about 3 years
ago -
j0toro
-
Direct link
While we understand your intention is to leave feedback, this type of post draws negative reaction, and does not foster discussion in the community.
Hit registration is an oversimplified term to cover a wide range of variables. From hardware to server speeds, packet loss, alculations on both the client and server hardware, connection speeds and reliability.
There are hundreds of factors that go into it that can determine how the server calculates hits. I know it can be frustrating but the dev team does work to improve the areas that contribute to hitreg issues but addressing all of the issues is a very complex and time consuming process and we are limited to the contributing factors under our control.
We value your feedback, and if you want to make suggestions or offer your ideas to improve the game, please feel free to create a new topic in Feedback & Suggestions on our official Forums.
This topic will now be locked.
Hit registration is an oversimplified term to cover a wide range of variables. From hardware to server speeds, packet loss, alculations on both the client and server hardware, connection speeds and reliability.
There are hundreds of factors that go into it that can determine how the server calculates hits. I know it can be frustrating but the dev team does work to improve the areas that contribute to hitreg issues but addressing all of the issues is a very complex and time consuming process and we are limited to the contributing factors under our control.
We value your feedback, and if you want to make suggestions or offer your ideas to improve the game, please feel free to create a new topic in Feedback & Suggestions on our official Forums.
This topic will now be locked.