over 1 year ago - Coffee Stain Studios - Direct link

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2s hi everyone my name is snot I'm the
4s community manager at coffee stain
5s Studios and if you didn't hear the news
8s last week we released update eight on
10s the Early Access Branch whoopy freaking
12s do all right it's finally out and if you
16s haven't seen the patch this video you
17s can check it out here in the cart and uh
20s yeah in this video though we're going to
22s be talking about some good old post
24s update 8 info we'll be talking about
26s some of the known issues that we have
27s still in update 8 um we'll be talking
30s about the upcoming patch that's coming
32s up next week on
33s experimental um I'll also be addressing
36s the state of fixas because I know you
38s guys have been asking about that like
40s non-stop okay what's the deal with
41s fixmas I'll tell you in a second all
43s right and finally I've got some really
45s exciting news uh regarding a big sale
47s that's going on on one of our partnered
49s merch store lizado doo.com so make sure
52s to stick around for that so yeah update
54s is now out on the Early Access Branch
55s after being on the experimental Branch
57s for roughly a decade roughly give her
60s take and uh the reception for update has
63s been pretty great honestly uh but it's
65s not a perfect update by any means and I
67s kind of wanted to spend a moment you
69s know talking about some of the known
70s issues uh with this update and sort of
72s clarify a bit on the state of things so
75s the first thing I want to talk about is
76s vehicles uh in in s Factory so in update
79s 8 we had to completely rework the
81s physics engine because the old physics
82s engine was deprecated uh in the new
84s Unreal Engine version that meant that
87s everything that had anything to do with
89s physics in the game had to be
90s essentially rework from scratch and
92s vehicles was one of those things in the
93s game that was most affected by this so
95s the automated side of vehicles is mostly
96s unaffected as like when we're automated
98s vehicles uh it actually doesn't use
100s physics too much uh to a certain extent
102s and it's mostly the vehic like the
104s manual driving side of things where
105s vehicles are kind of like uh a bit
108s different now than they used to be
109s before that's not to say that like
111s automated routes aren't affected by this
114s uh there might be some cases due to like
116s the fact that you know the turn radius
117s is a bit different on the vehicles and
119s like the speed and all that stuff is
120s affected so like the automated routes
122s that you've made previously before
124s updated may still have some impact uh
127s but for the most part it should be fine
129s and when it comes to the manual driving
130s of vehicles the feedback that we've
132s gotten has been a little bit mixed uh to
134s be honest uh a lot of people really like
135s the new vehicles there's also a bunch of
137s people that don't like the new vehicle
138s handling we've sorted taken the feedback
140s that we've gotten and we are going to
142s tweak the vehicles a little bit in the
144s future but we won't be able to do it for
145s this update essentially and this is
147s something actually we plan to do for
149s update just ran out of time so this is
151s something that we're going to look into
153s the future next thing I want to talk
154s about is a known issue where ultrawide
156s monitors support doesn't really work in
158s the game anymore um we used to have a
160s setting in the game that would like
161s maintain the Y AIS uh aspect ratio for
164s for like the fov and stuff like that and
166s unfortunately we have to change sort of
168s the our implementation of how the fov
170s handling works in the game with and
172s scaling equipment and all that stuff uh
174s which meant that the functionality for
176s maintaining the y- AIS that we use for
178s for wide monitors is broken at the at
180s the moment and it will be broken for
181s some time because we haven't had time to
183s look into it and we probably won't have
184s time to look into it for some time
186s unfortunately because we need to sort of
188s make a completely new uh implementation
190s for that so just be aware that that
191s setting is currently broken and we'll
193s look into it further down the line one
194s thing we also notice that every time
196s people download a patch to the game the
198s first like initial boot up of the game
200s once it's been installed is quite slow
203s and it takes quite long for the game to
205s to actually start up and get to the main
206s menu and the reason for that we found is
209s due to anti doing like a big scan on all
211s the modules that are in the game and
214s this can take quite some time actually
215s for some people and one side effect of
217s this is that once it's doing the scan it
219s sort of Blocks the game from booting up
222s um the login process that we have sort
224s of times out and so that means that
226s you're when you actually get into the
227s game um the login process sort of fails
230s and you're you're signed off signed out
232s and um you're offline and whenever you
234s try and start a new save file it will
235s tell you that you're offline and the
237s only way to sort of get around that is
238s to just restart the game and restart the
240s assigning process essentially so it's
