Transcript (by Youtube)


0s we have so much to talk about today holy
3s um we're going to talk about
5s Quantum Tech today we're going to talk
7s about some stuff that you saw from the
8s teasa video last week so if you haven't
10s seen that tea video you should probably
12s watch it before you watch this video
13s also want to mention real quick usually
15s when we make these teasa videos we aim
16s for like we'll make a teasy video
18s roughly like a minute or something like
20s that last week's video was 3 minutes
22s long uh teaser video which is by far the
26s longest we've ever done uh but that's
28s because there's so much cool stuff to
29s showcase here and uh I can't wait to
32s talk about this so let's dive into
35s it so I'd like to start this video by
37s talking about the end of the tea video
40s because at the end of the tea video you
41s saw a little cool thing you saw like a
44s miner placed on a cerium node uh a pure
47s coner note by the way and uh what do we
50s see we saw like a shiny new belt what is
53s that what could that possibly be all
55s right uh I'm going to tell you so that
58s is the Mark 6 belt all right so there's
62s another version of the conveyor belt the
64s Mark 6 belt uh a lot of people have been
66s specul about this like how are we're
67s going to solve that problem and uh we
70s were always going to do this we've just
72s been like lying when we said we didn't
73s know so yeah we have Mark six belts in
75s the game and we haven't changed any of
77s the numbers so on a pure node maybe you
79s didn't know this but on a pure node uh
82s when you plac a Mark 3 minor you and you
84s overclocked it uh fully it would say
87s that it would output 1,200 resources per
89s minute um but in actuality there were no
92s belts in the game that would be able to
94s support that and now there is and that
97s comes in the form of the Mark 6 conveyor
99s belt and here we have it look at that
101s wow I'm in the game running around um
103s quick side note I am playing this with
105s Advanced game settings enabled I have
107s like I'm I have fly mode on and like uh
110s there's no power on at the moment as
112s well so so you won't see that that stuff
114s I think it's just easier if I have this
115s on so I can demonstrate all this stuff
117s um just so you know uh and these are all
119s settings that you can have in the game
121s if you didn't know um so if anything
124s sounds like a little bit out of place
125s it's probably because I have as on
127s anyways so yeah here's the Mark 6 convey
129s Bel look at that wow shiny it even has a
131s cool lift that looks like this isn't
134s that awesome and uh yeah it's
136s transporting uh 1,200 resources per
138s minute which is a lot and just to give
142s you like a little bit of sense of scale
143s right on a pure node like this this is a
145s pure uh iron node on a pure iron node
148s overclocked Mar 3 minor 1 ,200 resources
151s that equates to like 40 smelters on one
154s single pure node that is pretty whack
157s just look at this when you look at the
159s the thing taken
161s up that's that's pretty nutty and that's
164s just one conveyor belt right so uh yeah
167s have fun with that now now it also maybe
171s makes sense when we talked about the
173s moving of nodes and whatnot in the world
174s like there are still more uh resource
177s nodes in on the map than there were
179s before but a lot of lot of people are a
180s little bit concerned like why are you
181s guys moving around the nodes in this
183s manner and it's partly because we needed
185s to balance the map with this in mind um
190s so so yeah that's that so not only are
192s Mark 6 conve bles great for you know
194s getting that pure node action going it's
197s also great for when you want to balance
198s your own factories when you needed more
199s than what the mark Fel could uh uh
203s Supply uh screws is one of those things
205s where it's nice to have a faster belt
207s even if you don't uh output that fast on
210s like in within your factory being able
212s to transport resources at this speed and
214s whatnot is still pretty great but I
215s don't have much more to say about Mark 6
217s belts at the moment let's just dive into
220s the quantum Tech in tier 9 so in tier
223s 9ine you're get to get access to Quantum
224s Tech Quantum Tech features some of the
226s most complex production chains in the
228s game and uh there's a lot of really cool
230s like synergies between the different
232s production chains in tier n it's kind of
234s hard to talk about one without talking
235s about the other but we're going to start
237s by talking about the converter
242s [Music]
244s so the converter is this elusive
245s building we've had in all our teasers
247s you guys have seen it but you haven't
248s fully seen it so there you have it so so
251s what is the converter as the name
253s applies the converter is mainly there to
255s convert one raw resource into another
258s and there's a lot of cases why you'd
259s want to do this uh it it's great for
261s like avoiding logistical issues say that
263s you're setting up a factory and you
265s realize like oh I need a sulfur node and
267s the the sulfur node is like way off in
270s the distance um instead of having to
272s like logistically solve that by like
274s using trains or vehicles or whatever uh
276s you can use the converter to convert
277s like one of the other resources into
279s sulfur it's also a great way to sort of
281s balance out any factors that you have
282s already set up and you need like some
284s extra you know resources here and there
