over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

was more referring to this video https://www.youtube.com/watch?v=3RS06oh1O0M

was in same team and we were testing earlier today.

Yeah I've got this saved, thank you. I know what it is, it's just workout how to get around it.

Basically during that special, Nex has a long period where she isn't attacking anyone which effectively takes her out of combat, meaning she has lost focus of the original person she is targeting.

Will find a way, i'm sure /u/JagexPi can think of a funny way of keeping her in combat in a cheeky way :P

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

Hey mod ramen, what are according to you the new phasing points of AoD. Like the current aod has 2.1m, 1.8m and 600k as phase points. With the new aod what are the new phase points according to you and is it possible that Amalgamations spawn during a different special thats already going on?

Extra 500k split between all the phases so add 166k to each phase.

She phases based of the % of her max lifepoints.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

Yes, i never got a red message that i was iced on screen.

Interesting, will investigate. Thank you for giving her a go!

What did you think of the other changes?

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

Also something to add, yesterday we had no problems with the random aggression of AoD when we tested it out. It came today with the patches.

It was a problem yesterday too, nothing I changed today would have effected aggression. I explained on a comment below:

Basically during that special, Nex has a long period where she isn't attacking anyone which effectively takes her out of combat, meaning she has lost focus of the original person she is targeting.

Will find a way, i'm sure /u/JagexPi can think of a funny way of keeping her in combat in a cheeky way :P

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by cellyme

just tried an hour it actually wasnt, and smokes are comming earlier now, something seems wrong with smoke timings

Which smokes? The black pool or the smoke blades (lines)?

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by LastGrove

When basing I noticed that she gives me 0-4 shield icons on me and on top of that a mage hit, she never splashed once in all phases. It might be simply that she never splashes now but I feel like she also gave me higher melee hits..

I like that she forces melee distance in last phase.

I don't see the point in giving her more hitpoints when while phasing we don't attack her anyway as we are busy with reavers/amalgs/minions etc PLUS we do 1% damage during that time. Also it is annoying that she also attacks while phasing..

New ice mechanic seems nice.

Glad you like the new ice mechanic, seems to have gone down well!

Can you explain more about the 0-4 splashes you had? Nothing changed with her hitting the base tank, I did stop her hitting them with mage attacks but reverted that before upload to beta.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by justucis

Thank-you Ramen! It's really nice you brought in a beta server for us to test.

:D It's an opportunity I could not pass up on! Big thanks to /u/JagexEasty for letting me do tbh.

Feedback like this is crucial to success, especially when it's tweaking something that has been in the game for almost 2 years.

Plus, Nex is my baby just as all my other projects are and I feel bad for neglecting her as long as I have!

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Legal_Evil

Nice. Can we have a permanent beta server exclusively for testing out pvm changes in a safe environment?

I asked but sadly it's not viable to keep it up at all times but not to say never.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Sspockuss

Well shit, I need to learn to read more then. Feel free to downvote this. Thanks for the change :)

All good man! Did you hop on to give the changes a try?

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Hirykell

I see that the idea of the main tank only taking melee damage is scrapped. Could we at least make it so that the magic hit is delayed so we can at least swap prayers in time?

Possibly, how long do you reckon you'd need?

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Zechi

Should have a permanent beta world that would get updates a week before the live game. So instead of updates that would go live on Tuesday, they would get pushed to the beta and the live game would get an update that was from a week prior.

This will let people find issues that may normally fall between the cracks of QA and they can be ironed out before it reaches the live game.

Would love to but its not feasible at the moment.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

The changes are fun, i havent enjoyed AoD this much since release. Fun to see changes and figure out what to do.

Much love <3

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by RunicLordofMelons

1.Accuracy and hp still need balancing

Leaving her defence as is as Statius warhammer is viable here.

Good, AOD is honestly right around where defense for end-game bosses should be at. Not too tanky to the point where it makes combat just feel like luck at times, and not so defenseless like Solak to where he literally has the defense of low-level bosses. And with the Ingenuity of Humans sigil coming out, I feel like alot of the complaints related to accuracy will be soothed (given some sort of Aura rework though)

Yeah, didn't want to devalue anything further and after actually taking an in depth look into what players were doing and upcoming updates like Ingenuity of Humans sigil it didn't seem logical to change.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by KingChoof

What do you mean could be....you designed boss right ? Max reaver has always hit 3500.... 3500 x 2 = 10.5k since bloody when ? Soooo glad you put this in beta imagine all of this happening to people live 🤭

Yup! As I said, I need to check it out and see what it could be :P

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by MonzellRS

"Only doing QoL updates on AoD" ahhahahahah

"GAME HEALTH IS IMPORTANT FOR THE FUTURE" ahahahahahaha

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by ghfhfhhhfg9

grim pages being too rare/expensive (limiting use of the grimoire via practical efficient use) and as a consequence, the grimioire keeps dropping. There needs to be more pages in the game for the grimoire to stay valuable as it requires grim pages or it's essentially useless.

We've got a test going out soon to see if we should increase drop rates on the pages to fix this problem.

Want you to know I'm aware and looking to fix the issue! <3

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Sspockuss

I'll be doing it later tonight/tomorrow. I've got some stuff to do today :(

Have fun!

