Original Post — Direct link

I am no developer or anything but, u/lowsisback made a post in the r/EscapefromTarkov subreddit about a fix for enabling worker jobs. Now from my own experience with rust, disabling SMT(Simultaneous Multi Threading) or Hyper threading for Intel, boosts fps. Now His suggestion to tarkov's boot config, looks like it would work in rust's : C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient_Data\boot.config because it is missing some of the values that u/lowsisback added to EFT's boot config. Any help getting this to the developers even to see if this would work would be helpful.

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almost 5 years ago - /u/Alistair_Mc - Direct link

We've seen this and are investigating.

According to the Unity documentation, a value isn't required to enable it. Long as the command-line argument is present it should be enabled.

https://docs.unity3d.com/ScriptReference/Rendering.RenderingThreadingMode.NativeGraphicsJobsWithoutRenderThread.html

Update: We've done some brief testing internally and so far we've seen no discernible improvement to Rust's performance. It's possible this was an issue in the Unity version Escape from Tarkov is currently using but has since been fixed - We'll continue to investigate.

almost 5 years ago - /u/Alistair_Mc - Direct link

Originally posted by CenturySpeed

What about the line in the fix “scripting-runtime-version=latest which isn’t in the file currently for rust?

Escape from Tarkov is using Unity 2018.2 (I believe) and Rust is using Unity 2019.3 "scripting-runtime-version" is deprecated as of Unity 2019.1

In short, this line is no longer required and would not cause any impact on performance for Rust.