Original Post — Direct link

Vod


MTX

Non-Cosmetic Worlds

I do think cosmetics are a really important part of the game. If I came across as being dismissive last time, that's my bad. I'm sorry about that. What I meant though, is that it's an important part of how players express themselves through the avatar in Runescape and it adds to the vibrancy of the world. I would like to see more cosmetics in the game just delivered in a way players are happy with.

That's also what alot of players have been saying. So there's a bit of a conflict if we're saying we want more cosmetics, whether its more cosmetics on TH/SGS but at the same time asking whether it's possible to turn them off is a bit of a conflict there. So it's not something we are pursuing at the moment. I didn't want to be dismissive about it because a lot of players have asked about it in the past and a lot of people have suggested it in the past.

Milking Players - "Other Companies are worse than us"

I think the thing about being better than other companies or not as bad as other companies is a bad a way to put it. So my hands up there. I think what I was trying to say, I think I do want us to take a more of a responsible position on it and to be a kind of leader rather than just following what other companies do. So we try and keep track of what's going on in others areas of the industry. We work really closely with Ukie, the trade organizations for games in the UK. And we work with them to make sure we are following their recommendations and what they would advice. And I think Jagex, we've been doing this for awhile and we should take a responsible stance on this. So I'm hoping we will do better with that in the future.

Timeline

  • Nov. 14 - Premier Pass Event Newspost + Premier Club Launch
  • End of Nov. - Premier Pass Event + Experimental TH promotion
  • December - Advent Calendar
  • January onward - More Experimental TH promotions
  • 2nd Half of 2020 - Store Unification/Improvements

Strategy

Part 1 - Alternative to Lootbox | Part 2 - The Value of Subscriptions

  • Pass Newspost will talk about the focus on cosmetics and addressing issues better than the previous iteration.
    • It will discuss some of the work we've been doing to experiment with TH/finding alternatives to loot-crates.
  • It's a really important thing going into next year to look for an alternative to Loot crates.
    • How we can be more transparent | Reduce things like RNG | Offer the choice of rewards players want.
  • The first experiment will run alongside the Premier pass event. In January you'll see more of these experiments.
    • Focused on new designs/mechanics.
  • The Premier Club has more rewards at the same prices as last year, including access to the Premier Pass.
  • More focus on season holiday events and get a better plan in place for it.
  • Sync up between the teams.
  • Clean up all the currencies and unify all the stores.
    • We will be transparent on those designs, and talk about it, etc.

Runemetrics

  • Regular Runemetrics is available to all players, but the Pro version requires an additional payment.
    • Premier club members can get a 50% discount.
  • Currently there's an overhead in running the Pro version, mainly due to data storage
    • If made available to everyone the cost would shoot through the roof.
  • We are looking at how we can get around that in the future through other solutions.

Lack of Updates

No Contingency Updates

  • We didn't' have contingency updates in there that would could have/should have done.
  • Projects swallowed up all the time/resource
    • Weapon diversity was dropped since it wasn't right for the game based on beta feedback.
    • Comp cape became small and less content focused, less things to achieve.
    • Bank Placeholders became bigger.
    • Archaeology - XL Update.
    • 120 Farm/Herb - L Update turned became an XL Update.
  • A quest was delayed due to a lack of time/resource. (It still exists)
  • 120 Farm/Herb is better to be released in 1 update rather than batched out in multiple updates.
    • Didn't want to do another '120 Slayer'.

What's Next

I really appreciate the patience.

  • Due to the time and resources on Archaeology, and 120 Farm/Herb there was a gap of updates.
    • We accidentally went to expansions again, and we hope to not do it again.
  • Addressing it for next year. For me it's winning back player's trust and give real value to the subscription you pay.
    • 1 way to do that is to get cadence back through "Seats".
  • We are doing a significant post-launch of 120 Farm/Herb and Archaeology.
    • Focused on fixing problems and adding stuff based on feedback.

Seats

  • Teams focused on producing something every couple of months.
  • Currently 3 Teams: Quest Seat, Remastered Seat, Epic Jam Seat.
  • Epic Jam Seat - Focuses on finishing stuff made in game jam (PvM Hub) and Ninja stuff as well.
    • And other updates, activity pets, contingency updates.

