over 2 years ago - /u/JulioUzu - Direct link

Hi Pioneers!

Hello again everybody, we saw a bunch of other annoying bugs so we decided to drop some quick fixes for you all!

There are a few more known bugs that we’re working on but in the meantime, feel free to report any annoying stuff for us to fix over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hopefully this patch makes things better <3

BUG FIXES

  • Fixed two crashes related to Creature actions
  • Fixed flushing a pipe segment flushing the entire network instead
  • Fixed Mk.2 Pipes not having an indicator
  • Fixed production VFX not being properly started for the Nuclear Generator
  • Potentially fixed a crash for the Nuclear Generator particle effects
  • Fixed Spore Flowers not being destructible
  • Fixed interacting with a Player Crate locking player input
  • Fixed Player Crates not disappearing after being emptied

CREATURES

  • Hatcher should now show their status properly for Clients
  • Fixed Hatcher not disappearing and respawning near bases
  • Hatchers should now not respawn if the Player is closer than 20 meters to them
  • Hatcher loot is now dropped on the floor instead of on top of the Hatcher

WORLD

  • Fixed some Bauxite nodes that were missing
  • Fixed a Uranium node that was missing

UI

  • Map Objects are no longer clickable when placing Markers/Stamps, this now means you can place Markers/Stamps on top of other Map Objects (Such as the player, vehicles, other Markers/Stamps, etc.)
  • Fixed an issue where the Map Coordinates and placing Stamps/Markers wasn’t working properly when using UI scaling
  • Fixed truck station inventories not being visible
  • Fixed Pipe flow rate not being properly displayed
  • Fixed Resources not being shown to clients when opening the Map or Radar Tower
  • Fixed the highlighted map markers not being shown on the compass
  • Fixed Markers and Stamps not being highlighted on the compass

DEDICATED SERVER

  • Dedicated server should not crash anymore when it fails to bind to a port
  • Fixed a crash that may happen if the server settings file is corrupted. In this case, the server will use default settings instead
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