Hello Mod Ramen,
Going out on a limb here and giving my two cents on AOD because you seem to be combing over these posts and there is a good chance you will see this one.
I was there for the release, I got my first kill during a "mass" (roughly 10 people), and I later learned the mechanics for somewhat consistent kills within the first week of release.
I enjoyed learning how to tank the most. (This was the first time I was officially the "Main Tank" of the group, having little PVM experience in groups)
I am very proud to be talking with the creator of the boss, and I hope your beta goes great to make AOD as good as possible... so now onto my two cents.
Cons:
Defensive ability resets (or whatever you call them):
This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. If I use Immortality, I am expecting that I will be revived. If i Barricade... you get the point. There needs to be another way to deal damage to tanks other than "OH HEY JUST ERASE THEIR CURRENT ABILITY". I cannot stress this enough because it feels like a very sloppy way to make the fight "challenging". The whole removing current defensive abilities just needs to be done with entirely.
Ability to choose who starts the fight:
I have been to a dozen Mod Lee AOD masses, and I don't know why he does it sometimes. We all get his FC maxed, he goes through the trouble to do this and we watch people troll by starting the kills early. Literally 10 people in the room and someone decides to start it - not out of inexperience, but because of trolling. It only allows for us to get like half the kills we should be in the hour... not fun. PLEASE make it so the starter of the instance is the one who can start kills, or at least make a toggle option for masses.
Pros:
Removal of the cleave melee - this is an excellent decision.
Highlighting which minion was killed first in chat - excellent again.
Allowing AOD to be attacked during animations and increasing health pool - great.
Drop mechanics - good changes
Thanks for reading, I appreciate your work and willingness to go back and change simple and fundamental aspects of your boss. I really enjoy AOD and hope to see it with these changes once they go live.