6 months
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RuneScape
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0s | uh I'm just going to do a quick |
---|---|
1s | introduction to our cast so hopefully |
3s | all of you saw the road match stream on |
5s | Tuesday um so we have a returning guest |
8s | from that who it was their first |
10s | appearance for RuneScape with us which |
11s | was amazing um mod Marcos is here with |
15s | us again hello mod Marcos hello how are |
18s | you good good yeah it's uh I think um |
22s | there's a lot to talk about today but |
23s | I'm excited I think I'm pretty I'm still |
26s | pretty buzzed up from that stream to I |
28s | don't know about you but like it's been |
30s | a fun week uh for runescope that's for |
32s | sure e yes it's it's been busy that's |
35s | what I say been very busy the last few |
37s | weeks yeah yeah there been a lot |
39s | building up to it for sure um and then |
41s | also just to introduce one other guest |
43s | before we get into it with me and maros |
46s | U mod Jack is with us hey mod Jack it's |
47s | been a while since we let you loose on |
49s | Discord yeah I'm uh I'm excited to get |
52s | back to talking far too much the subject |
54s | of the show is to let you get to know |
55s | Marcus a little bit and also um to talk |
58s | a little bit about what's been going on |
59s | at the studio um but given that Marcos |
61s | has been with us for what is it a month |
63s | or so now Marcos something like that |
66s | been working with us around that yeah I |
67s | think it's I think it's about like three |
69s | four weeks something like that yeah so |
71s | given that Marcus has assimilated a lot |
74s | in a four-week period but um you know we |
76s | thought it'd be good to have my Jack |
77s | here as well especially talk about some |
79s | things around last year and kind of some |
80s | of the things we took forward as well so |
82s | um all right I guess we'll get into it |
85s | um chat hello by the way we see you um |
88s | some people talking about modm Mark us |
90s | here save the game um so some people |
92s | already hyping you up in chat Marcos |
94s | which is really really cool um so let's |
96s | get a little bit to know you first I |
99s | think Marcus firstly like how are you |
100s | feeling after that road map reveal where |
103s | are you sitting right now yeah I feel |
105s | good I think that obviously before you |
107s | do a you know it's a fairly big deal |
109s | wasn't it the live stream but you always |
111s | have a bit of nerves around like um we |
114s | we thought the road map was good we |
115s | obviously never know exactly how people |
116s | are going to respond to it and so on so |
119s | um really pleased to see like that |
120s | generally it seems to be like the |
122s | response has been really positive from a |
124s | large percentage of the community um and |
128s | H hopefully it managed to kind of |
129s | surpass people's kind of expectations I |
131s | guess in terms of going into that |
133s | because I realized there been a somewhat |
134s | fow fallow period in recent months and |
137s | then now obviously the main challenge is |
139s | really with us to make sure we actually |
140s | deliver on it because actually putting |
142s | together a road map graphic and so on is |
143s | the easy bit actually building it and |
145s | making sure we uh the updates are really |
147s | good and we keep like delivering them to |
148s | the players is like the key thing now |
151s | yeah it's funny you mention about like |
152s | the nerves going in CU I think all of us |
154s | were like looking at the road map and |
157s | going this is really good right yeah |
158s | this is PR good right like yeah I think |
160s | it is I think players go love this right |
161s | and everyone's just like nervously like |
163s | wanting it to be amazing and kind of |
166s | exceed people's expectations obviously |
167s | that always the hope but like there was |
170s | that kind of everyone at the year going |
171s | we think it's good we hope play like you |
174s | just never know do you until you go out |
175s | and stream and it's uh it's a weird spot |
178s | to be isn't it mentally it's like just |
180s | hoping you've got things right and that |
182s | you've put together something |
183s | amazing yeah and kind of as the we were |
185s | doing the stream OB so we could see bits |
187s | of the chat coming through from twitch |
189s | and so on so you could get an idea about |
191s | bits of it and then the other thing you |
193s | probably don't realize when you're |
194s | watching it is that room is really |
195s | really warm so it's actually like a bit |
197s | like of a weird experience generally um |
199s | but yeah it was really good and then you |
201s | have the slightly um of met experience |
203s | of like the when when I finished my bit |
205s | of the live stream I kind of came off |
207s | and came out and chat to some of the |
208s | team and stuff but then they were watch |
210s | ing reaction videos to it and stuff like |
212s | that cuz we're obviously following quite |
213s | closely how the community responding to |
214s | it and it was weird like watching bits |
216s | of myself being played back and stuff |
217s | it's all very |
218s | odd yeah yeah it's um it was funny as |
222s | well because like I was in the as in |
224s | there I was just desperately trying not |
225s | to look down the whole time at the chat |
227s | so we had it on that little iPad in |
228s | front of us and all I wanted to do is |
229s | stare at chat and out of the corner of |
231s | my eye I could maybe just see it moving |
233s | at a million miles an hour but I've seen |
234s | it move at a million miles an hour when |
236s | we've like caused people to Panic by |
238s | something so other time I was just going |
241s | I hope they that's a good sign like I |
243s | have no idea um but yeah thankfully it |
246s | went down really well which is good um |
248s | so speaking of that stream obviously we |
250s | we kind of briefly introduced you uh on |
252s | the stream you talked a little bit about |
255s | being from the Jurassic era I think you |
257s | put it of of RuneScape uh and then |
259s | obviously you you've been executive |
261s | producer on old school now you're partly |
263s | on RuneScape again um so like what what |
267s | is your background on RuneScape like |
269s | where what before you were on osrs as as |
271s | executive producer what were you doing |
272s | on RuneScape what was your role and and |
274s | kind of how what's your history with |
275s | jagex yes so I worked at um I've worked |
278s | at jagex for many many years and the |
281s | when I first joined the company I was |
283s | working on um RuneScape so and I was |
287s | mostly focused more on like the |
288s | editorial side of the game uh with a |
290s | couple of people that the community |
292s | might know but I've forgotten the mod |
293s | names of but um I have worked with like |
295s | I worked with modj quite a bit before |
297s | like many years ago as well so I worked |
299s | mostly on like the editorial side um |
301s | also work quite a lot on kind of like |
303s | doing work on like the website and |
305s | things as well and then kind of |
307s | gradually moved into more of a |
308s | production role so I worked with like |
309s | various teams in RuneScape and then I |
311s | went on to various different products on |
314s | uh um uh jagex so I worked on I spent |
317s | quite a few years working on Chronicle |
319s | which um great enjoyed so the late |
322s | lamented Chronicle so I worked on that |
324s | for a number of years and then I worked |
326s | on various other projects um uh and then |
329s | kind of went back to um I started I did |
332s | a load of work on Old School in like |
333s | 2019 and then went back to Old School |
335s | like permanently in |
337s | 2021 and I've been like EP on Old School |
339s | since then and nowly leading the |
341s | RuneScape team as well so this is my |
343s | first time working back on RuneScape in |
345s | quite a few years now actually um uh but |
349s | yeah obviously working on R escape and |
350s | old school is it's pretty busy I would |
352s | say but I've been really enjoying it so |
354s | far in particular um it's been good to |
356s | work with people again like my Jack and |
358s | so on but also being have a chance to |
359s | get to uh new meet new people on the |
361s | RuneScape scam like yourself muli and um |
365s | some of the other uh devs and the |
367s | designers in the artists and things of |
368s | that I've actually had a chance to work |
369s | with the first time I've never met |
371s | before it's been really |
372s | fun awesome yeah it's uh it's I I |
376s | actually didn't know you worked on |
377s | Chronicle which is is a wild one so |
379s | you've really been around the houses on |
381s | like you're you're kind of a RuneScape |
382s | franchise Master at this point to be |
384s | honest descri like near all sides of the |
388s | business at various points yeah yeah so |
391s | uh obviously um you just kind of |
393s | mentioned it so there was some I saw in |
395s | the chat um looking back at the stream |
398s | just just for for clarity for everyone |
400s | like you're still working on old school |
401s | as well right it's just you're working |
402s | on across both games at the moment |
404s | that's correct right that's correct I'm |
406s | working on both games at the same time |
408s | yeah yeah I don't know how you sleep to |
410s | be honest I don't know how you find time |
412s | for it |
416s | um there's a lot to consider |
419s | yeah it's good it's good uh and I guess |
422s | uh to just to go back a little bit we're |
424s | talking about Chronicle and everything |
426s | what did you most enjoy working on back |
428s | in your original time rcap CU rcap |
430s | veterans have been through a lot of |
432s | content in their da so like is there |
434s | anything that stood out to you when you |
436s | look back on on working on rcap that you |
438s | loved working |
439s | on yeah I think that see it was a long |
442s | time ago like some of the details are |
443s | lud me but the um overall the thing I |
446s | remember most was it was just like a |
449s | really exciting time to be working at |
450s | the studio when I first joined like the |
452s | game was like really really popular then |