286s to be able to balance out uh your
288s production lines and there's also an
290s aspect of like if there are different
292s resources on the map that you feel are
294s lacking for instance a lot of people
295s complain about the fact that there
296s aren't enough sulfur nodes uh on the map
299s we have added more sua nodes but you
301s might still feel this way uh now it is
303s possible to sort of help yourself and
306s take the resource noes on the map that
308s you're not using to be able to convert
310s them into something more useful but
311s there's a limit as to how you can
312s convert each resource you can't take any
314s resource and convert it into whatever um
317s there is a logic as to like what each
319s resource on the map can be converted to
321s but it is possible to chain them up uh
324s to get the like from the node that
326s you're starting from to the resource
328s that you need but in order to convert
329s one resource to another you need one
332s extra little thing some little little
334s secret thing you need to put in there
335s and that is
337s re so by combining iron ore for instance
341s with you can create sulfur but that's
343s not the only thing that converted does
345s it has many tricks of its sleeve and one
347s of which is to produce uh one of the new
349s ingots in the game which is fix site
351s ingots and in order to create fix site
353s ingots you need to take uh an existing
355s Ingot and combine it with uh similar to
360s to the regular conversion there's
362s actually multiple ways you can create um
365s this Ingot and that is by combining
367s either iron ingots cerium ingots or
370s aluminium ingots
371s with depending on the complexity of the
374s Ingot that you put in you get a
375s different yield so aluminium ingots for
378s instance uh will yield more uh fix side
382s ingots rather than if you just used uh
384s iron ingots the description for fix site
386s ingots is that it's synthesized by Fixit
389s to be the perfect con construction
390s material and with the fix site Ingot
392s you're going to be able to produce this
394s little cheeky bugger so this is the fix
397s site Trion and it is perfectly shaped
399s for all construction challenges its
401s performance is so exceptional it
403s basically solved Structural Engineering
406s there you have it essentially this part
407s here the fix side Trigon is going to be
409s used in a lot of these like high-end uh
412s recipes um so this is like a little bit
415s of like low tier thing you're going to
417s need to figure out and produce these in
418s mass quantities so you can
420s produce some of these more complex Parts
422s but that's not the only thing the
424s converter can do it can also produce
426s this part and this is a Time Crystal so
430s time crystals are diamonds that have
432s been reconfigured on a subatomic level
434s in the converter to retain a Time
436s periodic self-organizing structure and I
440s mentioned diamonds uh because that's the
443s part that needs to be put into converter
444s to be able to produce this part and
446s diamonds are created in the particle
448s accelerator by putting in coal you need
451s a lot of coal by the way it's like 600
452s coal per 30 diamonds uh so uh you might
456s have been wondering like why we added so
458s many coal nodes um partially this so to
461s produce these time crystals you first
463s need to make diamonds in the particle
464s accelerator with coal and then you feed
467s that into the converter uh to create
469s time crystals similar to the particle
471s accelerator the converter is also one of
473s those buildings that fluctuates in power
475s so uh you need to keep that in mind the
478s converter has two conveyability inputs
480s and has one conveyable output and one
483s pipe output and we'll talk more about
486s that pipe output uh later that's not
488s everything new about the converter but
490s in order for me to keep talking about
491s the converter I also need to talk about
492s the other new machine so let's do that
494s instead so the other new machine we're
497s adding in TI your n is called the
499s quantum
504s encoder so yeah the quantum encoder huh
507s what a what a concept the quantum
509s encoder is probably the machine that
510s produces the most complex Parts in the
513s game um down to the quantum level
516s similar to the converter and the
517s particle accelerator the quantum encoder
519s also fluctuates a lot in power and it
521s fluctuates way more uh than either of
524s the other machines um so you need to
526s keep that in mind and the thing about
528s this machine is that it solves two of
530s the biggest mysteries we've had in Early
532s Access right so in satisfactory up into
535s this point there's been references to
537s two weird parts that you have haven't
540s been able to produce the superposition
542s oscillators and the quantum computers
545s right and while the quantum encoder does
547s produce super Precision oscillators it
549s does not create quantum computers so
552s eagley viewer may have noticed in the
554s teaser video that we did see the quantum
556s uh computer it is there in the TC video
559s you can see it coming out of the uh
561s manufacturer but what people have
563s spotted is the fact that the recipe for
566s quantum computers is the same as
568s supercomputers
570s hm isn't that strange um yes it is uh
574s are we going to get an explanation for
576s that um maybe so yeah what's going on
579s why what's happening here so I'm going
582s to give you the full rundown here and it
584s it's a bit confusing okay but just bear
