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Raiding is the riskiest and most rewarding things you can do in rust. It stands to reason that it breeds paranoia and feeds into the addiction to the game. In most but not all cases, this is a good thing. Good for the game, engaging for the players.

There is however a balance that must be struck, the cost to build vs. the cost to raid. It is easier to build than it is to raid with all things being equal. Raiding offline assured that far fewer obstacles impeded a raid on a base.

The answer the players came up with was bunkers. Sealable safe havens for the most precious loot made by smart building and minor exploits. Bunkers are the best and often only defense that even if the base is raided, the cost was far more than would be if it was an online raid, discouraging offline raids.

Though, due to the exploitative nature of bunkers, FP often patches bunker methods. While it's tough to blame them, it can be frustrating especially for solos just wanting to survive a night.

Can we get some insight to what FP aims for balancing raiding? What do they envision raiding to look like? How easy or hard should it be? Should there be more defenses for solos and offline players?

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I can't recall a time we've directly patched bunkers unless it was directly an exploit. Using stability bunkers, for example, is fair game currently and has been in-game for the past 10 years.

Often, when we patch a build exploit, it can have a knock-on impact and indirectly patch a bunker design.