454s | um and there was uh it was kind of an ER |
457s | of like quite a lot of classic contents |
459s | and stuff going out I think was quite a |
461s | lot of like some of the main like margar |
462s | quests and stuff were being worked on |
463s | that kind of stuff and the um generally |
467s | is like a really good Buzz working there |
469s | so um I really enjoyed kind of working |
471s | on in the in the games industry because |
472s | I've been like a big games player for |
474s | like you know many many years like since |
476s | I was a really young child um and I |
479s | think the the other thing I was |
480s | reflecting on earlier when we were kind |
482s | of like talking and stuff was the the |
484s | fact that when I look back at it now I |
485s | kind of think also about how RuneScape |
488s | and Jag X as a whole was really like |
489s | quite you know quite Innovative and |
491s | ahead of the game and stuff and the way |
492s | that the game works and it was |
493s | distributed and like you know even like |
495s | the way you subscrib to the game like |
497s | completely digitally and stuff like that |
498s | was like really quite Cutting Edge at |
499s | the time and quite a few years ahead of |
501s | many other games I'd say um and I also |
503s | feel like when I think back at it I kind |
505s | of took it for granted at the time but |
506s | actually things like the way that the |
508s | developers interacted with the community |
509s | stuff was really like again quite |
511s | pioneering and original and um again |
514s | there something the the games Ser kind |
516s | of replicated a lot over the years but |
518s | being involved in that I found like |
519s | pretty exciting as well because you know |
521s | could you could wander around the office |
522s | and you'd see the developers would just |
523s | be on this was back in the day of the |
525s | RuneScape forums being like unbelievably |
526s | busy pre-edit and stuff so you'd see all |
529s | the devs actually on the for like |
530s | reading the comments replying to the |
532s | players and like getting feedback |
533s | directly and stuff as well it really it |
534s | was a really fun time it is is do you |
537s | know it's interesting cuz like I still |
539s | think even now it's a bit of an anomaly |
541s | studios I've worked out before here the |
544s | idea of developers kind of having the |
545s | freedom to just go out and talk to |
546s | players is like a hard no for for a lot |
549s | of places does not to say anything bad |
551s | about those places it's just like that |
553s | was something that I came here and it |
554s | was just really really cool was like oh |
557s | anyone can just go out and put a tweet |
559s | out and say hey what do you think of |
560s | this and what do you think of that we |
562s | shut down you know full honesty um you |
565s | know I think when back in 21 there was a |
568s | bit of a whoa there's maybe a few too |
570s | many things being said too early and and |
572s | being talked about a bit prematurely and |
574s | we kind of wound back a bit but I hope |
576s | last year it felt like we kind of had |
578s | our devs out there a lot more if you're |
579s | listening Out There community um because |
582s | we kind of try to to encourage our devs |
584s | to be like okay maybe we maybe we Ranger |
586s | it a little bit too much here because |
587s | it's a bit of a magic of RuneScape right |
589s | it's a it's a pretty unique thing across |
591s | both games really um that that to have |
595s | devs out there like that and I love it |
597s | uh Doom keeps people in check true |
601s | is very true that is part of uh doom and |
603s | I are here to enable as much as keep |
606s | people in check though so uh yeah it's |
608s | the whole thing by the way I don't know |
610s | if you're seeing this chat Marcos but |
612s | like this is one of the most wholesome |
614s | RuneScape chats we've gone down T about |
616s | Bob's axes and if you are older than |
618s | Bob's axes in terms of experiencing |
620s | gillor um I don't know if you like that |
622s | comparison someone was talking about |
624s | armies of GW I did do work on fun or so |
626s | yeah I I played arm of Gore and um |
630s | orb defense was probably my favorite if |
631s | the people who played fun |
633s | or God fun or that's throwback next |
636s | you're going to startop mentioning mini |
637s | clip and then I'm going to get proper |
638s | flashbacks oh yeah yeah okay I'm going |
641s | to do the classic it's an important part |
644s | getting to know you maros right I'm |
645s | going to do the classic thing you got to |
647s | pick something your favorite child not |
649s | between RS and RRS cuz that would just |
651s | be cruel but what's your favorite thing |
654s | about RuneScape if you had to pick what |
656s | stands out to you most yeah I think with |
659s | RuneScape |
660s | I think the things I've always liked |
661s | about it in particular is just like the |
662s | uniqueness of the character and the tone |
664s | of the game like it's see because I |
666s | worked with the developers and stuff and |
668s | I knew them you could kind of see them |
669s | almost like in the content and stuff and |
671s | I always found that like really |
671s | fascinating but like I think the |
674s | um the unique character of the game and |
677s | the tone and the humor and all that kind |
678s | of stuff obviously is like particularly |
680s | like important and stuff like that I |
681s | think most of the time I've spent in |
682s | game has been focused around mostly |
685s | questing and Skilling I think because |
687s | I'm not very good at combat or anything |
689s | the PVP kind of moderately terrifying as |
690s | well um and generally I've grown up a |
693s | lot playing a lot of RPGs and things |
694s | particularly more like open |
697s | World um RPGs so things like oblivia and |
700s | stuff like that are kind of like the |
701s | games I really love and uh there's quite |
703s | a lot of similarities I think between |
704s | those kind of games and rcap a lot of |
706s | shared DNA uh yeah so RuneScape I think |
708s | the things I've spent the most on is |
710s | probably like what I've described as |
711s | like the Eternal Loop of wood cutting |
712s | and fire making so I spent lots of time |
715s | basically constantly cutting that down |
717s | and I find that just kind of like a |
718s | soothing relaxing experience which I |
720s | just quite enjoy doing even though I |
721s | realize it's somewhat |
722s | mundane a I get that like when I look |
725s | back and some people in chat said it as |
727s | well especially around like Nostalgia |
729s | and everything the thing that I always |
730s | remember is like being a younger boy uh |
733s | and playing the game and like you know |
736s | Finding every hour of the day I could to |
737s | do it you know waking up at like 5:00 |
739s | a.m. to when mining resources weren't |
742s | were you know shared and you had to |
744s | compete with other people getting up |
745s | with my friends so that we could go M |
747s | certain things but the thing that always |
749s | frows back i' be interested chat if this |
751s | is the same for you there are certain |
753s | songs I have an association with that |
755s | remind me of certain things in RuneScape |
757s | there are certain songs in my life that |
759s | I still listen to now that if I hear |
760s | them I immediately think oh I'm walking |
762s | from Lumby to verac right it's like a |
765s | trigger and it just BRS like yeah I see |
768s | people in chat saying the thing right um |
771s | and it's it's crazy it's like a it just |
773s | brings you back to the moment like um it |
775s | can do for a memory in your life outside |
777s | the game as well um and that's what |
780s | always stands out to me is like it's the |
781s | only game I have that association with |
783s | it's really really weird um which also |
786s | tells you that I had uh audio off which |
788s | I'm sorry uh audio team your audio is |
790s | amazing your music's amazing I mean you |
792s | don't no disrespect uh Lincoln Park yes |
795s | I've got some link Park song |
796s | associations as well so yeah we should |
799s | do something about that we should |
800s | celebrate that more anyway I'm going on |
801s | a tangent sorry um okay we should get |
805s | into a little bit into like what I think |
807s | a lot of people are here for which is a |
808s | little bit about |
810s | where we're going um and a little bit |
812s | about what's been going on as well I |
813s | think there's probably a lot to talk |
814s | about there and it's something that you |
816s | know we didn't want to necessarily bring |
817s | to a live stream where we want to talk |
818s | forwards but probably it's really |
820s | interesting to a lot of people who have |
821s | taken time to join us today firstly |
824s | let's talk about like you do have this |
826s | benefit of having worked across both |
828s | both games what is it you're most |
829s | excited to bring from how old school |
832s | RuneScape approaches things and also I |
834s | kind of want to add to that because I |
835s | think RuneScape does a lot of amazing |
836s | things too so like what's one thing |
838s | you're most excited to bring out of |
840s | RuneScape more that it already has |
843s | too yeah I think with um in terms of |
847s | things to bring it from Old School like |
848s | we touched this a bit in the live stream |
850s | the other day but I think that some of |
852s | it's to do with like the regularity of |
854s | the community interaction so it's making |
856s | sure that we're talking to players |
857s | through the development process and |
859s | making sure they're on the journey with |
860s | us so they're kind of aware of what |
861s | we're thinking and we can kind of OB see |
863s | the earlier we can kind of get like core |
865s | feedback and validation and stuff like |
866s | that the better because it means that |
867s | the the the content will be released in |
869s | the best possible shape um so some |
872s | things like that umly we've been talking |
874s | a bit separately around yeah let making |
876s | sure there's like regular beats of like |
877s | talking to the players each week giving |
879s | information each week about new updates |
881s | and things like that in terms of like or |