Updates

Seat work will start in December and players will start to feel it in February

  • Nov. 25th - 120 Farm/Herb
  • December - Christmas Event
  • January - Archaeology Skill
  • February - Seat Projects

Activity Pets

Newspost | Follow-Up Blog - Friday

Player Feedback

My take: We've given out a lot of pets recently and players have felt it, Pet-scape. Alongside Slayer log, we've been asking players to play the same content over and over again. Only so much you can do of that. Why are you adding new stuff when the old stuff could use a brush-up. In this case, older pets don't have overrides.

We saw the excitement around combat pets and it was positive, people loved it and the competition around it. So we thought it would be a small version of that. It was more negative than we expected so we looked into it.

New Plans

  • Pull down the size of the update.
    • Voting highlighted 3 pets that were higher than the others.
    • Money-making, Clues, Area pets, and a Runescore pet (based on a player suggestion).
  • With the time saved, do a Pet Remaster: Look at old pets who don't have overides & QOL Fixes on pets.
    • What sort of QOL changes would you like to see on pets to make them less infuriating.
  • Pet Overrides: Less pets with unique animations or More pets but with generic animations. - May poll it.
  • There are plans to do something about Legendary pets and skills for them. We will talk about it.

Why do this update at all

  • Get ahead of ourselves and have updates ready so we don't create situations where we have no updates.
  • What I'm looking to do is to work with an external studio to help us produce a number of updates to get us some contingency.
    • Since we can't outsource Runescript, we are looking to outsource work other types of updates, e.g. graphics heavy.
    • Example: Activity Pets, rewards, and some updates kept as a surprise for next year.

Java Client

Newspost

  • Java is restricting us from doing more exciting things with the NXT client.
  • It isn't fair to restrict that progress to cater to <4% of players still using Java.
    • Especially if they are capable of using it but just haven't tried it since all the improvements.
  • We are working with them to fix problems with the transition.
    • If NXT doesn't work, we have froum threads players can submit feedback to.

120 Herblore

General

Potions

The below list are known levels of potions. Not all potions/level slots are known currently.

Level Name Ingredients
55 Cooking Potion
79 Super Cooking Potion
95 Harvest Potion
99 Poison Bomb Weapon Poison++ & others ingredients
100 Weapon Poison+++ Easy to get (nothing rare)
101 Sticky Bomb
102 Charming Potion
103 Vulnerability Bomb Vulnerability Runes & other ingredients
104 Extreme Cooking Potion
106 Elder Overloads Supreme Overload + Primal Extract + Fellstalk
107 Elder Overload Salve Supreme Salve/Salve ingredients + Primal Extract + Fellstalk
110 Spiritual Prayer Prayer potion (4) + Summoning potion (4)
117 Extreme Prayer Super Prayer + New Dino Produce
118 Blessed Flask 5000 Harmonic Dust + a type of Masterwork process

Potion Details

  • Charming Potion - It gives 1 extra charm to the base. Works with boosts which affect the base rate.
  • Regular, Super, and Extreme Cooking Potions
    • Similar to the types of potions which came with Player Owned Farm.
    • Made using the Primal Extract at one point I believe (also needed for a Primal Feast)
    • Takes you to 116 Cooking.
  • Harvest Potion - For 6 minute, harvest normal crops as mega versions of them.

    • Sweet Potato, Golden Watermelon, Rainbow sweetcorn, etc
    • The mega crops go into making the Primal starters, mains and deserts, which go into the Primal Feast.
  • Blessed Flask - Special Flask made with a masterwork process - long time and a lot of resources.

    • 5000 Harmonic Dust is needed (also 4,000 Harmonic Dust is used for Archaeology).
    • It's a flask that holds charges of extreme prayer potions (20 potions, so 80 doses in total).
  • Bombs - New types of potions

Raising the Skill Cap

  • New Content: Bombs, Powerbursts, & Enhancements to most current potions.
    • There is content unlocks at every level, but some won't be named till the day of release.
  • There are some are leveling benefits that will change the GP/XP or XP/HR which affects training to 120.
    • XP Rates - Levels 115-116: 2.5-3M xp/hr base (no bonus).
  • There won't be any new types of training methods.
  • 6 month grace period for the Comp cape.
    • Other achievements may or may not have grace periods for comp as well.
  • 120 Skillcape Perk - Takes ingredients for 4 potions and produces 5.
    • Only works with: Overload, Supreme Overload, or an Elder overload.

