Original Post — Direct link

Before reading, I ask you to pay attention to the ideas and their impact inside the game not to the name of the items or the numbers present or the rankings of bosses in Low/Medium/High PvM. These ideas aim to encourage Group PvM especially within the clans, learning new bosses, new interactions between players, encouragement to do PvM with their clan mates and even encourage events, competitions and cups of/between clans, providing great rewards, such as reduction of death costs and cooldown of the sign of life, new titles and new pocket book.

PvM Camp:

Every weekly reset of the Citadel, a War's Task will be randomly rolled to the clan (clan members cannot choose) and cannot be the same as the previous two tasks. This task can be a boss or a cluster of bosses and when launching a new boss, the task of all clans will be the new boss. To be able to receive the task, members must be in the clan for at least a week.

All clans will start with PvM Camp or if they have to build (depends on the choice of jMods) PvM Camp level 1 uses only the resources of the citadel, while the following levels start using the Clan's PvM Points along with the resources of the citadel, increasing the amount in each next level. You can also have a board with the amount of kills for the week and of all times, both of the members and clans, as well as the record of kills made during a week of that boss or cluster.

It will be a good opportunity for those who have not killed these bosses yet to learn and evolve in the game and as the clans with the highest citadel levels already require a high amount of total level and high game knowledge, predominating Medium-High Group PvM content in the higher levels of PvM Camp will not be a problem.

• Pvm Camp 1: access to War’s tasks + Small PvM crate available in the store to purchase and rolling chances of 33.3% of Low Group Bosses, 33.3% of Medium Group Bosses, 33.3% chance High Group Bosses

• Pvm Camp 2: rolling chances of 25% of Low Group Bosses, 40% of Medium Group Bosses, 35% chance High Group Bosses

• Pvm Camp 3: Medium PvM crate available in the store to purchase and rolling chances of 20% of Low Group Bosses, 40% of Medium Group Bosses, 40% chance High Group Bosses

• Pvm Camp 4: Rolling chances of 15% of Low Group Bosses, 45% of Medium Group Bosses, 40% chance High Group Bosses

• Pvm Camp 5: Large PvM crate available in the store to purchase and rolling chances of 10% of Low Group Bosses, 45% of Medium Group Bosses, 45% chance High Group Bosses

• Pvm Camp 6: Rolling chances of 5% of Low Group Bosses, 45% of Medium Group Bosses, 50% chance High Group Bosses

• Pvm Camp 7: Huge PvM crate available in the store to purchase and rolling chances of 0% of Low Group Bosses, 40% of Medium Group Bosses, 60% chance High Group Bosses

Group PvM:

Low Pvm: total of 8 Group Bosses and 1 Cluster

Commander Zilyana, Corporeal Beast, Dagannoth Kings, General Graardor, Kalphite Queen, King Black Dragon, Kree’arra, K’ril Tsutsaroth and Cluster of 2006-2010 Group Bosses

Medium Pvm: total of 7 Group Bosses and 1 Cluster

Gregorovic, Helwyr, Kalphite King, Nex, Rex Matriarchs, The Twin Furies, Vindicta & Gorvek and Cluster GWD2 Group Bosses

High Pvm: total of 10-14 bosses and 2 Clusters

Araxxi, ED1, ED2, ED3, Kerapac, Nex AoD, Raksha, Rots, Solak, Vorago, Probably +3/4 bosses from GWD3 and Cluster of EDs and GWD3

Mixed PvM levels: total of 4 Clusters (for example, if there is a Medium and High Group Bosses presente, the cluster can be rolled in any of these categories)

Clusters of GWD1, 2011-2015 Bosses, 2016-2020 Bosses and 2021-2026 Bosses

Activity bar:

Two requirements must be met to improve PvM clan fealty and be able to receive full of your rewards:

• Requirement 1: (Individual kills of boss of the week)*(Boss of the week modifier) ​​> X

• Requirement 2: (Clanmates’ PvM points)*(Boss of the week modifier) ​​> Y

PvM Points:

Clan’s PvM Points: Corresponds to the sum of the amount of killcounts of all clan members of the boss of the week. Will be used to increase the level of the PvM Camp and will be used to calculate the Player's PvM points of each player who completed their activity bar on the week.

Player's PvM points: Will be used as currency to buy things in the store.

- If the player has completed his activity bar:

(Boss of the week modifier) * [(Individual kills of boss of the week) ​​+ (Clan's PvM points)​​ / (Modifier related to the number of players that completed their activity bar)]

- If not:

(Boss of the week modifier) * (Individual kills of boss of the week)

Clanmates’ Pvm points: These points are obtained by doing PvM with clan members even without being in a task and serve to fill the players activity bars. The maximum number of these points obtained per kill is the recommended number of players in the instance (excluding you). If there is more than the recommended number, clan members will receive the recommended number from the points room. For example: If there are 20 players of a clan doing AoD, each one will receive 6 Clanmates’ PvM points

Clans PvM Cup:

JMods will be able to assign the same boss or a cluster of bosses to the clans and they will compete with each other in the amount of kills made by them. The top 5 clans with the most kills will be rewarded with more Player's PvM points to members who have completed their activity bars during the Clan PvM Cup.