882s | talking about the previously announced |
883s | updates in more detail and so on so |
885s | that's more like blog posts and live |
887s | streams and so on like that so I think |
888s | that would be really good like bringing |
890s | um some of that stuff back which bcap |
892s | used to do and old school has kept doing |
893s | overo like recent years as well um the |
896s | other kind of things I've been looking |
897s | at is um and I've been working quite a |
900s | bit with Mod Jack on is around like the |
902s | things like the road map structure and |
904s | um how we can get that a bit further out |
905s | into the future and so we can |
907s | communicate it more earlier to the |
908s | players in more detail and things like |
910s | that so what we did the other day in |
911s | terms of showing like a quite detailed |
913s | uh road map for like the next six months |
916s | tended to be like quite similar to what |
918s | we'll do in the future um it might be we |
920s | keep a bit more back as a surprise in |
921s | the future because um uh unlike old |
924s | school RuneScape obviously we don't have |
925s | to poll everything so we can like |
927s | release surprise updates which can come |
929s | a bit out of the blue um and we |
931s | hopefully be like really pleasant |
932s | surprises for the players and stuff yeah |
934s | generally it's like structuring the road |
935s | map and like looking at how we balance |
937s | like the larger and the smaller updates |
939s | making sure that there's meaningful |
940s | updates going each month and avoiding |
942s | there being months where the only things |
945s | going in are kind of like quite |
946s | ephemeral content that kind of goes in |
947s | and out of the game like shortterm |
949s | events and that kind of stuff so I |
951s | trying to make sure there's a really |
951s | good balance of updates and also making |
953s | sure there's a variety of updates which |
954s | is one of the things we were really Keen |
956s | to do with the road map that we shared |
957s | the other day making sure I can |
959s | mentioned I talked earlier about |
960s | Skilling and questing would being like |
961s | my favorite thing so making sure there's |
963s | you know there's a good amount of quests |
964s | like law based content there's a lot of |
967s | um Skilling activities but then also |
969s | there's quite a lot of the pvms and so |
971s | on as well so all the different like |
973s | main player groups have' got like good |
974s | content they can get stuck into on a |
975s | regular |
977s | basis yeah I think um I hope that came |
980s | through I'll be Keen to see what chat |
981s | said but we I think that was something |
983s | that stood out to me when we're looking |
985s | at people talking about the road map |
986s | afterwards just it felt like almost |
988s | everything on the road map was being |
990s | talked about in some ways I think before |
992s | we've had like certain maybe certain |
994s | audiences you know like her pvmers or |
997s | something feeling super satisfied and |
998s | talking Lots about it we don't hear as |
1000s | much chatter on everything else it was |
1002s | really cool to see um you know questers |
1005s | coming out to talk about the fact that |
1006s | the story line was continuing and that |
1008s | they were going to also get seasonal |
1009s | quests uh we saw skillers talking about |
1011s | the Skilling updates and what they might |
1013s | might be coming with those for things |
1014s | like wood cutting and Fletching it's |
1016s | really awesome to see and um I think for |
1018s | me as a player I'm quite a variety |
1020s | player so it definitely hit me but um |
1023s | yeah it sounds like chat very happy uh |
1026s | to hear the the level of communication |
1028s | and also the variety so that's really |
1029s | awesome so it sounds like step one okay |
1031s | Marcos based on chat at least good stuff |
1034s | that's the dream yeah I think that |
1036s | obviously all these things it's kind of |
1037s | like persisting it over time is like be |
1040s | very challenging and a lot of work but |
1041s | we need to make sure we do that as best |
1043s | we |
1044s | can yeah yeah we I think you you say a |
1047s | phrase that I've been I've been quite |
1049s | some time but it's about putting actions |
1051s | to words right like it's one thing to to |
1053s | say what we're going to do and say all |
1054s | the right things but then we have to |
1055s | deliver on it right so uh I'm excited to |
1058s | see us do that it's going to be really |
1059s | really good so on that point oh sorry |
1063s | you go you go sorry no it's fine you go |
1065s | sorry I was I was going full into flow |
1067s | mode to keep the conversation moving um |
1069s | so let's talk about runc actually so |
1071s | obviously you kind of giv your |
1073s | perspective on on something you want to |
1074s | bring and love uh bring more out of for |
1076s | both games and and bring to the to |
1078s | RuneScape I know you've only been |
1080s | working on RuneScape for a very short |
1081s | time now but like what's your impression |
1084s | so far about how the team feels when we |
1086s | think about last year both in terms of |
1088s | like things that we think we could build |
1090s | on from last year but also things that |
1092s | we think were challenges or things to |
1093s | have learned |
1095s | from yeah I think that there's like last |
1098s | year was obviously kind of mixed I think |
1099s | that there was like there's some really |
1101s | good releases obviously released the new |
1102s | skill and there was lots of other like |
1104s | pretty like chunky updates and stuff |
1105s | like particular ear in the year um and I |
1108s | recognized that the was a more |
1110s | challenging period after like hero pass |
1111s | got released and things I think that I |
1114s | like the word challenging yeah I think |
1116s | overall the um the key thing that i' |
1120s | I've seen with the teams I've been with |
1121s | it is that fundamentally it's a really |
1123s | talented team like they're really smart |
1124s | they're very creative they got lots of |
1126s | really interesting ideas about stuff |
1127s | that we can do the main challenge is |
1129s | more like how I can kind of help like |
1131s | get off the way to let them do that |
1133s | rather than um overburden them with like |
1135s | process or whatever so the main thing I |
1138s | want be a to do is like empower the team |
1140s | more so they're actually more able to |
1142s | kind of make decisions about what |
1143s | they're making and um uh in like a |
1146s | coherent way obviously like so like mod |
1148s | Jacks obviously like got over all that |
1149s | kind of stuff as well but the um it's |
1152s | more like trying to get the team |
1153s | empowered so that they can like show off |
1156s | like you know their creativity and ideas |
1158s | and things they've got for the game and |
1160s | then in particular also like we talked |
1161s | about earlier is like making sure that |
1162s | they're doing that but it also dovetails |
1164s | with the you know regular talking to the |
1166s | community keeping players up to date |
1168s | about what we're working on are making |
1169s | sure there's really good visibility in |
1170s | terms of like what the upcoming updates |
1172s | are and so on so players know what |
1173s | they're getting for their subscription |
1175s | um and all those kind of things as well |
1176s | so um I think that's the key thing for |
1178s | me at the moment is just like almost |
1180s | like getting out of the way of the team |
1181s | and laying them just do stuff and then |
1182s | like um and then just supporting them |
1185s | where they can need um help like unblock |
1187s | stuff and so |
1189s | on right so yeah Jack just said it I was |
1193s | about to bring you into this Jack uh |
1195s | saying I'm not along like I always do on |
1196s | streams but no one can see me this time |
1198s | let's talk to you Jack as well um marus |
1200s | obviously gave loads of amazing insight |
1202s | there I hope the people in terms of what |
1204s | we took away from last year is there |
1206s | anything you would add from your |
1207s | perspective especially kind of obviously |
1208s | being lead designer that you kind of |
1211s | stands out to you from last year yeah I |
1214s | mean it's it's it's it's been an |
1216s | interesting year in terms of thinking |
1217s | about like what we delivered and what |
1219s | went well and what didn't go well um my |
1222s | main focus during last year was on was |
1225s | on for forign three and that's been an |
1227s | interesting one in terms of learning |
1229s | that we were we like the main priority |
1232s | for me was you know delivering regular |
1233s | content and making sure we were doing |
1235s | something and we were doing that and |
1237s | it's it's kind of an interesting project |
1238s | to think about in the in the community |
1240s | that the the updates were actually being |
1242s | received quite well but they kind of |
1244s | failed to deliver on the one key point |
1246s | of creating like a lot of deep gameplay |
1249s | for endgame players and so that's been |
1251s | the main takeaway for me for last year |
1253s | was it's really important for us to be |
1255s | shipping regular content but we have to |
1257s | be hitting that that like |
1259s | you know lots of longtail gameplay for |
1261s | everybody and so that's that's that's |
1263s | informed like the Skilling plan I'll be |
1265s | talking about more next week or the week |
1266s | after about what we mean by Skilling |
1268s | updates and how we're going to be |
1269s | approaching that making sure there's a |
1270s | lot to do so so 44 and3 for example was |
1273s | kind of an experiment in what if we |
1275s | attach a Construction level to something |
1278s | does that will that work and then I |
1280s | think the answer in retrospect is like |
1281s | no if you've already leveled |
1282s | construction you kind of feel like there |
1284s | wasn't really anything to do that month |
1286s | and and if we look back you know into |
1287s | the previous year that was a kind of a |
1289s | similar attempt as well if some like |
1290s | Garden of careered you know with the |
1291s | reward shop so it's it's a kind of about |
1293s | learning and so I think as maros said |
