over 6 years
ago -
Coffee Stain Studios
-
Direct link
Transcript (by Youtube)
0s | because looking at the camera will feel |
---|---|
2s | like kind of yeah like I'm staring hi I |
9s | am Nastya Sam and I'm the game director |
12s | at posting videos |
13s | the initial idea of size factor was |
15s | actually a base defense game and we were |
18s | I remember it like it was yesterday and |
20s | we were like talking about game ideas |
22s | what can we do what it was a fun game |
24s | because that was in the stages when we |
26s | were starting to brainstorm for what |
28s | what's to come after go to and this idea |
32s | about a base defense game came up and |
34s | was like you go and you you have to do |
37s | everything from stuff but it's not |
40s | crafting like survival craftiness it's |
43s | more of Victoria inspired so it's |
45s | actually started as a way students game |
47s | primarily and then the factory part got |
49s | bigger and bigger and the fighting part |
51s | cut smaller and smaller so we actually |
53s | decided to not have that base defense |
56s | aspect in at all I mean obviously we had |
58s | a lot of discussions about it because |
60s | but it's a very compelling type of |
64s | gameplay we felt that it went very |
67s | contrary to to the main part of the game |
69s | we felt that if part of the game loop is |
72s | about counteracting what you're doing |
75s | primarily it doesn't really fit the |
77s | electricity goes out and suddenly you're |
80s | sure you have turrets but they can't do |
82s | anything so it's sort of the same |
83s | problem that's it's arguably worse |
86s | because you actually did everything you |
87s | could and then just anyway so |
90s | kammath will be it's not a super big |
94s | part but it is a part and you can't |
96s | really avoid it because when you go out |
98s | and explore especially when you find new |
101s | resources sometimes there will be nests |
103s | of enemies and they live like on top of |
105s | the resource you want so you have to get |
107s | rid of them to be able to get the |
109s | resource it also has us you're exploring |
111s | for other stuff they're gonna be around |
113s | an environment it's gonna be impossible |
115s | to play the game without having to fight |
117s | on it I'm |
118s | concerned about all of it I mean it's |
124s | it's a huge project and and there's so |
128s | many things interacting and I mean I'm |
131s | still not happy with it we want to not |
133s | only create opportunities for players to |
136s | ultimate things but well Swannack create |
139s | challenges for example there's a |
141s | reinforced steel plates to get enough |
144s | screws you gotta build one and a half |
146s | constructors and that's set up episode |
148s | obviously you can't just build one or |
150s | you can build one if you overclock it or |
153s | you could build several but we want to |
154s | find these places where we can make |
157s | things a little bit off they go like |
159s | they go together if you figure it out |
161s | it's sort of like a mini puzzle and if |
163s | you play single-player you have to do |
165s | everything yourself if you play |
166s | multiplayer and maybe you only build and |
169s | then you never go out for the score and |
171s | that's finding some people like that we |
173s | have signs and things planned so you can |
176s | the idea so you can mark them it's like |
179s | a star and here's the gold oh yeah you |
183s | can color things |
185s | select whatever color you want paint the |
187s | waves and vehicles you know as a |
190s | developer you get really hold bind |
191s | because you understand it so thoroughly |
193s | and and you can really miss obvious |
196s | things that are wrong getting people to |
198s | play it will first of all we'll find a |
200s | million bugs that we never thought that |
202s | happen and we'll find a million little |
204s | mistakes that we made we'll be able to |
206s | tweak and change things to fit better |
208s | together the the tasks like the design |
212s | tasks to do changes in scope basically |
215s | because when he start out in the |
218s | beginning of a project he do very very |
219s | broad strokes as for game director |
222s | verses came to find her it's it's a lot |
224s | of I guess administrative work now or |
229s | get also review people's work I'm |
231s | basically a gatekeeper is this done or |
233s | not people will you know they will come |
235s | to you and they will tell you like oh I |
237s | saw this the one we added this thing I |
240s | thought this would be really cool and |
241s | sometimes that's absurd it's like no |
243s | that's that's a terrible idea |
245s | but sometimes it's a really good idea |
247s | what's more important is knowing |
249s | Tydeus work well together so what you |
252s | should do is you should let people |
253s | express their ideas to you bad ideas are |
256s | not necessarily always bad they just |
259s | don't fit in this case so filter out the |
261s | things that don't fit and let the things |
263s | that fit well go in because you make the |
266s | game better and you make that person you |
268s | know more excited to work on the game uh |
270s | often people don't really know like they |
272s | had this idea and they they don't really |
274s | know what it is and they're trying to |
276s | express it so sometimes you gotta help |
277s | them you know get it out it's sort of |
279s | fish about time alert so I well coffee |
298s | stain right so i lurk forums i find out |
303s | what people say feedback ideas like the |
306s | Trello board i thought was amazing |
307s | not everything works and the game as it |
310s | is now some of the things are good and |
312s | especially when we see things people are |
314s | are others saying oh you should you |
316s | should do this like we got that blend it |
319s | feels good it's sort of a sign that were |
322s | on the right track it's it is exciting |
324s | but people have been this responsive i |
328s | didn't really expect this much hype i |
332s | mean i-i thought the game is good I was |
334s | hoping that other people would do as |
336s | well but I think the response has been |
337s | just massive and I I didn't expect that |
340s | that's and obviously that's really fun |
343s | it gives us a lot of energy because now |
345s | we know that people love it and it's |
346s | more people than really thought you know |
348s | we've got to make the best game |
351s | Thanks |
358s | [Music] |
361s | I sincerely think are the is if |
364s | they only come up with ideas well |
366s | then then they feel bad I guess but they |
368s | should feel bad because their ideas are |
371s |