Original Post — Direct link

Good day kids, aussiehootie here delivering the internet's #1 highest-rated source for Rust bug-reporting.

Please help the developers by reporting any bugs, using the following points:

You can report bugs in-game by pressing F7.

[BUG] Something game-breaking that shouldn't happen.

[QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.

Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.

Describe how to recreate the bug, if you know how.

If your bug has already been posted, upvote it and reply to it with your info.

Post your system specifications if the bug seems to be hardware/graphics-related.

External link →
about 4 years ago - /u/Alistair_Mc - Direct link

Originally posted by jwark

Well cargo just spawned on my server and all the scientists were not on it.

Thanks, we'll take look at this.

Which server did this occur on?

We've now released a server-side patch to address this issue.

about 4 years ago - /u/Alistair_Mc - Direct link

Originally posted by LeipuriLeivos

[BUG] The soundbug still exists.

This happens to me at Launch area. Something, like opening a box, opening door, putting stuff to box, etc. That sound starts to loop and it goes on and on for minutes sometime. You can't hear anything else than that looping sound and it is extremely annoying. I made base close to launch but its so unbearable I have to make another base further away. The bug has existed for so long already.

This is still proving difficult to track down unfortunately but we're still working on it.

about 4 years ago - /u/Alistair_Mc - Direct link

Originally posted by Dawid_Tokyo

[BUG]
No scientists are spawning on cargo ship

I have 4 servers and none of them had scientists on cargo ship

Thanks, we're currently investigating.

We've since released a fix for this issue.

about 4 years ago - /u/Alistair_Mc - Direct link

Originally posted by prettyfuckingfarfrom

[BUG] Other players can turn off the recycler you’re occupying

Thanks, we'll take a look.