5 months ago - /u/JulioUzu - Direct link

Hi Pioneers!

Hello again everyone, Today we are moving over the previous patch released on Experimental as well as introducing two new changes, Aside from some very long requested QOL like the Invert look option also working for Vehicles and Trains, now you can also remove offline players out of vehicles by entering them yourself, as well as fixing another top mentioned issue on QA Site with the MAM research resetting when you closed the menu.

If you encounter any issues with this new update or if there’s anything we’re forgetting from Update 8 as a whole, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone, Thank you for enjoying our game <3

New fixes:

QOL

  • You can now enter occupied vehicles and kick out the driver if the driver is offline

BUG FIXES

  • Fixed pressing ESC to close the menu resetting MAM research, requiring you to spend additional time if you accidentally closed the menu

Previously on Experimental:

QOL

  • Invert look option now also works on Vehicles and Trains

UI

  • Updated the description of the Maintain Y-Axis FOV Aspect Ratio option to indicate that it is broken
    • Due to underlying system changes, this setting will be temporarily broken and will need some considerable rework from us in order to work again

BUG FIXES

  • Potential fix to a crash related to ItemRegrow subsystem
  • Fixed CTRL Key getting stuck when building
  • Fixed bug where sampling buildings was not possible in some cases
  • Potential fix for Blueprint Sampling sometimes not working after loading a save
  • Fixed bug where Hand Mining would sometimes get stuck as client
  • Fixed Conveyor belts resetting to default customization when the belt was split
  • Fixed a bug where it was sometimes impossible to hand mine near Gas Pillars
  • Potential fix for a crash that would happen when switching between upscalers
  • Fixed Antialiasing always resetting to TAA

EOS

  • Fixed a bug that led to players loading into sessions while only partially logged into EOS

LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits

KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Installed Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0
External link →