1296s | like that that recommitment to like |
1299s | working with the community making sure |
1300s | that |
1303s | we're ideally like like like the the |
1307s | worst case is that we put the update out |
1309s | we get feedback on the update we learn |
1311s | for the future the best case is that |
1312s | we're able to to um put the design out |
1315s | in advance and get feedback and um |
1318s | improve it before launch I think that's |
1319s | what we're all quite excited to do yeah |
1322s | that'd be a really good you know way to |
1325s | do things moving forward I'm quite |
1326s | excited for that yeah that was one of my |
1328s | favorite things about going on stream is |
1330s | like we kind of just if you remember the |
1332s | little kind of get involved thing we put |
1333s | at the end of it that came together |
1335s | super last minute CU we're like we kind |
1336s | of have a mini road map you know in a |
1339s | very small window of time of like ways |
1341s | we want players to be involved and we |
1343s | kind of sat there and realized that's |
1344s | actually very different for us like if I |
1346s | look back at last year um I was really |
1349s | really happy to see how much we started |
1351s | to try and work with players more like |
1352s | we took those like first steps of like |
1354s | Community Hit List obviously um it was |
1356s | really great some of our most kind of |
1358s | well-received updates last year was |
1359s | Community Hit List which was amazing to |
1361s | see and it just shows like how much we |
1364s | can gain from listening to players more |
1365s | and kind of being more direct with |
1367s | players and then like I think about |
1369s | necromancy most open developed skill you |
1372s | know we bought the players in and got |
1373s | those creators who really helped make |
1374s | necrom as good as it was at release with |
1376s | their feedback um I by the way my |
1379s | biggest regret is we didn't film that |
1381s | whole thing because like if you could |
1382s | have been a fly on the wall players to |
1384s | be in that room and see how much like |
1386s | iteration was happening like we'd have |
1388s | devs literally changing things in real |
1389s | time almost um to respond to feedback |
1392s | and everything it was amazing we really |
1393s | should have document like done a |
1394s | document on it or something but yeah did |
1397s | I got jro Hayes playing on a different |
1399s | build yeah and I was like oh well I've |
1402s | been working with sponge on a different |
1404s | build so let's get you let's get that |
1405s | one loaded up and see whether you see |
1407s | see what you think of it |
1409s | and it's like even even some smaller |
1411s | things like um I talked a little bit at |
1412s | the top of the show like we had kind of |
1414s | when I when I initially joined there was |
1416s | like um developers were a a lot more |
1419s | kind of timid to go out and speak |
1420s | because there had been kind of some |
1421s | instance of things being said a little |
1423s | bit prematurely and there was concern |
1425s | that like you know it's sometimes you |
1426s | have to talk about projects at the right |
1428s | time um and like there was a little bit |
1430s | of concern there and so players got kind |
1433s | of timid sorry um uh J got a little bit |
1435s | timid about it because they felt like |
1437s | they might accidentally say something |
1438s | they shouldn't |
1439s | and you know we put a big effort last |
1441s | year into kind of trying to enable those |
1443s | those uh jws to feel like go out there |
1445s | again it's never if you've ever felt our |
1446s | J have been quiet so it's never been |
1448s | because of them um and that's something |
1450s | that CM was doing last year and that was |
1451s | really awesome to see was like how much |
1454s | you know even ramman just being like hey |
1455s | what would you like to see for Christmas |
1456s | like these small little thing uh that |
1459s | mean a lot um happening so there was all |
1461s | that good stuff but then there was |
1462s | obviously things like the M up of hero |
1465s | pass right and like those sorts of |
1467s | things happen so it's such a weird |
1469s | year to look back to and actually I I |
1472s | guess like let's talk very briefly on |
1474s | hero past I think because I think it'd |
1475s | be a disservice to not mention it at all |
1477s | during this chat it's not something |
1479s | we've really had a chance to sit down |
1481s | and talk about at any point like maros |
1485s | since you began working on team what's |
1487s | your take on hero pass like what do you |
1489s | what do you think the team's taken I'll |
1490s | be ke to get your perspective on |
1492s | it I think the yeah CU I think that like |
1496s | obviously this is a bit before my time |
1498s | and my observ and hero pass were largely |
1500s | kind of like um from the sidelines kind |
1503s | of seeing what was happening and things |
1504s | I spoken some of the people uh on the |
1507s | team around it and things so I've been |
1509s | trying to get an idea about what |
1510s | happened I think that and I'm I'm also |
1513s | conscious of obviously the people |
1515s | working it had the right intentions and |
1517s | were trying to do and did like Tred to |
1518s | do the best possible work and things |
1519s | like that so but I think that the main |
1521s | disconnect was between like kind of |
1523s | expectations of versus what the reality |
1525s | was so I think there was was I think |
1529s | there was some kind of like road map |
1530s | reveal which entered an update in a |
1532s | certain month the major update yeah yeah |
1535s | and I think that's a lot of the issue is |
1537s | kind of the disconnect between what was |
1539s | expected versus what was delivered |
1541s | because generally when you see that |
1542s | obviously you expect to be like quite a |
1543s | chunky piece of like main game content |
1545s | or something so I think that obviously |
1549s | um put us into a weak position at the |
1551s | beginning and then obviously like what |
1553s | I've seen from the player feedback and |
1554s | stuff it didn't really meet kind of like |
1555s | what they're expecting from the update |
1557s | and so on and I think that that ties a |
1559s | lot into what we've been talking about |
1560s | around just making sure we're talking to |
1562s | players early with projects and getting |
1564s | their feedback early so we know if there |
1566s | is a fundamental issue of what we're |
1567s | building we find out early and we can |
1569s | like adjust it into something which is |
1571s | actually um in line with what players |
1573s | are actually wanting so yeah I think |
1575s | that'd be my main kind of take home from |
1577s | it yeah I I think something I'd also add |
1580s | to that as well I know like there there |
1582s | was a lot of discussion around things |
1583s | like the Buffs and obviously the the |
1585s | effect of removing daily challenges and |
1587s | and something that we really took from |
1590s | it was like you know if you see how we |
1592s | went out and and kind of talked about it |
1594s | we didn't see those issues um and it's |
1598s | they they were something that like some |
1599s | of had been discussed and like it the |
1602s | player perspective we got from that |
1603s | there was so much we learned about how |
1605s | players can see things that maybe we |
1608s | just hadn't considered it's not that we |
1610s | looked at those things and said they're |
1611s | not issues um it's just that like for |
1614s | example I think a really interesting |
1615s | thing that stood out to me was this idea |
1616s | of uh kind of paid power with the Buffs |
1620s | and the team kind of looking at those |
1621s | and saying oh these are a nice additive |
1623s | thing a lot of our our players are on |
1625s | Premier memberships are they're going to |
1627s | get access to this as well um and |
1629s | obviously everyone got access to them it |
1631s | was just at different charge levels you |
1633s | know there was consideration that went |
1634s | into those things but the community kind |
1635s | of showed us like the real response in |
1638s | that situation the kind of perspective |
1640s | that we'd missed and that's why I'm |
1641s | really excited for this our ability to |
1643s | kind of develop with players involved is |
1646s | yes we have a lot of hardcore players at |
1647s | the studio we have a lot of players at |
1649s | the studio and the majority of our team |
1651s | play uh many of them read the internet |
1654s | every single day um and are very very |
1656s | plugged into you as well as themselves |
1658s | as players but there's always things the |
1660s | players will find there's always things |
1662s | the players will identify that maybe we |
1663s | haven't considered fully or um haven't |
1666s | caught or whatever and it was really |
1667s | really interesting um to me to see that |
1670s | and kind of have that wow moment like |
1673s | you know oh we didn't how did we not |
1675s | catch that like oh now that they say it |
1676s | kind of makes sense uh I guess to your |
1679s | point like is there anything you'd add |
1680s | to that like is that am I off piece |
1682s | there or do you do you kind of agree I'm |
1685s | saying this is a community manager in |
1686s | the middle but yeah no I would I would |
1687s | definitely say like our reaction to Hero |
1689s | pass was essentially how did this happen |
1693s | like what have we like obviously we did |
1694s | something wrong right I don't think |
1695s | there's any point B bouncing around that |
1697s | so then the question for us is what did |
1698s | we do wrong how do we how do we how do |
1701s | we stop this we we've done the wrong |
1702s | thing we need to we need to make sure |
1703s | this doesn't happen again it's kind of a |
1705s | almost a mini EOC moment in that regard |
1708s | um and I think our our takeaway |
1710s | internally |
1712s | was we've just got to talk to the |
1714s | players more right um and so then that |
1717s | provoked a fairly intense internal |
1718s | discussion at every level of well how |
1720s | are we going to talk to the players more |
1721s | what does this mean to an extent it kind |
1724s | of forced us onto the back foot a little |
1726s | bit of |
