4 months
ago -
Coffee Stain Studios
-
Direct link
Transcript (by Youtube)
1s | [Music] |
---|---|
1s | I haven't been able to sleep in |
4s | days that stupid loud Summers Sloop |
8s | laser machine they have running in their |
11s | backyard what does it even |
13s | do what does it even do |
38s | all right before we get into whatever |
42s | that is um and before we get into the |
44s | Cliffhanger that I kind of left you on |
46s | last week with the the whole change of |
47s | the blueprints we'll get to that we'll |
50s | get to the good stuff okay but before we |
51s | get into that stuff I have a couple of |
53s | things that I just want to like do a |
55s | little bit of spring spring cleaning and |
56s | talk about a few things that we've been |
58s | wanting to talk about in past videos but |
60s | we haven't really found a good |
62s | opportunity to do it or I just straight |
64s | up forgotten to talk about it so so |
66s | speedrun of a couple of new exciting |
69s | things coming at 1.0 that we haven't |
70s | talked about yet and that we should |
73s | given that this is the last week before |
76s | the release um so let's get into it so |
79s | the first thing I want to mention is |
81s | that we are going to add two new liquid |
83s | fuel types that we haven't talked about |
85s | yet and those are both sort of |
87s | extensions on the existing production |
89s | chain for turbo Fuel and the first one I |
92s | want to talk about is rocket fuel rocket |
94s | fuel so by combining nitric acid and |
98s | turbo fuel in the blender you're going |
99s | to be able to produce uh Rocket Fuel and |
102s | when you do this you're also going to |
103s | get a byproduct of compacted coal just |
105s | so you know and Rocket Fuel can be used |
107s | in a lot of different things uh for |
109s | instance in vehicles you can also of |
111s | course put it in fuel generators and if |
113s | you do it'll have a burn rate of |
115s | 4167 cubic M and you can also use it in |
118s | the jetpack and if you do it'll give you |
121s | hella launch like it'll shoot you right |
122s | up there it gives you so much velocity |
125s | in the vertical region if you know what |
126s | I mean but it does consume fuel fairly |
128s | quickly in the jetpack so I highly |
130s | recommend uh bringing a parachute with |
132s | you if you decide to use it in the |
134s | jetpack but Rocket Fuel isn't turbo |
137s | fuel's final form there's actually one |
139s | extra step that you can take and that is |
141s | called ionized fuel Vegeta what is the |
144s | scatter say about ionized fuel's power |
146s | rating it's over |
148s | 9,000 I regret recording that so once |
152s | you get to the point where you can |
153s | automate uh synthetic power shards |
155s | you're going to be able to automate |
157s | ionized fuel so by combining Rocket Fuel |
160s | and uh Power shards in the refinery |
163s | you're going to be able to create |
164s | ionized fuel uh it will also leave a |
166s | byproduct of compact with coal uh but |
168s | I'm sure you'll find like a good use |
170s | case for that and it's sort of the same |
171s | deal you know you can use it in vehicles |
173s | you can use it in uh fuel generators |
176s | it'll have a burn rate of 3 cubic M and |
180s | you can also use it in the jetpack and |
181s | it's pretty dope in the jetpack actually |
183s | because it gives you higher thrust than |
185s | anything else uh it has slower |
187s | consumption rate than than Rocket Fuel |
189s | and it has way better air control |
190s | actually but one thing that Rocket Fuel |
192s | has that ionized fuel doesn't have in |
194s | the jetpack specifically is that it has |
196s | a much higher uh velocity ceiling so you |
198s | can go faster upwards essentially and |
200s | one thing I also want to mention on the |
202s | topic of fuel types is that drones now |
204s | can use most fuel types in the game so |
206s | drones are no longer like exclusively |
208s | for Batteries they can also take |
210s | advantage of many of the different fuel |
212s | types that you can package they also fly |
215s | differently depending on what fuel type |
216s | that meh hands so like the better the |
217s | fuel type the faster the drones will fly |
220s | so that's it for fuel types next thing I |
222s | want to talk about is quality of life |
224s | features that we've added so there's a |
225s | couple of changes we've made um that are |
228s | fairly small features by themselves but |
230s | I think they have a pretty big impact on |
232s | like when you're playing the game so |
234s | let's let's check some of them out so we |
235s | put some effort into making you know |
237s | building in general feel more tight and |
239s | and you know |
240s | of the good good kind uh and these are |
243s | kind of hard to like explain |
244s | specifically what we've done we just |
246s | like improved how snapping works and |
248s | make it more so that like you know when |
