about 5 years ago - /u/BirkTKirk - Direct link

Hi Pioneers!

Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all your Conveyor Belts.

Hope you all enjoy the patch!

BALANCING

  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance

BUG FIXES

  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • Fixed the bug where inventory size wasn’t updated until the player opened the inventory
  • Fixed the outdated Power Pole descriptions
  • Fixed custom names for the Radio Tower disappearing after reloading a save
  • Fixed that firing the Rebar Gun at a Flying Crab crashes the game
  • Fixed the missing texture for Sulphur on Conveyor Belts
  • Fixed the Portable Miner duplication bug
  • Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
  • Fixed flying grass on the western coast
  • Fixed the Colour Gun crash
  • Fixed Conveyor Lift crash on client
  • Fixed a bug with moving inventory items to empty slots
  • Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
  • Fixed that messages can now always be skipped via the Enter key

QUALITY OF LIFE

  • Conveyor Lifts now render building guidelines and can snap to them
  • Improved snapping of Conveyor Lifts to Walls and Conveyor Belts

FACTORY

  • Updated the visuals of Splitters & Merger

EQUIPMENT

  • Improved Nobelisk Detonator sounds

OPTIMISATION

  • Fixed an issue with the Destructible Rocks that impacted performance

NARRATIVE

  • Implemented Map and Radar Tower emails

WORLD

  • Redesigned the southern part of the Dune Desert
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