• Top 1: 25% more Player's PvM points + title during one month

• Top 2: 20% more Player's PvM points

• Top 3: 15% more Player's PvM points

• Top 4: 10% more Player's PvM points

• Top 5: 5% more Player's PvM points

PvM Fealty:

Similar to the fealty of clan’s avatar, where in this case filling the activity bar increases fealty by 1.

• Fealty 1: -5% of death costs and +1 Reaper Points when combined Reaper’s task with the War's task.

• Fealty 2: -10% of death costs and +2 Reaper Points when combined Reaper’s task with the War's task.

• Fealty 3: -15% of death costs and +3 Reaper Points when combined Reaper’s task with the War's task.

PvM Store: Uses Player's PvM points as currency

Permanent upgrades:

- Within the Reaper’s and War’s tasks:

Upon having the relic inside of the monolith (does not need to be as active relic):

• Effects of the Hand of Glory (Ring of Luck);

• Effects of the Hand of Glory (Ring of Wealth);

• Effects of the Hand of Glory (Ring of Fortune);

• Effects of the Hand of Glory (Ring of the Dwarves).

- Anywhere:

• -5% cooldown of sign of life;

• -10% cooldown of sign of life;

• -15% cooldown of sign of life;

• 20m death cost limit;

• 15m death cost limit;

• 10m death cost limit;

• When you use a sign of life, you don't lose adrenaline and don't lose zerk/eof special/weapon special anymore;

• 5% chance to activate the Ring of Death in inventory;

• 10% chance to choose War’s task while getting Reaper’s task (stack together with Reaper’s Choice);

• When dying with the Ring of Death, the incense does not lose its effects or time remaining.

• Ability to make the Book of Carnage (5% chance of activate per ability and when activated the player gets a boost of +3 combat status for 14 seconds and gets a 20% chance to reapply Vulnerability and Smoke Cloud debuffs that are already on targets). It costs 1 hydrix and 4 Carnage pages and it's similar to the Book of Death on charges (0,2% per activation) and repair (25% repair each page).

• Ability to turn the Book of Carnage into a Bloody Book of Carnage. It combines the blood essence effects with the Book of Carnage effects (the passive effect of blood essence does not consume any additional charge and when it activates, it combines the effects of the Book of Carnage with the activated effects of blood essence). It costs 10k of congealed blood essence and an initial blood essence of choice in the inventory (you can merge all of blood essences with the Bloody Book of Carnage and choose which blood essence you want to use by right-clicking in the book). To recharge the book, your normal pages must be upgraded into a bloody version with 500 congealed blood essence each and use it in the book.

Consumables:

• Small PvM crate:

Gives the player the first materials to make overloads, adrenalines and flasks, low PvM supplies like shark and prayer potion (requirement: PvM Camp 1);

• Medium PvM crate:

Gives the player the first materials to make overloads and adrenalines, potion and crystal flasks, medium PvM supplies like saradomin brew potion, manta rays, cavefish, super restores potions, weapon poison ++ (requirement: PvM Camp 3);

• Large PvM crate:

Gives the player extreme potions, antifire, super adrenaline potion, inert adrenaline crystal, potion and crystal flasks, onyx dusts, hydrix bolt tips, soul rune, medium/high PvM supplies like saradomin brew flask, guthix rest flask, blue blubber jellyfish, rocktail, super restore flask, weapon poison +++, pages of GWD1 books (requirement: PvM Camp 5);

• Huge PvM crate:

Gives the player normal overloads, super antifire, super adrenaline potion, inert adrenaline crystal, potion and crystal flasks, uncut onyx, hydrix bolt tips, high PvM supplies like saradomin brew flask, guthix rest flask, blue blubber jellyfish, sailfish, scrimshaws, spiritual prayer potion, vulnerability bombs and spirit weed, kwuarm and lantadyme incenses (requirement: PvM Camp 7);

• War’s Deal: the Ring of Death activates within the inventory on the next death;

• PvM book pages (tradeable) - recharge 25% of the Book of Carnage;

• Aura Reset

Rewards:

• War’s boots: 250 individual kills of bosses of the weeks

• War’s gloves: 500 individual kills of bosses of the weeks

• War’s helmet: 1000 individual kills of bosses of the weeks

• War’s platelegs: 1500 individual kills of bosses of the weeks

• War’s platebody: 2500 individual kills of bosses of the weeks

• Title “Of War”: 5000 individual kills of bosses of the weeks and fill your activity bar 10x

• Title “Of War (Golden)”: 5000 individual kills of bosses of the weeks, fill 25x the activity bar, buy all PvM shop permanent upgrades and get 100 Clanmates’ Pvm points in each of Group Bosses (including Raids)

• War’s Warhammer: Fill 10x the activity bar

• Tiny War (PvM Hub version): 25x fill the activity bar

Achievements:

Unlock all permanent rewards in the store

Fill the Group PvM activity bar 1x

Fill the Group PvM activity bar 5x

Fill the Group PvM activity bar 10x

Fill the Group PvM activity bar 25x

Fill the Group PvM activity bar 10x in a row

Cheating Death: Don't go to Death's office after dying without your Death Ring equipped

Hope you enjoy the ideas :)

Mendigor’s and AndreFofao’s ideas (the last with initial contribution)

External link →
over 3 years ago - /u/Shaunyowns - Direct link

Ugh man the concept of clan PvM/Reaper sounds so good :(

Would LOVE this idea.