Rust Dev Tracker


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21 Feb


Community Update 221

Post
2 days ago - on News - Thread - Direct

Hazzy artwork, solo plays, and vending machines with attitudes.

20 Feb


No, the amount of spawns is based on the worldsize.

An example would be a 4k worldsize will always have 16 minicopters.

19 Feb


Unfortunately, in today's update we've had to revert some changes made in December's update to resolve an issue with clients crash on joining a server.

14 Feb


13 Feb


You're using the "Rust Staging" client which is for testing the latest changes, this is often unstable and has a lot of work in progress features as can be seen in your screenshot.

I highly recommend installing and using the normal "Rust" client.

11 Feb


Changes include:

  • Server performance optimizations

  • Exploit fixes

  • NRE fixes

  • Skin bundle update

  • Added options toggle for Rich Presence

10 Feb


Originally posted by scorp2007

the turret has become useless, you can just run to the side and it will not shoot at you, the tower will constantly turn and not keep up with the players. It can be useful only in 2 cases, if the player runs straight to the turret directly (or runs away) or stands still...

upd video: https://youtu.be/8DpNIMCuSZ8

https://youtu.be/MGVQrcrwe3w

The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.

This my testing on a vanilla server:

https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4

https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4

I further tested with a variety of weapons, ammo and server performance and could not reproduce the results as in the video.

The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.

This my testing on a vanilla server:

https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4

https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4

I further tested with a variety of weapons, ammo, attachments and server performance and could not reproduce the results as in the video posted.

07 Feb


Originally posted by Mad_OW

Rustafied EU Medium 3 is running a 4K map that has neither launch nor military tunnels nor excavator. Yes, that's primarily an admin failure, but perhaps there's an underlying problem with the procgen.

While this is not a bug, the feedback is useful and we'll look at improving this going forward.

Originally posted by nthnkirsch1

Keep getting a sound glitch after hover looting placing things in and out of the TC. Keep hearing the same clink noise or clunk depending on what I'm moving around for a few repetitions until it eventually goes away

We're still investigating this issue, are you by any chance near the launch site?

06 Feb


Originally posted by tallbartender

my server crashes anytime a turret targets an NPC. It has also crashed when I was at Large Oil and scientists targeted me. Another time when a scientist on the road targeted me. The entire server basically resets. We've instructed our players not to place turrets until future notice.

We're not currently aware of any such issue. If you're running umod / Oxide please make sure you're using the latest version.

Originally posted by TheGrumpyWhelk

Do you know how long we should have to wait until it’s patched? Just like an ETA kinda deal so I can go do things then be back to play

I'm hoping within the next 30minutes.

Originally posted by s-expression

This is a recurring theme where the game is broken in very obvious ways after an update. Do you guys not have testers?

Unfortunately, this is one of them bugs which do not appear until played by the masses.

Staging is tested by ourselves and approximately 400 players compared to tens of thousands on live servers. The change responsible was locked down for the past 16 days.

If you look here

, this image is from our error tracker for this particular error, as can be seen, the error never once triggered until we patched.

This is also incredibly frustrating for us as it is for you.

Originally posted by freshmastafunk

https://imgur.com/a/HyZOKNG

Get this nullref kick error continuously. Cant join after trying to connect like 20 times

We're currently investigating and hope to have a fix out shortly.

Update: Client update is now released to resolve this issue.

Modular Auto Turrets Update

Post
17 days ago - holmzy on Steam - Thread - Direct
Place any gun in your turret to defend your base, A new ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to the death screen as well as various other optimizations and improvements.

Check out the Devblog[rust.facepunch.com] for detailed information.

Changelist
  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
    ...
Read more

Modular Auto Turrets Update

Post
17 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/1711867288847319488]here[/url].
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