almost 6 years
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Coffee Stain
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0s | hey Jason what are we doing but going on |
---|---|
3s | an adventure where we going |
5s | Pizza Hut hey my name's Jason the |
10s | community manager at coffee stain |
11s | studios and today we're bringing you the |
12s | update number two trains and nuclear |
15s | power to you all so you can enjoy it |
17s | we're gonna be doing something a little |
18s | different with the patch notes and the |
20s | feature highlights we're gonna be going |
22s | on a bit of an adventure as we tell you |
24s | about what's coming so in the spirit of |
26s | trains and nuclear power snoot and I are |
28s | gonna take a train to a nuclear power |
31s | plant now if you're not really |
32s | interested in the adventure there'll be |
34s | a link in the cards up above and in the |
36s | description below to just the patch |
37s | notes website so you can just read |
39s | everything there but we think this |
40s | adventure is going to be a lot of fun |
41s | and I hope you want to join us and check |
45s | out a nuclear power plant hopefully we |
46s | don't know if they're gonna let us in |
50s | [Music] |
62s | so the first major feature that's being |
64s | added in this update is going to be the |
66s | trains of course aka the electric |
69s | locomotive so of course it runs on |
70s | electricity which means you don't have |
72s | to add fuel to it it's really fast it's |
74s | really fun to drive around it has a high |
76s | capacity you can keep adding freight |
78s | cars to it as much as you want |
79s | so it's it's super super useful in in |
82s | that sense there is one downside however |
84s | is that it is expensive you have to |
87s | create all of the train track pieces |
88s | yourself and they're expensive |
90s | but in the long run it's usually worth |
91s | it trains need to stop somewhere of |
93s | course so we've also added train station |
95s | the cool thing about train stations is |
96s | they can be powered with electricity |
98s | they then send electricity down the |
100s | train tracks which power the trains but |
102s | they also power other train stations and |
104s | then if you have you know another train |
106s | station at an outpost you can then use |
108s | the power from the train station to |
109s | power the outpost so you don't need like |
111s | another cold generator or anything like |
113s | that so it's really cool you can think |
115s | of the train tracks kind of like power |
116s | cables the other thing is you could also |
118s | name the train stations of course to |
120s | make things easier when you program the |
121s | automation for your trains so for your |
123s | train to transport cargo you need |
124s | freight cars and so you can add as many |
127s | as you want to a train and then to load |
129s | and unload those freight cars you need |
130s | freight ducting stations that are |
132s | attached to your train stations and so |
134s | if you have ten freight cars you can |
136s | have ten docking stations and they will |
139s | all load and unload when your train |
140s | stops at a train station but perhaps you |
142s | don't once you load and unload all of |
143s | your freight cars at every train station |
145s | and so what we have these empty |
147s | platforms that you can put between |
149s | docking stations so for example if you |
151s | have ten freight cars at one station you |
153s | may have five docking stations which |
155s | load and unload the first five freight |
157s | cars but at the next station you put |
159s | five empty platforms and then five |
161s | docking stations so that at that station |
163s | it load and unloads the last five |
165s | freight cars so you have a lot of |
167s | control on how you want to do this and |
169s | you can get pretty creative with it so |
170s | we've also added switches to the game |
171s | and what they do is they split the train |
173s | tracks so that different trains can take |
175s | different routes and so after you |
176s | program your trains they automatically |
178s | figure out the switches that they can |
180s | reach their destination |
194s | so we've also revamped the endgame areas |
196s | the red jungle the red bamboo fields and |
198s | the swamp and I'll leave that up to you |
200s | guys to check it out yourselves so we |
209s | have some new upgraded buildings |
210s | available the miner mark 3 is now |
213s | available and it is twice as efficient |
215s | as the mark 2 and the conveyor belt mark |
217s | 5 and the conveyor lift mark 5 are also |
219s | available and they transport up to seven |
221s | hundred and eighty parts per minute so |
228s | you can now combine bauxite with silica |
230s | to create aluminium which will open up a |
232s | whole new world of possibilities like |
234s | soda cans |
240s | [Music] |
244s | and so now here we are at the last part |
246s | of the journey we're driving from |
248s | Gothenburg 50 minutes to the power plant |
250s | and schnitz little schnitz a little baby |
253s | over here duh |
255s | don't people kick the tires and that a |
257s | thing if you kick a tire and it's like a |
260s | good car I don't know this works |
277s | so believe it or not I am here at ring |
279s | house nuclear power plant and that is |
282s | because of course we are adding nuclear |
283s | power to the game the nuclear power in |
285s | satisfactory creates massive amounts of |
287s | power but the trade-off is nuclear waste |
290s | which you need to find a solution to |
291s | store and move away because it is |
294s | harmful to your player there will be |
295s | hazmat suits for you so you can hold |
297s | things but that won't solve the mass |
300s | amounts of waste that you may create the |
301s | input for nuclear power plants will be |
303s | fuel rods of course graphite tipped fuel |
307s | rods what it's cheaper money doesn't |
310s | grow on trees all right and so that's |
313s | the end of our adventure today I hope |
315s | you really enjoyed it we did not think |
317s | that we would be able to film or get |
318s | near the nuclear power plant but one of |
321s | the employees there was gracious enough |
322s | to show us a safe location that we could |
324s | film because it is a protected place |
326s | that you are not allowed to film so |
327s | that's really really awesome so if you |
329s | enjoyed our update video here and our |
332s | little adventure consider sharing and |
334s | all that sort of stuff |
335s | and I'll catch you next time ok bye |
343s | [Music] |
362s | [Music] |