242s kind of recommended that whenever you
243s download a patch just like let it run
245s that slow boot up and then restart the
247s game once you get into the main menu so
249s you so the next boot up is like
250s everything's fine we're going to try and
252s reach out to Microsoft and see if we can
254s uh look into as to why this is happening
255s because this is happen across the board
256s for every antivirus software um so we're
259s going to try and and figure out what's
260s going on there next thing I want to talk
262s about is belts some people have reported
264s that there they noticed some weird
265s flickering happening on belts and
267s there's like some weird artifacting
269s going on uh this can be multiple things
271s uh it could either be the upscaling
273s setting remember that we've added
274s support for like dlss FSR and TSR uh
277s upscaling options in the game one common
280s issue with some of these upscaling
281s options is that like Fast movement and
283s fast motions uh can produce like these
285s weird artifacts um and that's what's
288s happening on some of the faster belts in
290s the game and currently the only way to
292s get around that is to just not use one
293s of the upscaling options and just set
295s the game to use TAA or FXAA or you know
298s no antialising or whatever uh and that
300s should get rid of the artifacting but
301s there's also an issue where sometimes on
303s the belts some items can appear uh to be
306s there but they're not there or like the
307s highlighting works but there's nothing
309s there on the belt and this is more so a
311s rendering issue with the belts uh we're
313s aware of this issue we didn't have time
315s to fix it for update 8 because the
316s solution is quite involved to get around
318s that fix so we're going to another thing
320s that we're doing later down the line
322s another known issue is that some of the
324s factory animations can quite
325s aggressively slow down sometimes it
327s doesn't actually affect any of the uh
330s performance of the factor and like that
331s they will still produce the same way
333s that's purely a visual thing so like the
335s machines will still produce just fine
336s it's just that the animation won't
337s update as frequently next thing I want
339s to talk about is some issues in
340s multiplayer there are a couple of like
342s weird things happening in multiplayer
344s sometimes uh we've had to focus a bit
346s more on single player for this update in
348s particular so uh we obviously want to
351s maintain multiplayer as much as we can
353s this is obviously a game that's meant to
354s be played online and with friends there
356s might be some issues here and there that
358s we've hadn't a time to to patch up one
360s of the biggest offenders is that using
362s hyper tubes as clients can lead to some
365s pretty weird and gnarly situations where
368s uh there's a lot of rumber banding or
370s you might even end up in like weird
372s States we are aware of that issue we're
374s going to look into it that's for further
375s further down the line once we have more
377s time to polish sort of the multiplayer
378s aspect of things also it's recommended
380s to sort of look into the network
382s settings so you might have that can
383s actually resolve some of these issues so
385s like setting it to ultra if your
387s bandwidth uh can supply that that is
390s because it can actually get worse if you
391s don't have a fast internet connection um
394s so you can always play around with those
395s settings and that goes both for host and
397s clients by the way so I think we said
399s this before s Factory doesn't have
400s controler support uh we don't know if
402s we'll going to have native control
403s support in the future or not uh but one
405s thing that people have noticed is that
406s there used to be a legacy setting in the
407s menu where if you plug in controller you
409s could still play satisfactory to a
411s certain degree with a controller and
412s they used to be like a setting that you
414s can enable to sort of do that but now
415s that setting is completely gone and
417s people might be wondering like why did
418s we remove this D functionality if we had
421s like some support for controllers and
423s now we just have none and the reason why
424s we completely removed all Legacy options
426s for controller support in the game is
428s because now it's possible to uh remap
431s controllers to keyboard and mouse uh
433s using third party software or using
435s steam's own uh controller mapping uh
438s thing ofama jig that they have cuz
440s previously there were a couple of
441s keybinds that wasn't possible to do just
443s because the game already had sort of
445s some control over controllers so now we
447s completely remove that so that people
448s can use Steam controller mapping or you
451s know any other third party software uh
453s mapping thingy to buy controllers
456s themselves last thing I want to talk
457s about are crashes and performance so the
459s vast majority of crashes are related to
462s mods so if you have any mods installed
464s please try playing the game without mods
466s and see if you can reproduce the crash
468s the next most common crashes are related
470s to Hardware uh and it's mostly GPU
472s related crashes and some of these
474s crashes are kind of hard for us to to do
