Rust

Rust Dev Tracker




16 Dec

Post
    Errn on Steam - Thread - Direct
HAPPY HOLIDAYS!
From everyone at Facepunch, we'd like to wish you a Merry Christmas and a Happy New Year!

The Christmas Event is once again live!



If you're new to the island, here's what you can expect:

As you play, you will start to hear the distinct sound of jingle bells. As soon as you do, leave the warm comfort of your base and start looking for your gifts!
  • Two gifts are spawned per player, in a radius of about 40m from you.
  • Run up and bash open your present to receive your Christmas gift.
  • They come in three sizes: small, medium, and large. But if you have enough small presents stashed, you can 'trade up' to a medium or large gift.
  • The contents of each present varies, but you'll find a mix of resources, weapons, and Christmas candy.

... Read more

05 Dec

Post
    Errn on Steam - Thread - Direct
RUST'S 11TH BIRTHDAY CELEBRATIONS
We can't believe it either.

It feels like just yesterday that we were celebrating 10 years of Rust, getting emotional over our recap video, but it is true - Rust turns 11 years old on Wednesday the 11th of December!

It's been another incredible year for Rust, with record player numbers, Twitch events, and monthly content updates bringing some of the most significant changes to the world of Rust in the past 11 years.



Here are just some of the key gameplay additions we've delivered as we look back on 2024:
    ...
Read more

10 Nov

Comment

Originally posted by NuGGGzGG

Honest question - how much is it really? Not sure why you guys wouldn't publicly say how much you're paying people to play.

We've never paid anyone to play Rust. We purely facilitate drops for community-run events, we work closely with the organisers, and everyone who receives a drop has prior agreed to Stream Rust, work with community skin makers, approve their skins. We pay the server development fees incurred, which are paid out to community developers.


09 Nov

Comment

Originally posted by cartmon299

[BUG] Train tunnels are still killing sleepers inside their bases if their base is over the rail on low ground when the tunnels are generated at a height of -70 at the rails.
The deeper tunnels (-80 and -90) do not have this issue.

In the attached video link you can see I'm on my test server over a train tunnel, I use the f1 sleep command followed by debug.puzzlereset to force reset all puzzles including the train tunnels and it results in my player committing suicide.

Video

Map seed: 62244010 Map size: 4500 Pos: -977.72, 0.37, 1615.81

Thank you, we'll take a look.

Comment

Originally posted by MaddisonoRenata

Caves are broken its nearly impossible to build in one because of this error.

https://preview.redd.it/erpy98vpkjzd1.jpeg?width=2560&format=pjpg&auto=webp&s=3ee36efe48a766b21f94a482f9fd8c33df8fe042

We've identified the problem and will have a fix out early next week.

Comment

Originally posted by Sttuuu

Cant build in small hard caves

Thank you. We've identified the problem and will have a fix out early next week.

Comment

Originally posted by dannyearl

Wolves are flying

Thank you - Wolfs now jump at half the hight following a hotfix in yesterdays update.

Comment

Originally posted by skymanpl

[BUG] Debug text when entering Item Store while connected to the server and trying to buy Gesture Pack. I've been thrown out from the server and had to reconnect.

https://preview.redd.it/ajbg8u737jzd1.png?width=3840&format=png&auto=webp&s=6ab0cb5c2cb20f2cdd2a2e8bac524e0c8a090c8b

Thank you - This is now resolved in the latest update.


07 Nov

Post
    Errn on Steam - Thread - Direct
T1 HANDMADE SMG
This month we're adding new weapons, firstly filling a gap in the weapon lineup, the Handmade SMG is unlockable near the end of the T1 tech tree.





While it lacks accuracy and raw damage, it compensates for this with sheer volume, letting players unleash a hail of bullets. Skilled survivors can use it to stay competitive by timing their attacks and positioning themselves carefully, allowing for surprise bursts against better-equipped foes.



SKS
Unlockable at the start of the T3 tech tree, the SKS bridges the gap between the SAR and the M39. This mid-tier powerhouse combines punchy damage with accuracy, making it a reliable pick for players who want a no-nonsense rifle wi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Nov


28 Oct

Post
    Errn on Steam - Thread - Direct
HAPPY HALLOWEEN!
The yearly Halloween event is now enabled!



Once roughly every two in-game days, the Candy Hunt event will begin.
You'll have 3 minutes to collect as much candy as you can, then top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot, ranging from scrap, all the way up to an M249!

If you don't make the podium, that's okay. The candies you collect can be upgraded for better loot!

This year's Halloween event will run until November 7th.



HERE BE MONSTERS
Wondering what to do with all those body parts you've collected? Build your own monster!

To start putting together your morbid creation, first, you must slay the scarecrows and mummies that roam the lands. Once you've collected a head, torso, and legs, craft yourself a Frankenstein's table a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct

Comment

You can report them directly to our support team at the following link. They are entered into a database and usually taken down within a few days.

https://support.facepunchstudios.com/hc/en-us/requests/new


03 Oct

Post
    Errn on Steam - Thread - Direct



RADTOWN
One of the emblematic locations from legacy Rust makes a comeback: Radtown.



We turned this monument from a bunch of blocky garage buildings, into a refreshed new gameplay space. We tried to preserve the proportions and purpose of each location while opening up new paths and adding way to improve the flow of movement and cover throughout.

Exteriors




Interiors
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Sep

Comment

I can't recall a time we've directly patched bunkers unless it was directly an exploit. Using stability bunkers, for example, is fair game currently and has been in-game for the past 10 years.

Often, when we patch a build exploit, it can have a knock-on impact and indirectly patch a bunker design.

Comment

If this ever happens to anyone, and I hope the OP did, please get in touch with our support team directly. Additionally, contact local authorities to make them aware and submit a police report.

This behaviour is zero tolerance.


05 Sep

Comment

Originally posted by c0ffi124

Game stuttering, before update was running smooth

Thanks for the report, any videos of the stuttering can help us troubleshoot.