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RuneScape
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0s | foreign |
---|---|
1s | Ty is a new skill for RuneScape and a |
4s | new Standalone combat star |
12s | necromancy is a non-ally new combat |
14s | skill that goes up to level 120 and for |
16s | free to play it goes to level 20. it's |
18s | the first new combat star ever released |
24s | recently outside of the original Three |
26s | combat Styles the combat level goes from |
28s | level 138 up to level 152. |
32s | the main antagonist of The Necromancer |
35s | skill is the first necromancer |
39s | a powerful ancient Necromancer who's |
42s | resurfaced time and again through |
44s | history and this time they've taken a |
46s | special interest in you the first met |
48s | Necromancer has attacked Gilmore's |
50s | Underworld the city of um where it's |
51s | enthralled its Spirits the player must |
53s | work with older new characters to must |
55s | necromancy on the journey that'll take |
57s | you across skin a lot across the city of |
59s | um to help you free the spirits and |
60s | defeat the fast necromancer |
62s | [Music] |
65s | necromancy has been designed in a way |
67s | where it is accessible to all player |
69s | types if combat's something you'd like |
71s | to do more of but at the moment you find |
72s | the barrier to entry is a bit high for |
74s | the existing Styles The Necromancer is a |
76s | perfect way to actually get started on |
77s | it not only will there be lots of |
79s | tutorials about how to use Necromancer |
80s | abilities and to do combat in general |
82s | but with the upgrade system that we have |
84s | we'll be able to upgrade your way |
86s | through the tiers or its tier 90 by |
89s | doing necromancy narrative story content |
91s | on the other hand for players who take a |
93s | more active approach to combat |
94s | necromancy will reward you for your |
95s | skill and your knowledge and your |
97s | activity as you level through the skill |
98s | you'll get access to more complex and |
100s | challenging encounters that's one of the |
102s | key elements of necromancer is making |
103s | sure that it's approachable it has those |
105s | deep systems for those who want it but |
107s | it is rewarding for you to master at the |
109s | end up even though necromancy is a |
110s | combat skill if you don't want to engage |
112s | with combat at all you will still be |
113s | able to level it out of combat using |
115s | rituals rituals are our skinning |
117s | component of necromancy where you can |
119s | just do rituals all the way to level |
120s | 120. |
124s | for us on necromancy a community is |
126s | extremely important we've worked with |
128s | content creators brought them into the |
130s | office got them to play necromancy given |
132s | their feedback to make sure that before |
135s | release necromancy is as good as it can |
137s | be this isn't a one and done release |
139s | we're going to continue taking on the |
141s | player feedback we want to make sure |
143s | that the skill is as enjoyable for our |
146s | wider player base we want the community |
148s | to be involved heavily with this |
149s | [Music] |
155s | necromancy is a brand new combat style |
157s | but features its own new equipment |
159s | weapons incantations and abilities |
162s | necromancy sits outside the combat |
164s | triangle this means it's neither weak |
166s | nor strong against magic ranged or Manic |
168s | the necromancer's main hand weapon the |
170s | death guard is required to use |
172s | necromancy abilities this is where |
173s | you'll be mainly using your abilities |
175s | skill damage from Far while you also |
178s | have the spirit Lantern the offhand |
179s | which is required to conjure creatures |
181s | from the underworld such as skeleton |
182s | Warriors future zombies or ghostly reps |
185s | the country Spirits only last for a sad |
187s | amount of time during combat but you |
188s | want to try and make sure that you keep |
189s | them alive for as long as you can |
190s | because as they progress through combat |
192s | the competition increases and they'll be |
194s | able to do more and more damage |
197s | your next fancy abilities such as your |
200s | conjures or even just your regular |
201s | attacks will consume adrenaline however |
204s | we also have incantations which will |
205s | require necromancing runes one of the |
207s | incarnations available to you is bone |
209s | Shield this allows you to use defensive |
211s | abilities without requiring a shield we |
213s | are also into producing four new runes |
215s | bone room the spirit Rune the flesh Rune |
218s | and the miasma room these are all |
219s | required for necromancy incantations and |
221s | can be crafted in the Underworld while |
223s | some abilities are unlocked just from |
225s | leveling others are only unlocked via |
227s | our new system known as talents as you |
229s | engage in necromancy combat you will |
230s | learn Talent points by performing |
232s | rituals you will gain access to more |
233s | talents as you gain access to more |
235s | talents you will have to make a choice |
237s | about what you want to unlock now but |
239s | once you've mastered the skill you'll |
240s | have unlocked everything |
243s | in necromancy there's a brand new way to |
246s | upgrade your equipment we don't want to |
