Original Post — Direct link

It's Update Day! This patch wipes the maps.

Help the developers by reporting any bugs, using the following points:

  • You can also report bugs in-game by pressing F7.
  • [BUG] Something game-breaking that shouldn't happen.
  • [QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.
  • Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.
  • Describe how to recreate the bug, if you know how.
  • If your bug has already been posted, upvote it and reply to it with your info.
  • Post your system specifications if the bug seems to be hardware/graphics-related.
External link →
over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by stratos2k5

Following line is spamming console "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

We'll look into this - is it spamming a lot?

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by RariBoys

will there be a patch to fix this tonight, and would that mean another wipe.

Yes, we'll have a client patch out in the next 30mins. No wipe required.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by WhaleLord_OverLord

Is this update out? If so do we know it works? I don’t want to sit in a queue for no reason. TY!

The update is now out.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by EdgeyandCringe

Streetlights are now on during daytime.

We don't approve of this wasted energy, we'll make sure it gets fixed.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by danjohanman

when i try to boot my server this is all it says in the RCON

TypeLoadException: Could not load type of field 'WaterDynamics+Target:interactionOffset' (9) due to: Could not resolve type with token 0100018f (from typeref, class/assembly Vector2i, Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Vector2i member:(null) signature:

just keeps repeating it, i initially got onto the server but oxide was not working so i updated oxide again and now this

Other than that this QoL update is looking real solid guys

This is an Oxide related issue, you'll need to wait for an update from their side.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by stratos2k5

every 30 seconds to be precise

Thanks - we'll look into it but it should be safe to ignore for now.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by Herobrine2Nether

BUG: Player/Animal/Held Item Model Explosions on Linux

Cross-comment from other QoL thread. [For visibility, because this is the actual bug reporting thread.]

Game Log: output_log.txt

Video: link

Possibly related? SkinnedMeshRenderer

As a workaround, it's possible to deactivate GPU skinning in the player settings.

and

disabled GPU Skinning and the mesh starts working

Sysinfo:

Processor Information:
CPU Vendor:  AuthenticAMD
CPU Brand:  AMD Ryzen 5 2600 Six-Core Processor
CPU Family:  0x17
CPU Model:  0x8
CPU Stepping:  0x2
CPU Type:  0x0
Speed:  4000 Mhz
12 logical processors
6 physical processors
HyperThreading:  Supported
FCMOV:  Supported
SSE2:  Supported
SSE3:  Supported
SSSE3:  Supported
SSE4a:  Supported
SSE41:  Supported
SSE42:  Supported
AES:  Supported
AVX:  Supported
CMPXCHG16B:  Supported
LAHF/SAHF:  Supported
PrefetchW:  Unsupported

Operating System Version:
Linux (64 bit)
Kernel Name:  Linux
Kernel Version:  5.0.5-arch1-1-ARCH
X Server Vendor:  The X.Org Foundation
X Server Release:  12004000
X Window Manager:  Openbox
Steam Runtime Version:  steam-runtime-beta-release_2019-01-10

Video Card:
Driver:  X.Org AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.27.0, 5.0.5-arch1-1-ARCH, LLVM 7.0.1)
Driver Version:  4.5 (Compatibility Profile) Mesa 19.0.0
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID:  0x1002
DeviceID:  0x67df
Revision Not Detected
Number of Monitors:  2
Number of Logical Video Cards:  1
Primary Display Resolution:  1920 x 1080
Desktop Resolution: 3520 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM: 8192 MB

Sound card:
Audio device: ATI R6xx HDMI

Memory:
RAM:  16022 Mb

Miscellaneous:
UI Language:  English
LANG:  en_US.utf8
Total Hard Disk Space Available:  463856 Mb
Largest Free Hard Disk Block:  164781 Mb
VR Headset: None detected

Edit: Ok, now my first silver? Thanks Reddit!

Thanks, we'll continue investigating the Linux issues.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by Alterfad

[BUG]When combining a Holosight with a Lasersight their accuracy bonuses seem to nullify causing the weapon spread to be worse.

I tested this with a couple weapons by aiming strait up in the air and firing. When the lasersight was off the bullets stayed within the holosights red circle. When the lasersight was on some bullets strayed outside the red circle and overall were less clumped together. In the beginning of the spray it wasn't noticeable but near the middle/end of each spray cycle their was a difference.

I could be wrong about this as the difference is small but I thought I should report it.

Thanks, we'll check on this.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by RustiDome

BUG Binoculars cant zoom out.

Thanks, we'll take a look at this.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by Baconislikemyfamily

BUG

cant loot bodies

when you kill em, they go all elasticy then you cant loot em.

i killed myself, my teammate could loot me, my other mate couldnt and i cant loot my own body

EDIT - on the r/playrust main US server. other people in chat are reporting same thing

NOW BODYS JUST DISAPPEAR WHEN YOU KILL SOMEONE!!

We're looking into this.

Update: We've released a fix for this, please update your clients.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by chr0nicle14_

[BUG] Cant loot bodies thhey either despawn or become unlootable

We're looking into this.

Update: We've released a fix for this, please update your clients.

over 5 years ago - /u/macholusitano - Direct link

Originally posted by Braultjulien

Players/animals/scientists are invisible until I am 10 m or closer to them. I tried every settings I could find. I play on a macbook Pro 2018. I am very annoyed of the situation. I might quit the game for a while since that it is unplayable right now.

Please help me fix this issue.

I'll do my best to help get this sorted out, just need a bit more info, if you (or /u/the-net-imp) don't mind sharing:

  1. Is this happening 100% of times or after some event or situation?
  2. Is this happening with both players and animals, or just animals?
  3. Does using "playercull.enabled 0" and "culling.toggle 0" on the console solve the problem?
over 5 years ago - /u/macholusitano - Direct link

Originally posted by the-net-imp

  1. OK, so the issue does not happen 100% of the time. Sometimes it works great, other times it does not.
  2. When it does happen, it happens for all NPCs (scientists and animals), and all players.
  3. I'll get back to you when it happens again, I've been lucky the last few times I've logged in the problem hasn't been a problem.

Thank you. It would be really important for us to know if any, or both, of those console commands solve the problem.

Also would help to know if you're playing Rust Staging or the regular/stable version.

over 5 years ago - /u/macholusitano - Direct link

Originally posted by the-net-imp

OK, so I just logged in and I went out my base and heard but couldn't see a pig, after wandering around a bit, the pig just appeared, so I backed up and it disappeared. Problem replicated! I then tried both your commands. I tried "playercull.enabled 0" first and nothing happened, then I tried "culling.toggle 0" and the pig, and 3 more in the general area all appeared. Seems that is related. If it happens again I'll try the commands in reverse order and report if it's a combination of 2 or if just one fixes the problem

Thank you! This is very helpful.

over 5 years ago - /u/macholusitano - Direct link

Originally posted by the-net-imp

culling.toggle 0 is the only one needed to fix the problem. I just tried it again when the problem returned.

There is an OCCLUSION CULLING toggle at the bottom of the menu / graphics settings, untoggling that should have had the same effect.

over 5 years ago - /u/macholusitano - Direct link

Originally posted by 5ingle5hot

"culling.toggle 0" indeed fixes the problem.

Cheers.

over 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by xxdoompigxx

You seem to be someone to address issues with. /sil isn’t working. I heard that it’s a known issue and I was just wondering if you guys know when it will be fixed. Thanks!

/sil is a command for the signartist modded plugin. You'd need to contact the author of the plugin if you're having issues.