586s with me all right so um quantum
590s computers are not a thing anymore okay
593s quantum computers are gone from the game
595s uh but they're not gone they're still if
597s you have quantum computers in your
598s inventory they're going to exist but
601s they're not going to do anything so what
603s has happened is We have replaced the
604s mesh for supercomputers with the mesh
607s from quantum computers so these are
609s supercomputers that you're seeing
610s rolling here on the Belt uh being
612s produced from the manufacturer um and
615s being fed into the quantum encoder we
616s felt that it was strange that you would
618s create quantum computers and then put
621s them into the quantum encoder um if it
624s felt like it made more sense that you
625s would create a quantum computer from a
627s supercomputer and you would do that in
629s the quantum encoder so we have moved
631s things around a little bit we also
633s really like this mesh we think it's
634s really cool so that's why we decided to
636s replace supercomputers uh with the mesh
639s of quantum computers but these are not
640s quantum computers they're
642s supercomputers does this make sense I
644s don't know if it does all you need to
647s know is that these are supercomputers
649s and they're being fed into the quantum
651s encoder and to take the place of quantum
653s computers we have to replace it with
655s this new part and this part is called
657s the neural Quantum processor but it's
659s not like this is replacing quantum
661s computers it's a new part and it's not
663s going to like change quantum computers
664s into this part this is like a new part
666s for anyone who's never played before 1.0
668s this won't be a problem but whatever so
671s in order to produce neural Quantum
673s processors you need supercomputers you
675s need fix site trigons that new like
677s triangle thing that we saw from the
678s converter uh you need time crystals
680s which are also produced in the converter
682s and you need something called excited
684s photonic matter and this is where the
688s pipe from the converter comes in into
690s play because you may have spotted that
692s from the converter there is a pipe
695s coming out of it but there's nothing
697s going in to the converter so it's just
699s like what's going on and yes this is
701s like one of the only resources in the
704s game that is produced by a machine that
706s doesn't require any input and that is
708s because the excited photonic matter is
710s being produced from the converter by the
712s fact that it is built
716s Byers it is being created by uh in
720s inducing intense Photon interactions
722s through exposure to
724s the in a high energy environment uh
728s inside the converter so that's the
729s reason why that's happening so yeah in
731s order to get exited photonic matter you
732s only need to to place down converters
735s and if you need more excited photonic
737s matter you just need to build either
738s more converters or you can overclock the
741s converters so excited photonic matter is
744s not a liquid but it's also not a gas uh
748s it's also not a solid and it's not a
750s plasma it's like its own thing and uh
753s Mark provided me with uh some scientific
755s reason as to like why it's not
757s a gas or liquid so I'm just going to
758s read that off so in essence excited
760s photonic matter is a Quantum state of
762s matter that doesn't fit into the
764s classical categories of gas solid liquid
766s or plasma it's an emerging phenomenon
769s that arises from the interactions
771s between light and matter at the quantum
772s level and excited photonic matter is
775s neither a gas or a fluid but it does
777s behave like a gas in the game so just
780s bear that in mind all of this will be on
782s the test by the way so I hope you took
783s notes the key thing about Quantum
785s encoder is that every single recipe that
787s goes into a Quantum encoder will require
789s excited photonic matter and every single
792s recipe that is produced in the quantum
794s encoder will create a byproduct called
796s Dark Matter residue and similar thing
799s there Dark Matter residue is not a gas
801s it's not a liquid it's something else it
803s behaves like a gas though uh but more on
807s that in a second if anyone tells you to
809s the gas it's wrong they got an F on the
811s test before we talk about Dark Matter
813s residual uh I'm going to show you the
816s super Precision osor recipe and in order
818s to create superos oscillators you need
820s excited photonic matter you need
821s alkalite aluminium sheets you need
823s crystal oscillators and you need
825s something called a dark matter Crystal
828s another new exciting part and this is
830s what that is this is a dark matter
832s Crystal and it is produced in the
835s particle accelerator here's the catch
837s okay uh in order for you to produce the
840s Dark Matter Crystal you need Dark Matter
843s residue so to create a dark matter
845s Crystal you need to combine diamonds
848s together with the byproduct from the
849s quantum encoder the Dark Matter residue
851s so it is a bit strange how you need the
854s byproduct of one part to be able to
857s produce a part that is needed to be able
859s to produce the byproduct um isn't that
862s strange yes it is and this isn't the
864s first time we've had in satisfactory
865s where you know you can use the byproduct
868s uh in one machine to like link it back
869s back and use it in in a previous step in
872s the chain such as for like aluminium
873s does that and and nuclear and whatnot