247s | waste your time by making low-to |
249s | equipment because you'll be blasting |
250s | through those levels quite quickly so |
252s | within necromancy you can upgrade the |
255s | very first piece of equipment get given |
256s | after the tutorial this equipment goes |
258s | from Level 1 to level 90 is not as |
261s | simple as going to the Grand exchange |
262s | and buying it for yourself you have to |
264s | go through the tasks and earn it before |
265s | you can wear it after level 90 is the |
268s | standard set of Affair in terms of PDM |
270s | equipment so if level 95 will drop from |
272s | the first Necromancer boss |
275s | we've designed a toolkit for you with |
277s | the abilities within net commencing and |
279s | we want you to master them a lot of your |
280s | existing items and skills will also |
282s | benefit your necromancy things like your |
284s | amulets your rings your potions and even |
286s | your prayers as you can expect with all |
288s | other combat Styles over time we will be |
290s | adding to this whether it's new |
291s | abilities or equipment that changes the |
293s | way you play |
298s | in neck mindset you have complete |
300s | freedom in how you want to level it we |
302s | want to give players the choice of how |
303s | to train necromancy they can train it |
305s | through combat and through rituals the |
307s | Skilling method this allows players to |
309s | be able to choose more lean forward or |
311s | laid-back gameplay often necromancy is |
313s | portrayed as an evil art but in the |
315s | world of Gillan or the player has a |
317s | history of working with the dead |
318s | sometimes so the player has to learn how |
321s | to work with the dead to have them Ally |
323s | and join your fight against the first |
325s | Necromancer when you first arrive in the |
327s | city of um it will be lifeless over time |
330s | as you become more powerful you'll be |
332s | repopulating the city with various dead |
335s | primarily through the use of communion |
337s | rituals this will grant you progression |
339s | in The Well of Souls which you can use |
341s | to unlock new abilities there are 12 |
343s | different ritual recipes you can perform |
344s | each requiring different components a |
347s | different Focus object and each |
348s | providing different rewards here you |
350s | build ritual components these consist of |
352s | light sources such as candles and glyphs |
355s | around a chosen Focus object all rituals |
358s | will give P some of them will also give |
360s | crafting materials which can be used to |
362s | upgrade your necromancer's equipment or |
364s | craft reagents |
365s | foreign |
371s | there are a few different ways you can |
373s | talk about The Narrative of the |
374s | necromancy skill of course there is |
376s | going to be the story for everybody |
377s | training to take the skit out into the |
380s | world to fight the various monsters and |
382s | the bosses to perform stare and Reaper |
384s | tasks and just to level up from one to |
386s | 120. but the story of the first |
389s | Necromancer is also a huge part of the |
391s | skill update the first necromancer's |
393s | ultimate ambition is to break the cycle |
396s | of life and death to control all of the |
399s | souls |
400s | um you could see him being a counterpart |
402s | a mirror to death in order to break the |
405s | cycle or life on the surface must cease |
408s | or Must Die |
412s | [Music] |
415s | player is going to have to spend a lot |
417s | of time in the city of um building up |
419s | their own allies in the world of the |
420s | dead but also they'll take their |
422s | Newfound Necromancer skills back up to |
424s | the surface above and use them to fight |
426s | foes old and new so the early quests |
428s | will teach the player the fundamentals |
430s | of necromancy combat rituals and |
432s | runecrafting as you free more Spirits |
434s | from the thrall of the first Necromancer |
436s | you yourself will grow in power and then |
438s | as you unlock more of this power you'll |
441s | gain access to battles and additional |
442s | quests and then all of this is building |
444s | up to a final confrontation a boss fight |
447s | versus the first Necromancer himself |
449s | [Music] |
456s | it was fundamental to us to make sure |
459s | that necromancy was designed based on |
461s | learnings from the past and built for |
463s | the future the amount of work that's |
464s | gone into necromancy from the entire |
466s | RuneScape team and cross-disciplines has |
468s | been immense |
473s | literally stunning it is the city to die |
476s | for we've got new bosses we've got new |
477s | goodies and ultimately players get to |
480s | become a powerful badass necromancer |
484s | above all else to mean necromancy is |
487s | going to be that communal experience |
489s | again it's going to bring all players |
491s | together with a new skill in this new |
493s | city to interact with to learn together |
495s | and to have fun the launch of necromancy |
498s | is just the beginning we're going to |
499s | continue to expand and evolve it over |
501s | time there's something here for everyone |
503s | there's something here for the top and |
504s | bottoms something for the Casual players |
505s | something for the skillers something for |
507s | the story players this is your chance to |
510s | play RuneScape in a whole different way |