Original Post — Direct link

Let me start by saying, this is not meant to be an insult to people playing on the later gen consoles.

I am bringing this up because this games performance and content seems to be dragging because of catering to what the old systems can handle.

No new map updates in forever, bugs out the ass, and no increased player counts. The content they are putting out right now also seems very half baked and not ground breaking visually or gameplay wise.

It makes me wonder how tied down they are having to cater to outdated systems, and how many performance issues we deal with purely because of the old systems being an anchor.

It may sound mean, but at some point cutting the anchor has to be done because this games potential is hitting a wall.

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over 2 years ago - /u/Rare-Sonicbob - Direct link

Originally posted by CKKells

Here's the qoute from u/Rare-Sonicbob 1 month ago on this subject.

I'm unsure where this misconception started, but I'd love to help provide some clarity here and squash it.

Things like new world regions and additional ships on a server are not limited by the range of clients we support joining a server. We have the means to manage how different performing clients stream in assets and can support a wide range of different performing hardware on PC and Consoles.

Looking at performance issues like rubberbanding or ping spikes; these are not related to the type of clients connected to the server. The recent issues being experienced are due to a combination of player-driven actions that generate performance spikes on the server, which then affect everyone connected to the server irrelevant of client type.

In short, the scenarios provided here are not examples of how different performing client hardware is in anyway holding us back from delivering experiences to our players.

Thank you for coming to my TED talk

🙌