1730s | of what how should we be talking about |
1732s | content does this mean that you know for |
1734s | example you know fairly serious question |
1736s | to ask it should we be adopting the old |
1737s | school polling system would that work |
1739s | better for us and so there were a lot of |
1740s | of internal discussions about how we |
1742s | should be approaching content to what |
1744s | extent we should be involving players in |
1745s | the discussion the answer as as Marcos |
1748s | has been reiterating is is you know we |
1749s | need to be involving players a lot more |
1751s | I think the the |
1754s | clear absolute takeaway I think that |
1757s | we're now all committed to is our |
1759s | priority has to be shipping like |
1761s | substantial regular content with the |
1763s | with the caveat that like for various |
1766s | reasons that are quite complicated to |
1767s | get into but for you know something like |
1769s | hero pass is not what we mean when we |
1771s | say substantial content you know we're |
1772s | not talking about something like that |
1774s | and again as marichel mentioned earlier |
1775s | like a temporary event does not count as |
1777s | substantial content something like that |
1779s | you know |
1780s | so it was an analysis of you know what |
1783s | what are we being told what's the |
1784s | feedback um how do we you know how do we |
1787s | avoid um doing something like this and |
1791s | and yeah I mean that way you know we can |
1794s | we can make what players want you know |
1796s | yeah yeah actually there was a lot of I |
1798s | remember there were being a lot of soul |
1800s | searching for all of us at the studio um |
1803s | cuz it's not you know if you look back |
1804s | especially at RuneScape yes we've had a |
1806s | couple of of moments that have have kind |
1808s | of upset the community on on a fairly |
1810s | big scale but like hero pass I think was |
1813s | just so unexpected for us there was a |
1814s | bit of a soul searching moment of like |
1816s | what led to this there was a lot of |
1818s | things I think we learned from it as a |
1820s | team and not just about the hero |
1824s | specifically but just about RuneScape |
1826s | like I I remember um Jack one of the |
1829s | things that kind of I always remember |
1831s | back on is you know daily |
1834s | challenges the importance of that as a |
1836s | kind of ritual for so many players that |
1838s | like you know we wanted to change and |
1841s | and and kind of modify and make better |
1844s | essentially as an experience like that |
1845s | was kind of the idea of the hero pass |
1848s | mission system is something more |
1849s | relative to your play and something that |
1850s | actually was a better experience but |
1853s | like that's an example something that's |
1854s | just embedded in how we all play |
1856s | RuneScape and and we kind of we kind of |
1858s | didn't quite I don't know if this is |
1861s | fair to say mod Jack but it feels like |
1863s | you know all of us myself included we we |
1866s | didn't quite put the weight on that of |
1867s | that ritual in our in our daily |
1869s | RuneScape lives that actually to some |
1871s | people is kind of part of what RuneScape |
1873s | is to them right and those SS the ways |
1875s | we've changed our thinking in in terms |
1877s | of how we look at a lot of content |
1879s | development now right it it reminds me |
1880s | of a story very very early when I first |
1882s | started on RuneScape I can't remember |
1884s | what the update was now but it was it |
1885s | was not long after the dung engineering |
1888s | and someone had made an update which |
1890s | just moved one |
1892s | tree it's not the famous Timbo example |
1895s | but just one of the trees had I think a |
1897s | tree had moved into the middle of a |
1898s | field or something and I remember |
1899s | reading a player on the Forum saying |
1901s | like every day for the last 5 years I've |
1903s | done the same Rune running course and |
1904s | you've just moved a tree right in the |
1906s | way of me this is really this is a |
1908s | really annoying update and it kind of |
1909s | reminds me of that of like RuneScape is |
1911s | so much about like these these these um |
1915s | yeah rituals as you put it making sure |
1918s | we are respecting that and and |
1920s | protecting the way that you want to play |
1922s | the game yeah yeah I would agree with |
1923s | that if you can believe it there's still |
1925s | things scapers to learn about you 23 |
1927s | years in even with as many veterans as |
1930s | we have on the team there's always |
1931s | waiting to surprise us which is amazing |
1933s | um but yeah I do I do feel like on at |
1936s | least on a community side I could say |
1937s | for sure I feel like I understand SC was |
1939s | even more than I I felt I did before |
1940s | which is |
1942s | amazing right um I'm aware Marcos uh we |
1945s | kind of Jack and I went down the rabbit |
1946s | hole then talking back about the past's |
1949s | let's talk about this year um which |
1951s | you're a lot most closer to um so I |
1953s | think it's fair to say we touched on |
1955s | this a little bit oh uh just before I go |
1957s | any further for those of you listening |
1959s | live uh we are aware you have questions |
1961s | in the in the jod questions Channel |
1964s | don't worry we're going to get to those |
1965s | in a minute got a few more to get |
1966s | through on our side we'll leave some |
1967s | time for them don't worry um but uh mod |
1971s | Marcos uh you I think we touched on the |
1974s | stream but this year felt kind of |
1976s | undoubtedly different I think to have |
1978s | we've been usually I felt that we were a |
1980s | lot quieter and I felt players did as |
1982s | well um I think we all recognize our |
1984s | content can took a bit of a dip you know |
1986s | things just generally felt different |
1987s | like RuneScape felt different for a few |
1989s | months this year so far there's a lot of |
1991s | context behind that that we haven't had |
1993s | a chance to talk to to to the players |
1995s | about so let's chat about it as I know |
1997s | you're Keen to kind of bring players |
1998s | into that story what's some of the work |
2001s | that's been going on like what what's |
2002s | been going on over the past couple of |
2004s | months at the studio and and kind of you |
2006s | know why did things feel a little bit in |
2008s | that |
2009s | time there was a degree of recalibration |
2012s | as we kind of reexamined I guess like |
2014s | how |
2015s | we make content for the game and how we |
2018s | deliver it and the stuff we talked about |
2019s | earlier in terms of like Mak in terms of |
2021s | how do we get players better involved |
2023s | what kind of cadence you want to be |
2024s | hitting with the content what types of |
2025s | content do you want to be doing and so |
2027s | on so the main focus that I've had since |
2029s | I've been working with team in |
2030s | particular and this is kind of largely |
2032s | reflection of more my production |
2034s | background as I tend to look at it |
2036s | through that lens is more very much |
2037s | focused around like um how do we um how |
2042s | do we deliver the content on a on a |
2044s | regular basis and what are we delivering |
2046s | so and in particular just the real Focus |
2048s | much more on like delivering as much |
2050s | value as possible to the |
2051s | players like how can we build a road map |
2053s | roughly around those principles um and |
2056s | then when I was when I started working |
2058s | with the team again I was working with |
2060s | Mod Jack quite a bit and he he already |
2062s | had a lot of like strong ideas about |
2063s | what we can do around this so it was |
2065s | mostly a case of working with Mod Jack |
2067s | and some of the other mods in a in a |
2068s | small group and just like iterating the |
2070s | road map and getting it into really good |
2071s | shape and trying to make sure that the |
2074s | um uh we had eff of like guiding |
2076s | principles in terms of the types of |
2077s | content we were making and the |
2078s | regularity and making sure that um uh it |
2082s | was strong as possible that we knew we |
2083s | could deliver it so as much confidence |
2085s | as possible within any kind of games |
2086s | development environment that that's been |
2088s | the main thing is kind of just like |
2090s | re-evaluating like how we're delivering |
2092s | the content and making sure that it's |
2093s | the right types of content delivered |
2095s | regularly enough in the right way and |
2097s | like there's enough communication with |
2098s | the players and so on yes we kind of a |
2101s | Rootin I definitely in my time here I've |
2103s | never seen kind of as much of a roo and |
2105s | stem kind of reanalysis of how we do |
2108s | everything really um which I know |
2110s | obviously you kind of came into the |
2111s | process the later stages of and kind of |
2114s | put your stamp on it as well and brought |
2115s | in some learnings from from old school |
2117s | but um it has really been a lot of kind |
2120s | of |
2121s | reevaluation from top to bottom really |
2123s | hasn't it about how we operate as a team |
2126s | yeah and I think that like I me like mod |
2128s | Jack had you know a lot of solid plans |
2130s | basically it was question like iterating |
2132s | from those rather than doing anything |
2133s | from scratch um and then what I tried to |
2136s | be able to do is try and bring some of |
2138s | the practices over from old school and |
2139s | these would be things that are may be |
2140s | less visible to the players in terms of |
2143s | just like methods of like how we select |
2144s | projects and like how we um uh how we |
2148s | like construct the the overall road map |
2150s | and generally with old school we have |
2152s | like quite a longterm plan of what we |
2154s | could do obviously everything's pulled |
2155s | so it's all like it's all like subject |
2157s | to that but we generally have ideas into |
2159s | the future of like what we're looking to |
2160s | do so you have seen earlier in the year |
2162s | we released B War but that been teased |
2163s | for quite a few years in advance so um |
2166s | and then with RuneScape it will be a |
2168s | question of um we kind of like sat down |
2170s | and went over the plans that were |
