | game mode where you retain some of your |
3212s | skills and |
3213s | um |
3214s | the more variety and things you've |
3215s | unlocked |
3216s | it's a fantastic question so what we've |
3218s | got here for this example is we've kind |
3220s | of got a game in progress where |
3222s | for the final game that players receive |
3223s | there will be a tutorial island section |
3225s | which is quite literally as you'd expect |
3226s | a tutorial start the game where you'll |
3228s | be shown how the skills work you'll be |
3230s | walked through a skill test you'll gain |
3231s | some experience points to start you off |
3232s | and we've kind of for this example |
3234s | jumped you kind of more into the middle |
3235s | of the game just past tutorial islands |
3237s | you've already got |
3238s | your starting equipment you've already |
3239s | got |
3240s | a side quest to kick you off with um |
3244s | the the back end of that question when |
3246s | you come to the end of the campaign it's |
3248s | very much intended to roll end to end so |
3250s | once we finished facing can't drain or |
3252s | you retain any skills experience you |
3255s | retain any equipment and resources |
3257s | you've gained and you'll take those |
3258s | straight through into the next campaign |
3260s | as well and you'll roll on with an |
3261s | upwards the skill test will become more |
3263s | difficult the requirements that you need |
3265s | will become more difficult more |
3266s | exploration cards get shuffled and the |
3267s | game kind of evolves with you as you |
3269s | play from campaign to campaign and there |
3271s | is intended to be um whilst we've |
3274s | certainly tried to keep as much as |
3275s | possible to um to the narrative of the |
3278s | runescape video games taken as |
3279s | inspiration there are elements of the |
3281s | campaign narrative uh that we've |
3283s | iterated on to give you sort of like an |
3284s | overarching feeling as you work through |
3286s | the game we've already shown off um |
3288s | obviously the game is called shadow bell |
3290s | bargain we've already shown off the |
3291s | airbag miniature so you're working |
3292s | towards uh that dragon slayer quest as |
3294s | your final campaign in the core box but |
3296s | the other ones in between uh will also |
3299s | give you a bit of foreshadowing of how |
3300s | we've iterated on the story and change |
3302s | that to to really feature el barca so as |
3304s | you'll kind of you big badge to this to |
3306s | the story |
3307s | oh cool i like the explanation |
3313s | okay so um so yeah if there's a if |
3315s | there's any more questions or we can you |
3317s | can draw to a close for today because |
3319s | we've got plenty more to show we'll |
3320s | certainly be we'll be back again on |
3322s | future streams we'll be back to talking |
3324s | on the weekly streams i think we've also |
3325s | got uh blogs releasing each week i |
3327s | believe on a tuesday where you'll see |
3328s | new miniatures new game mechanics um |
3330s | where you can read about all this stuff |
3331s | as it comes out on a weekly basis um but |
3333s | uh if any more questions you can go |
3335s | through those as well |
3338s | let's suppose there any uh questions in |
3339s | the chat sphere |
3341s | you might have seen i imagine you've |
3342s | already been too busy moving pieces |
3344s | around |
3347s | also i'm not sure if he even is his |
3349s | audio on so i probably shouldn't have |
3350s | lost it well |
3351s | [Laughter] |
3356s | that's no problem |
3357s | okay i have another question from me |
3359s | from your raven |
3360s | uh no no it seems um |
3364s | straightforward to be honest um |
3365s | [Music] |
3368s | yeah no i can see how this would work i |
3369s | can see how it goes together i can see |
3372s | laughing maniacally as a becky cake um |
3377s | yeah no no okay nothing to mind |
3380s | so what we can do then is we can we can |
3382s | bring this to a close we can talk about |
3383s | all different ways that um that the fans |
3385s | can get involved so we have we have a |
3387s | facebook group where players can join |
3388s | you can come and speak to myself and ask |
3390s | any questions you've got about the game |
3391s | come and talk to talk to all the fans |
3393s | and speculate on what things you might |
3394s | be in might be in the game as well um |
3396s | happily drop into there and have |
3398s | discussion with you about certain things |
3400s | um we also have uh you can you can join |
3402s | what's called the notify me you can have |
3404s | a look at the kickstarter page and um |
3406s | you can click the notify me element |
3407s | which means you'll be notified as soon |
3409s | as the kickstarter actually gets |
3410s | underway and that's best way to make |
3412s | sure that you're there on day one with |
3413s | the rest of us having a look at what's |
3414s | going to be on the kickstarter page and |
3416s | back in the campaign |
3417s | outside of that you can catch us um on |
3420s | some i think some of the weekly streams |
3421s | between now and the 31st of may as well |
3424s | um and um you can catch a weekly blog |
3426s | where i'll be showing new miniatures new |
3428s | content new game mechanics each time |
3430s | each week |
3431s | and outside that we've we've loved a few |
3432s | times on the stream thank you very much |
3434s | for having us on uh and be guests with |
3435s | us here um monster moderate um |
3438s | outside that i think uh we can cause |
3440s | their clubs thank you very much |
3445s | [Music] |
3465s | you |