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

Hmm, weird tho because we had 2.1m phase point on 2.5m, 1.8 was around 2.1 and 600k was between 700k and 850k.

Will have a gander!

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Sozzet

this is a step in the right direction rs3 needs a permanent beta!

:)

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by LoLArtaphernes

keep it, makes base actually take damage, could make a case for making it flickable but perfectly survivable on live in any case with people bringing barely any food.

It's being kept, might be adding a delay. Will see how feasible it feels and go from there.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by LastGrove

When basing I noticed that she gives me 0-4 shield icons on me and on top of that a mage hit, she never splashed once in all phases. It might be simply that she never splashes now but I feel like she also gave me higher melee hits..

I like that she forces melee distance in last phase.

I don't see the point in giving her more hitpoints when while phasing we don't attack her anyway as we are busy with reavers/amalgs/minions etc PLUS we do 1% damage during that time. Also it is annoying that she also attacks while phasing..

New ice mechanic seems nice.

Found the issue and fixed it for the splashes on the tank

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by Just_Lagging

Hello Mod Ramen,

Going out on a limb here and giving my two cents on AOD because you seem to be combing over these posts and there is a good chance you will see this one.

I was there for the release, I got my first kill during a "mass" (roughly 10 people), and I later learned the mechanics for somewhat consistent kills within the first week of release.

I enjoyed learning how to tank the most. (This was the first time I was officially the "Main Tank" of the group, having little PVM experience in groups)

I am very proud to be talking with the creator of the boss, and I hope your beta goes great to make AOD as good as possible... so now onto my two cents.

Cons:

Defensive ability resets (or whatever you call them):

This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. If I use Immortality, I am expecting that I will be revived. If i Barricade... you get the point. There needs to be another way to deal damage to tanks other than "OH HEY JUST ERASE THEIR CURRENT ABILITY". I cannot stress this enough because it feels like a very sloppy way to make the fight "challenging". The whole removing current defensive abilities just needs to be done with entirely.

Ability to choose who starts the fight:

I have been to a dozen Mod Lee AOD masses, and I don't know why he does it sometimes. We all get his FC maxed, he goes through the trouble to do this and we watch people troll by starting the kills early. Literally 10 people in the room and someone decides to start it - not out of inexperience, but because of trolling. It only allows for us to get like half the kills we should be in the hour... not fun. PLEASE make it so the starter of the instance is the one who can start kills, or at least make a toggle option for masses.

Pros:

Removal of the cleave melee - this is an excellent decision.

Highlighting which minion was killed first in chat - excellent again.

Allowing AOD to be attacked during animations and increasing health pool - great.

Drop mechanics - good changes

Thanks for reading, I appreciate your work and willingness to go back and change simple and fundamental aspects of your boss. I really enjoy AOD and hope to see it with these changes once they go live.

This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. If I use Immortality, I am expecting that I will be revived. If i Barricade... you get the point. There needs to be another way to deal damage to tanks other than "OH HEY JUST ERASE THEIR CURRENT ABILITY". I cannot stress this enough because it feels like a very sloppy way to make the fight "challenging". The whole removing current defensive abilities just needs to be done with entirely.

I understand your feelings here. It's something we're totally aware of and avoid with bosses nowadays.

As for your other points, I'll have a look at adding a lock on the person who can start.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

Today we went again with a team to test it out, psycho and jaro were there again with me. Kinda found it interesting how the phases go tbh. With the current AoD whenever your dps is low, you get shadow bombs and after that elements again. But if you phase in time so the shadow bombs dont show up, nex does elements again if you fail to dps down 1.8m hp. We had an issue with her sort of brokenly repeating mechanics. Few times she did after shadow bombs that we got on 2.4m and then we failed to phase 2.1m, as result we got shadow boms again. When we struggled around with the reavers, we forgot to dps nex and she did elements after it. When she did elements, we took rapidly 300 demage from all the shadow bombs that were active in the instance. I dont know if that is supposed to be like that or not.

It is supposed to be like that, the damage was massively lowered and they do damage based on an area of 1 around the ball.

The reason you took them rapid is because they all spawned on one square which wasn't a possibility before.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by sherwien14

I've noticed this also when i was basing. So basically she still does mage and melee hits on the base like its currently with the normal AoD. But when she does mage hits to the rest of the team, the base gets also the hit splats of those mage hits and show as splashes on the base. On the third phase after minions died, i saw my self getting 1 mage hit and 6 splashes. This same thing happened at the last phase when the last pillar died.

Fixed.

over 5 years ago - /u/JagexRamen - Direct link

Originally posted by LastGrove

Sometimes she just gives me a mage hit. Other times it looks like she splashes (shield icon on me) and then in the same attack still deals damage with mage. I've seen this with up to 4 shield icons on me and still getting mage damage as the 5th hit. Seemed like she would roll for dealing damage until she actually hits all in 1 attack.

Also I noticed splash icons are missing while not the main target when she misses a mage hit on you. (Makes it frustrating to soul split flick)

And I personally would have liked to see the base only get melee damage. Or would it be feasable to let us reduce the stacks from her without switching tank?

Fixed.