249s | you're placing stuff you sort of get |
251s | what you expect and and get the behavior |
253s | out of the build mechanics uh that you |
256s | expect uh but one specific thing I want |
258s | to mention is that uh now instead of |
261s | having to aim at the input and outputs |
262s | of building you just need to aim at the |
264s | building itself and it will like Snap |
266s | towards whatever input and output or |
268s | whatever uh that makes sense |
270s | uh instead of having to like finagle |
272s | around and aim specifically where you |
274s | need to we've also made improvements to |
275s | guidelines and how they work so |
277s | previously it was just like one green |
278s | line that showed up if you hold down |
280s | control and you aimed at stuff it would |
281s | just like indicate you where stuff is |
284s | aligning so now it has a visual change |
286s | it also now properly snaps buildings on |
289s | foundations when you hold control and |
291s | like I mentioned it has a visual change |
293s | as well so now it also indicates when |
295s | you're trying to connect and align stuff |
297s | with like inputs to outputs and stuff |
298s | like that it will show you that and it |
300s | will visually show this by having either |
302s | a green line to show inputs it will have |
305s | a red line to show output and it have a |
307s | blue line to indicate like the center of |
310s | mass of the building if you want to |
311s | align buildings to buildings and we also |
313s | have so that like inputs and outputs |
315s | have dashed lines and they're also |
317s | moving to sort of indicate direction as |
319s | well so now hopefully it'll be a little |
321s | bit easier to sort of figure out like |
323s | where things go hopefully the guidelines |
324s | will make it a bit clearer now as to |
326s | where you're placing the buildings and |
328s | the next thing I want to talk about let |
329s | me just hook up this here and let me |
334s | do did you did you see that you see did |
337s | you see what just happened so so yeah |
341s | this this is the actually so now |
343s | when you're placing conveyor belts they |
345s | have two different build modes you have |
346s | the default build mode and you have the |
348s | straight build mode and the straight |
350s | build mode is essentially what it tells |
352s | you on the box it will make it so that |
354s | conveyor belts are always facing |
356s | straight and they will make perfect 90° |
358s | Corners making it all a lot smoother to |
361s | build like straight uh convey Bel lines |
364s | if that is something that you're into |
365s | you know |
366s | and yeah I really like this change this |
369s | is like one of my favorite changes in |
371s | 1.0 it makes it so much easier to just |
374s | plop things down um hope you'll enjoy |
377s | that I do want to mention real quickly |
379s | though that uh you one thing you're |
381s | going to notice when you're when you're |
382s | building with this is that this is going |
385s | to feel super great but then when you |
386s | start placing pipes on foundations |
388s | you're going to miss this feature |
390s | because we haven't implemented this for |
391s | pipes yet um because it pipes work a |
394s | little bit differently we do have like |
395s | the vertical build mode which um it will |
397s | straighten up the pipes vertically but |
400s | when you're placing them on foundations |
401s | they don't automatically do the same |
402s | thing as as as conve do but here's the |
405s | thing if you really want this for pipes |
406s | as well please let us know on the kway |
408s | site once 1.0 comes out um and make sure |
411s | to upload that and uh yeah let us know |
414s | so we can maybe look into this and one |
417s | final thing I'm going to mention when it |
418s | comes to like building conveyor belts |
421s | pipes whatever is that it's now possible |
423s | when you hold control when placing |
425s | Railways that they will snap and become |
427s | straight and it's a little bit of a |
428s | hidden thing it's not like a build mode |
430s | that we have for Railways um but yeah |
432s | just know that if you hold control when |
433s | placing Railways they're going to go |
435s | like straight up the last quality life |
437s | feature I want to mention is that it's |
438s | now also possible to change uh like |
441s | modes for chainsaws so in the base game |
443s | uh chainsaws have this like area effect |
445s | thing when you're chainsawing down a |
447s | tree you'll also get like all the bushes |
449s | and in and like clo in proximity of |
451s | it and some people find it annoying that |
453s | like if you just want to remove like |
454s | this one tree but want to leave the rest |
455s | of the foliage this wasn't really |
457s | possible without like tricks by having |
459s | like full inventory and stuff like that |
462s | um but it now possible to switch on the |
