Hi Pioneers!
Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!
If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you again soon everyone <3
EOS
- Fixed an issue where saves were not looked for in the correct directory
- Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character
BUG FIXES
- Fixed a crash for clients that sometimes occurred when trying to snap a Power Pole to a Power Line
- Crash guard for modded/modified saves when trying to upgrade a Building which has dangling wires
- Fixed Crab Hatcher respawning
- Fixed Asphalt foundation displaying patterns applied to them incorrectly
- Fixed snapping issues with Wall Holes
LOCALISATION
- Updated all languages with the latest translations
- Updated language completion rates
- Updated community translators in the credits
KNOWN ISSUES
- A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
- If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
- The first time booting the game will be very slow, but that should not continue to happen after the first boot
- Game can hang on quit
- Factory Animation tick reductions can be slightly too aggressive
- TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
- r.TSR.ShadingRejection.Flickering 0