876s another unique thing with the Dark
878s Matter residue is also that this is not
880s a um this is not something you can
883s package and sync like for instance when
885s you're when you're processing box out
886s and that you can take like the
888s water and then package it and then sink
889s it with dark matter residue that is not
892s possible you actually need to produce
894s Dark Matter crystals to be able to sync
895s those uh to get rid of this so so how in
898s the heck are you supposed to solve this
899s problem well that's up to you uh figure
902s it out no um so so dark mattera residue
905s can also be produced in the converter so
908s you can take uh
910s Renna and put that in the converter and
912s that will produce Dark Matter residue um
915s and you can sort of use that to uh hook
918s it up into your chain um and and figure
920s it out so in this case for instance uh
922s when I made this I'm like you know
924s linking it back from the quantum encoder
927s into the particle accelerator and I'm
929s also like uh evening it evening it out
932s with the uh converter in this case so
934s you'll need to like figure this out and
935s balance this in your own Factory uh so
937s it makes sense to you and by combining
940s excited photonic matter super precis
942s oscillators neural Quantum processors
944s and uh magnetic field generators which
947s by the way we've changed the recipe for
948s these uh you no longer need batteries
949s for them uh to make magnetic field
952s generators now you just use versatile
953s Frameworks and electromagnetic control
955s rods if you combine all these parts
957s together you're going to be able to
958s craft one the new space elevator Parts
961s which is the AI expansion server and it
964s looks like this and you're going to need
966s one million of these to finish phase
970s five just kidding or am I so that's the
974s chain within Quantum technology uh but
976s there is more you can do in the quantum
978s encoder Than Just Produce these parts
980s and uh there are two really cool things
983s you can do so let's dive into that one
985s really neat thing you can do in the
986s quantum encoder is you can produce
988s synthetic power power shards so you no
990s longer need to go slug hunting uh that's
993s still going to be a thing in the game by
994s the way it's not like replacing uh Power
997s shards with this uh it's just like in
999s the end game you're going to be able to
1001s produce an automate power shards uh just
1004s in case you want to utilize o
1006s overclocking a lot more in in the end
1007s game and in order to produce uh
1009s synthetic power sharts you need to
1011s combine time crystals Dark Matter
1013s crystals quartz crystals and excited
1016s photonic matter and the last thing I
1018s want to mention about the qu encoder is
1020s that is now possible to produce a new
1022s power source inside its Factory so in
1025s the particle accelerator it's now going
1027s to be possible to produce a new power
1028s source called fixoni and there it is
1031s look at that isn't that cute it it
1033s really brightens up the room ah please
1036s don't
1038s Sue uh so yeah by combining Dark Matter
1040s residue you know the byproduct from qu
1042s coders uh Singularity cells which is
1045s also a new part it's produced here in
1047s the manufacturer and you make it
1049s combining nuclear pasta dark meta
1051s crystals iron plates and uh concrete uh
1054s and the last bit of ingredient to create
1056s uh fonum is plutonium waste look at that
1061s so uh for everyone who's been saving up
1063s their plutonium waste uh one of those
1065s things in the game that you can't syn
1067s and it's just like you need to store it
1069s and and solve that problem uh you're
1070s going to be able to use it uh in the
1072s part of particle accelerator to produce
1074s this new part instead and you may notice
1077s that the the fonum is going into the
1078s quantum encoder what's up with that
1082s I'll explain to you in a second calm
1084s down so yeah if we go back to the
1085s quantum encoder uh if you put in fonum
1088s you're going to be able to produce a new
1090s fuel Rod that you can put put into
1092s nuclear power plants uh which is called
1094s fonum fuel rods so by combining
1096s electromagnetic control rods uh fix side
1099s trigons excited photonic matters and
1101s fixoni you're going to be able to create
1103s uh fixoni fuel rods but the thing about
1106s fonum fuel rods is that it is the worst
1108s fuel Rod out of all the three fuel rods
1111s you can put in a nuclear reactor uh and
1113s the reason for that is because this fuel
1115s Rod doesn't produce any waste so this is
1117s a little bit of a trade-off there but at
1118s least when you have this production
1120s chain going you can completely get rid
1121s of waste if you want to all right so
1124s there you have it that is everything
1126s tied to Quantum Tech in tier 9 coming in
1128s satisfactory 1.0 so excited September
1131s 10th everybody it's it's almost here
1133s it's we're we're we're nearly there so
1135s close to the Finish Line um super
1137s exciting this is probably a very long
1139s video but I do have actually one more
1141s thing I want to talk about in this video
1143s before I leave off uh and it has to do
1145s with blueprints so I'd like to take a
1147s moment to talk about a little change we
1148s made and how blueprints work inide the
1151s factory so in oh jeez what the
1154s why is this so loud holy
1156s what's going on what the is going
1159s on out
1166s here holy lasers ch