Satisfactory

Satisfactory Dev Tracker




08 Mar


09 Feb


02 Feb


26 Jan


24 Dec


19 Dec


12 Dec

Post

Hi Pioneers!

Hello again everyone, here’s one more patch before we all go on vacation for the holiday season

If there’s any unexpected issues as a result of this patch or any issues that we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great time, Thank you for enjoying our game <3

BUG FIXES

  • Fixed crash related to GPU Scene validate

UI

  • Fixed the shadow on the Reset Fuse lever being offset

LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • ...
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08 Dec


01 Dec


28 Nov

Post

Hi Pioneers!

Hello again everyone, Today we are moving over the previous patch released on Experimental as well as introducing two new changes, Aside from some very long requested QOL like the Invert look option also working for Vehicles and Trains, now you can also remove offline players out of vehicles by entering them yourself, as well as fixing another top mentioned issue on QA Site with the MAM research resetting when you closed the menu.

If you encounter any issues with this new update or if there’s anything we’re forgetting from Update 8 as a whole, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone, Thank you for enjoying our game <3

New f...

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24 Nov


23 Nov

Post

Hi Pioneers!

Hello again everyone, Today we have a patch for you with a bunch of fixes, This patch includes some very long requested QOL like the Invert look option also working for Vehicles and Trains, Crash and Bug Fixes and other goodies :)

In order to not disturb the experience for those who are currently enjoying the Early Access version, these fixes will stay on Experimental over the weekend, but if everything is stable, they will make it’s way to the Early Access version early next week

If you encounter any issues with this new update or if there’s anything we’re forgetting from Update 8 as a whole, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you again soon ...

Read more External link →

14 Nov

Comment

Originally posted by JulioUzu

BALANCING

  • Changed the Parachute recipe to only produce 1 at a time and increased the cost of a single Parachute
  • Removed the option to purchase Parachutes from the AWESOME Shop now that it is no longer a consumable item
  • Added a new milestone to Tier 4: ‘Expanded Power Infrastructure’
  • Moved the Power Storage unlock to Tier 4: Expanded Power Infrastructure
  • Added the Power Tower and Power Tower Platform to Tier 4: Expanded Power Infrastructure
  • Renamed the Tier 6 milestone ‘Expanded Power Infrastructure’ to ‘Logistics Mk.4’
  • Moved the location of the Power Poles Mk.3 unlock in the MAM: Caterium research tree
  • Reduced the High-Speed Connector cost of the Power Poles Mk.3 research from 100 to 50
  • Added the Priority Power Switch unlock to the MAM: Caterium research tree

INVENTORY

  • Somersloops and Mercer Spheres can no longer be deleted from the inventory

UI

    ...
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OPTIMIZATION

  • Optimized the save system to decrease saving time on larger saves by roughly 80-90%
  • Optimized significance manager
  • Converted to World Partitioning
  • Added streaming scalability for foliage streaming cells
  • Foliage cells can now be loaded from different ranges
  • Near, Default, Far, Cinematic
  • Optimized Signs
  • Signs will now share when same configuration is found
  • Emissive only signs are handled in a more performant way
  • Improved conveyor rendering system to make use of Nanite
  • Added TSR
  • Added TSR Presets:
  • Performance (60% Screen percentage)
  • Balanced (75% Screen percentage)
  • Quality (90% Screen percentage)
  • Insanity (100% Screen percentage)
  • Added Lumen
  • Added Lumen Scalability
  • Deprecated/Soft Removed DirectX 11
  • Note you can still run on DirectX 11 but without Nanite or Lumen.
  • We cannot promise...
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Comment

Originally posted by JulioUzu

QUALITY OF LIFE

  • Nudging
  • Added the ability to lock a hologram in place with ‘H’ by default while in Build Mode, allowing players to inspect the placement before building
  • Added the ability to nudge a locked hologram with the arrow keys by default, allowing players to adjust the placement before building
  • Holding CTRL when Nudging will now nudge in half steps
  • Blueprints
  • Added a directional indicator to the Blueprint hologram
  • Added a Blueprints Dismantle Mode that can be switched on in the regular Dismantle Mode, allowing an entire Blueprint to be dismantled at once
  • Added Quick Switch functionality to Blueprints, allowing the player to quickly switch between Blueprints in the same sub-category
  • Added Sample functionality to Blueprints (can only be sampled when in Blueprint Dismantle Mode)
  • Added a Dismantle Filter to the Dismantle Mode, allowing the player to select a specific buildable to disma...
Read more

