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I'm trying to prove a theory I have on the importance of specific CPU processors that result in a much better gaming experience when playing Rust... so, I have a little community project that I would like help with. I would like to know how many frames everyone is getting in Rust. I know about the benchmark built in, but don't know if that still works the way it is intended.

Firstly I need some suggestions on how to properly get a control environment to make sure we are all on the same starting point. Obviously, going on fresh wipe zero pop server with zero entities spawned will of course get better frames than a Main server that has been up for a week with lots of big clan bases on it. Also, everyone has their different graphics settings they use, so that would cause a bit of variability in testing results.

Secondly, I need a good way to collect a good data set of the benchmark results from all those interested in participating.

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almost 5 years ago - /u/Alistair_Mc - Direct link

Rust heavily favours CPUs with strong single-threaded performance and often will be the bottleneck in mid-high end systems.

CPUs with strong multicore performance and weaker single core will often fall behind.