Original Post — Direct link
about 1 year ago - /u/JagexAzanna - Direct link

This is one of the fun parts of a beta, trying out things to see how the fit and how people engage with them. The intent of this change is to have the visuals match the effect so that to the person playing they see the cause and effect of the situation.

Right now the feedback is "Don't make it 5x5 as 7x7 is better" , that's fine its a good starting point for feedback but how do we drill deeper into this conversation.

Do people want it to stay 7x7 just cause that's what it is and any reduction feels bad? That is one outcome, maybe then we focus on enlarging the visuals to match that size. My point being we want to know why you feel how you feel about a change.

Does the extra size help in common situations or is it niche? The more information you can give to explain your take on a change the more we can understand where it is coming from.

about 1 year ago - /u/JagexAzanna - Direct link

Originally posted by JustOneRandomStudent

lmao instead of making the visuals match the buff, they nerfed the buff. outstanding, lazy devwork as per usual

Its beta mate, to update the visuals would require dragging some of the artists off live projects to update the visual for something that isn't confirmed to go live.

Tomorrow the size could be 6x6 or 7x7 or even 10x10 cause its a beta, the point is to try things out and see how the are feeling.

about 1 year ago - /u/JagexAzanna - Direct link

Originally posted by caddph

Right now the feedback is "Don't make it 5x5 as 7x7 is better" , that's fine its a good starting point for feedback but how do we drill deeper into this conversation.

My issue is the blogpost isn't phrased well if the intention is to test different sizes for Ults. It's phrased as though the only reason it's being changed is because the effect doesn't match the visuals, which is poor rationale as the only reason to want to play with the sizing.

I would put some of what you wrote here in the blogpost as it seems like visuals not matching effect is bringing up a question you'd like to play with vs. just changing it because it doesn't match.

The change isn't to test different sizes of ults, its to improve visual clarity. The question that is basically being asked is "Do skills like Death's Swiftness play better when you can better visually tell where you need to be placed"

I would imagine the takeaway is "Yes, its better if the visual matches the skill" & "The size of 7x7 is ideal" and if that's the outcome then that gives a very clear path to the resolution.

Now in an ideal world changing the visuals to match whatever size would be great but its wasn't possible for the beta so the best way to test this was reduce the size to match the visual as we could do that change more reasonably.

about 1 year ago - /u/JagexAzanna - Direct link

Originally posted by Minimum-Order-8013

The whole premise of your statement is flawed to me, if I'm being honest. You stated that you only changed it for the visuals, but then ask us for feedback regarding how it feels. You didn't ask us if we wanted the visual updated, though? Why not just up date the visual first? THEN ask us for feedback. Not the other way around. You're asking for feedback for a change that was just ascetics according to you, but in reality, it was an actual nerf. Feels like we're being gaslit.

Honestly , I am just diving into an emerging topic and engaging the players on how they are feeling around it.

The intent of the change is to improve the visual clarity of the skill and see how that plays, ideally we would have bumped the visuals up but it wasn't viable to do in the beta as it would require art time.

I wanted to dive into the conversation that was emerging here around the size of the affect , I wanted to know more about the usage and situations where the extra size helps or if it didnt come up often.