464s | chainsaw to like single mode and |
466s | whatever you chainsaw down will be the |
468s | only thing that you remove that's qual |
470s | of Life next thing I want to talk about |
471s | is Cosmetics so you may may not have |
474s | noticed that there's been a couple of |
475s | new uh cosmetic options uh and most |
478s | notably are these like |
480s | barriers uh buildables things that we |
482s | have here so we show them in the uh |
485s | trailers that we made up at this point |
487s | and we also featured them in in a couple |
488s | of um of the teaser videos we made so |
491s | yeah there's two barrier types there's |
492s | the short one and the tall one and |
495s | there's also like this new like fence |
497s | barrier thingy that also comes in two |
500s | variations and we also have a couple of |
503s | new windows uh that are there so have |
505s | fun with that while there might not be a |
507s | lot of new buildables in 1.0 we have |
509s | added something really cool which is |
511s | like finishes uh that you can able to |
513s | customize your factures more with so |
514s | think of these as sort of like skins |
516s | that you can apply on top of the |
518s | existing buildables instead of just |
519s | being able to paint them and have |
521s | different colors you can also get like |
522s | different finishes and sort of different |
524s | materials on the buildables and these |
527s | range from stuff like you know bronze |
528s | and cerium finish and chrome finish like |
531s | there's a couple of them and they're |
532s | they make it things just look a bit more |
534s | shiny all right so with that out of the |
536s | way let's finally talk about the changes |
539s | were made to Blue blueprints so really |
541s | excited to talk about this so one thing |
543s | that people always want when it com |
545s | toint is the possibil |
548s | [Music] |
560s | [Music] |
570s | [Music] |
584s | [Music] |
590s | [Music] |
596s | n |
599s | [Music] |
615s | hardest we need to talk about that now |
617s | okay we cannot leave that unfinished all |
619s | right let's get into it so this is going |
621s | to be the meat of the video okay we're |
622s | going to talk about what that is and |
625s | what you use it for the thing in the sky |
627s | the big eye thing that is actually a |
629s | Mercer sphere as you've been exploring |
632s | the planet of massage 2 abbb |
634s | this there's been a couple of uh |
637s | artifacts I would say that you haven't |
639s | been able to take advantage of such as |
641s | the Summers sloops and the Mercer |
642s | spheres and in 1.0 these are finally |
645s | going to be usable and what the heck are |
649s | you going to use them for well let me |
651s | explain so as you explore the planet uh |
654s | you'll run into these like strange |
655s | phenomena that you can discover and by |
658s | researching them in the ma along with |
661s | the strange alien matter uh you'll be |
663s | able to unlock like a whole new |
665s | potential alien technology so let's |
668s | first talk about the strange alien |
671s | matter on the planet so this is going to |
674s | be sort of the basic building block for |
676s | almost all technology that involve alien |
679s | Tech so when you extract Sam from the |
681s | planet you're going to be able to create |
682s | something called reanimated Sam and this |
684s | part is going to be used in a lot of |
686s | different things for instance you saw it |
687s | in the converter and you saw it in and |
690s | yeah most of I think you've only seen |
691s | anter actually I think about it but yeah |
693s | it's going to be used for a lot of |
694s | different things reanimated Sam you |
695s | create in Constructor straight with Sam |
698s | and Sam fluctuators you create by |
700s | combining uh reanimated Sam wire and |
703s | pipes in the manufacturer and by the way |
705s | it's just Sam now because we've renamed |
707s | it to strange alien matter and so it's |
710s | not Sam or okay I just want to I just |
712s | want to put that out there because it's |
714s | got sort of the same energy as saying |
716s | ATM machine okay it's like an extra |
718s | thing no need to for it's just Sam okay |
720s | and Sam is also no longer a limited |
722s | resource it's it's going to work just as |
724s | the same way as all other nodes um and |
727s | there's also a whole bunch of new Sam |
730s | nodes on the map that you're going to be |
732s | able to take advantage of so let's talk |
734s | about the two other alien phenomena that |
735s | you're going to be able to uncover so |
737s | let's start with Summers sloops so as |
739s | you may or may not have guessed summers |
740s | sloops are going to be used in this |
742s | machine this is the power augmentor and |
746s | the way this machine works is it |
748s | essentially takes your existing power |
749s | grid and augments it and makes it better |
752s | and makes it stronger and with better |