2171s | already there and like iterated them a |
2173s | bit and we've shared like the road map |
2175s | through to the end of the |
2176s | year um and then the idea is that um uh |
2180s | we already have you know a reasonable |
2181s | idea what we would do through to the |
2183s | middle of next year and then now it's |
2184s | the question of like iterating that |
2186s | making sure that the first half of next |
2187s | year is like as good as possible and |
2189s | then extending it so we have like an |
2191s | idea through to the second half of the |
2192s | year and then ideally we'd be able to |
2194s | then talk to the players quite soon |
2196s | around um I say quite soon this will |
2198s | probably be more like um uh September's |
2200s | time around like what the next what the |
2202s | major beats are for kind of like um 2025 |
2205s | and so on so trying to build out that |
2207s | longer horizon line and that ties into |
2208s | kind of what you were saying around just |
2210s | like modifying some of the processes but |
2211s | generally the team had really good ideas |
2213s | and it's like a question of just letting |
2214s | them do it and get on with it as much as |
2216s | possible yeah it's funny you saying |
2218s | about like I still I still can't get my |
2221s | own head around let alone I'm sure for |
2222s | the community the idea that they're |
2223s | going to hear about 25 content in as |
2227s | early as September like it's been a long |
2229s | time since we've been able to do that |
2230s | and done that so that's that's going to |
2231s | be really cool um M Jack is there |
2234s | anything you want to add just conscious |
2236s | about um the kind of what's been going |
2238s | over the past few months do you feel |
2239s | like marus covered anything was there |
2240s | anything you wanted to add no yeah I |
2243s | think I think that mostly covers it yeah |
2245s | um just the the I think yeah we are we |
2248s | are all just want to reemphasize that we |
2250s | are all committed to |
2252s | like making sure that we're that we're |
2255s | that we're shipping content and making |
2256s | sure that we're we're we're doing more |
2258s | to incorporate player voice into what we |
2260s | do via whatever the best way you know we |
2263s | can do that for the for the particular |
2264s | case like the project um the ones I'm |
2266s | most excited for are where we can just |
2268s | put the whole design out there and and |
2271s | openly discuss it you know as early as |
2273s | possible but but you know we can't do |
2276s | that with a quest for example but for a |
2277s | scaling update might make perfect sense |
2279s | so I'm quite excited for sponge sponge |
2281s | is going to be he he's going to be |
2284s | putting some weapon effects on a beta so |
2286s | that people can try them out and that's |
2287s | that's that's that's such a good way to |
2289s | do it because we always have such a |
2290s | problem with like balancing post launch |
2292s | that was such a topic of discussion for |
2294s | the |
2294s | fsoa where because the effect kind of |
2296s | went live it has such a weird effect on |
2298s | the economy if we make changes to it |
2300s | post launch so doing that pre-launch is |
2302s | such a good like even if we can't put |
2303s | the entire update on a beta which is |
2305s | kind of Impractical we can just put that |
2308s | one critical element on a beta that's |
2309s | that's that's a really |
2311s | efficient with the scariest element of |
2313s | the update so yeah I'm really excited |
2314s | for yeah I'm EXC I'm so excited for |
2317s | players to essentially go yeah I want |
2319s | that t95 kind of feeling and and for us |
2323s | to not put it out there and then be like |
2324s | oh it's not quite hitting what they it |
2326s | doesn't feel like it's meeting the kind |
2327s | of thing they had in their head or U |
2329s | maybe from a balance perspective isn't |
2331s | quite there like it's going to be really |
2332s | really cool to do uh I'm really excited |
2334s | to do that and look out for more on that |
2335s | next week uh if you're listening to that |
2338s | this on the 17th of May um we're going |
2340s | to be having a stream next week on the |
2342s | 21st of May with sponge and mod Ryan uh |
2345s | to talk about sanum of rebirth and also |
2347s | some of the ways that you can start |
2348s | providing us feedback we're going to |
2349s | open up some topics on that so stay |
2351s | tuned there a couple quick things I just |
2353s | want to talk about from the community |
2354s | perspective um just to add to your |
2355s | answers really I think the first thing |
2358s | is like I want to say a big thank you to |
2360s | everyone who was kind of bearing with us |
2362s | over the kind of months where we were |
2364s | quieter because we were doing that root |
2366s | and stem review there was some kind of |
2369s | careful communication about what we |
2370s | could say and when that came into play |
2373s | and I know it was really frustrating to |
2374s | not hear much from us and we desperately |
2376s | wanted to you know we were talking about |
2378s | how do we bring you on this journey and |
2379s | then we felt like that would raise more |
2381s | questions I think the main thing to know |
2383s | is we've set ourselves up now not just |
2386s | on the development side as Marcos and |
2388s | Tim uh sorry Jack have been talking |
2390s | about never get used to calling you mod |
2391s | Jack Jack um but uh from uh even from a |
2395s | community side like we're now in a |
2398s | position where I think from a |
2399s | communication standpoint you know we're |
2400s | working with Mod Marcos to to have kind |
2403s | of the things that you need to hear and |
2405s | when you need to hear it when it comes |
2406s | to things like content announcements or |
2408s | even when it comes to how early we |
2410s | announce our projects these are all |
2411s | things that we're working on |
2412s | holistically now so rather than kind of |
2415s | communication kind of working around the |
2417s | the projects as we often did now we're |
2419s | kind of working closely together we're |
2421s | all kind of part of the of the same unit |
2423s | which is amazing and I think you'll feel |
2424s | that and I hope you will but um the main |
2426s | thing is just thank you for that quieter |
2428s | period we know it was frustrating and it |
2430s | was difficult to do that we wanted to |
2432s | kind of bring you and keep you informed |
2433s | but there's certain ways we have to do |
2435s | things at certain times and we we |
2436s | appreciate all of you I think the second |
2438s | thing is what I hope you'll see from us |
2440s | this year on the communication front |
2442s | isn't just around development um now |
2444s | that we're in a position to kind of have |
2447s | you know this great kind of more player |
2449s | involved development and working we're |
2451s | also trying to bring more consistent |
2453s | communication alongside that so um |
2456s | you're what you're going to see from us |
2457s | this year is of the return of weekly |
2458s | live streams might take us a while to |
2460s | get there um but we're setting up to do |
2462s | that again we're also going to try and |
2463s | do more fun live streams more things are |
2466s | not what you always see um when it comes |
2468s | to kind of what we've been focusing on |
2470s | lately which is content announcements or |
2471s | sharing development Insight but just |
2472s | getting things like jvm happening again |
2474s | uh having more fun with the community |
2476s | you can see us support creators a lot |
2478s | more they I know many of you love you |
2479s | love creators out there and creators |
2481s | have their own incredible communities uh |
2483s | for RuneScape and deserve to for us to |
2486s | give back to them as well for the |
2487s | community they build within RuneScape |
2489s | itself and that's not just people who |
2490s | create videos or stream but we're |
2493s | talking artists and Community leaders |
2495s | we're really trying to do more there I |
2497s | think most what I hope you feel from us |
2498s | this year is a lot more kind of openness |
2500s | and honesty and transparency in terms of |
2502s | on on the regular right like we've |
2504s | always tried to be that but I hope you |
2506s | see more you'll feel more kind of calls |
2508s | like this where we kind of have a a |
2510s | Discord stage and talk a little bit more |
2512s | chilled out and bring you into it and I |
2514s | hope this feels like a good start we |
2515s | just got to keep it up but yeah um it's |
2518s | been exciting for us as well to kind of |
2519s | rebuild from the ground up as well so |
2523s | right uh back to the guest star cuz I |
2525s | want to make sure we got some time for |
2526s | some questions um I just want to ask you |
2529s | one more question |
2531s | Marcos what's your kind of vision for |
2534s | RuneScape as it stands I know you are |
2536s | new newly on the team and I know it's |
2537s | very much a team built thing but but if |
2540s | you had to describe it right now where |
2541s | would you what would you kind of |
2542s | describe it |
2544s | as um that's a good question I think |
2548s | that some spoilers potentially if I go |
2551s | into that too much I think that at a |
2553s | high level I would say that um I want to |
2556s | make sure the game set up to be as |
2559s | successful as possible for as long as |
2560s | possible so trying to create like a |
2563s | really uh compelling like long-term plan |
2565s | for like what the game is and where it's |
2568s | going and things like that and making |
2569s | sure that's better communicated to |
2571s | players so they really believe in it um |
2574s | uh that's that's kind of like what I'm |
2575s | trying to head towards that's I know |
2577s | that's sounds a little bit fluffy but um |
2580s | uh we want to be able to communicate |
2581s | something probably in a bit more detail |
2582s | in a few months I suspect more along |
2583s | those lines and then um also when we're |
2586s | looking at like what's in say the 2025 |
2588s | road map or 2026 it's going to be that |
2591s | will be beginning to TI more into that |
2593s | kind of type overall vision for the game |
2594s | I think as |
