over 1 year ago - RuneScape - Direct link

Transcript (by Youtube)


0s foreign
1s Ty is a new skill for RuneScape and a
4s new Standalone combat star
12s necromancy is a non-ally new combat
14s skill that goes up to level 120 and for
16s free to play it goes to level 20. it's
18s the first new combat star ever released
24s recently outside of the original Three
26s combat Styles the combat level goes from
28s level 138 up to level 152.
32s the main antagonist of The Necromancer
35s skill is the first necromancer
39s a powerful ancient Necromancer who's
42s resurfaced time and again through
44s history and this time they've taken a
46s special interest in you the first met
48s Necromancer has attacked Gilmore's
50s Underworld the city of um where it's
51s enthralled its Spirits the player must
53s work with older new characters to must
55s necromancy on the journey that'll take
57s you across skin a lot across the city of
59s um to help you free the spirits and
60s defeat the fast necromancer
62s [Music]
65s necromancy has been designed in a way
67s where it is accessible to all player
69s types if combat's something you'd like
71s to do more of but at the moment you find
72s the barrier to entry is a bit high for
74s the existing Styles The Necromancer is a
76s perfect way to actually get started on
77s it not only will there be lots of
79s tutorials about how to use Necromancer
80s abilities and to do combat in general
82s but with the upgrade system that we have
84s we'll be able to upgrade your way
86s through the tiers or its tier 90 by
89s doing necromancy narrative story content
91s on the other hand for players who take a
93s more active approach to combat
94s necromancy will reward you for your
95s skill and your knowledge and your
97s activity as you level through the skill
98s you'll get access to more complex and
100s challenging encounters that's one of the
102s key elements of necromancer is making
103s sure that it's approachable it has those
105s deep systems for those who want it but
107s it is rewarding for you to master at the
109s end up even though necromancy is a
110s combat skill if you don't want to engage
112s with combat at all you will still be
113s able to level it out of combat using
115s rituals rituals are our skinning
117s component of necromancy where you can
119s just do rituals all the way to level
120s 120.
124s for us on necromancy a community is
126s extremely important we've worked with
128s content creators brought them into the
130s office got them to play necromancy given
132s their feedback to make sure that before
135s release necromancy is as good as it can
137s be this isn't a one and done release
139s we're going to continue taking on the
141s player feedback we want to make sure
143s that the skill is as enjoyable for our
146s wider player base we want the community
148s to be involved heavily with this
149s [Music]
155s necromancy is a brand new combat style
157s but features its own new equipment
159s weapons incantations and abilities
162s necromancy sits outside the combat
164s triangle this means it's neither weak
166s nor strong against magic ranged or Manic
168s the necromancer's main hand weapon the
170s death guard is required to use
172s necromancy abilities this is where
173s you'll be mainly using your abilities
175s skill damage from Far while you also
178s have the spirit Lantern the offhand
179s which is required to conjure creatures
181s from the underworld such as skeleton
182s Warriors future zombies or ghostly reps
185s the country Spirits only last for a sad
187s amount of time during combat but you
188s want to try and make sure that you keep
189s them alive for as long as you can
190s because as they progress through combat
192s the competition increases and they'll be
194s able to do more and more damage
197s your next fancy abilities such as your
200s conjures or even just your regular
201s attacks will consume adrenaline however
204s we also have incantations which will
205s require necromancing runes one of the
207s incarnations available to you is bone
209s Shield this allows you to use defensive
211s abilities without requiring a shield we
213s are also into producing four new runes
215s bone room the spirit Rune the flesh Rune
218s and the miasma room these are all
219s required for necromancy incantations and
221s can be crafted in the Underworld while
223s some abilities are unlocked just from
225s leveling others are only unlocked via
227s our new system known as talents as you
229s engage in necromancy combat you will
230s learn Talent points by performing
232s rituals you will gain access to more
233s talents as you gain access to more
235s talents you will have to make a choice
237s about what you want to unlock now but
239s once you've mastered the skill you'll
240s have unlocked everything
243s in necromancy there's a brand new way to
246s upgrade your equipment we don't want to
247s waste your time by making low-to
