Original Post — Direct link

Sadly, the poll option is disabled, but this is the core question with Rust.

What percentage of the Rust userbase is cheating?

A: Less than 1%, its basically a myth git gud.

B: Between 1 and 3%

C: Between 3 and 8%

D: Between 8 and 15%

E: More than 15%

I personally play in such a way as to minimize the impact on my team of twitch based shooting, because I don't believe the game has anything like a level playing field. I avoid monuments, because that's where the cheaters are. I don't raid without turret protection, because I expect to be countered by cheaters.

I think the answer is D, with a caveat. I think between 8 and 15% of players are cheaters, but I think the cheats give those players the ability to win most fights, and so about 30-50% of the people you actually run into at monuments, roaming, or counter raiding are cheaters. Almost every 4 hour play session, I wind up with strong evidence that someone is cheating. I report those players, and very rarely, I find that the person in question gets kicked by an admin.

I literally see cheaters cheating. Some things are cheating but don't generally get policed by admins - like autoclickers for people selling fertilizer at bandit. Getting 800-1000 HQM a day while AFK is less flashy than an aimbot or ESP enhanced game senses, but no less impactful.

External link →
about 1 month ago - /u/Alistair_Mc - Direct link

Originally posted by Ready-Accountant-502

A lot more than you think. According to facepunch official 2022 stats. There were two million players and over 800,000 banns. That's just the ones who were caught.

https://rust.facepunch.com/2022

Scripting in rust is the most common, ESP is toggled during raids and monument runs. Most hackers toggle because you're less likely to get caught.

My assumption is, players don't want to lose loot they spent hours acquiring, so they cheat. Which pretty much eliminates the point of rust anyway.

This is also why Rust is so toxic. Cheaters know they can't lose. So they power trip on the fact that they can treat players however they wish and they can get away with it.

Ironically, if someone is cheating in a video game it's most likely compensation for being a neckbeard/incel in real life.

The way these stats were presented and communicated wasn't good.

17+ million sales, and 800k bans in Rust's lifetime, a high % of these bans were not permanent bans, they were temporary suspensions or bans unrelated to cheating.

In 2022, we saw 9 million unique accounts, not 2 million. The two million was a reference to just Facepunch servers.

Many cheat accounts were temporarily banned pending investigation; then, a permanent ban was applied. This counted as two bans in our metrics.