2596s | well brilliant that's great uh I guess |
2600s | let's get to some Community questions |
2601s | I'm aware we don't have a lot of time |
2604s | but uh thank you for sharing with that |
2606s | and it's also worth saying uh it was |
2608s | mentioned earlier I forgot to add on |
2609s | maros was talking about our 2025 |
2611s | planning obviously we have a picture |
2613s | that we've built for 2025 uh that's very |
2615s | much in progress but it won't be |
2616s | finalized and we won't kind of make our |
2619s | final plan for what we're doing in 25 |
2620s | without your help and that's through the |
2623s | survey um we've had an incredible and I |
2625s | mean incredible amount of completions on |
2628s | that survey has blown us away it's a |
2630s | very big survey if you haven't gone and |
2632s | done it already um it does take time |
2635s | some people have taken as much of an |
2636s | hour on it I hope |
2638s | that's uh that's not that's not the |
2640s | average but um hey if you enjoy it |
2642s | that's all that matters but um the |
2644s | survey that we put out is very different |
2647s | to the other surveys you've experienced |
2649s | um they are the other surveys we've done |
2651s | have been very much kind of a check and |
2653s | and want you to get an understanding of |
2654s | how you felt about recent content how |
2656s | about um kind of give us a bit of |
2658s | guidance on what we're doing well and |
2660s | not doing well this is very different |
2662s | this is about where could we go how what |
2664s | do you feel about this what do you feel |
2666s | about that direction it's really a |
2668s | guiding force for us and if there's one |
2670s | thing you do in the community this year |
2672s | as much as I want to hear from you all |
2674s | the time and I want you out there |
2675s | chatting amongst each other and creating |
2676s | the amazing community that you are um |
2679s | it's to go fill out that survey because |
2681s | it really will be this is going to be |
2682s | one of the crucial things that will help |
2683s | us kind of build that 25 road map and |
2686s | build it in a way that feels like it's |
2688s | informed by what you're looking to see |
2690s | from RuneScape so it it really is that |
2693s | important um it's not like it's not it's |
2696s | not me overstaying this it is something |
2698s | that will be a core part of our planning |
2700s | so please do complete it out and it will |
2701s | also help us forward and um thank you |
2704s | for all the kind comments by the way a |
2705s | lot of you have said how amazing that |
2706s | survey was a lot of people work so hard |
2709s | on that thing it it would if it took you |
2710s | an hour to complete think of how long it |
2712s | took to put together um and it means a |
2714s | lot to everyone that you felt um so so |
2717s | passionately about it and about how good |
2718s | it was so thank you for |
2720s | that right into our last 10 minutes so |
2723s | let's get to some questions I'm going to |
2725s | go into okay this first one I should |
2729s | have expected uh that I've seen that |
2731s | seems to have the most up votes I can |
2732s | see oh actually uh there's a Higher One |
2735s | let's go with that first uh Pi is asking |
2738s | are there any many interesting Trends on |
2741s | the survey so far at least that you'd be |
2743s | willing to share at this |
2747s | point I've got a great one sorry go |
2749s | ahead no you go for it the the the |
2753s | looking looking at the early data so the |
2755s | data is not all in yet but looking at |
2756s | the early data wood cutting and |
2758s | Fletching is very popular I'm |
2760s | excited yeah surprisingly is yeah it's |
2764s | very interesting Marcos was there |
2766s | anything you wanted to add beyond what |
2769s | uh um I've only seen some fairly basic |
2771s | data so far on it so mostly the bits |
2773s | I've seen so far just been around like |
2775s | feedback on the road map for um Coming |
2779s | uh six months um the bit I'm really |
2781s | interested to see though was obviously |
2782s | there were some uh various ideas |
2785s | suggested for things that could be done |
2786s | over the next couple years and stuff so |
2787s | I'm particularly key to see kind of what |
2789s | the responses were to |
2791s | those brilliant uh there is well there's |
2794s | a lot of questions go through I'm trying |
2795s | to organize by up folks as best I can uh |
2798s | there is a question I also should have |
2799s | expected um someone is asking about |
2802s | player Avatar refresh um obviously it |
2806s | was in our road map is there any |
2808s | thoughts we have on that right now um |
2810s | obviously it's always been something |
2811s | that since we kind of showed it in |
2812s | development has been popular do you have |
2814s | any initial thoughts on it Marcos or is |
2816s | it too early to say from uh from your |
2818s | short time on the team um I need to get |
2821s | a clearer idea because I I know it gets |
2823s | brought up quite a lot from seeing the |
2824s | chat and the social media and stuff um I |
2826s | need to get an idea around where the |
2827s | project is and like how basically how |
2830s | expensive it is to do because I think |
2831s | it's quite a complex large project so I |
2834s | need to get an idea about where we are |
2836s | in development how much work's left and |
2837s | then basically as always it's a |
2839s | trade-off if you do that there's a lot |
2841s | of other stuff you can't do so we need |
2842s | to wa up oh yes I I am interested into |
2844s | seeing more detail out what the project |
2847s | is possibilities up yeah I think when I |
2850s | look back the one thing I love about |
2851s | that is that um it's it's it was one of |
2854s | the first projects we were like did that |
2856s | kind of open development Community |
2858s | involvement thing on really like it's |
2860s | kind of like where we are going to be |
2861s | moving forward um so it's really |
2864s | interesting from that perspective uh |
2866s | that it kind of because of that there's |
2867s | a lot of personal attachment to it on |
2868s | top of the fact that you know obviously |
2870s | it's um a great idea of a piece of |
2873s | content orbe it with a lot of technical |
2874s | issues uh between us and and bring it to |
2877s | life but uh Jay vampire asks would you |
2881s | ever make the community Hit List openly |
2883s | available for everyone to see and |
2884s | comment |
2886s | on interesting yeah we've we have |
2890s | discussed doing things like that before |
2892s | at the the challenge is how it operates |
2896s | generally in terms of like like what |
2898s | software you use and like how you make |
2899s | it visible or manage people's |
2901s | expectations around stuff actually |
2902s | getting done um yeah that is something |
2904s | we've discussed before and it could be |
2905s | of interest but we need to see where it |
2907s | what like how feasible it is to do it in |
2909s | a way that isn't like quite misleading |
2912s | potentially yeah we had a we had a call |
2914s | with um QA who have been raising this as |
2917s | an idea as well uh just today yeah it's |
2919s | a really cool idea like you said there's |
2920s | there's there's a lot of considerations |
2922s | with it but definitely from a community |
2924s | angle not closed either um it's well add |
2926s | to |
2926s | that uh the RS guy are something that's |
2929s | getting a lot of up votes um and I think |
2931s | I saw in chat a lot so this is a really |
2932s | good one for you um with all the planned |
2935s | content in the road map seems like the |
2937s | majority of projects are very early in |
2938s | development is there any concern that |
2940s | you won't be able to meet the announced |
2941s | production schedule or are you feeling |
2943s | confident about that aspect of |
2946s | it um the Eternal question of games |
2949s | development I think the at the moment |
2951s | with confident but obviously the the |
2953s | priority generally will be to release |
2954s | things in the best possible state so we |
2957s | don't want to for example release |
2959s | something in hypothetically in September |
2962s | if we know it's not right and it's not |
2964s | good enough like we would it's better |
2966s | for us to delay it than release it in a |
2968s | uh suboptimal State any other thing we |
2971s | don't want to do is force the team to do |
2973s | extra hours and stuff to hit dates |
2976s | because there were unforeseen things |
2977s | that required extra work which meant the |
2978s | original date wasn't possible so we'll |
2980s | try and hit those dates as much as |
2982s | possible but it being transparent it is |
2985s | games development so um there's always a |
2987s | risk that some of those things will slip |
2989s | a bit but the goal is to do all those |
2990s | things as we |
2992s | said yeah rck I think there was also you |
2995s | know a lot of scoping work and and and |
2998s | Keen production work that went into to |
3000s | that before we announced the road map as |
3001s | well right so we're going in at least in |
3004s | the state we're in in a state of |
3005s | confidence and as you said then the |
3006s | realities is of game development you |
3008s | never know what might be around the |
3009s | corner but it is highly considered isn't |
3011s | it Marcos yes it was all ratified by |
3013s | production they went through and scaped |
3015s | things yet yeah so uh right I do want to |
3019s | say uh you may notice my Jack fall off |
3022s | the call Cuz mod Jack had a a hard cut |
3024s | five minutes before the end of our show |
3025s | so goodbye to my Jack thank you go now |
3027s | byebye thank you all right by goodbye Mo |
3030s | Jack so goodbye uh right um so I'm go if |
3035s | so you know for if you are asking |
3037s | questions uh please use the up vote |
3038s | feature CU we're going down I'm trying |
3040s | to pick out the ones I'm noticing have |
3042s | the uh most up votes given that we have |
3045s | a limited amount of time um just going |
3047s | up really high to make sure I didn't |
3049s | miss any no it doesn't look like I did |
3051s | okay so the next one I'm seeing with a |
3053s | lot of up |
3055s | votes uh that's another player Avatar |
3057s | refresh |
3058s | one uh people asking there's quite a lot |
