What about whips? They're not even mentioned.
Are there any other weapons styles they missed in the description?
What about whips? They're not even mentioned.
Are there any other weapons styles they missed in the description?
Any weapons not involved in the beta aren't currently involved for the update. We only had enough development time to do these effects, other weapon types will have to be looked at in the future.
I've revamped the post to add "effect breakdowns" for each weapon.
There should be more info to take in now :) (Refresh that post to see 'em)
why did you not focus on weapons which we already have high level variants of then? Especially for the melee ones we don't have daggers or mauls etc.
One of the aims of the update was to provide a diversity in the types of weapons we can drop as rewards in the future. Focusing on underrepresented weapon types means that we can drop t80-92 versions of those weapons in the future.
Why would the dagger % chance and the 1 hand crossbow % chance be different? It's the same effect is it not?
The dagger effect is an auto-attack whereas the 1H xbow effect is firing a second basic ability.
Will ancient magicks be on the list?
Ancient magicks already have diverse spell effects so they will not be getting any additional effects. It's worth noting that the effects listed will not apply to ancient spells, it is only those spells on the regular spellbook.
Do you know if the t92 khopeshes are classed as shortswords or daggers for the purposes of this update? I was assuming short swords given their length vs daggers but wanted to be sure?
They're classified as short swords.
Will all of these weapon/spell effects be on legacy combat mode, or is it EoC specific?
They'll apply to legacy where applicable.