Original Post — Direct link
4 months ago - /u/Alistair_Mc - Direct link

Originally posted by greaserkitty

i love that the cheating response is still 'it's a secret, but we're working on it.'

sick.

What type of information would you like us to share?

In the blog, I shared:

  • The best anti-cheat measure is obscurity, which is why we don't share details on what we are and are not doing.

  • We ship frequent updates to combat cheat features

  • EAC ships frequent updates to combat cheats

  • We've over doubled our support staff last year to help aid in tackling cheaters

  • Ours and EAC systems are seeing large and rapid improvements

  • We're going to continue hiring more staff to assist at improving our anti-cheat efforts

  • This year we're going throw more resources at anticheat than ever before

4 months ago - /u/Alistair_Mc - Direct link

Originally posted by greaserkitty

Alistair, it seems the biggest fear in the community right now is the appearance that nothing is happening. Recent updates on the state of anticheat have been just "we're working on it" paraphrased vaguely. No one expects a complete breakdown of how you're combatting it, but give us something. Community morale goes a long way. Give us lists of banned names. Something.

I have given you something.

We used to have a live public feed of banned players for several years. Only a few paid attention, aside from cheaters using it to advertise their cheats by placing the cheat names/links in their player name and treating the list as a high score of how often they got banned.

Many server owners used the feed to ban users with common cheat names and blacklist IPs relating to certain Steam accounts, it wasn't healthy for Rust and legitimate players got caught up.