476s too much about but they can be resolved
478s on your end we have have a couple of
480s like FAQs and troubleshooting guides on
482s on like our steam forums and Discord on
483s our website and stuff like that uh but
485s here are some top troubleshooting tips
487s from SN right top troubleshooting tips
489s to SN all right here we go so first
490s things first make sure to update drivers
492s to your graphics card and even consider
494s switching to Studio drivers uh for your
496s graphics cards this tends to resolve a
499s lot of these issues and in some cases
501s you might also want to do like a clean
503s install of your graphics card drivers
504s cuz that can also solve a lot of issues
506s when people uh say they are on latest
508s drivers and then do a clean install that
510s actually solved it so so also consider
512s doing that the next thing you can try is
513s resetting the Shader cache uh how to do
516s this depends on what graphics card you
518s have so I recommend like Googling you
520s know your graphics card and how to
522s restart the Shader cache so look into
524s that and another common thing you can
525s try is switching the rendering API that
527s we use so the game by default uses
529s directx12 but you can also try switching
531s it to DirectX 11 and if you really dare
533s you can try switching it to Vulcan but
535s it's important to note that some people
536s may have switched to direct X11 in the
539s past because they've had issues with uh
541s directx12 the game is targeted toward
543s directx12 and there might be some new
545s issues due to DirectX 11 and there's
548s better support for direct direct X2 now
550s so some people might still have the
551s setting where the game boots up in
552s DirectX 11 and that causes issues and
555s then switching back and trying directx12
558s actually resolves some of these issues
560s so yeah recommend checking them out and
562s trying them out and see which one works
564s as always something you can do is verify
565s your game files either via steam or epic
568s in the settings uh some people have also
570s had the issue where they needed to make
572s a clean install of the game so like just
574s verifying wouldn't work they actually
575s needed to like completely remove
577s everything and and reinstall the game
580s remember to back up your save files if
581s you do this save files aren't saved in
583s the same directory you know as your
585s install directory and whatnot uh but I'm
588s just saying that anyways it's always
589s good to like just always back up your
591s safe files okay it's I I can't stress
594s that enough you never know what can go
595s wrong you can sort of tell when the
597s crash is related to uh something to do
600s with your graphics card if in the crash
601s reporter in the call stack you see it
603s mentioning something like you know uh D3
606s d11 uh or like direct X or GPU or render
610s thread or like uh device hung it's a
614s real shame whenever you get a device is
616s too hung if you know what I'm saying but
618s yeah for the most part when it comes to
619s stability for the game this is actually
620s one of the most stable releases we've
621s had I do want to tou touch a little bit
623s of on performance as well and talk a
625s little bit about that um so from the
627s data that we can see for the vast
630s majority of players the performance is
631s actually like on par if not better uh
634s than it was before and it's it's nice to
636s see that like a lot of people are having
637s a pretty smooth experience with the game
639s but that's not the case for everyone and
640s I kind of want to acknowledge like for
642s for some of those people that are seeing
643s like worse performance on update 8 than
645s in seven whenever I talk to people that
646s have run into performance issues it has
649s for the most cases been due to um
651s Hardware not meeting minimum
653s requirements and uh running out of vrm
655s and that kind of stuff it's it's
657s important to note that like with this
658s update we needed to to raise the minimum
660s requirements for the game and we might
662s need to sort of revisit this uh maybe
664s more in the future uh to better fit like
668s which cards we list in the minimum
670s requirements cuz there might be some
671s cases where you know some Hardware are
673s like fit to fight in terms of like
674s performance but doesn't have like
676s drivers that are maintained anymore and
678s we realized that this is really
679s frustrating for people that maybe don't
681s meet the minimum requirements and were
683s able to play the game before we can't
684s now and you know this is sort of the
686s backside of working on a game that is in
687s Early Access uh and still being in
689s active development having to sort of
691s leave people behind in this regard but
693s the thing was that when we were in
694s Update 7 we were sort of like pushing
696s the engine as as far as we could if like
698s in the terms of what we were using it
700s for and what we could do and we saw a
702s lot of potential in in doing even more
704s now we're sort of more primed to be able
706s to better optimize the game and go even
708s further you know on current gen Hardware
711s so we feel a lot more optimistic with
712s the new engine being able to do more
714s with the game that we were able to do
715s before so those are some of the known