3060s | of questions about how's this doing in |
3062s | the survey how's that doing in the |
3063s | survey that's probably not the right |
3065s | kind of questions to ask here mainly |
3067s | because it's ongoing now um but it's |
3069s | good to know you would like to hear what |
3070s | kind of our outcomes are from the survey |
3072s | that's something we can take away um and |
3074s | think about for sure um but I think |
3077s | we'll Point things that uh we can more |
3079s | put at mod Marcos uh that are not things |
3082s | in progress speaking of which uh forou |
3085s | XP has asked osrs is borrowing some |
3088s | RuneScape 3 devs to help with sailing |
3090s | are there any plans for RuneScape 3 to |
3092s | borrow _ RuneScape devs to help with |
3094s | projects like group Iron |
3096s | Man um at the moment but what we tend to |
3100s | do is the devs that worked on group IR |
3103s | man for old school are Consulting on the |
3106s | project it's probably the best way to |
3107s | describe it so they've been um advising |
3110s | the RuneScape team and how it was |
3111s | implemented and making recommendations |
3113s | on best approach and so |
3115s | on good yeah I know group Iron Man |
3118s | obviously is something we we have a |
3120s | another game to leverage from and see |
3122s | how they did it though with a lot of our |
3123s | own custom work to go into it I should |
3125s | stress that it's not a an easy thing to |
3128s | for us to go build it's not like a a |
3130s | drag and drop by any means and I want to |
3132s | say that for our Tech Team who would |
3134s | kill me if I ever give that insinuation |
3136s | because our Tech Team have a lot of work |
3138s | between here and there to get done AR |
3141s | sorry |
3144s | yeah yeah very uh are is asking are |
3147s | there any plans in the future to |
3149s | potentially give some love to the clan |
3150s | system whether it be as little as some |
3152s | nice quality of life updates interface |
3154s | interface tweaks or full-blown changes |
3156s | to things like the |
3158s | Citadel um so we have actually discussed |
3161s | some of that internally quite recently |
3163s | we are looking at options for Clans to |
3165s | see what is feasible and then again as |
3167s | always we need to wear it up against |
3169s | other stuff in the road map to see um uh |
3173s | is the is the updating the clan system |
3176s | is that more valuable than other types |
3177s | of updates we can do but it is something |
3179s | we've discussed a few times |
3181s | yeah yeah I think there'll be a lot of |
3183s | Clan happen to hear that you're always |
3184s | in our minds clanes you're always |
3186s | talking about you um it's it's something |
3188s | that uh Clans are a common Topic at the |
3190s | shoe I can tell you that uh mcore with |
3194s | uncore Z asks a question that I've seen |
3196s | a lot of people ask um in various forms |
3199s | I believe in the live stream there was a |
3201s | mention that RS3 would not have polls |
3203s | like the osrs community in what methods |
3206s | are we expected to be able to |
3207s | communicate our feedbacks on topics how |
3210s | so essentially I think the summation of |
3212s | the question that I'm seeing mostly |
3213s | everywhere is if we're not going to be a |
3215s | a poll Le game like uh like osrs or a |
3218s | very deeply involved poll game like osrs |
3221s | what's your kind of vision for how |
3222s | players will be involved with |
3225s | development yeah that's a good question |
3227s | I think some of that is to be |
3228s | established over time so it be |
3230s | particularly working with yourself mod |
3232s | hully I think so it would be it would be |
3235s | via channels like such as Discord things |
3237s | where we would try and gather more kind |
3238s | of empirical data I guess in terms of |
3240s | like what players feedback is and making |
3242s | sure that it's aligned of kind of what |
3243s | players are looking for and it there any |
3245s | concerns they've got with the update are |
3246s | properly addressed polling system is um |
3249s | it's very much like an old school thing |
3250s | it works really well for old school but |
3252s | I think transplanting it directly over |
3253s | to Breen Escape may not quite work um uh |
3257s | and I think that there are other methods |
3259s | we can use to try and get community |
3261s | feedback and make sure it's integrated |
3262s | into the process um which are which give |
3265s | a bit more flexibility the road map and |
3267s | so |
3269s | on yeah brilliant I I think yeah just |
3272s | add you were saying from a community |
3273s | perspective I describe it as it's going |
3275s | to be a lot more of a verbal kind of um |
3279s | I |
3280s | think I is also very verbal but we're |
3282s | going to focus a lot on kind of bringing |
3284s | you into the conversation bringing you |
3285s | into design um working out really great |
3289s | ways that we can involve as many people |
3290s | in possible and kind of having a voice |
3291s | in the shaping of our content um and |
3294s | we'll do that at various stages for |
3295s | different projects we'll have different |
3296s | apprach Roes um but we're going to |
3298s | really put a focus on kind of Dev to |
3300s | player interaction and that's kind of |
3302s | going to we're going to use feedback to |
3303s | inform I think another thing I'd be |
3304s | personally Keen to see um really excited |
3307s | that we're using a beta for um what's |
3310s | coming up with sanctum of rebirth to to |
3312s | kind of test some ideas around weapons |
3314s | that's something we've not really ever |
3315s | done before that I'm aware of um |
3317s | definitely thinking about how we use |
3318s | betas to cool things like that um more |
3320s | Remote Play test things like that I |
3322s | think be are all things we're thinking |
3323s | about for sure yeah I think sorry sorry |
3327s | one final thing I think it's also worth |
3329s | noting that the polling system is only |
3330s | part of the process with old school so |
3332s | yeah exactly you have the polling |
3334s | process but then actually you spend we |
3336s | spend more time doing like dead blocks |
3338s | and the iteration cycle around those |
3340s | rather than the poll itself and the poll |
3342s | tends to be Focus very much more on like |
3343s | the reward structure necessarily rather |
3345s | than like aspects of the content so I |
3347s | think that the um uh the I think we can |
3350s | still pretty pretty heavily involved |
3351s | with the community on the update |
3353s | thing all right I'm going to I'm going |
3356s | to leave you last question before I do |
3358s | the outro and wrap this up uh there this |
3362s | is a question we get a lot in and out of |
3364s | the show inverted skill capes question |
3366s | mark are they on your radar mod Marcos |
3369s | they are now I can I've not heard them |
3371s | until the other day so the um uh yeah it |
3374s | was quite interesting I thought when uh |
3376s | we were like doing the live stream with |
3377s | day and Fone kept going about inverted |
3379s | skill caps I had to ask basically what |
3380s | they were so um yes we have discussed |
3383s | them we uh yeah we I think we'll explore |
3386s | options around that probably so there |
3388s | you have it scapers the the inverted |
3391s | skill capes are on our minds even if |
3393s | they weren't on our road map for this |
3394s | year we we are definitely talking about |
3396s | them U mon Marcos uh obviously it is |
3399s | time to start wrapping up the show and |
3401s | let you go and enjoy your weekend after |
3403s | a very long week um is there anything |
3405s | you'd like to say to the community |
3406s | before we wrap up or or |
3408s | add yeah so it's um well thanks for kind |
3412s | of coming along to this I wasn't really |
3413s | expecting quite so many people so thanks |
3415s | for like bearing with us and um spending |
3417s | an hour kind of listening to me talk |
3418s | about RuneScape and things um and also |
3421s | just thanks for your support over the |
3422s | last few months I realized it's been a |
3425s | um uh a challenging period for quite a |
3427s | few of the players obviously You' been |
3428s | waiting to kind of get a lot more |
3429s | confirmation about what's going on so on |
3431s | so um I think it's exciting times ahead |
3434s | but yeah just please bear with us |
3435s | obviously there's um uh we'll be ramping |
3437s | up over the next few months but already |
3439s | in recent weeks we had some really good |
3440s | updates I think so really excited to |
3442s | what we can do in the future and looking |
3443s | forward to uh spending more time with |
3445s | you yeah thank you for coming on I think |
3448s | you know scapers love to hear from the |
3452s | kind of the the people at the the front |
3453s | of the game you know thinking about the |
3455s | future of the game and and I think uh |
3457s | it's been a pleasure to have you on mod |
3459s | Marcos my first time hosting as well |
3461s | first time in the studio for a stream |
3463s | and now first time hosting a Discord |
3464s | stage uh but here we are it's been a |
3466s | week at first but um thank you so much |
3468s | mon Marcos for for being part of this |
3470s | and for taking the time on your Friday |
3472s | uh among the two games you work across |
3474s | to speak to the community I think I |
3476s | speak for everyone in chat to uh to say |
3478s | a big thanks so to anyone who's not |
3480s | joining us live uh as well thank you so |
3483s | much for listening we hope you enjoyed |
3484s | the show whether you listen to us live |
3486s | or you joined us after the fact we'd |
3488s | love to know what you think about this |
3489s | format uh we're trying to kind of mix up |
3491s | between live streams and this kind of |
3492s | live streams as the the more of a show |
3494s | aspect where we're kind of doing |
3496s | something more specific even if it's |
3497s | just something like jvm and then these |
3499s | is more casual chat where we can just |
3500s | talk to you bring you inside the studio |
3503s | some of our thinking and where we're |
3504s | going um so please do let us know and uh |
3507s | other than that I think it's been a |
3509s | pleasure to have you here and we'll see |
3511s | you all soon again scapers have a great |
3512s | weekend |