over 5 years
ago -
/u/BirkTKirk
-
Direct link
Hi Pioneers!
Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all your Conveyor Belts.
Hope you all enjoy the patch!
BALANCING
- Doubled the cost of the Conveyor Lifts
- Renamed Gunpowder to Black Powder
- Adjusted Black Powder recipe:
- Old: 2 Coal + 1 Sulphur
- New: 1 Coal + 2 Sulphur
- Adjusted Conveyor Lift clearance
BUG FIXES
- Fixed the “banana conveyor bug”
- Fixed the hologram material on the Conveyor Lifts
- Fixed Conveyor Lifts visually transporting parts into the correct direction
- Fixed the bug where inventory size wasn’t updated until the player opened the inventory
- Fixed the outdated Power Pole descriptions
- Fixed custom names for the Radio Tower disappearing after reloading a save
- Fixed that firing the Rebar Gun at a Flying Crab crashes the game
- Fixed the missing texture for Sulphur on Conveyor Belts
- Fixed the Portable Miner duplication bug
- Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
- Fixed flying grass on the western coast
- Fixed the Colour Gun crash
- Fixed Conveyor Lift crash on client
- Fixed a bug with moving inventory items to empty slots
- Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
- Fixed that messages can now always be skipped via the Enter key
QUALITY OF LIFE
- Conveyor Lifts now render building guidelines and can snap to them
- Improved snapping of Conveyor Lifts to Walls and Conveyor Belts
FACTORY
- Updated the visuals of Splitters & Merger
EQUIPMENT
- Improved Nobelisk Detonator sounds
OPTIMISATION
- Fixed an issue with the Destructible Rocks that impacted performance
NARRATIVE
- Implemented Map and Radar Tower emails
WORLD
- Redesigned the southern part of the Dune Desert