717s issues with up to8 now I want to talk
719s about the the future and the future is
720s next week old man uh because next week
722s we're going to be
724s releasing a patch on experimental for up
726s toate where we update the online
729s integration that we have in the game so
731s if you remember a couple of weeks ago I
732s posted a video where I mentioned that
734s the online integration for satisfactory
736s is a bit working progress and update
737s we've had to uh sort of rework the
739s online integration for the game uh the
742s online integration is the stuff that
743s handles you know like you're populating
744s your friends list on Steam and you know
746s connecting to to Epic and logging you in
748s all that stuff so yeah that system has
750s been sort of reworked in update 8 it was
752s still a bit working progress when we
753s left off and it's a bit working progress
755s on the Early Access Branch right now so
757s next week we're going to push a patch
758s with an update to the online integration
761s so one thing we've done in the new
763s online integration is that we now make
764s it so that on Steam uh epic online
767s services will be opt in from now on if
769s you don't know what epic online services
771s are it's essentially the service used to
772s be able to do handle connectivity and
774s you know be able to play with your
775s friends uh and enable crossplay I think
777s that's the biggest aspect really and now
779s you're going to be able to opt out of
780s that if you want to so if you're on
782s Steam you can still play with your steam
783s friends but you can only play with your
784s steam friends if you opt out of this and
786s if you want to play crossplay you can
787s opt into the on on Epic online services
790s and be able to play with both Steam and
791s epic USU so there it's essentially more
793s feature Rich if you opt into the online
795s epic online services uh but now the
797s option is there at least and another
799s thing I mentioned is account unlinking
801s so account unlinking when it comes to
803s like linking your steam account to your
804s epic account uh that stuff is going to
806s be handled separately now outside of the
808s game so you're going to be able to go on
809s epic's website and unlink your Steam
811s account if you want to CH if you want to
812s do that and it won't you won't have to
814s do it through the game anymore so to
816s speak so that stuff is happening on
817s experimental next week but something
819s that's also happening next week is
821s fixmas if you don't know what fixmas is
823s it's the seasonal event that we've had
825s in the game since launch I think I think
827s we always had it uh and it's something
829s that happens that runs through December
831s 1st uh and like a little bit into
833s January where presents fall in the sky
837s you can do more stuff inside of fact
838s essentially
839s and fixmas will make a grand return in
842s update 8 so we are going to patch up and
844s fix the issues that we've run into with
846s the engine upgrade for fixmas um and
849s fixmas is going to run just as usual
852s there won't be any new content for
854s fixmas this year it will essentially be
856s a rerun of last year's fixmas but there
858s will be a new calendar and remember that
860s you can disable fixmas if you don't want
862s to partake in fixas you do that by
865s disabling seasonal events in the main
866s menu and last thing I want to talk about
868s is merch cuz there's currently a big
870s sale going on at lizard doo.com uh one
873s of our uh merch Partners heroic replicas
876s who are hosting Liz doo.com are having
878s the biggest sale ever so there's a big
880s sale with a bunch of discounts on a lot
882s of stuff for today only on Black Friday
884s there's a special uh sale on the jumbo
887s lizard doggo and the confusing creature
890s storage sack the big big ones um so make
894s sure to grab that before before it's too
898s late I'm really good at the sales pitch
900s thing huh so check out log.com to check
902s out all the discounts and there's also a
904s couple of special coupon codes you can
905s use during checkout that will give you
908s some bonus stuff you can use the code
909s pens set for orders over 50 to get a
911s free pens set you can use ship 100 for
913s orders over 100 to get free shipping in
916s US UK EU and Canada there's also the
919s Light boox 150 where you get a free
920s light box for orders over
922s $150 and if you use ship 200 you get
925s free global Shipping for orders over 200
928s and you can pick any one of these you
929s can use them on as many orders as you
931s want you can only use one per order and
933s you can find stuff such as like props
935s from the game while supplies last
936s there's also like knit sweaters and
938s t-shirts and plushies and coffee cups
940s lanyards sticker packs you know and a
943s pens set there's a bunch of stuff just
945s just go to the website and check it out
947s I I promise you it's it's cool all right
949s and that's the that's the video for
951s today a lot of information thanks for
954s watching everybody hope you're enjoying
955s update and as always stay excellent and
959s and we'll see each other in the next one
961s okay
970s bye-bye most people that I've talked to
972s that have had performance
978s issues I've just told them that it's
980s it's okay it happens to everyone don't
982s don't that don't