754s | access to the internet and I'll explain |
757s | how so from Summers slops you're going |
758s | to be able to create a power augmentor |
760s | when you place down this building you're |
761s | going to get automatically 500 megawatt |
764s | of power just straight out of the |
765s | machine so it's just like a it just you |
768s | just get free Power essentially from the |
769s | sumers hoop I guess and then what it |
772s | does is when you connect it to a circuit |
774s | it will amplify that grid by 10% so |
778s | essentially if you place down a power |
779s | augmentor you hook it up to your power |
780s | grid you get more power just that's it |
783s | there are no strings attach the only |
785s | trade-off is that you need to spend a |
786s | summers slop and please remember that |
788s | like Summers slops and mosphere are |
789s | limited resources on the map so you |
791s | can't build an infinite amount of these |
793s | but yeah essentially when you place a |
794s | power augmentor and you hook it up to |
796s | your to your power grid you're just |
798s | going to get free Power it's free Power |
800s | and the more power augmentors you you |
802s | build and place and hook up the more |
804s | you're going to augment your grid so |
806s | they kind of Stack but not really and |
808s | I'll clarify a little bit further so |
811s | yeah you can you can add more augmenters |
813s | to further boost your grid uh but they |
816s | don't boost like each other's boost if |
819s | that makes sense like it's not like |
821s | percentage on percentage if that makes |
823s | sense so so let's get a bit nerdy okay |
826s | so so the way that power augmentation |
829s | works is based on this formula right so |
831s | p is your general production and N is |
834s | the number of augmenters that you've |
836s | placed on your grid right so the first |
838s | thing we do is we calculate your your |
840s | base production which is like your |
842s | production from your circuit and then |
844s | it's uh the base power from the |
846s | augmentor which is 500 megawatt per |
848s | augmentor so 500 * n and then we add on |
852s | top of that uh the calculated boost and |
854s | we calculate the Boost by taking this |
856s | this number that we just had uh p + 500 |
859s | * n and then we multiply that with uh |
862s | 10% 1 / 10 uh times the amount of |
865s | augmentors and that way we're going to |
868s | get the number of |
870s | uh boosted power this will also be on |
872s | the test by the way I hope you take took |
873s | notes it's not over yet and uh one thing |
876s | I also want to mention for this formula |
878s | is that uh Power storages are not |
880s | included in like this like whole |
881s | calculation because they can mess |
884s | everything up like we just wanted to |
885s | make sort of a simple uh way to sort of |
888s | see this and you can see how much your |
890s | your power grid is boosted uh when |
892s | you're looking at the circuit cuz you'll |
893s | get like that little number at the |
894s | bottom there so power augmentation is |
896s | really cool but that's not the only |
897s | thing you can use Summers slops for |
899s | they're also going to be able to be used |
901s | for alien production amplification so in |
904s | the game it's now going to be possible |
906s | to further overclock all machines in the |
909s | game for every single machine there's |
911s | going to be an additional overclocking |
913s | slot so in addition to the existing uh |
915s | overclocking you're do with power shards |
917s | there's also going to be a little slot |
918s | where you can place uh Summers sloops to |
921s | amplify the output of machines and it |
925s | only amplifies the output so it doesn't |
926s | actually affect the input at all so |
928s | you're going to be able to over clock |
929s | your machines with power shards and on |
931s | top of that you're also going to be able |
933s | to use Summers slops to further uh |
936s | amplify the production the thing to take |
938s | note though is that when you do this it |
940s | cost way more power and the amount of |
943s | Summers Loops you're need going to need |
945s | for the like desired amount of of output |
947s | amplification also varies from machine |
949s | to machine so that's everything you can |
951s | do in 1.0 with Summers slop and I have |
954s | saved the best for last okay you have no |
957s | idea all right I am so excited to talk |
958s | about this next feature because this is |
960s | my personal favorite feature in the game |
964s | and I actually think this feature that |
965s | we've implemented solves like the |
967s | biggest issue in satisfactory up until |
969s | this point so strap in okay all right |
973s | the last bit of you know strange |
976s | phenomena that you're going to run into |
977s | on the planet is the Mercer sphere and |
981s | the Mercer sphere has only one purpose |
