can consoles run it though, or are you doing crazy optimisation? also with the addition of new monuments which will be CPU intensive, like the new excavator, how will they cope. Im not being funny, but rust isn't the easiest game to run, and although I don't agree with what the first chap is saying, I do think it will be a monstrous task to port over
It’s not like you press a button and it works, it’s a process of platform specific optimisations and compromises. Our feeling is that 60fps is more important than anything - everything else can be compromised on.
Will HDRP be ready?
Damn I was hoping it'd be on this wipe
Not this wipe I'm afraid.
Because we plan to change it in the near future, we're not currently working on the change.
rust will 100% not come to current gen consoles, thats a no brainer. it will release on next gen consoles
you are 100% wrong
[BUG] Whenever I go into the paint sign mode, stroke thickness and strength are on their weakest setting, yet the UI usually shows them somewhere else (e.g. on the strongest).
I have to change both settings back and forth to be able to paint, every time.
We'll take a look at this, thanks!
[BUG] if you open Map you can't see names of your teammates because font is small and unreadable.
We'll put out a fix for this next week.
Update: This is now fixed.
[BUG] Horse steering feels delayed and clunky. Not sure if intended or not
This was due to an optimization pass on horses. We'll look at improving this going forward.
[QoL] Chinese new year lantern doesn't glow when turned on.
Thanks, we'll take a look!
[BUG] My horses are eating pumpkins at a rate of 1 every 7ish seconds. Put 120 pumpkins in a trough, came back less than an hour later, they were all gone. Replenished them, checked back after a minute or so and they had each already eaten a stack of 20.
This is not the intended behaviour, we'll take a look.
Update: We've released a server update to address this issue, horses should no longer consume food when full stamina.
[BUG?] or just me, but im getting this in console about twice a second. don't know where to ask so..
IndexOutOfRangeException: Index was outside the bounds of the array.
at SamSite.WeaponTick () [0x0009f] in <a85cfe9df6984a3b87f0d164ca8d2296>:0
at InvokeHandler.DoTick () [0x000d6] in <601108536c3240edbf72be469a46e9bd>:0
at InvokeHandler.LateUpdate () [0x0000c] in <601108536c3240edbf72be469a46e9bd>:0
(Filename: <a85cfe9df6984a3b87f0d164ca8d2296> Line: 0)
Thanks - We'll take a look at this.
Update: This is now fixed.
Atleast give us bleach then >:(
You can't be trusted with bleach.
[BUG] players on a boat are weirdly facing their legs are facing backwards https://imgur.com/a/I7waRCM
Thanks, we'll investigate this.
Update: We've released a client update to resolve this issue.
[BUG?] Eu facepunch small 1 has the same map for 3 wipes now. I don't know if it's intended or not.
We'll get this corrected for the next wipe.
Because you're bottlenecked by your CPU, the CPU doesn't need to do much so you're able to render more frames increasing the load on your GPU.
It's best you limit your FPS to your monitors refresh rate.