249s equipment because you'll be blasting
250s through those levels quite quickly so
252s within necromancy you can upgrade the
255s very first piece of equipment get given
256s after the tutorial this equipment goes
258s from Level 1 to level 90 is not as
261s simple as going to the Grand exchange
262s and buying it for yourself you have to
264s go through the tasks and earn it before
265s you can wear it after level 90 is the
268s standard set of Affair in terms of PDM
270s equipment so if level 95 will drop from
272s the first Necromancer boss
275s we've designed a toolkit for you with
277s the abilities within net commencing and
279s we want you to master them a lot of your
280s existing items and skills will also
282s benefit your necromancy things like your
284s amulets your rings your potions and even
286s your prayers as you can expect with all
288s other combat Styles over time we will be
290s adding to this whether it's new
291s abilities or equipment that changes the
293s way you play
298s in neck mindset you have complete
300s freedom in how you want to level it we
302s want to give players the choice of how
303s to train necromancy they can train it
305s through combat and through rituals the
307s Skilling method this allows players to
309s be able to choose more lean forward or
311s laid-back gameplay often necromancy is
313s portrayed as an evil art but in the
315s world of Gillan or the player has a
317s history of working with the dead
318s sometimes so the player has to learn how
321s to work with the dead to have them Ally
323s and join your fight against the first
325s Necromancer when you first arrive in the
327s city of um it will be lifeless over time
330s as you become more powerful you'll be
332s repopulating the city with various dead
335s primarily through the use of communion
337s rituals this will grant you progression
339s in The Well of Souls which you can use
341s to unlock new abilities there are 12
343s different ritual recipes you can perform
344s each requiring different components a
347s different Focus object and each
348s providing different rewards here you
350s build ritual components these consist of
352s light sources such as candles and glyphs
355s around a chosen Focus object all rituals
358s will give P some of them will also give
360s crafting materials which can be used to
362s upgrade your necromancer's equipment or
364s craft reagents
365s foreign
371s there are a few different ways you can
373s talk about The Narrative of the
374s necromancy skill of course there is
376s going to be the story for everybody
377s training to take the skit out into the
380s world to fight the various monsters and
382s the bosses to perform stare and Reaper
384s tasks and just to level up from one to
386s 120. but the story of the first
389s Necromancer is also a huge part of the
391s skill update the first necromancer's
393s ultimate ambition is to break the cycle
396s of life and death to control all of the
399s souls
400s um you could see him being a counterpart
402s a mirror to death in order to break the
405s cycle or life on the surface must cease
408s or Must Die
412s [Music]
415s player is going to have to spend a lot
417s of time in the city of um building up
419s their own allies in the world of the
420s dead but also they'll take their
422s Newfound Necromancer skills back up to
424s the surface above and use them to fight
426s foes old and new so the early quests
428s will teach the player the fundamentals
430s of necromancy combat rituals and
432s runecrafting as you free more Spirits
434s from the thrall of the first Necromancer
436s you yourself will grow in power and then
438s as you unlock more of this power you'll
441s gain access to battles and additional
442s quests and then all of this is building
444s up to a final confrontation a boss fight
447s versus the first Necromancer himself
449s [Music]
456s it was fundamental to us to make sure
459s that necromancy was designed based on
461s learnings from the past and built for
463s the future the amount of work that's
464s gone into necromancy from the entire
466s RuneScape team and cross-disciplines has
468s been immense
473s literally stunning it is the city to die
476s for we've got new bosses we've got new
477s goodies and ultimately players get to
480s become a powerful badass necromancer
484s above all else to mean necromancy is
487s going to be that communal experience
489s again it's going to bring all players
491s together with a new skill in this new
493s city to interact with to learn together
495s and to have fun the launch of necromancy
498s is just the beginning we're going to
499s continue to expand and evolve it over
501s time there's something here for everyone
503s there's something here for the top and
504s bottoms something for the Casual players
505s something for the skillers something for
507s the story players this is your chance to
510s play RuneScape in a whole different way