985s | uh or use case but it is a good one okay |
988s | with Mercer spheres you're going to be |
990s | able to create a new building called the |
992s | dimensional Depot so with the merser |
994s | sphere you're going to be able to craft |
996s | this storage container looking building |
998s | right looks like an ordinary storage |
1000s | container you are wrong okay it it's it |
1004s | it is a storage container it looks kind |
1006s | of fancy um but this is actually the |
1008s | dimensional Depot uploader so what you |
1010s | do with this building is you place it |
1011s | down you hook it up with the conveyor |
1013s | belt you feed Parts into it and what it |
1015s | does it uploads any part that's put into |
1017s | the storage container up to the diens |
1019s | Depot and if you look over here real |
1022s | quick I've got my regular inventory but |
1024s | there's this little button here that I |
1025s | can also press and if I press this |
1028s | button I'm going to get access to the |
1031s | dimensional Depot wherever I am on the |
1034s | map it's all there on the |
1037s | clouding so yeah essentially you're |
1039s | going to be able to set up production |
1040s | lines so you can feed in uh produce |
1042s | parts and upload them to the dimensional |
1044s | Depot and be able to access them |
1046s | wherever you are on the map anytime any |
1049s | place it is so nice to do this you can |
1053s | just drag and drop any item into your |
1055s | inventory and they're just going to like |
1057s | be there uh immediately they're just |
1059s | going to you're going to download them |
1060s | from the dimensional Depot right away I |
1062s | don't know if I need to spell this out |
1063s | for you but this means that you no |
1064s | longer need to like run back and forth |
1066s | between bases when you start running |
1068s | into out of materials when you're |
1069s | building like another base or another |
1071s | Outpost or whatever like I really think |
1073s | that this has been one of the biggest |
1074s | gripes that I had when playing this game |
1076s | is that you're constantly like expanding |
1077s | your factory but every time you do you |
1079s | have to like keep track of of all this |
1081s | stuff and you need to like sort out |
1082s | logistical nightmares just to be able to |
1084s | get the parts you need to be able to |
1085s | keep building your factories and with |
1086s | the dimensional Depot it just makes |
1088s | everything nicer and so much easier to |
1089s | be able to to keep playing the game |
1091s | essentially and here's the thing too |
1093s | from your inventory you can also upload |
1095s | any parts to the dimensional Depot like |
1097s | from wherever you are but there is a |
1099s | limited amount of slots that you can use |
1101s | to be able to do this and one thing you |
1103s | might have also noticed is that |
1105s | downloading is instant but uploading |
1107s | takes time so this going to be limit as |
1109s | to like how many parts you can upload to |
1111s | the dimensional Depot and there's also |
1113s | limit as to like how many parts you can |
1115s | have at the dimensional Depot uh at the |
1117s | same time stack sizes are a bit limited |
1119s | on the dimensional Depot uh but the |
1121s | thing is both of the things uh like this |
1123s | the upload speed and the stack size on |
1125s | the dimensional Depot both of these |
1126s | things are going to be able to be |
1127s | upgraded in the m and one really really |
1130s | cool thing on top of all this stuff is |
1132s | that when you're building out in the |
1134s | world it will also grab whatever parts |
1138s | that you need to place what a building |
1139s | you're doing from the dimensional Depot |
1141s | so if you're running out of parts in |
1143s | your inventory you don't need to |
1145s | download them into your inventory |
1146s | they're just going to be there when you |
1147s | build it's it's so it's so good it's so |
1151s | good and it's also possible to set like |
1153s | when you're building buildings whether |
1154s | you want the parts for that building to |
1156s | come first from your inventory or if you |
1158s | want them to come from the dimensional |
1160s | Depot at first and save the stuff that |
1162s | you have in your inventory for later but |
1163s | here's the thing with dimensional dep |
1165s | this is purely for your own personal use |
1167s | it's only for your personal inventory so |
1169s | you you're not going to be able to take |
1170s | advantage of this for any production |
1171s | lines so um while you're going to be |
1174s | able to set up like steel production |
1176s | feed those parts into dimensional Depot |
1177s | so you can access them wherever you're |
1179s | not going to be able to take those parts |
1180s | and like set up another production chain |
1182s | somewhere else and just like grab them |
1184s | from the dimensional Depot and and start |
