Original Post — Direct link

Please help the developers by reporting any bugs, using the following points:

You can report bugs in-game by pressing F7.

[BUG] Something game-breaking that shouldn't happen.

[QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.

Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.

Describe how to recreate the bug, if you know how.

If your bug has already been posted, upvote it and reply to it with your info.

Post your system specifications if the bug seems to be hardware/graphics-related.

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almost 2 years ago - /u/Alistair_Mc - Direct link

Originally posted by Muted_Win250

[Bug] Crosshair doesn't show at all with bow.

This is the intended behavior, the bow is slightly offset from the centre of the screen.

almost 2 years ago - /u/Alistair_Mc - Direct link

Originally posted by IllIlIIIIlllIlIllIll

fps still drops when hitting trees (goes from 100+ to <60)

We'll continue looking into this, could you please list your system specs.

almost 2 years ago - /u/Alistair_Mc - Direct link

Originally posted by Alpenrust

[BUG] I was testing some graffiti as admin and a few of my players got kicked off the server.

I discovered this message in the console:

IP:PORT/Steam ID/Playername disconnecting: Exception (cs:71393): NullReferenceException: Object reference not set to an instance of an object. SprayCanSpray_Freehand.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseCombatEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) DecayEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

Thanks, we're currently looking into this.

Update - We've now released a fix for this issue.

almost 2 years ago - /u/Alistair_Mc - Direct link

Originally posted by buzzdog115

[BUG] The extended mag isn't doing anything for any weapon I put it on. It's not just a visual glitch with the numbers either because I sprayed the whole mag and it stopped at 30.

After further testing it works for the M39, M92, and the SAR but those are the only ones.

Thanks, we'll look into this.

almost 2 years ago - /u/Alistair_Mc - Direct link

Originally posted by yetzt

Using a spray can disconnects all other players in radius. Best pay to win ever.

We've released a fix for this issue.






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