Staging is currently unstable - We're looking into it.
Thanks - We'll be addressing this shortly.
Update: We released a server-side fix for this issue earlier today. Server owners will need to update their servers.
Awesome. I hope this does not affect pc though.
It'll have no impact on the PC version. We currently have more staff working on Rust PC now than at any point in the past.
Can you give us anything to hype it up? What engine will it run on? How far along are you done with it, can we ask for some information on how it will run, server sizes and if we can host them? SO many questions!
We'll be releasing more information in the coming months.
If you plan to play Rust on the posted hardware specs I strongly recommend you request a refund with Steam and buy a game more suited to your system specs. Unfortunately, Rust will not run on them specs.
If you're on a modded server the server owners will need to update their plugins.
Why do they decay when I don't have them on? It really grinds my gears. For them to be on and decay, that makes sense but for them to decay within an hour of not having them on is kinda odd.
All I want is some ambient lighting.
But yeah, candles are kinda cool.
Why do they decay when I don't have them on?
This is not the expected behaviour, we'll take a look.
What was that monument in the background of the water catcher picture. I looked cool.
It was Outpost B3 which is a monument on Hapis Island map.
Alistair, is it possible to fix repair benches under the satellites? They have been invisible and unusable for years and people just want to be able to skin items without being on hill.
Sure, I'll get that fixed for the next update.
The old Chinook was a placeholder and it was always intended to be updated to the Scrap transport helicopter.
Definitely can look into balancing it better for attackers as I know some clans are able to hold onto the hill for extremely long periods.
[BUG] view changes when moving cursor while having storage container open.
i reprted earlier that something is strange with my mouse behaviour. this might be related.
when opening a storage container, then moving my cursor, then closing said storage container my view directio nwill jump opposite to the cursor movement as soon as i again move my mouse.
here's a recording: https://youtu.be/E4MGwMkfQfs
latest version, macos
edit: happens also while in inventory or crafting menu. very annoying.
We downgraded the Unity version yesterday due to a number of issues, is this now resolved?
[BUG] Silo cave on the server I'm on seems to have an instant kill invisible barrier leading down to the spike pit.
Thanks - I'll look into this.