1186s | producing new parts from those things so |
1187s | the dimensional Depot isn't going to be |
1189s | used for any type of like production |
1191s | automation or anything like that that's |
1192s | not how the dimensional Depot works it's |
1194s | purely for your personal inventory so |
1196s | yeah that is that is that is a big that |
1199s | is a big feature coming in 1.0 and it's |
1202s | so good and like I mentioned before all |
1204s | this alien Tech is researched in the m |
1207s | so you're going to be able to take |
1208s | advantage of this like as soon as you |
1210s | discover it essentially but they are |
1212s | gated by your overall progression like |
1214s | most things in the ma uh but essentially |
1217s | you're going to get access to the |
1219s | dimensional Depot once you've unlocked |
1221s | steel you're going to get access to |
1223s | production amplification once you have |
1224s | access to tier five and you're going to |
1227s | be able to take advantage of power |
1228s | augmenters in tier six that's it folks a |
1231s | lot of really exciting things coming in |
1233s | 1.0 I am so glad that I finally got to |
1236s | make this video because I've been |
1237s | looking forward to talking about the |
1238s | alien tech for so long uh so thank you |
1241s | so much for watching everybody have a |
1243s | lovely uh week |
1248s | bye-bye whoa whoa whoa who wait wait no |
1250s | no no we can't end the video there I |
1252s | still have one last thing we need to |
1254s | talk about third time the charm right |
1256s | all right I all right we're going to |
1257s | talk about blueprints now okay finally |
1259s | okay so a bit of feedback that we have |
1261s | always gotten when it came to Blueprints |
1262s | and satisfactory is that people felt |
1264s | like the 4x4x4 Grid or the 4x4 grid uh |
1267s | is too small for blueprint for the |
1269s | blueprint designer and you know there's |
1272s | supposed to be an element of like a |
1274s | challenge here like being able to figure |
1275s | out like how to fit stuff in the |
1276s | blueprints uh but we hear you we |
1278s | understand uh this bit of feedback so in |
1280s | 1.0 we're going to introduce the |
1282s | blueprint designer Mark I and the |
1285s | blueprint designer Mark I is a bigger |
1288s | blueprint designer obviously uh We've |
1290s | increased it now to be a 5x 5x5 |
1293s | blueprint designer I know going from 4x4 |
1296s | to 5x5 might not sound like a lot but it |
1299s | is more roomy you have a lot more space |
1301s | to deal with and it sort of like I think |
1303s | 4x4 was just on the edge of of what |
1305s | people will be able to do uh so like |
1307s | you'll be able to do a lot more with |
1309s | just this tiny bit of increase but |
1311s | unfortunately due to technical reasons |
1312s | you're not going to be able to load a |
1314s | Mark 1 blueprint in the Mark I blueprint |
1317s | designer uh but you will still be able |
1318s | to to like you know take your blueprints |
1320s | made in the Mark 1 and place them in a |
1323s | Mark I designer just as you can do in |
1325s | the regular blueprint uh designer um so |
1328s | so long as they fit of course and with |
1330s | that we have uncovered almost everything |
1333s | coming in 1.0 uh and I say almost |
1336s | because there's probably like a few |
1337s | things that I probably forgot to mention |
1340s | um you know there's a lot of new things |
1341s | in 1.0 but essentially yeah this is it |
1345s | um there are going to be a lot small |
1346s | tweaks here and there that I like I said |
1348s | probably haven't mentioned and there's |
1351s | also a bunch of bug fixing done to past |
1353s | issues and and and whatnot and there's |
1355s | also a lot of optimization that have |
1356s | gone into this version of the game um |
1359s | but I'll have to defer to the patch |
1360s | notes when it comes to these things |
1361s | because it's just too much for me to |
1363s | give track of um but yeah with that said |
1367s | next week is when 1.0 comes out on |
1368s | Tuesday at 5:00 p.m. CEST is when 1.0 |
1371s | will drop and I can't wait to get it out |
1375s | there and we will be live streaming the |
1376s | countdown to 1.0 so at 2 p.m. CS |
1379s | we're going to start the live stream and |
1381s | we're going to countdown to 1.0 and |
1382s | we're going to hang out with a couple of |
1383s | the devs we're going to talk about stuff |
1385s | for 1.0 and we're going to have some fun |
1387s | essentially so I hope to see you there |
1390s | and I hope you'll enjoy 1.0 and all the |
1393s | work that's gone into it is it's |
1395s | been eight years working on this game |
1397s | now and it's all going to come together |
1400s | now to next week so really looking |
1403s | forward to that until then everybody |
1406s | take care |
1409s | h |
1435s | [Music] |
1439s | did I mention the laser beam by the way |
1441s | they're pretty bler |