BALANCING

  • Changed the Parachute recipe to only produce 1 at a time and increased the cost of a single Parachute
  • Removed the option to purchase Parachutes from the AWESOME Shop now that it is no longer a consumable item
  • Added a new milestone to Tier 4: ‘Expanded Power Infrastructure’
  • Moved the Power Storage unlock to Tier 4: Expanded Power Infrastructure
  • Added the Power Tower and Power Tower Platform to Tier 4: Expanded Power Infrastructure
  • Renamed the Tier 6 milestone ‘Expanded Power Infrastructure’ to ‘Logistics Mk.4’
  • Moved the location of the Power Poles Mk.3 unlock in the MAM: Caterium research tree
  • Reduced the High-Speed Connector cost of the Power Poles Mk.3 research from 100 to 50
  • Added the Priority Power Switch unlock to the MAM: Caterium research tree

INVENTORY

  • Somersloops and Mercer Spheres can no longer be deleted from the inventory

UI

    ...
Read more
Comment

Originally posted by JulioUzu

WORLD

  • Gas Pillars can now be destroyed by explosives such as the Nobelisk
  • Titan Forest
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Red Jungle
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Rocky Desert
  • Polished foliage assets and placement
  • Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Grass Fields
  • Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
  • Updated creature, hazard, and reward placements
  • Improve...
Read more

QUALITY OF LIFE

  • Nudging
  • Added the ability to lock a hologram in place with ‘H’ by default while in Build Mode, allowing players to inspect the placement before building
  • Added the ability to nudge a locked hologram with the arrow keys by default, allowing players to adjust the placement before building
  • Holding CTRL when Nudging will now nudge in half steps
  • Blueprints
  • Added a directional indicator to the Blueprint hologram
  • Added a Blueprints Dismantle Mode that can be switched on in the regular Dismantle Mode, allowing an entire Blueprint to be dismantled at once
  • Added Quick Switch functionality to Blueprints, allowing the player to quickly switch between Blueprints in the same sub-category
  • Added Sample functionality to Blueprints (can only be sampled when in Blueprint Dismantle Mode)
  • Added a Dismantle Filter to the Dismantle Mode, allowing the player to select a specific buildable to disma...
Read more
Comment

Originally posted by JulioUzu

Patch Notes

ENGINE

  • Unreal Engine Upgraded to 5.2.1

ONLINE INTEGRATION / EOS

  • Online Integration has been reworked, some parts of it will still change (WIP)

UPSCALING / VISUALS

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS 1.2 as a selectable Upscaling method
  • Added FSR 2
  • Added Upscaling method settings
  • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it

AUTO DETECT SETTINGS

  • Auto Detect Settings (Experimental)
  • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
  • If you’ve never changed a setting before, a new default might be applied to it
  • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
Read more

WORLD

  • Gas Pillars can now be destroyed by explosives such as the Nobelisk
  • Titan Forest
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Red Jungle
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Rocky Desert
  • Polished foliage assets and placement
  • Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Grass Fields
  • Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
  • Updated creature, hazard, and reward placements
  • Improve...
Read more
Comment

Patch Notes

ENGINE

  • Unreal Engine Upgraded to 5.2.1

ONLINE INTEGRATION / EOS

  • Online Integration has been reworked, some parts of it will still change (WIP)

UPSCALING / VISUALS

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS 1.2 as a selectable Upscaling method
  • Added FSR 2
  • Added Upscaling method settings
  • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it

AUTO DETECT SETTINGS

  • Auto Detect Settings (Experimental)
  • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
  • If you’ve never changed a setting before, a new default might be applied to it
  • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
Read more
Post

Hi Pioneers!

Today Update 8 is now available on the Early Access version of Satisfactory for everyone to try out and have fun with it! This update showcases the combined efforts of the studio over more than a year worth of work with both Unreal Engine 5 and Update 8 as a whole, so there are a LOT of changes that have happened since Update 7 released on Early Access.

We’ve spent the last few months trying our best to stabilize as much as we can so you all can have a good experience when Update 8 releases on Early Access, with that being said, It never hurts to BACK UP YOUR SAVES :)

If you are experiencing issues, want to give us some feedback, or just post any cool ideas you might have, please let us know over at our QA/Questions Site: https://question...

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