Adrenalin Crystals

  • Goal: Make Adrenaline Crystals more common which will help lower the price of Adrenaline Potions.
  • Inert Crystal - New drop to a variety of bosses/monsters.
    • ROTS, QBD, Legions, Raptor Chest, Living Wyverns, Rune Dragons, and some more.
  • Use Primal Extract and new Dino produce and turn it into an adrenaline crystal

Powerbursts

Overkill causes a 2 min cooldown on adrenaline potions, and it affects all powerbursts.

  • Powerburst of Overkill - 4% Adrenaline every 0.6 seconds for 6 seconds. (40% adren total)
  • Powerburst of Vitality - Doubles your base and current HP for 6 seconds.
  • Powerburst of Acceleration - Give Unlimited Surge/Bladed Dive for 6 seconds
  • Powerburst of Feats - For 6 seconds will let you spam your special moves of the summoning familiar at no cost.
  • Powerburst of Master stroke - (secret, skilling related)
  • Powerburst of Sorcery - (secret, skilling related)

Other

  • Primal Extract - One of the new produce you can get from 120 Farming.
  • Primal Feast - Best in slot food, requires near 116 Cooking.
  • Super prayer QOL - Players can now crush Wyvern bones into dust to use instead of Wyvern bonemeal.
    • Bonemeal will still work as well.
  • Naming conventions were followed, even if they are inconsistent across the board.

Bonus 120 Farming

  • Shiny Animal Names: Pavosaurus Lucidum, Luminous Jadinkos, Witchfire Salamanders, Asciatops Lucidum
  • No plans for weapon upgrades (polypore staff) with 120 Farming.
  • Tomb Shroom - One of the new farming plants which allows you ot harvest more mushrooms at once.
    • Helpful for Zygomites
External link →
about 5 years ago - /u/JagexBreezy - Direct link

Thank you, as always, for the TL;DW, Rubic!

about 5 years ago - /u/JagexOsborne - Direct link

Originally posted by DownWithPastryarchy

Osborne, just give us pokescape please.

Haha, I’m going to assume this is /s

about 5 years ago - /u/JagexOsborne - Direct link

Originally posted by happyrune

u/jagexosborne in the livestream you asked for ways to make pets more valuable to solve the diminishing returns of adding more to an already long list. Let us use all of the overridable pets we own at the same time, so that when we summon a familiar its overriden by a random boss/skilling pet. This will give a nice reason for people to collect more pets, to naturally increase the variety and surprise factor of which override it will spawn. This function was very popular with people in last years game jam, but what we got was a random cycle for when we simply summon a pet, not a familiar, which is next to useless as no one ever does that. Might require some work but would probably be worth it to expand the potential pet reward space and stop them from getting drab... What do you think?

If it’s okay, I’ve noted this one for the dev who would work on it

about 5 years ago - /u/JagexJD - Direct link

Originally posted by justucis

Have the JMods decided yet on whether we'll be getting a DXP toggle on and off button (with cooldown obviously)? Just so we can login and try new content when released during that week instead of burning our 36h quota.

Hey. There won't be a toggle for this DXPW - in relation to future versions of it, we've discussed internally, and would have to take a look at doing some work to make it not abusable. That's not a 'no', but we'd be interested to hear feedback from this weekend before making any further changes.

about 5 years ago - /u/JagexOsborne - Direct link

Originally posted by MarkAntonyRs

Gonna hijack this to mention, my main concern with generic animations, is that while they make it easier to give older pets overrides, they'll just be used in the future instead of proper animations for new pets? Like a new boss pet might come out and instead of taking the time to animate it properly, it will just have generic animations instead?

I think it needs to be carefully done on a case by case basis, some pets like penny, eddy, effy, the phoenix egglings, slayer co-op store pets etc would be fine with generic animations, but then a pet like the jad pet or cresbot would look really cool slamming the ground like the actual NPC's do.

As for the whole pet poll, I was pretty strongly against it for the reasons you mentioned, redoing the same content, rng, too many pets already. My favourite pet at the moment is perdita, because it's hard to get but also is guaranteed. The moment something is RNG based, people will get it quickly which devalues it for those who are on the other side of rng and take a long time to unlock it.

My take is that we would look to do bespoke animation overrides for headline pets in the future. I wouldn’t rule out generic overrides for more niche pets in the future. Still, I think we should be wary of overdoing pets anyway

about 5 years ago - /u/JagexJD - Direct link

Originally posted by Stormy860

A 1 hour cooldown should make it not absuable and would make everyone happy i am pretty sure.

I'll pass that onto the team - it may be something that we'd be able to implement for future DXPWs.